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List of Orbital units in Civilization: Beyond Earth
Unit | Requirements | Resources | Duration (turns) | Radius | Effect | ||
---|---|---|---|---|---|---|---|
All-Seer | Dark Networks | 200 | 4 1 |
30 | 1 | Removes and prevents all Covert Agents and Intrigue from cities in range | |
File:Comms relay transparent.png | Comm Relay | Communications | 100 | None | 60 | 5‡ | Provides orbital coverage within a 5 tile radius |
Deep Space Telescope | Orbital Automation | 200 | 2 1 |
60 | 2 | Discovers The Signal, part of the Contact Victory | |
Holomatrix | Civil Support | 130 | 3 1 |
60 | 1 | +2 on tiles you own in range -50% Intrigue increases on cities in range | |
Lasercom Satellite | Orbital Networks | 130 | 2 1 |
60 | 1 | Contacts Old Earth, part of the Emancipation and Promised Land Victories | |
Miasmic Condenser | Alien Ecology | 130 | 3 1 |
10 | 2 | Generates Miasma, starting from the center | |
Miasmic Repulsor | Ecology | 80 | None | 10 | 2 | Clears Miasma, starting from the center | |
Orbital Fabricator | Geoscaping | 130 | 2 1 |
60 | 1 | +1 on tiles you own Generates 1 to 2 new strategic resources ranging 1-4 in quantity* | |
Orbital Laser | Cybernetics | 130 | 2 | 60 | 3 | Attacks units within range ( 70) | |
File:Paean transparent.png | Paean | Biology | 130 | None | 30 | 1 | Tiles provide +1 Health when worked by a City but not past the City's local Health limit |
Phasal Transporter | Cybernetics | 130 | 2 1 |
30 | 1 | Enables units to perform a one-way Phasal Transport from any friendly City to any affected tile | |
Planet Carver | Astrodynamics | 200 | 4 1 |
30 | 2 | Attacks units within range ( 120) | |
Rocktopus | Designer Lifeforms 9 |
280 | 3 1 |
10 | 2 | Can move between deployments | |
Solar Collector | Photosystems | 80 | None | 60 | 1 | +1 on tiles you own within range | |
File:Spy satellite transparent.png | Spy Satellite | Tactical Robotics | 100 | None | 45 | 6† | Provides visibility of all locations within a 6 tile radius, not counting invisible units |
File:Station-sentinel transparent.png | Station Sentinel | Ballistics | 80 | None | 60 | 0 | Doubles trade route yields from the station underneath it. Also doubles this station's defense, and prevents it from being abandoned. |
Tacnet Hub | Communications | 80 | None | 60 | 2 | +20% , +20% , and +5 HP heal for all friendly units in range | |
Weather Controller | Climate Control | 130 | 2 1 |
60 | 1 | +1 on tiles you own Generates 1 to 2 new Basic Resources* | |
File:Xeno siren transparency.png | Xeno Siren | Biochemistry | 80 | None | 30 | 2 | Attracts nearby alien units to the affected area |
*On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased
†The Spy Satellite only uses up one tile in the orbital layer, but it can see 6 tiles out
‡The Comm relay only takes up 1 one tile in the orbital layer, but it effects 5 tiles out
- Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit] | |
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Games: Base Beyond Earth • Rising Tide • Starships† | |
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