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List of Orbital units in Civilization: Beyond Earth

Unit Requirements Production Resources Duration (turns) Radius Effect
All Seer Icon All-Seer Dark Networks 200 4 Petroleum
1 Titanium
30 1 Removes and prevents all Covert Agents and Intrigue from cities in range
File:Comms relay transparent.png Comm Relay RT only Communications 100 None 60 5[1] Provides orbital coverage within a 5 tile radius
Deep Space Telescope Icon Deep Space Telescope Orbital Automation 200 2 Petroleum
1 Firaxite
60 2 Discovers The Signal, part of the Contact Victory

+25% Science for cities in range

Holomatrix Icon Holomatrix Civil Support 130 3 Petroleum
1 Floatstone
60 1 +2 Culture on tiles you own in range

-50% Intrigue increases on cities in range

Lasercom Icon Lasercom Satellite Orbital Networks 130 2 Petroleum
1 Titanium
60 1 Contacts Old Earth, part of the Emancipation and Promised Land Victories

+15% Science for cities in range

Miasmic Condenser Icon Miasmic Condenser Alien Ecology 130 3 Petroleum
1 Xenomass
10 2 Generates Miasma, starting from the center
Miasmic Repulsor Icon Miasmic Repulsor Ecology 80 None 10 2 Clears Miasma, starting from the center
Orbital Fabricator Icon Orbital Fabricator Geoscaping 130 2 Petroleum
1 Titanium
60 1 +1 Production on tiles you own

Generates 1 to 2 new strategic resources ranging 1-4 in quantity[2]

Orbital Laser Icon Orbital Laser Cybernetics 130 2 Petroleum 60 3 Attacks units within range (Ranged Strength 70)
File:Paean transparent.png Paean RT only Biology 130 None 30 1 Tiles provide +1 Health Health when worked by a City but not past the City's local Health Health limit
Phasal Transporter Icon Phasal Transporter Cybernetics 130 2 Petroleum
1 Titanium
30 1 Enables units to perform a one-way Phasal Transport from any friendly City to any affected tile
Planet Carver Icon Planet Carver Astrodynamics 200 4 Petroleum
1 Titanium
30 2 Attacks units within range (Ranged Strength 120)
Rocktopus Icon Rocktopus Designer Lifeforms
Harmony 9
280 3 Xenomass
1 Floatstone
10 2 Can move between deployments

Attacks units within range (Ranged Strength 60)

Solar Collector Icon Solar Collector Photosystems 80 None 60 1 +1 Energy on tiles you own within range

+20% Energy for cities within range

File:Spy satellite transparent.png Spy Satellite RT only Tactical Robotics 100 None 45 6[3] Provides visibility of all locations within a 6 tile radius, not counting invisible units
File:Station-sentinel transparent.png Station Sentinel RT only Ballistics 80 None 60 0 Doubles trade route yields from the station underneath it. Also doubles this station's defense, and prevents it from being abandoned.
Tacnet Hub Icon Tacnet Hub Communications 80 None 60 2 +20% Strength, +20% Ranged Strength, and +5 HP heal for all friendly units in range
Weather Controller Icon Weather Controller Climate Control 130 2 Petroleum
1 Titanium
60 1 +1 Food on tiles you own

Generates 1 to 2 new Basic Resources[2]

File:Xeno siren transparency.png Xeno Siren RT only Biochemistry 80 None 30 2 Attracts nearby alien units to the affected area

Notes

  1. The Comm relay only takes up 1 one tile in the orbital layer, but it effects 5 tiles out
  2. 2.0 2.1 On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased
  3. The Spy Satellite only uses up one tile in the orbital layer, but it can see 6 tiles out
RT only Introduced in the Rising Tide expansion pack.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
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RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe
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