The following is a list of pantheons in Civilization VI and its expansions.
|City Patron Goddess||+25% Production toward districts in cities without a specialty district.|
|Dance of the Aurora||Holy Site districts get +1 Faith from adjacent Tundra tiles.|
|Desert Folklore||Holy Site districts get +1 Faith from adjacent Desert tiles.|
|Divine Spark||+1 Great Person Points from Holy Sites (Prophet), Campuses (Scientist), and Theater Squares (Writer).|
|Earth Goddess||+1 Faith from tiles with Charming or Breathtaking Appeal.
+1 Faith from tiles with Breathtaking Appeal.
|Fertility Rites||City growth rate is 10% higher.|
|Fire Goddess||+2 Faith from Geothermal Fissures and Volcanic Soil.|
|God of Craftsmen||+1 Production from Mines over improved Strategic resources.|
|God of Healing||Increases units' healing by 30 in Holy Site districts, or any adjacent tiles.|
|God of the Forge||+25% Production toward Ancient and Classical military units.|
|God of the Open Sky||+1 Culture from Pastures.|
|God of the Sea||+1 Production from Fishing Boats.|
|God of War||Bonus Faith equal to 50% of the strength of each combat unit killed within 8 tiles of a Holy Site district.|
|Goddess of Festivals||+1 Food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations.
+1 Culture from Plantations.
|Goddess of the Harvest||Harvesting a resource or removing a feature receives Faith equal to the other yield's quantity.|
|Goddess of the Hunt||+1 Food from Camps.|
|Initiation Rites||+50 Faith for each Barbarian Outpost cleared.
+50 Faith for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP.
|Lady of the Reeds and Marshes||+1 Production from Marsh, Oasis, and Desert Floodplains.
+2 Production from Marsh, Oasis, and Desert Floodplains.
|Monument to the Gods||+15% Production to Ancient and Classical era Wonders.|
|Oral Tradition||+1 Culture from Bananas, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations.|
|Religious Idols||+2 Faith from Mines over Luxury and Bonus resources.|
|River Goddess||+1 Amenity to cities if they have a Holy Site district adjacent to a River.|
|Religious Settlements||Border expansion rate is 15% faster.|
|Sacred Path||Holy Site districts get +1 Faith from adjacent Rainforest tiles.|
|Stone Circles||+2 Faith from Quarries.|
- Removed in the June 2019 Update.