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The following is a list of policy cards in Civilization VI and its expansions.
List of Policy Cards[]
These are separated by type, and ordered by the civic timeline you will gain them.
Name | Type | Description | Supersedes | Obsoleted by | Civic | Era |
---|---|---|---|---|---|---|
Survey | ![]() Military |
Double experience for recon units. | None | Native Conquest | Code of Laws | Ancient Era |
God King | ![]() Economic |
+1 ![]() ![]() ![]() |
None | Scripture | Code of Laws | Ancient Era |
Discipline | ![]() Military |
+5 ![]() |
None | Native Conquest | Code of Laws | Ancient Era |
Urban Planning | ![]() Economic |
+1 ![]() |
None | Rationalism | Code of Laws | Ancient Era |
Ilkum | ![]() Economic |
+30% ![]() |
None | Serfdom | Craftmanship | Ancient Era |
Agoge | ![]() Military |
+50% ![]() |
None | Feudal Contract | Craftmanship | Ancient Era |
Caravansaries | ![]() Economic |
+2 additional ![]() ![]() |
None | Triangular Trade | Foreign Trade | Ancient Era |
Maritime Industries | ![]() Military |
+100% ![]() |
None | Press Gangs, International Waters | Foreign Trade | Ancient Era |
Maneuver | ![]() Military |
+50% ![]() |
None | Chivalry, Lightning Warfare | Military Tradition | Ancient Era |
Strategos | ![]() Wildcard |
+2 ![]() |
None | Military Organization | Military Tradition | Ancient Era |
Conscription | ![]() Military |
Unit maintenance reduced by 1 ![]() |
None | Levée en Masse | State Workforce | Ancient Era |
Corvée | ![]() Economic |
+15% ![]() |
None | Gothic Architecture, Skyscrapers | State Workforce | Ancient Era |
Land Surveyors | ![]() Economic |
Reduces the cost to purchase a tile by 20%. | None | Expropriation | Early Empire | Ancient Era |
Colonization | ![]() Economic |
+50% ![]() |
None | Expropriation | Early Empire | Ancient Era |
Inspiration | ![]() Wildcard |
+2 ![]() |
None | Science Foundations | Mysticism | Ancient Era |
Revelation | ![]() Wildcard |
+2 ![]() |
None | Humanism | Mysticism | Ancient Era |
Limitanei ![]() |
![]() Military |
+2 Loyalty per turn for cities with a garrisoned unit. | None | None | Early Empire | Ancient Era |
Insulae | ![]() Economic |
+1 ![]() |
None | Medina Quarter | Games and Recreation | Classical Era |
Charismatic Leader | ![]() Diplomatic |
+2 influence points per turn. | None | Gunboat Diplomacy | Political Philosophy | Classical Era |
Diplomatic League | ![]() Diplomatic |
The first ![]() ![]() |
None | None | Political Philosophy | Classical Era |
Literary Tradition | ![]() Wildcard |
+2 ![]() |
None | None | Drama and Poetry | Classical Era |
Raid | ![]() Military |
Yields gained from pillaging are doubled for pillaging improvements. | None | Total War | Military Training | Classical Era |
Veterancy | ![]() Military |
+30% ![]()
|
None | None | Military Training | Classical Era |
Equestrian Orders ![]() |
![]() Military |
All improved ![]() ![]() |
None | None | Military Training | Classical Era |
Bastions | ![]() Military |
+6 City ![]() ![]() |
None | Public Works | Defensive Tactics | Classical Era |
Limes | ![]() Military |
+100% ![]() |
None | Lightning Warfare | Defensive Tactics | Classical Era |
Natural Philosophy | ![]() Economic |
+100% Campus district adjacency bonuses. | None | Five-Year Plan | Recorded History | Classical Era |
Scripture | ![]() Economic |
+100% Holy Site district adjacency bonuses. | God King | None | Theology | Classical Era |
Praetorium ![]() |
![]() Diplomatic |
Governors provide +2 Loyalty per turn to their city. | None | Communications Office | Recorded History | Classical Era |
Naval Infrastructure | ![]() Economic |
+100% Harbor district adjacency bonuses. | None | Economic Union | Naval Tradition | Medieval Era |
Navigation | ![]() Wildcard |
+2 ![]() |
None | None | Naval Tradition | Medieval Era |
Feudal Contract | ![]() Military |
+50% ![]() |
Agoge | Grande Armée | Feudalism | Medieval Era |
Serfdom | ![]() Economic |
Newly trained Builders gain 2 extra build actions. | Ilkum | Public Works | Feudalism | Medieval Era |
Meritocracy | ![]() Economic |
Each city receives +1 ![]() |
None | None | Civil Service | Medieval Era |
Retainers | ![]() Military |
+1 ![]() |
None | Propaganda | Civil Service | Medieval Era |
Sack | ![]() Military |
Yields gained from pillaging are doubled for districts. | None | Total War | Mercenaries | Medieval Era |
Professional Army | ![]() Military |
50% discount on all unit upgrades. | None | Force Modernization | Mercenaries | Medieval Era |
Retinues ![]() |
![]() Military |
50% resource discount on all unit upgrades. | None | Force Modernization | Mercenaries | Medieval Era |
Trade Confederation | ![]() Economic |
+1 ![]() ![]() ![]() |
None | Market Economy | Mercenaries | Medieval Era |
Merchant Confederation | ![]() Diplomatic |
+1 ![]() |
None | None | Medieval Faires | Medieval Era |
Aesthetics | ![]() Economic |
+100% Theater Square district adjacency bonuses. | None | Sports Media | Medieval Faires | Medieval Era |
Medina Quarter | ![]() Economic |
+2 ![]() |
Insulae | New Deal | Medieval Faires | Medieval Era |
Craftsmen | ![]() Military |
+100% Industrial Zone district adjacency bonuses. | None | Five-Year Plan | Guilds | Medieval Era |
Town Charters | ![]() Economic |
+100% Commercial Hub district adjacency bonuses. | None | Economic Union | Guilds | Medieval Era |
Traveling Merchants | ![]() Wildcard |
+2 ![]() |
None | Laissez-Faire | Guilds | Medieval Era |
Chivalry | ![]() Military |
+50% ![]() |
Maneuver | Lightning Warfare | Divine Right | Medieval Era |
Gothic Architecture | ![]() Economic |
+15% ![]() |
Corvée | Skyscrapers | Divine Right | Medieval Era |
Civil Prestige ![]() |
![]() Economic |
Established Governors with at least 2 Promotions provide +1 ![]() ![]() |
None | None | Civil Service | Medieval Era |
Native Conquest | ![]() Military |
Combat victories over units from earlier eras provide ![]() ![]() |
Discipline, Survey | None | Colonialism | Industrial Era |
Colonial Offices | ![]() Diplomatic |
+15% faster growth for cities not on your original ![]()
|
Urban Planning | None | Exploration | Renaissance Era |
Invention | ![]() Wildcard |
+2 ![]()
|
Revelation | None | Humanism | Renaissance Era |
Frescoes | ![]() Wildcard |
+2 ![]()
|
Revelation | None | Humanism | Renaissance Era |
Machiavellianism | ![]() Diplomatic |
+50% ![]() |
None | None | Diplomatic Service | Renaissance Era |
Wars of Religion | ![]() Military |
+4 ![]() |
None | None | Reformed Church | Renaissance Era |
Simultaneum | ![]() Economic |
+100% ![]()
|
None | None | Reformed Church | Renaissance Era |
Religious Orders | ![]() Economic |
All religious units gain +5 ![]() |
None | None | Reformed Church | Renaissance Era |
Logistics | ![]() Military |
+1 ![]() |
None | None | Mercantilism | Renaissance Era |
Triangular Trade | ![]() Economic |
+4 ![]() ![]() ![]() |
Caravansaries | Ecommerce | Mercantilism | Renaissance Era |
Drill Manuals ![]() |
![]() Military |
All improved ![]() ![]() |
None | None | Mercantilism | Renaissance Era |
Rationalism | ![]() Economic |
+100% ![]()
|
None | None | The Enlightenment | Renaissance Era |
Free Market | ![]() Economic |
+100% ![]()
|
None | None | The Enlightenment | Renaissance Era |
Liberalism | ![]() Economic |
+1 ![]() |
None | New Deal | The Enlightenment | Renaissance Era |
Wisselbanken ![]() |
![]() Diplomatic |
Your ![]() ![]() ![]()
|
None | Arsenal of Democracy | Diplomatic Service | Renaissance Era |
Grande Armée | ![]() Military |
+50% ![]() |
Feudal Contract | Military First | Nationalism | Industrial Era |
National Identity | ![]() Military |
Units have 50% less ![]() |
None | None | Nationalism | Industrial Era |
Press Gangs | ![]() Military |
+100% ![]() |
Maritime Industries | International Waters | Exploration | Renaissance Era |
Colonial Taxes | ![]() Diplomatic |
+25% ![]() ![]()
|
None | None | Colonialism | Industrial Era |
Raj | ![]() Diplomatic |
+2 ![]() ![]() ![]() ![]()
|
None | None | Colonialism | Industrial Era |
Public Works | ![]() Economic |
+30% ![]() |
Serfdom | None | Civil Engineering | Industrial Era |
Skyscrapers | ![]() Economic |
+15% ![]() |
Gothic Architecture | None | Civil Engineering | Industrial Era |
Grand Opera | ![]() Economic |
+100% ![]()
|
None | Professional Sports | Opera and Ballet | Industrial Era |
Symphonies | ![]() Wildcard |
+4 ![]()
|
None | None | Opera and Ballet | Industrial Era |
Public Transport | ![]() Economic |
Receive 50 ![]()
|
None | None | Urbanization | Industrial Era |
Military Research | ![]() Military |
Military Academies and Seaports generate +1 ![]()
|
None | Integrated Space Cell | Urbanization | Industrial Era |
Force Modernization ![]() |
![]() Military |
50% ![]() |
Professional Army, Retinues | None | Urbanization | Industrial Era |
Total War | ![]() Military |
Yields gained from pillaging and coastal raids are +100%. +50% rewards for plundering ![]() |
Raid, Sack | None | Scorched Earth | Industrial Era |
Expropriation | ![]() Economic |
Settler cost reduced by 50%. Plot purchase cost reduced by 20%. | Colonization, Land Surveyors | None | Scorched Earth | Industrial Era |
Military Organization | ![]() Wildcard |
+4 ![]()
|
Strategos | None | Scorched Earth | Industrial Era |
Resource Management | ![]() Economic |
1 copy of a Strategic Resource allows you to produce or purchase units requiring it in every city.
|
None | None | Conservation | Modern Era |
Propaganda | ![]() Military |
Accumulate 25% less war weariness than usual. | Retainers | None | Mass Media | Modern Era |
Levée en Masse | ![]() Military |
Unit maintenance cost reduced by 2 ![]() |
Conscription | None | Mobilization | Modern Era |
Laissez-Faire | ![]() Wildcard |
+4 ![]()
|
Travelling Merchants | None | Capitalism | Modern Era |
Market Economy | ![]() Economic |
Your international ![]() ![]() ![]() ![]() |
Trade Confederation | None | Capitalism | Modern Era |
Police State | ![]() Diplomatic |
Enemy Spy levels reduced by 2 in your lands. However, all cities suffer -1 ![]()
|
None | None | Ideology | Modern Era |
Nobel Prize | ![]() Wildcard |
+4 ![]() |
Inspiration | None | Nuclear Program | Modern Era |
Science Foundations ![]() |
![]() Wildcard |
+4 ![]()
|
Inspiration | None | Nuclear Program | Modern Era |
Nuclear Espionage | ![]() Diplomatic |
Spies who steal a tech boost without being detected gain an extra boost. | None | None | Nuclear Program | Modern Era |
Economic Union | ![]() Economic |
+100% Commercial Hub and Harbor district adjacency bonuses. | Naval Infrastructure, Town Charters | None | Suffrage | Modern Era |
Their Finest Hour | ![]() Military |
+50% ![]()
|
None | Strategic Air Force | Suffrage | Modern Era |
Arsenal of Democracy | ![]() Diplomatic |
Your ![]() ![]() ![]()
|
Wisselbanken | None | Suffrage | Modern Era |
New Deal | ![]() Economic |
+4 ![]() ![]() ![]()
|
Medina Quarter, Liberalism | None | Suffrage | Modern Era |
Lightning Warfare | ![]() Military |
+50% ![]() |
Chivalry, Maneuver | None | Totalitarianism | Modern Era |
Third Alternative | ![]() Economic |
+4 ![]()
|
None | None | Totalitarianism | Modern Era |
Martial Law | ![]() Military |
Accumulate 25% less war weariness than usual.
|
None | None | Totalitarianism | Modern Era |
Gunboat Diplomacy | ![]() Diplomatic |
Open Borders with all City-States, and +4 influence points per turn towards earning ![]() |
Charismatic Leader | None | Totalitarianism | Modern Era |
Five-Year Plan | ![]() Economic |
+100% Campus and Industrial Zone district adjacency bonuses. | Craftsmen, Natural Philosophy | None | Class Struggle | Modern Era |
Collectivization | ![]() Economic |
+4 ![]() ![]()
|
None | None | Class Struggle | Modern Era |
Patriotic War | ![]() Military |
+100% ![]() |
None | None | Class Struggle | Modern Era |
Defense of the Motherland | ![]() Military |
No war weariness from combat in your territory.
|
None | None | Class Struggle | Modern Era |
Cryptography | ![]() Diplomatic |
Enemy Spy level reduced by 2 in your lands. Your Spy level is increased by 1 for offensive operations. | None | None | Cold War | Atomic Era |
International Waters | ![]() Military |
+100% ![]() |
Maritime Industries, Press Gangs | None | Cold War | Atomic Era |
Containment | ![]() Diplomatic |
Each ![]() |
None | None | Cold War | Atomic Era |
Heritage Tourism | ![]() Economic |
+100% ![]() ![]() |
None | None | Cultural Heritage | Atomic Era |
Sports Media | ![]() Economic |
+100% Theater Square district adjacency bonuses, and Stadiums generate +1 ![]() |
Aesthetics, Grand Opera | None | Professional Sports | Atomic Era |
Military First | ![]() Military |
+50% ![]() |
Grande Armee | None | Rapid Deployment | Atomic Era |
Satellite Broadcasts | ![]() Economic |
+200% ![]() ![]() |
None | None | Space Race | Atomic Era |
Music Censorship ![]() |
![]() Diplomatic |
Rock Bands from other players may not enter your territory. -1 ![]() ![]() |
None | None | Space Race | Atomic Era |
Integrated Space Cell | ![]() Military |
+15% ![]() |
Military Research | None | Space Race | Atomic Era |
Second Strike Capability ![]() |
![]() Military |
Nuclear Device maintenance reduced by 50% ![]() |
None | None | Cold War | Atomic Era |
Strategic Air Force | ![]() Military |
+50% ![]() |
Their Finest Hour | None | Globalization | Information Era |
Ecommerce | ![]() Economic |
+5 ![]() ![]() ![]()
|
Triangular Trade | None | Globalization | Information Era |
International Space Agency | ![]() Diplomatic |
+10% (![]() ![]() |
None | None | Globalization | Information Era |
Online Communities | ![]() Economic |
+50% ![]() ![]() |
None | None | Social Media | Information Era |
Collective Activism | ![]() Diplomatic |
+10% (![]() ![]() |
None | None | Social Media | Information Era |
After Action Reports ![]() |
![]() Military |
All units gain +50% combat experience. [8] | None | None | Rapid Deployment | Information Era |
Communications Office ![]() |
![]() Diplomatic |
Governors provide +1 Loyalty per turn to their city, per Promotion the Governor has. | Praetorium | None | Social Media | Information Era |
Aerospace Contractors ![]() |
![]() Wildcard |
Cities with a Spaceport gain +3 ![]() ![]() |
None | None | Exodus Imperative | Future Era |
Space Tourism ![]() |
![]() Wildcard |
![]() |
None | None | Exodus Imperative | Future Era |
Hallyu ![]() |
![]() Wildcard |
Your Rock Band units can choose from any possible ![]() |
None | None | Cultural Hegemony | Future Era |
Non-State Actors ![]() |
![]() Wildcard |
Your Spy units can choose from any possible ![]() |
None | None | Cultural Hegemony | Future Era |
Integrated Attack Logistics ![]() |
![]() Wildcard |
+1 ![]() ![]() |
None | None | Information Warfare | Future Era |
Rabblerousing ![]() |
![]() Wildcard |
When you reduce a player's Diplomatic Victory points in the World Congress, get 50% of your spent ![]() ![]() |
None | None | Information Warfare | Future Era |
Diplomatic Capital ![]() |
![]() Wildcard |
+4 ![]() |
None | None | Smart Power Doctrine | Future Era |
Global Coalition ![]() |
![]() Wildcard |
+7 ![]() |
None | None | Smart Power Doctrine | Future Era |
- ↑ Available only in standard ruleset.
- ↑ Available only in standard ruleset; effects were transferred to Raid.
- ↑ 3.0 3.1 3.2 Removed in Gathering Storm.
- ↑ Removed in Gathering Storm; effects were transferred to Science Foundations.
- ↑ 5.0 5.1 Requires Democracy in Gathering Storm.
- ↑ 6.0 6.1 Requires Fascism in Gathering Storm.
- ↑ 7.0 7.1 Requires Communism in Gathering Storm.
- ↑ Incorrectly labeled as +25% in game.
Government legacy cards
[]
These cards are available after constructing a Government Plaza building of the corresponding tier. They can be slotted only after having adopted the corresponding form of government, but not while it is currently active.
Name | Type | Description | Building required |
---|---|---|---|
Autocratic Legacy ![]() |
![]() Wildcard |
+1 to all yields for each Government Plaza building, Diplomatic Quarter building, and palace in a city. | Ancestral Hall or Audience Chamber or Warlord's Throne |
Republican Legacy ![]() |
![]() Wildcard |
All cities with a district receive +1 ![]() ![]() | |
Oligarchic Legacy ![]() |
![]() Wildcard |
All land melee, anti-cavalry, and naval melee class units gain +4 ![]() | |
Mercantile Legacy ![]() |
![]() Wildcard |
+10% ![]() ![]() |
Foreign Ministry or Grand Master's Chapel or Intelligence Agency or Queen's Bibliotheque (Kristina only) |
Monarchic Legacy ![]() |
![]() Wildcard |
+1 ![]() | |
Theocratic Legacy ![]() |
![]() Wildcard |
+5 ![]() +0.5 ![]() ![]() ![]() | |
Communist Legacy ![]() |
![]() Wildcard |
+0.6 ![]() ![]() ![]() |
National History Museum or Royal Society or War Department |
Democratic Legacy ![]() |
![]() Wildcard |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
Fascist Legacy ![]() |
![]() Wildcard |
All units gain +5 ![]() |
Dark Age Policy Cards
[]
Name | Type | Description | First available | Last available |
---|---|---|---|---|
Monasticism ![]() |
![]() Dark |
+75% ![]() BUT: -25% |
Classical Era | Medieval Era |
Twilight Valor ![]() |
![]() Dark |
All units +5 ![]() BUT: Cannot heal outside your territory. |
Classical Era | Renaissance Era |
Inquisition ![]() |
![]() Dark |
Start Inquisition with 1 Apostle charge. All religious units are +15 ![]() |
Classical Era | Renaissance Era |
Isolationism ![]() |
![]() Dark |
Domestic routes provide +2 ![]() ![]() |
Classical Era | Industrial Era |
Letters of Marque ![]() |
![]() Dark |
Naval Raiders: +100% ![]() ![]() ![]() BUT: |
Renaissance Era | Modern Era |
Robber Barons ![]() |
![]() Dark |
+50% ![]() ![]() BUT: -2 |
Industrial Era | Information Era ![]() |
Elite Forces ![]() |
![]() Dark |
+100% combat experience for all units.
BUT: +2 |
Industrial Era | Information Era ![]() |
Collectivism ![]() |
![]() Dark |
Farms +1 ![]() ![]() BUT: |
Modern Era | Information Era ![]() |
Rogue State ![]() |
![]() Dark |
+50% ![]() BUT: Earn no influence toward new |
Atomic Era | Information Era ![]() |
Flower Power ![]() |
![]() Dark |
All civilizations not currently at war receive +100% of the ![]() BUT: The cost of producing and purchasing land units other than Rock Bands is increased by +100%. |
Atomic Era | Future Era |
Cyber Warfare ![]() |
![]() Dark |
+10 ![]() BUT: |
Information Era | Future Era |
Automated Workforce ![]() |
![]() Dark |
Your cities get +20% ![]() |
Information Era | Future Era |
Disinformation Campaign ![]() |
![]() Dark |
+3 ![]() |
Information Era | Future Era |
Dramatic Ages Policy Cards[]
These policies are unique to the Dramatic Ages Game Mode. Golden Age Policies can only be enacted in a Golden Age, and Dark Age policies can only be enacted in a Dark Age unless you are playing as Georgia.
Name | Type | Description | First available | Last available |
---|---|---|---|---|
Monumentality | ![]() Golden |
+2 ![]() ![]() ![]() ![]() |
Classical Era | Renaissance Era |
Exodus of the Evangelists | ![]() Golden |
+2 ![]() ![]() |
Classical Era | Renaissance Era |
Mandala State | ![]() Golden |
+4 ![]() |
Classical Era | Medieval Era |
Free Inquiry | ![]() Golden |
Commercial Hub and Harbor district's ![]() ![]() ![]() ![]() |
Classical Era | Medieval Era |
Praetorian Guard | ![]() Golden |
Wounded units can heal +10 HP per turn. +2 ![]() |
Classical Era | Renaissance Era |
Sakdina | ![]() Golden |
While your projects are active each of your ![]() ![]() |
Renaissance Era | Modern Era |
Reform the Coinage | ![]() Golden |
Your Traders cannot be plundered. International ![]() ![]() |
Renaissance Era | Modern Era |
Heartbeat of Steam | ![]() Golden |
+10% ![]() ![]() ![]() |
Renaissance Era | Information Era ![]() |
To Arms! | ![]() Golden |
+50% XP earned for all units and +15% ![]() |
Industrial Era | Information Era ![]() |
Culture Industry | ![]() Golden |
Cities receive +1 ![]() ![]() ![]() |
Industrial Era | Modern Era |
Wish You Were Here | ![]() Golden |
+100% ![]() ![]() |
Atomic Era | Information Era ![]() |
Popular Front | ![]() Golden |
+100% ![]() ![]() |
Information Era | Future Era |
Solidarity | ![]() Golden |
All ![]() ![]() ![]() |
Atomic Era | Information Era ![]() |
Sky and Stars | ![]() Golden |
+30% ![]() ![]() ![]() |
Atomic Era | Information Era ![]() |
Military-Industrial Complex | ![]() Golden |
All improved ![]() ![]() ![]() ![]() ![]() |
Information Era | Future Era |
Decentralization | ![]() Dark |
Cities with 6 or less ![]() BUT: Cities with more than 6 |
Classical Era | Renaissance Era |
Samoderzhaviye | ![]() Dark |
+50% ![]() ![]() BUT: All |
Renaissance Era | Modern Era |
Soft Targets | ![]() Dark |
+10 ![]() BUT: -3 |
Industrial Era | Information Era ![]() |
Despotic Paternalism | ![]() Dark |
+4 Loyalty per turn in cities with ![]() BUT: -15% |
Industrial Era | Information Era ![]() |
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.