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The following is a list of projects in Civilization VI and its expansions, sorted by type.

City projects[]

Project Requires Effect
Repair Outer Defenses
Repair Outer Defenses
Damaged Walls, 3 or more turns without suffering attacks Fully restores HP of Walls around this city and its Encampment
Manhattan Project
Manhattan Project
Nuclear Fission Allows Nuclear Device Nuclear Devices to be built
Operation Ivy
Operation Ivy
Completed Manhattan Project

Nuclear Fusion

Allows Thermonuclear Device Thermonuclear Devices to be built
Build Nuclear Device
Build Nuclear Device
Completed Manhattan Project

Uranium Uranium (GS-Only.png 10 Uranium Uranium)

Adds 1 Nuclear Device Nuclear Device to inventory
Build Thermonuclear Device
Build Thermonuclear Device
Completed Operation Ivy

Uranium Uranium (GS-Only.png 20 Uranium Uranium)

Adds 1 Thermonuclear Device Thermonuclear Device to inventory
Carbon Recapture
Carbon Recapture GS-Only.png
Industrial Zone or Hansa

Global Warming Mitigation

+30 Diplomatic Favor Diplomatic Favor and -50 lifetime carbon emissions
Launch Earth Satellite
Launch Earth Satellite
Rocketry

Spaceport

Step 1 of Science Victory

Reveals entire map

Launch Moon Landing
Launch Moon Landing
Completed Launch Earth Satellite

Satellites
Spaceport

Step 2 of Science Victory

Provides bonus Culture Culture (= 10× Science Science per turn) at completion

Launch Mars Habitation
Launch Mars Habitation
Completed Launch Moon Landing

Robotics
Spaceport

Step 3 of Science Victory[1]
Launch Mars Hydroponics
Launch Mars Hydroponics
Completed Launch Moon Landing

Nanotechnology
Spaceport

Step 3 of Science Victory[1]
Launch Mars Reactor
Launch Mars Reactor
Completed Launch Moon Landing

Nuclear Fusion
Spaceport

Step 3 of Science Victory[1]
Launch Mars Colony
Launch Mars Colony GS-Only.png
Completed Launch Moon Landing

Nanotechnology
Spaceport

Step 3 of Science Victory[2]
Exoplanet Expedition
Exoplanet Expedition GS-Only.png
Completed Launch Mars Colony GS-Only.png

Smart Materials GS-Only.png
Spaceport

Step 4 of Science Victory

Triggers Step 5 of Science Victory[3]

Terrestrial Laser Station
Terrestrial Laser Station GS-Only.png
Completed Exoplanet Expedition GS-Only.png

Offworld Mission GS-Only.png
Spaceport
+5 Power Power requirement for this city

Increases speed of Exoplanet Expedition by 1 Light Year/turn while this city is Power Powered
Lagrange Laser Station
Lagrange Laser Station GS-Only.png
Completed Exoplanet Expedition GS-Only.png

Offworld Mission GS-Only.png
Spaceport
30 Aluminum Aluminum

Increases speed of Exoplanet Expedition by 1 Light Year/turn

District projects[]

Project Requires Effect
Bread and Circuses
Bread and Circuses R&F-Only.png
Entertainment Complex

Water Park R&F-Only.png

Extra Loyalty produced by Citizen Citizens while ongoing

+20 Loyalty for this city at completion

Campus Research Grants
Campus Research Grants
Campus, Seowon, or Observatory Extra Science Science while ongoing (15% Production Production converted to Science Science)

Extra Great Scientist Great Scientist points at completion (22% of Production Production cost on Standard Game Speed)

Commercial Hub Investment
Commercial Hub Investment
Commercial Hub or Suguba GS-Only.png Extra Gold Gold while ongoing (30% Production Production converted to Gold Gold)

Extra Great Merchant Great Merchant points at completion (22% of Production Production cost on Standard Game Speed)

Encampment Training
Encampment Training
Encampment or Ikanda R&F-Only.png Extra Gold Gold while ongoing (15% Production Production converted to Gold Gold)

Extra Great General Great General points at completion (22% of Production Production cost on Standard Game Speed)

Harbor Shipping
Harbor Shipping
Harbor, Royal Navy Dockyard, or Cothon GS-Only.png Extra Gold Gold while ongoing (15% Production Production converted to Gold Gold)

Extra Great Admiral Great Admiral points at completion (22% of Production Production cost on Standard Game Speed)

Holy Site Prayers
Holy Site Prayers
Holy Site or Lavra Extra Faith Faith while ongoing (15% Production Production converted to Faith Faith)

Extra Great Prophet Great Prophet points at completion (22% of Production Production cost on Standard Game Speed)
GS-Only.png +100% Religious Pressure from this Holy Site while ongoing

Industrial Zone Logistics
Industrial Zone Logistics
Industrial Zone or Hansa Extra Gold Gold while ongoing (GS-Only.png Power Powers city while ongoing)

Extra Great Engineer Great Engineer points at completion (22% of Production Production cost on Standard Game Speed)

Convert to Coal Power
Convert to Coal Power GS-Only.png
Industrial Zone or Hansa

Nuclear Power Plant or Oil Power Plant
Industrialization

Decommissions existing Power Plant and replaces it with a Coal Power Plant
Convert to Oil Power
Convert to Oil Power GS-Only.png
Industrial Zone or Hansa

Coal Power Plant or Nuclear Power Plant
Electricity

Decommissions existing Power Plant and replaces it with an Oil Power Plant
Convert to Nuclear Power
Convert to Nuclear Power GS-Only.png
Industrial Zone or Hansa

Coal Power Plant or Oil Power Plant
Nuclear Fission

Decommissions existing Power Plant and replaces it with a Nuclear Power Plant
Recommission Nuclear Reactor
Recommission Nuclear Reactor GS-Only.png
Industrial Zone or Hansa

Nuclear Power Plant
Nuclear Fission

Resets nuclear reactor's age to 0, decreasing likelihood of Nuclear Accidents
Theater Square Performances
Theater Square Performances
Theater Square or Acropolis Extra Culture Culture while ongoing (15% Production Production converted to Culture Culture)

Extra Great Writer Great Writer, Great Artist Great Artist, and Great Musician Great Musician points at completion (11% of Production Production cost each on Standard Game Speed)

Court Festival
Court Festival[4]
Theater Square Awards 50 Culture Culture and Tourism Tourism times the number of excess copies of Luxury resources that France possesses.
Carnival
Carnival[5]
Street Carnival

Copacabana R&F-Only.png

+1 Amenity Amenity while ongoing

Extra Great Engineer Great Engineer, Great Merchant Great Merchant, Great Writer Great Writer, Great Artist Great Artist, and Great Musician Great Musician points at completion (11% of Production Production cost each on Standard Game Speed)

Move Capital
Move Capital[6] GS-Only.png
Cothon GS-Only.png Moves Capital Capital to this city

For district projects Great People Points yield scaling by era see the Projects page.

Competition projects GS-Only.png[]

Project Requires Effect
Decommission Coal Power Plant
Decommission Coal Power Plant
Active Climate Accords competition

Industrial Zone or Hansa
Coal Power Plant

Removes existing Power Plant from this city and awards points for competition
Decommission Nuclear Power Plant
Decommission Nuclear Power Plant
Active Climate Accords competition

Industrial Zone or Hansa
Nuclear Power Plant

Removes existing Power Plant from this city and awards points for competition
Decommission Oil Power Plant
Decommission Oil Power Plant
Active Climate Accords competition

Industrial Zone or Hansa
Oil Power Plant

Removes existing Power Plant from this city and awards points for competition
Send Aid
Send Aid
Active Aid Request or Military Aid Request competition +50 points for competition
Train Astronauts
Train Astronauts
Active International Space Station competition

Spaceport

+30 points for competition
Train Athletes
Train Athletes
Active World Games competition +50 points for competition
  1. 1.0 1.1 1.2 The projects that are part of this step may be undertaken in any order, or even at the same time. Completing the final Mars module immediately wins the victory.
  2. Replaces Launch Mars Habitation, Launch Mars Hydroponics, and Launch Mars Reactor in Gathering Storm.
  3. Completing Step 4 launches a spacecraft that travels toward a habitable exoplanet at a base speed of 1 Light Year/turn. Victory is won when the spacecraft reaches its destination.
  4. Catherine de Medici (Magnificence) persona only.
  5. Unique to Brazil.
  6. Unique to Phoenicia (when led by Dido).

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Mode-specific projects[]

Secret Societies[]

Heroes & Legends[]

Monopolies and Corporations[]

Zombie Defense[]

Scenario-specific projects[]

Outback Tycoon[]

Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

Lists
AgendasBeliefsBuildings (Unique buildings) • City-statesCivicsCivilizationsCompetitions GS-Only.pngDistrictsImprovementsLeadersNatural wondersPantheonsPolicy cardsProjectsPromotionsReligionsResourcesTechnologiesTerrainsUnits (Unique units) • Wonders

Concepts
AgendaAge R&F-Only.png (Historic Moment R&F-Only.pngTimeline R&F-Only.png) • BarbariansBoostsBuildingCity (AmenitiesCapitalGovernor R&F-Only.pngHousingLoyalty R&F-Only.pngPopulation) • City-state (EnvoySuzerain) • CivicClimate GS-Only.png (Disaster) • Combat (Air combatCity combatFlanking and SupportZone of control) • Competition GS-Only.pngDifficulty levelDiplomacy (AllianceDiplomatic Visibility and GossipEmergency R&F-Only.pngEspionageGrievances GS-Only.pngWarmongeringWorld Congress GS-Only.png) • DistrictEraGovernmentGreat PeopleGreat WorkImprovementMap (AppealBordersContinentTile) • Natural wonderPolicy cardProjectPromotionReligion (Pantheon) • ResourceSpeedTechnologyTerrainTrade RouteUnit (MovementRangeSightStrength) • VictoryWar wearinessWonder

Miscellaneous
DLCGame modeModdingPersona PacksScenariosSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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