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The following is a list of projects in Civilization VI and its expansions, sorted by type.
City projects[]
District projects[]
Project | Requires | Effect |
---|---|---|
![]() Bread and Circuses ![]() |
Entertainment Complex, Water Park ![]() |
Extra Loyalty produced by ![]() +20 Loyalty for this city at completion |
![]() Campus Research Grants |
Campus, Seowon, or Observatory | Extra ![]() ![]() ![]() Extra |
![]() Commercial Hub Investment |
Commercial Hub or Suguba ![]() |
Extra ![]() ![]() ![]() Extra |
![]() Encampment Training |
Encampment, Ikanda ![]() |
Extra ![]() ![]() ![]() Extra |
![]() Harbor Shipping |
Harbor, Royal Navy Dockyard, or Cothon ![]() |
Extra ![]() ![]() ![]() Extra |
![]() Holy Site Prayers |
Holy Site or Lavra | Extra ![]() ![]() ![]() Extra |
![]() Industrial Zone Logistics |
Industrial Zone, Hansa, or Oppidum | Extra ![]() ![]() ![]() Extra |
![]() Convert to Coal Power ![]() |
Industrial Zone, Hansa, or Oppidum |
Decommissions existing Power Plant and replaces it with a Coal Power Plant |
![]() Convert to Oil Power ![]() |
Industrial Zone, Hansa, or Oppidum |
Decommissions existing Power Plant and replaces it with an Oil Power Plant |
![]() Convert to Nuclear Power ![]() |
Industrial Zone, Hansa, or Oppidum |
Decommissions existing Power Plant and replaces it with a Nuclear Power Plant |
![]() Recommission Nuclear Reactor ![]() |
Industrial Zone, Hansa, or Oppidum |
Resets nuclear reactor's age to 0, decreasing likelihood of Nuclear Accidents |
![]() Theater Square Performances |
Theater Square or Acropolis | Extra ![]() ![]() ![]() Extra |
![]() Court Festival[4] |
Theater Square | Awards 50 ![]() ![]() |
![]() Carnival[5] |
Street Carnival | +1 ![]() Extra |
![]() Move Capital[6] ![]() |
Cothon ![]() |
Moves ![]() |
For district projects Great People Points yield scaling by era see the Projects page.
Competition projects
[]
Project | Requires | Effect |
---|---|---|
![]() Decommission Coal Power Plant |
Active Climate Accords competition | Removes existing Power Plant from this city and awards points for competition |
![]() Decommission Nuclear Power Plant |
Active Climate Accords competition | Removes existing Power Plant from this city and awards points for competition |
![]() Decommission Oil Power Plant |
Active Climate Accords competition | Removes existing Power Plant from this city and awards points for competition |
![]() Send Aid |
Active Aid Request or Military Aid Request competition | +50 points for competition |
![]() Train Astronauts |
Active International Space Station competition | +30 points for competition |
![]() Train Athletes |
Active World Games competition | +50 points for competition |
- ↑ 1.0 1.1 1.2 The projects that are part of this step may be undertaken in any order, or even at the same time. Completing the final Mars module immediately wins the victory.
- ↑ Replaces Launch Mars Habitation, Launch Mars Hydroponics, and Launch Mars Reactor in Gathering Storm.
- ↑ Completing Step 4 launches a spacecraft that travels toward a habitable exoplanet at a base speed of 1 Light Year/turn. Victory is won when the spacecraft reaches its destination.
- ↑ Catherine de Medici (Magnificence) persona only.
- ↑ Unique to Brazil.
- ↑ Unique to Phoenicia (when led by Dido).
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.