| Promotion | Requires | Leads to | Abilities | |
|---|---|---|---|---|
|
Amphibious | Veteran II | None | No combat penalty for attacking from sea. No combat penalty for crossing river. |
|
Bomb I | None | Bomb II | +20% settlement attack |
|
Bomb II | Bomb I | Bomb III | +25% settlement attack |
|
Bomb III | Bomb II Led by Great General |
None | +30% settlement attack |
|
Canister Shot I | None | Canister Shot II | +20% vs. Gunpowder units |
|
Canister Shot II | Canister Shot I | Canister Shot III | +25% vs. Gunpowder units |
|
Canister Shot III | Canister Shot II Led by Great General |
None | +30% vs. Gunpowder units |
|
Charge | Veteran I | None | +25% vs. Siege weapons |
|
Explorer I | None | Explorer II | -1 terrain movement cost |
|
Explorer II | Explorer I | Explorer III | +1 visibility range |
|
Explorer III | Explorer II Led by Great General |
None | Can use enemy roads +1 movement range |
|
Formation | Veteran II | None | +25% vs. Mounted units |
|
Grenadier I | None | Grenadier II | +20% settlement attack |
|
Grenadier II | Grenadier I | Grenadier III | +25% settlement attack |
|
Grenadier III | Grenadier II Led by Great General |
None | +30% settlement attack +10% vs. Gunpowder units |
|
Leadership | Led by Great General | None | Gains +100% experience from combat |
|
Led by Great General | Great General | Bomb III Canister Shot III Solid Shot III Skirmisher III Explorer III Veteran VI Surgeon III Ranger III Mountaineer III Swamp Fox III Minuteman III Grenadier III Leadership |
This promotion is acquired when a Great General is combined with a unit. |
|
Looter | None | None | Yields +50% gold from pillaging |
|
Minuteman I | None | Minuteman II | +20% settlement defense |
|
Minuteman II | Minuteman I | Minuteman III | +25% settlement defense |
|
Minuteman III | Minuteman II Led by Great General |
None | +30% settlement defense +10% vs. Melee units |
|
Mountaineer I | None | Mountaineer II | +15% hills attack +15% hills defense |
|
Mountaineer II | Mountaineer I | Mountaineer III | Double movement in hills +25% hills attack +25% hills defense |
|
Mountaineer III | Mountaineer II Led by Great General |
None | Can attack multiple times per turn +35% hills attack +35% hills defense |
|
Navigation I | None | Navigation II | +1 visibility range |
|
Navigation II | Navigation I | Navigation III | +1 movement range |
|
Navigation III | Navigation II | None | +1 movement range |
|
Ranger I | None | Ranger II | +20% forest attack +20% forest defense +20% light forest attack +20% light forest defense |
|
Ranger II | Ranger I | Ranger III | Double movement in forest Double movement in light forest +25% forest attack +25% forest defense +25% light forest attack +25% light forest defense |
|
Ranger III | Ranger II Led by Great General |
None | Can attack multiple times per turn +30% forest attack +30% forest defense +30% light forest attack +30% light forest defense |
|
Skirmisher I | None | Skirmisher II | +10% withdrawal chance |
|
Skirmisher II | Skirmisher I | Skirmisher III | +20% withdrawal chance |
|
Skirmisher III | Skirmisher II Led by Great General |
None | +30% withdrawal chance |
|
Solid Shot I | None | Solid Shot II | +5% settlement bombard damage |
|
Solid Shot II | Solid Shot I | Solid Shot III | +10% settlement bombard damage |
|
Solid Shot III | Solid Shot II Led by Great General |
None | +15% settlement bombard damage |
|
Surgeon I | Veteran I | Surgeon II | Heals units in same tile extra 10% damage/turn |
|
Surgeon II | Surgeon I | Surgeon III | Heals units in adjacent tile extra 10% damage/turn |
|
Surgeon III | Surgeon II Led by Great General |
None | Can heal while moving Heals units in same tile extra 10% damage/turn Heals units in adjacent tile extra 10% damage/turn |
|
Swamp Fox I | None | Swamp Fox II | +20% marsh attack +20% marsh defense +20% jungle attack +20% jungle defense |
|
Swamp Fox II | Swamp Fox I | Swamp Fox III | Double movement in marsh Double movement in jungle +25% marsh attack +25% marsh defense +25% jungle attack +25% jungle defense |
|
Swamp Fox III | Swamp Fox II Led by Great General |
None | Can attack multiple times per turn +30% marsh attack +30% marsh defense +30% jungle attack +30% jungle defense |
|
Veteran I | None | Veteran II Surgeon I Charge |
+10% strength |
|
Veteran II | Veteran I | Veteran III Amphibious Formation |
+10% strength |
|
Veteran III | Veteran II | Veteran IV | +10% strength |
|
Veteran IV | Veteran III | Veteran V Amphibious Formation |
+10% strength Heals extra 10% damage/turn in neutral lands |
|
Veteran V | Veteran IV | Veteran VI | +10% strength Heals extra 10% damage/turn in neutral lands |
|
Veteran VI | Veteran V Led by Great General |
None | +25% strength |
See also[]
- List of promotions in other games
| Colonization games [edit] |
|---|
| Original version of Sid Meier's Colonization (1994) |
| Remake Civilization IV: Colonization (2008) |
| Fan Created version FreeCol (2003-Present) |















































