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The following is a list of promotions in Civilization VII and its expansions, sorted by Commander Commander type.

Commanders[]

Army Commander[]

Army Commander promotions

Tree Tier Promotion Effect Required promotion

Bastion
I Steadfast +2 Combat Strength Combat Strength for Land Units Land Units within the Command Radius Command Radius when defending. -
II Bulwark Land Units Land Units within the Command Radius Command Radius complete the Fortify Fortify action 1 turn faster. Steadfast
II Hold the Line +2 Combat Strength Combat Strength for Land Units Land Units stationed on a District District within the Command Radius Command Radius. Steadfast
III Defilade +3 Combat Strength Combat Strength from fortifications for Land Units Land Units within the Command Radius Command Radius. Bulwark
III Garrison +10 HP HP to Fortified Districts Fortified Districts in this City City when stationed on the City Center City Center. Hold the Line
IV Resolute Land Units Land Units within the Command Radius Command Radius heal 5 HP HP after attacking. Defilade or Garrison

Assault
I Initiative Units Units can move after unpacking from this Commander Commander. -
II Rout +2 Combat Strength Combat Strength for Infantry Units Infantry Units within the Command Radius Command Radius when attacking. Initiative
II Storm +2 Combat Strength Combat Strength for Ranged Units Ranged Units within the Command Radius Command Radius when attacking. Initiative
III Shock Tactics +3 Combat Strength Combat Strength for Cavalry Units Cavalry Units within the Command Radius Command Radius when attacking. Rout
III Enfilade +3 Combat Strength Combat Strength for Siege Units Siege Units within the Command Radius Command Radius when attacking. Storm
IV Advancement Infantry Infantry and Cavalry Units Cavalry Units within the Command Radius Command Radius have the First Strike ability, +5 Combat Strength Combat Strength when at full HP HP. Shock Tactics or Enfilade

Logistics
I Quartermaster +1 Gold Gold for each Unit Unit packed in this Commander Commander. -
I Recruitment +15% Production Production towards training Land Units Land Units when stationed on a District District. -
II Regiments +2 Unit Unit Slots and faster reinforcement for this Commander Commander. Quartermaster or Recruitment
III Field Medic Land Units Land Units within the Command Radius Command Radius gain +5 Healing Healing in enemy and neutral territory. Regiments
III Looting +50% yield and HP HP from pillaging within the Command Radius Command Radius. Regiments
IV Survival Training Land Units Land Units within the Command Radius Command Radius gain the Commando ability. Terrain combat bonuses are doubled, and Infantry Units Infantry Units can move and attack through cliffs. Field Medic or Looting

Maneuver
I Mobility This Commander Commander has +1 Movement Movement while on land and ignores terrain Movement restrictions when packed. -
II Harassment Land Units Land Units within the Command Radius Command Radius have a +2 Combat Strength flanking bonus when attacking. Mobility
II Redeploy Opponents have -2 Combat Strength flanking bonuses when attacking Land Units Land Units within the Command Radius Command Radius. Mobility
III Amphibious Land Units Land Units within the Command Radius Command Radius suffer no combat penalties when attacking while embarked. It costs 1 Movement Movement to embark and disembark. Harassment
III Pathfinder Land Units Land Units within the Command Radius Command Radius ignore terrain movement restrictions. Redeploy
IV Area Denial The Command Radius Command Radius applies Zone of Control to enemy Land Units Land Units. Amphibious or Pathfinder

Leadership
I Zeal +5% to all yields in a Settlement Settlement when stationed on a District District. -
II Field Commission Land Units Land Units within the Command Radius Command Radius can be upgraded as if in friendly territory and heal 10 HP HP when upgraded. Zeal
III Old Guard +10 Combat Strength Combat Strength for this Commander Commander when defending. Field Commission
III Resilience +50% reduction in this Commander Commander's Recovery Time. Field Commission
IV Barrage +5 Combat Strength Combat Strength for all units attacking when using the Focus Fire Focus Fire command. Old Guard
IV Onslaught +4 Combat Strength Combat Strength for all units attacking when using the Coordinated Attack Coordinated Attack command. Resilience

Trung Nhi[]

Trung Nhi promotions The following tree is for Trung Nhi Trung Nhi only, it replaces the Leadership tree.

Tree Tier Promotion Effect Required promotion

Trung Nhi
I Jungle Warfare +5 Combat Strength Combat Strength for Land Units Land Units within the Command Radius Command Radius in Tropical terrain.
+3 damage for Heroic Assault.
-
II Mettle and Courage +5 Combat Strength Combat Strength for Land Units Land Units within the Command Radius Command Radius when in friendly Terrain.
+3 damage for Heroic Assault
Jungle Warfare
II Lạc Rebellion +3 Combat Strength Combat Strength for Land Units Land Units within the Command Radius Command Radius when there are at least 2 enemy Units Units.
+3 damage for Heroic Assault.
Jungle Warfare
III Hai Bà Trung +5 Combat Strength Combat Strength for this Commander Commander when defending.
+3 damage for Heroic Assault.
Mettle and Courage.
III 65 Strongholds +5 Combat Strength Combat Strength against Forified Districts Forified Districts for Land Units Land Units in the Command Radius Command Radius.
+3 damage for Heroic Assault.
Lạc Rebellion
IV One Single Cry +5 Combat Strength Combat Strength with Coordinated Attack and Focus Fire.
+10 damage for Heroic Assault.

Fleet Commander[]

Fleet Commander promotions

Tree Tier Promotion Effect Required promotion

Bombardment
I Shelling +3 Combat Strength Combat Strength for Naval Units Naval Units within the Command Radius Command Radius when attacking Land Units Land Units. -
I Naval Artillery +5 Combat Strength Combat Strength for Naval Units Naval Units within the Command Radius Command Radius when attacking Fortified Districts Fortified Districts. -
II Spotter +1 Range Range for Naval Units Naval Units within the Command Radius Command Radius. Shelling
II Secondary Armament Naval Units Naval Units within the Command Radius Command Radius deal reciprocal damage when defending against ranged attacks. Naval Artillery
III Gunfire Support Naval Units Naval Units within the Command Radius Command Radius have the Splash ability. enemy Units Units in tiles adjacent to the target take 50% of the total damage done to the target. Spotter or Secondary Armament

Engagement
I Reinforced Hull Naval Units Naval Units within the Command Radius Command Radius take half reciprocal damage when flanking. -
I Weather Gage Naval Units Naval Units within the Command Radius Command Radius can move after unpacking. -
II Raking Fire +3 Combat Strength Combat Strength for Naval Units Naval Units within the Command Radius Command Radius when defending. Reinforced Hull
II Salvo +3 Combat Strength Combat Strength for Naval Units Naval Units within the Command Radius Command Radius when attacking other Naval Units Naval Units. Weather Gage
III Fusillade Naval Units Naval Units within the Command Radius Command Radius have the First Strike ability. +5 Combat Strength Combat Strength when at full HP HP. Raking Fire or Salvo

Logistics
I Quartermaster +1 Gold Gold for each unit packed in this Commander Commander. -
I Warships +15% Production Production towards training Naval Units Naval Units when stationed on a water District District. -
II Flotilla +2 Unit Unit Slots and Land Units Land Units can pack into this Commander Commander. Quartermaster or Warships
III Ship's Tender Naval Units Naval Units within the Command Radius Command Radius gain +5 Healing Healing in enemy and neutral territory. Flotilla
III Looting +50% yield and HP HP from pillaging and coastal raiding within the Command Radius Command Radius. Flotilla

Maneuver
I Charts +1 Movement Movement for this Commander Commander when packed. -
I Lookout +1 Sight Sight range for this Commander Commander. -
II Crossing the T Naval Units Naval Units within the Command Radius Command Radius have a +3 Combat Strength flanking bonus when attacking. Charts
II Brace Opponents have -3 Combat Strength to flanking bonuses when attacking Naval Units Naval Units within the Command Radius Command Radius. Lookout
III Dead Reckoning The Command Radius Command Radius applies Zone of Control to Naval Units Naval Units. Crossing the T or Brace

Leadership
I Zeal +5% yields (except Happiness Happiness) in a Settlement Settlement when stationed on a water District District. -
II Field Commission Naval Units Naval Units within the Command Radius Command Radius can be upgraded as if in friendly territory, and heal 10 HP HP when upgraded. Zeal
II Flagship +10 Combat Strength Combat Strength for this Commander Commander when defending. Zeal
III Convoys Land Units Land Units within the Command Radius Command Radius have a +10 Combat Strength embarked Combat Strength Combat Strength. Trade Routes Trade Routes within the Command Radius Command Radius cannot be plundered. Field Commission
III Barrage +5 Combat Strength Combat Strength with Focus Fire Focus Fire. Flagship

Aerodrome Commander[]

Aerodrome Commander promotions

Tree Tier Promotion Effect Required promotion

Dogfighting
I Synchronization +3 Combat Strength Combat Strength for all packed Fighters Fighters against Air Units Air Units. -
II Evasive Maneuvers +3 Combat Strength Combat Strength for packed Air Units Air Units when defending. Synchronization
II Combat Spread Packed Fighters Fighters gain the First Strike ability, +5 Combat Strength Combat Strength when at full HP HP. Synchronization
III Ace +1 interception Range Range for packed Fighters Fighters. Evasive Maneuvers or Combat Spread

Raids
I Tactical Strike +3 Combat Strength Combat Strength for packed Ground Attackers Ground Attackers and Bombers Bombers against Land Units Land Units. -
II Formations +5 Combat Strength Combat Strength when using the Ground Attack Ground Attack command. Tactical Strike
II Saturation +5 Combat Strength Combat Strength when using the Carpet Bomb Carpet Bomb command. Tactical Strike
III Obliteration Packed Bombers Bombers gain the Splash ability, enemy Units Units in tiles adjacent to the target take 50% of the total damage done to the target. Formations or Saturation

Logistics
I Advanced Landing Ground +10 Combat Strength Combat Strength for this Aerodrome when defending. +2 Unit Unit slots. -
II Field Commission +25% Gold Gold towards upgrading Air Units Air Units packed in this Aerodrome, and heal 10 HP HP when upgraded. Advanced Landing Ground
II Aerial Reconnaissance Gain the Aerial Reconnaissance Aerial Reconnaissance action. Grants Sight Sight on an area, reveals enemy Commanders Commanders receiving reinforcements through the area and reveals any enemy stealth Units Units. Advanced Landing Ground
III Danger Close +3 Combat Strength Combat Strength for packed Air Units Air Units when attacking an enemy Unit Unit that is adjacent to a friendly Military Unit Military Unit. Field Commission or Aerial Reconnaissance

Squadron Commander[]

Squadron Commander promotions

Tree Tier Promotion Effect Required promotion

Dogfighting
I Synchronization +3 Combat Strength Combat Strength for packed Fighters Fighters against Air Units Air Units. -
II Evasive Maneuvers +3 Combat Strength Combat Strength for packed Air Units Air Units when defending. Synchronization
II Combat Spread Packed Fighters Fighters gain the First Strike ability, +5 Combat Strength Combat Strength when at full HP HP. Synchronization
III Ace +1 interception Range Range for packed Fighters Fighters. Evasive Maneuvers or Combat Spread

Raids
I Tactical Strike +3 Combat Strength Combat Strength for packed Ground Attackers Ground Attackers and Bombers Bombers against Land Units Land Units. -
II Formations +5 Combat Strength Combat Strength when using the Ground Attack Ground Attack command. Tactical Strike
II Saturation +5 Combat Strength Combat Strength when using the Carpet Bomb Carpet Bomb command. Tactical Strike
III Obliteration Packed Bombers Bombers gain the Splash ability, enemy Units Units in tiles adjacent to the target take 50% of the total damage done to the target. Formations or Saturation

Logistics
I Advanced Landing Ground +10 Combat Strength Combat Strength for this Commander Commander when defending. +2 Unit Unit slots. -
II Field Commission Packed Air Units Air Units can be upgraded as if in friendly territory, and heal 10 HP HP when upgraded. Advanced Landing Ground
II Aerial Reconnaissance Unlock the Aerial Reconnaissance Aerial Reconnaissance action. Grants Sight Sight on an area, reveals enemy Commanders Commanders receiving reinforcements through the area and reveals any enemy stealth Units Units. Advanced Landing Ground
III Danger Close +3 Combat Strength Combat Strength for packed Air Units Air Units when attacking an enemy Unit Unit that is adjacent to a friendly Military Unit Military Unit. Field Commission or Aerial Reconnaissance

Airlift Operations
I Airborne Forces Unlock the Airdrop Airdrop command. Infantry Units Infantry Units can pack into this Commander Commander and deploy within Range Range. -
II Cargo Drop Gain the Cargo Drop Cargo Drop command. Heals a target and all adjacent Land Units Land Units. Airborne Forces
III Low Level Extraction Cavalry Units Cavalry Units can be Airdropped. Cargo Drop
III Vertical Envelopment Units Units can move and attack after being Airdropped. Cargo Drop

Aircraft Carrier[]

Aircraft Carrier promotions

Tree Tier Promotion Effect Required promotion

Dogfighting
I Synchronization +3 Combat Strength Combat Strength for all packed Fighters Fighters against Air Units Air Units. -
II Evasive Maneuvers +3 Combat Strength Combat Strength for packed Air Units Air Units when defending. Synchronization
II Combat Spread Packed Fighters Fighters gain the First Strike ability, +5 Combat Strength Combat Strength when at full HP HP. Synchronization
III Ace +1 interception Range Range for packed Fighters Fighters. Evasive Maneuvers or Combat Spread

Raids
I Tactical Strike +3 Combat Strength Combat Strength for packed Ground Attackers Ground Attackers and Bombers Bombers against Land Units Land Units. -
II Formations +5 Combat Strength Combat Strength when using the Ground Attack Ground Attack command. Tactical Strike
II Saturation +5 Combat Strength Combat Strength when using the Carpet Bomb Carpet Bomb command. Tactical Strike
III Obliteration Packed Bombers Bombers gain the Splash ability, enemy Units Units in tiles adjacent to the target take 50% of the total damage done to the target. Formations or Saturation

Logistics
I Battle Group +10 Combat Strength Combat Strength for this Commander Commander when defending. Naval Units Naval Units within the Command Radius Command Radius gain +5 Combat Strength Combat Strength when defending. -
II Field Commission Packed Air Units Air Units can be upgraded as if in friendly territory, and heal 10 HP HP when upgraded. Battle Group
II Aerial Reconnaissance Gain the Aerial Reconnaissance Aerial Reconnaissance action. Grants Sight Sight on an area, reveals enemy Commanders Commanders receiving reinforcements through the area and reveals any enemy stealth Units Units. Battle Group
III Danger Close +3 Combat Strength Combat Strength for packed Air Units Air Units when attacking an enemy Unit Unit that is adjacent to a friendly Military Unit Military Unit. Field Commission or Aerial Reconnaissance

Carrier Operations
I Flight Deck +2 Unit Unit slots. +1 Movement Movement for all packed Air Units Air Units. -
II Torpedo Bombers +5 Combat Strength Combat Strength for packed Ground Attackers Ground Attackers and Bombers Bombers against Naval Units Naval Units. Flight Deck
II Spotting All Units Units within 3 tiles are revealed. +5 Combat Strength Combat Strength for packed Air Units Air Units against stealth Units Units. Flight Deck
III Supercarrier +10 Healing Healing for this Commander Commander in enemy and neutral territory. Torpedo Bombers or Spotting

Commendations[]

Army Commander and Fleet Commander[]

Commendation Effect
Valor Gain the Grant Second Wind Grant Second Wind command. Grants a Land Land/Naval Unit Naval Unit within the Command Radius Command Radius 1 extra attack and restores 2 Movement Movement points.
Duty Gain the Heroic Assault Heroic Assault command. Deal direct damage to a Unit Unit in the Command Radius Command Radius that has the same domain as the Commander Commander.
Service +1 Movement Movement for Land Land/Naval Units Naval Units within the Command Radius Command Radius.
Merit +1 Command Radius Command Radius.
Order +5 Combat Strength Combat Strength for Land Land/Naval Units Naval Units within the Command Radius Command Radius.

Trung Nhi[]

Commendation Effect
Sisters Unite +30 damage for Heroic Assault.

Aircraft Commanders[]

Commendation Effect
Achievement Units heal 10 HP HP after attacking.
Service +2 Movement Movement for packed Air Units Air Units.
Order +5 Combat Strength Combat Strength for packed Air Units Air Units.

See also[]

Civilization VII [edit]
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