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The following is a list of promotions in Civilization VII and its expansions, sorted by
Commander type.
Commanders[]
Army Commander[]
| Tree
|
Tier
|
Promotion
|
Effect
|
Required promotion
|
 Bastion
|
I
|
Steadfast
|
+2 Combat Strength for Land Units within the Command Radius when defending.
|
-
|
| II
|
Bulwark
|
Land Units within the Command Radius complete the Fortify action 1 turn faster.
|
Steadfast
|
| II
|
Hold the Line
|
+2 Combat Strength for Land Units stationed on a District within the Command Radius.
|
Steadfast
|
| III
|
Defilade
|
+3 Combat Strength from fortifications for Land Units within the Command Radius.
|
Bulwark
|
| III
|
Garrison
|
+10 HP to Fortified Districts in this City when stationed on the City Center.
|
Hold the Line
|
| IV
|
Resolute
|
Land Units within the Command Radius heal 5 HP after attacking.
|
Defilade or Garrison
|
 Assault
|
I
|
Initiative
|
Units can move after unpacking from this Commander.
|
-
|
| II
|
Rout
|
+2 Combat Strength for Infantry Units within the Command Radius when attacking.
|
Initiative
|
| II
|
Storm
|
+2 Combat Strength for Ranged Units within the Command Radius when attacking.
|
Initiative
|
| III
|
Shock Tactics
|
+3 Combat Strength for Cavalry Units within the Command Radius when attacking.
|
Rout
|
| III
|
Enfilade
|
+3 Combat Strength for Siege Units within the Command Radius when attacking.
|
Storm
|
| IV
|
Advancement
|
Infantry and Cavalry Units within the Command Radius have the First Strike ability, +5 Combat Strength when at full HP.
|
Shock Tactics or Enfilade
|
 Logistics
|
I
|
Quartermaster
|
+1 Gold for each Unit packed in this Commander.
|
-
|
| I
|
Recruitment
|
+15% Production towards training Land Units when stationed on a District.
|
-
|
| II
|
Regiments
|
+2 Unit Slots and faster reinforcement for this Commander.
|
Quartermaster or Recruitment
|
| III
|
Field Medic
|
Land Units within the Command Radius gain +5 Healing in enemy and neutral territory.
|
Regiments
|
| III
|
Looting
|
+50% yield and HP from pillaging within the Command Radius.
|
Regiments
|
| IV
|
Survival Training
|
Land Units within the Command Radius gain the Commando ability. Terrain combat bonuses are doubled, and Infantry Units can move and attack through cliffs.
|
Field Medic or Looting
|
 Maneuver
|
I
|
Mobility
|
This Commander has +1 Movement while on land and ignores terrain Movement restrictions when packed.
|
-
|
| II
|
Harassment
|
Land Units within the Command Radius have a +2 flanking bonus when attacking.
|
Mobility
|
| II
|
Redeploy
|
Opponents have -2 flanking bonuses when attacking Land Units within the Command Radius.
|
Mobility
|
| III
|
Amphibious
|
Land Units within the Command Radius suffer no combat penalties when attacking while embarked. It costs 1 Movement to embark and disembark.
|
Harassment
|
| III
|
Pathfinder
|
Land Units within the Command Radius ignore terrain movement restrictions.
|
Redeploy
|
| IV
|
Area Denial
|
The Command Radius applies Zone of Control to enemy Land Units.
|
Amphibious or Pathfinder
|
 Leadership
|
I
|
Zeal
|
+5% to all yields in a Settlement when stationed on a District.
|
-
|
| II
|
Field Commission
|
Land Units within the Command Radius can be upgraded as if in friendly territory and heal 10 HP when upgraded.
|
Zeal
|
| III
|
Old Guard
|
+10 Combat Strength for this Commander when defending.
|
Field Commission
|
| III
|
Resilience
|
+50% reduction in this Commander's Recovery Time.
|
Field Commission
|
| IV
|
Barrage
|
+5 Combat Strength for all units attacking when using the Focus Fire command.
|
Old Guard
|
| IV
|
Onslaught
|
+4 Combat Strength for all units attacking when using the Coordinated Attack command.
|
Resilience
|
Trung Nhi[]
The following tree is for
Trung Nhi only, it replaces the Leadership tree.
| Tree
|
Tier
|
Promotion
|
Effect
|
Required promotion
|
 Trung Nhi
|
I
|
Jungle Warfare
|
+5 Combat Strength for Land Units within the Command Radius in Tropical terrain. +3 damage for Heroic Assault.
|
-
|
| II
|
Mettle and Courage
|
+5 Combat Strength for Land Units within the Command Radius when in friendly Terrain. +3 damage for Heroic Assault
|
Jungle Warfare
|
| II
|
Lạc Rebellion
|
+3 Combat Strength for Land Units within the Command Radius when there are at least 2 enemy Units. +3 damage for Heroic Assault.
|
Jungle Warfare
|
| III
|
Hai Bà Trung
|
+5 Combat Strength for this Commander when defending. +3 damage for Heroic Assault.
|
Mettle and Courage.
|
| III
|
65 Strongholds
|
+5 Combat Strength against Forified Districts for Land Units in the Command Radius. +3 damage for Heroic Assault.
|
Lạc Rebellion
|
| IV
|
One Single Cry
|
+5 Combat Strength with Coordinated Attack and Focus Fire. +10 damage for Heroic Assault.
|
|
Fleet Commander[]
| Tree
|
Tier
|
Promotion
|
Effect
|
Required promotion
|
 Bombardment
|
I
|
Shelling
|
+3 Combat Strength for Naval Units within the Command Radius when attacking Land Units.
|
-
|
| I
|
Naval Artillery
|
+5 Combat Strength for Naval Units within the Command Radius when attacking Fortified Districts.
|
-
|
| II
|
Spotter
|
+1 Range for Naval Units within the Command Radius.
|
Shelling
|
| II
|
Secondary Armament
|
Naval Units within the Command Radius deal reciprocal damage when defending against ranged attacks.
|
Naval Artillery
|
| III
|
Gunfire Support
|
Naval Units within the Command Radius have the Splash ability. enemy Units in tiles adjacent to the target take 50% of the total damage done to the target.
|
Spotter or Secondary Armament
|
 Engagement
|
I
|
Reinforced Hull
|
Naval Units within the Command Radius take half reciprocal damage when flanking.
|
-
|
| I
|
Weather Gage
|
Naval Units within the Command Radius can move after unpacking.
|
-
|
| II
|
Raking Fire
|
+3 Combat Strength for Naval Units within the Command Radius when defending.
|
Reinforced Hull
|
| II
|
Salvo
|
+3 Combat Strength for Naval Units within the Command Radius when attacking other Naval Units.
|
Weather Gage
|
| III
|
Fusillade
|
Naval Units within the Command Radius have the First Strike ability. +5 Combat Strength when at full HP.
|
Raking Fire or Salvo
|
 Logistics
|
I
|
Quartermaster
|
+1 Gold for each unit packed in this Commander.
|
-
|
| I
|
Warships
|
+15% Production towards training Naval Units when stationed on a water District.
|
-
|
| II
|
Flotilla
|
+2 Unit Slots and Land Units can pack into this Commander.
|
Quartermaster or Warships
|
| III
|
Ship's Tender
|
Naval Units within the Command Radius gain +5 Healing in enemy and neutral territory.
|
Flotilla
|
| III
|
Looting
|
+50% yield and HP from pillaging and coastal raiding within the Command Radius.
|
Flotilla
|
 Maneuver
|
I
|
Charts
|
+1 Movement for this Commander when packed.
|
-
|
| I
|
Lookout
|
+1 Sight range for this Commander.
|
-
|
| II
|
Crossing the T
|
Naval Units within the Command Radius have a +3 flanking bonus when attacking.
|
Charts
|
| II
|
Brace
|
Opponents have -3 to flanking bonuses when attacking Naval Units within the Command Radius.
|
Lookout
|
| III
|
Dead Reckoning
|
The Command Radius applies Zone of Control to Naval Units.
|
Crossing the T or Brace
|
 Leadership
|
I
|
Zeal
|
+5% yields (except Happiness) in a Settlement when stationed on a water District.
|
-
|
| II
|
Field Commission
|
Naval Units within the Command Radius can be upgraded as if in friendly territory, and heal 10 HP when upgraded.
|
Zeal
|
| II
|
Flagship
|
+10 Combat Strength for this Commander when defending.
|
Zeal
|
| III
|
Convoys
|
Land Units within the Command Radius have a +10 embarked Combat Strength. Trade Routes within the Command Radius cannot be plundered.
|
Field Commission
|
| III
|
Barrage
|
+5 Combat Strength with Focus Fire.
|
Flagship
|
Aerodrome Commander[]
| Tree
|
Tier
|
Promotion
|
Effect
|
Required promotion
|
 Dogfighting
|
I
|
Synchronization
|
+3 Combat Strength for all packed Fighters against Air Units.
|
-
|
| II
|
Evasive Maneuvers
|
+3 Combat Strength for packed Air Units when defending.
|
Synchronization
|
| II
|
Combat Spread
|
Packed Fighters gain the First Strike ability, +5 Combat Strength when at full HP.
|
Synchronization
|
| III
|
Ace
|
+1 interception Range for packed Fighters.
|
Evasive Maneuvers or Combat Spread
|
 Raids
|
I
|
Tactical Strike
|
+3 Combat Strength for packed Ground Attackers and Bombers against Land Units.
|
-
|
| II
|
Formations
|
+5 Combat Strength when using the Ground Attack command.
|
Tactical Strike
|
| II
|
Saturation
|
+5 Combat Strength when using the Carpet Bomb command.
|
Tactical Strike
|
| III
|
Obliteration
|
Packed Bombers gain the Splash ability, enemy Units in tiles adjacent to the target take 50% of the total damage done to the target.
|
Formations or Saturation
|
 Logistics
|
I
|
Advanced Landing Ground
|
+10 Combat Strength for this Aerodrome when defending. +2 Unit slots.
|
-
|
| II
|
Field Commission
|
+25% Gold towards upgrading Air Units packed in this Aerodrome, and heal 10 HP when upgraded.
|
Advanced Landing Ground
|
| II
|
Aerial Reconnaissance
|
Gain the Aerial Reconnaissance action. Grants Sight on an area, reveals enemy Commanders receiving reinforcements through the area and reveals any enemy stealth Units.
|
Advanced Landing Ground
|
| III
|
Danger Close
|
+3 Combat Strength for packed Air Units when attacking an enemy Unit that is adjacent to a friendly Military Unit.
|
Field Commission or Aerial Reconnaissance
|
Squadron Commander[]
| Tree
|
Tier
|
Promotion
|
Effect
|
Required promotion
|
 Dogfighting
|
I
|
Synchronization
|
+3 Combat Strength for packed Fighters against Air Units.
|
-
|
| II
|
Evasive Maneuvers
|
+3 Combat Strength for packed Air Units when defending.
|
Synchronization
|
| II
|
Combat Spread
|
Packed Fighters gain the First Strike ability, +5 Combat Strength when at full HP.
|
Synchronization
|
| III
|
Ace
|
+1 interception Range for packed Fighters.
|
Evasive Maneuvers or Combat Spread
|
 Raids
|
I
|
Tactical Strike
|
+3 Combat Strength for packed Ground Attackers and Bombers against Land Units.
|
-
|
| II
|
Formations
|
+5 Combat Strength when using the Ground Attack command.
|
Tactical Strike
|
| II
|
Saturation
|
+5 Combat Strength when using the Carpet Bomb command.
|
Tactical Strike
|
| III
|
Obliteration
|
Packed Bombers gain the Splash ability, enemy Units in tiles adjacent to the target take 50% of the total damage done to the target.
|
Formations or Saturation
|
 Logistics
|
I
|
Advanced Landing Ground
|
+10 Combat Strength for this Commander when defending. +2 Unit slots.
|
-
|
| II
|
Field Commission
|
Packed Air Units can be upgraded as if in friendly territory, and heal 10 HP when upgraded.
|
Advanced Landing Ground
|
| II
|
Aerial Reconnaissance
|
Unlock the Aerial Reconnaissance action. Grants Sight on an area, reveals enemy Commanders receiving reinforcements through the area and reveals any enemy stealth Units.
|
Advanced Landing Ground
|
| III
|
Danger Close
|
+3 Combat Strength for packed Air Units when attacking an enemy Unit that is adjacent to a friendly Military Unit.
|
Field Commission or Aerial Reconnaissance
|
 Airlift Operations
|
I
|
Airborne Forces
|
Unlock the Airdrop command. Infantry Units can pack into this Commander and deploy within Range.
|
-
|
| II
|
Cargo Drop
|
Gain the Cargo Drop command. Heals a target and all adjacent Land Units.
|
Airborne Forces
|
| III
|
|
Cavalry Units can be Airdropped.
|
Cargo Drop
|
| III
|
Vertical Envelopment
|
Units can move and attack after being Airdropped.
|
Cargo Drop
|
Aircraft Carrier[]
| Tree
|
Tier
|
Promotion
|
Effect
|
Required promotion
|
 Dogfighting
|
I
|
Synchronization
|
+3 Combat Strength for all packed Fighters against Air Units.
|
-
|
| II
|
Evasive Maneuvers
|
+3 Combat Strength for packed Air Units when defending.
|
Synchronization
|
| II
|
Combat Spread
|
Packed Fighters gain the First Strike ability, +5 Combat Strength when at full HP.
|
Synchronization
|
| III
|
Ace
|
+1 interception Range for packed Fighters.
|
Evasive Maneuvers or Combat Spread
|
 Raids
|
I
|
Tactical Strike
|
+3 Combat Strength for packed Ground Attackers and Bombers against Land Units.
|
-
|
| II
|
Formations
|
+5 Combat Strength when using the Ground Attack command.
|
Tactical Strike
|
| II
|
Saturation
|
+5 Combat Strength when using the Carpet Bomb command.
|
Tactical Strike
|
| III
|
Obliteration
|
Packed Bombers gain the Splash ability, enemy Units in tiles adjacent to the target take 50% of the total damage done to the target.
|
Formations or Saturation
|
 Logistics
|
I
|
Battle Group
|
+10 Combat Strength for this Commander when defending. Naval Units within the Command Radius gain +5 Combat Strength when defending.
|
-
|
| II
|
Field Commission
|
Packed Air Units can be upgraded as if in friendly territory, and heal 10 HP when upgraded.
|
Battle Group
|
| II
|
Aerial Reconnaissance
|
Gain the Aerial Reconnaissance action. Grants Sight on an area, reveals enemy Commanders receiving reinforcements through the area and reveals any enemy stealth Units.
|
Battle Group
|
| III
|
Danger Close
|
+3 Combat Strength for packed Air Units when attacking an enemy Unit that is adjacent to a friendly Military Unit.
|
Field Commission or Aerial Reconnaissance
|
 Carrier Operations
|
I
|
Flight Deck
|
+2 Unit slots. +1 Movement for all packed Air Units.
|
-
|
| II
|
Torpedo Bombers
|
+5 Combat Strength for packed Ground Attackers and Bombers against Naval Units.
|
Flight Deck
|
| II
|
Spotting
|
All Units within 3 tiles are revealed. +5 Combat Strength for packed Air Units against stealth Units.
|
Flight Deck
|
| III
|
Supercarrier
|
+10 Healing for this Commander in enemy and neutral territory.
|
Torpedo Bombers or Spotting
|
Commendations[]
Army Commander and Fleet Commander[]
| Commendation
|
Effect
|
| Valor
|
Gain the Grant Second Wind command. Grants a Land/ Naval Unit within the Command Radius 1 extra attack and restores 2 Movement points.
|
| Duty
|
Gain the Heroic Assault command. Deal direct damage to a Unit in the Command Radius that has the same domain as the Commander.
|
| Service
|
+1 Movement for Land/ Naval Units within the Command Radius.
|
| Merit
|
+1 Command Radius.
|
| Order
|
+5 Combat Strength for Land/ Naval Units within the Command Radius.
|
Trung Nhi[]
| Commendation
|
Effect
|
| Sisters Unite
|
+30 damage for Heroic Assault.
|
Aircraft Commanders[]
| Commendation
|
Effect
|
| Achievement
|
Units heal 10 HP after attacking.
|
| Service
|
+2 Movement for packed Air Units.
|
| Order
|
+5 Combat Strength for packed Air Units.
|
See also[]