Tradition
|
Civilization
|
Required Civic
|
Effects
|
| City of Peace
|
 Abbasid
|
 Round City II
|
All Buildings receive a +1 Science Adjacency with the City Hall and Palace.
|
| Sales and Trade
|
 Mawla II
|
+1 Gold and Science for each Resource assigned to Cities with at least 5 Specialists.
|
| Compendious Book
|
 Al-Jabr
|
+2 Science and Happiness in Towns.
|
| False Retreat
|
 Bulgarian
|
 Seven Tribes
|
When pillaging Improvements, all Towns receive Food equal to 50% of the yield or HP gained. All Military Units lose -3 Combat Strength against Fortified Districts.
|
| Iconolatry
|
 Tarnovo Schools II
|
Great Works provide increased Happiness and Gold.
|
| Stratagems
|
 Tsarstvie II
|
Increased Yields from Pillagiing.
|
| Devakoshta
|
 Chola
|
 Kanakam
|
+3 Culture on Gold Buildings.
|
| Marakkalam
|
 Digvijaya
|
-2 Gold maintenance for Naval Units.
|
| Angadi
|
 Monsoon Winds
|
+4 Gold in Settlements other than your Capital if they have a water Building.
|
| Kapa
|
 Hawaiian
|
 Mana II
|
+50% Production towards constructing Culture Buildings.
|
| Ahupua'a
|
 Ohana
|
+4 Food on Culture Buildings.
|
| Ho'okupu
|
 He'e nalu
|
+1 Culture on Marine terrain.
|
| Tirakuna
|
 Incan
|
 Mit'a
|
+15% Food in Settlements with their City Center adjacent to a Mountain or with 3 worked Mountain tiles.
|
| Qullqa
|
 Qhapaq Ñan II
|
Receive +25% of the Gold from Trade income as Food.
|
| Quipu
|
 Qhapaq Ñan
|
Settlements receive +0.5 Gold for every Urban Population and +0.5 Production for every Rural Population.
|
| Negarakertagama
|
 Majapahit
|
 Aliran Kepercayaan
|
+33% Food towards maintaining Specialists.
|
| Panji
|
 Wayang
|
+1 Culture from Specialists not in your Capital.
|
| Subak
|
 Nusantara
|
+1 Culture and +1 Production on Marine terrain.
|
| Divine Engine Division
|
 Ming
|
 Nine Garrisons
|
+2 Science in Settlements with a garrisoned Unit.
|
| Baojia
|
 Lijia
|
+1 Science for each Resource assigned to a City. This becomes +2 in Cities other than your Capital.
|
| Grand Secretariat
|
 Da Ming Lu
|
+2 Science on Gold Buildings and +2 Gold on Science Buildings.
|
| Gerege
|
 Mongolian
|
 Ulus
|
+4 Happiness in Settlements not Founded by you for each Resource assigned to them.
|
| Baghatur
|
 Four Hounds II
|
+5 Combat Strength for Cavalry Units.
|
| Jarlig
|
 Yassa
|
+25% Production in Cities not Founded by you.
|
| Palisading
|
 Norman
|
 Consuetudines et Justicie
|
+50% Production towards constructing Fortification Buildings.
|
| Juré
|
 Common Law
|
+4 Culture from the Palace and +2 Happiness from City Halls.
|
| Servitium Debitum
|
 Common Law II
|
-2 Gold maintenance for Cavalry Units.
|
| Familia Regis
|
 Common Law II
|
+2 Culture for every Tradition slotted into the Government.
|
| Bayeux Tapestry
|
 Domesday Book
|
+4 Culture in Settlements not Founded by you.
|
| Press Gangs
|
 Pirate
|
 Articles of Agreement
|
+TBA% Production towards training Naval Units for every owned Fleet commander.
|
| Merry Life and a Short One
|
 Ports of Call
|
Receive Gold when defeating a Support Unit equal to the Unit's Production cost.
Receive Gold when defeating a Naval Unit equal to TBA% of the Unit's Production cost.
|
| Black Flag
|
 Enemy of All Nations
|
+TBA% Gold from plundering Trade Routes.
|
| Bread Dance
|
 Shawnee
|
 Wiyehi Simekofi
|
+4 Culture in all Farming Towns and +4 Food in all Fishing Towns.
|
| Kakawfe Pafkotaweta
|
 Miyaska Latoweki
|
Every time a Storm, Flood, or Volcanic Eruption has provided Fertility this Age receive +1 Culture and +2 Gold.
Improvements, Buildings, and Urban Districts do not get damaged by Storms.
|
| Helikhilenawewipe
|
 Telwatiki
|
+50% Influence towards the initiating and progressing the Befriend Independent project.
|
| Takesiyake Yepepoki
|
 Maleki Kintake
|
Cities receive +2 Production on Tundra, Desert, and Plains tiles.
|
| Timbuktu
|
 Songhai
|
 Ships of the Desert
|
+2 Gold on Rough terrain and +2 Gold on Mines on Resources if there is at least 1 Gold Building in the City.
|
| Mud Brick
|
 Ships of the Desert II
|
+50% Production towards constructing Gold Buildings. +1 Gold and +1 Production on Gold Buildings on Desert or Plains.
|
| Isa
|
 Hi-Koi II
|
+5 Combat Strength and +2 Movement for all Units on Navigable Rivers.
|
| Wakia
|
TBA
|
+3 Gold per Trade Route.
|
| Conquista
|
 Spanish
|
 Council of the Indies II
|
+4 Combat Strength for all Units in distant lands.
|
| Cerro Rico
|
 New World Riches
|
+1 Gold (or +3 Gold in distant lands) for each Resource.
|
| Great and Most Fortunate Navy
|
 Armada
|
+50% Production towards Naval Units. -1 Gold maintenance for Naval Units.
|
| Cấm Binh
|
 Vietnamese
|
 Cấm Quân II
|
+2 Gold on Fortifications in Settlements with at least 1 Garrisoned Unit.
|
| Con Kênh
|
 Chữ Nôm II
|
+2 Culture to Food Buildings and +2 Food to Culture Buildings.
|
| Ruộng Làng Xã
|
 Thành Hoàng II
|
+10% Growth in Towns.
|