Civilization Wiki

Back to Civilization VII
Back to Social Policy (Civ7)
Back to List of governments in Civ7

The following is a list of social policies in Civilization VII and its expansions.

Antiquity Age[]

Social Policies[]

Social Policy Social Policy Required Civic Civic Effects
Charismatic Leader Chiefdom
Chiefdom
+2 Culture Culture on the Palace.
Castes Citizenship
Citizenship
+2 Food Food in Settlements Settlements.
City Guard Public Life
Public Life
+3 Combat Strength Combat Strength for Fortified Districts Fortified Districts.
Clan Networks Mysticism II
Mysticism II
+20% Growth Rate in Towns Towns with a Growing Focus.
Coinage Skilled Trades
Skilled Trades
+1 Gold Gold for each imported Resource Resource.
Commodities Commerce
Commerce
+1 Resource Resource cap in Cities Cities.
Conscription Organized Military
Organized Military
-1 Gold Gold maintenance for Units Units.
Drama and Poetry Citizenship
Citizenship
+2 Culture Culture on Culture Buildings Culture Buildings.

+20% Production Production towards Culture Buildings Culture Buildings.

Drills Tactics
Tactics
+30% Production Production towards training Infantry Infantry and Ranged Units Ranged Units.
Ethics Code of Laws II
Code of Laws II
+1 Culture Culture from Specialists Specialists.
Honor Discipline II
Discipline II
+3 Combat Strength Combat Strength against Independent Powers Independent Powers.
Hospitality Citizenship II
Citizenship II
+3 Culture Culture for every City-State City-State you are suzerain of.
Literature Literacy
Literacy
+2 Science Science on Science Buildings Science Buildings.

+20% Production Production towards Science Buildings Science Buildings.

Medicine Commerce
Commerce
Units Units Heal +5 HP HP.
Oratory Code of Laws
Code of Laws
+2 Influence Influence per turn.
Priesthood Mysticism
Mysticism
+2 Gold Gold in all Settlements Settlements.
Rites and Rituals Entertainment
Entertainment
+2 Happiness Happiness in all Settlements Settlements.
Scholars Philosophy
Philosophy
+1 Science Science from Specialists Specialists.
Survey Discipline
Discipline
+1 Scout Movement Movement and Sight Sight.
Tool Making Chiefdom
Chiefdom
+1 Production Production and +1 Science Science on the Palace.

Traditions[]

Tradition Tradition Civilization Required Civic Civic Effects
Kara Achaemenid Persian
Achaemenid Persian
Spada
Spada
+50% Production Production towards training Infantry Units Infantry Units.
Angarium Satrapies
Satrapies
+3 Gold Gold for every Town Town.
Shahanshah Baziš II
Baziš II
+3 Combat Strength Combat Strength for Units Units in enemy territory.
Port of Nations Aksumite
Aksumite
Periplus of the Erythraean Sea II
Periplus of the Erythraean Sea II
+2 Culture Culture and Gold Gold for every active Trade Route Trade Route.
Throne Of My Fathers Monumentum Adulitanum
Monumentum Adulitanum
+15% Gold Gold in Cities Cities adjacent to Coast.
May This Please The People Book of the Himyarites
Book of the Himyarites
+2 Culture Culture on Resources Resources on or adjacent to Coast.
Dūrāni Assyrian
Assyrian
Birtūtu II
Birtūtu II
+1 Science Science on Fortification Buildings Fortification Buildings.
Miḫiṣtu Tupšarrūtu II
Tupšarrūtu II
+25% Production Production towards Buildings Buildings and Wonders Wonders with a Great Work slot Great Work slot.
Girru Kibrāt Arba’i II
Kibrāt Arba’i II
+3 Production Production and +3 Food Food in Settlements Settlements not Founded by you.
Gaulos Carthaginian
Carthaginian
Wisdom of Tanit II
Wisdom of Tanit II
+25% Gold Gold towards purchasing Buildings Buildings on Coast or Navigable Rivers.
Quinquereme Shipsheds II
Shipsheds II
+25% Gold Gold towards purchasing Naval Units Naval Units. -1 Gold Gold maintenance for Naval Units Naval Units.
Suffetes Sicilian Wars
Sicilian Wars
+20% Gold Gold from Mining Towns Towns. +20% Food Food from Fishing or Farming Towns Towns.
Akhet Egyptian
Egyptian
Arrival of Hapi
Arrival of Hapi
+2 Food Food on Improvements Improvements and Districts Districts on Navigable and minor Rivers.
Riches of the Duat Scales of Anubis
Scales of Anubis
+15% Production Production towards constructing Wonders Wonders, doubled in Cities Cities in Desert terrain. +2 Production Production on Wonders Wonders in Desert terrain.
Kemet Light of Amun-Ra
Light of Amun-Ra
+1 Culture Culture on Improvements Improvements and Districts Districts on Navigable and minor Rivers.
Xenia Greek
Greek
Ekklesia
Ekklesia
+50% Influence Influence towards the initiating and progressing the Befriend Independent project.
Strategoi Agoge
Agoge
+25% Army Commander Army Commander experience.
Delian League Symmachia II
Symmachia II
+30% Influence Influence towards initiating Endeavors Endeavors.
Peloponnesian League Symmachia II
Symmachia II
+30% Influence Influence towards initiating Sanctions Sanctions.
Guanxi Han
Han
Li
Li
+1 Influence Influence on Science Buildings Science Buildings.
Jiu Qing Yi
Yi
+1 Influence Influence on Happiness Buildings Happiness Buildings.
Tianxia Junzi
Junzi
+1 Science Science on Specialists Specialists.
Pithi Chrat Khmer
Khmer
Mousong
Mousong
+4 Combat Strength Combat Strength for Units Units on Floodplains.
Varna Amnach
Amnach
+1 Gold Gold from Specialists Specialists.
Kambu-Mera Chakravarti
Chakravarti
+100% Food Food and Happiness Happiness towards maintaining Specialists Specialists.
Charvaka Mauryan
Mauryan
Acharya
Acharya
+3 Happiness Happiness on Science Buildings Science Buildings.
Shreni Ayurveda
Ayurveda
+1 Gold Gold for every 5 surplus Happiness Happiness in Cities Cities.
Kshatriya Vyuham
Vyuham
+4 Happiness Happiness on Military Buildings Military Buildings.
Arthashastra Mantriparishad
Mantriparishad
+1 Science Science for every 5 surplus Happiness Happiness in Cities Cities.
Miracles of the Twins Maya
Maya
Lords of Xibalba
Lords of Xibalba
All Units Units gain the Poison ability, +3 Combat Strength Combat Strength against wounded Units.
Pet Kot Rain of Chaac
Rain of Chaac
+1 Science Science on Vegetated terrain in Cities Cities.
Tzolk'in Calendar Round II
Calendar Round II
+2 Science Science on Happiness Buildings Happiness Buildings.
Haab' Calendar Round II
Calendar Round II
+2 Culture Culture on Happiness Buildings Happiness Buildings.
Shell-Tempered Pottery Mississippian
Mississippian
Earthworks II
Earthworks II
Food Food, Gold Gold, and Warehouse Buildings Warehouse Buildings receive +1 Gold Gold adjacency from Resources Resources.
Atassa Waahih
Waahih
+4 Combat Strength Combat Strength for Ranged Units Ranged Units when defending.
Gift Economy Cah-nah-ha
Cah-nah-ha
+1 Gold Gold and Happiness Happiness for every Imported Resource Resource.
Auxilia Roman
Roman
Exercitus Romanus
Exercitus Romanus
+5% Production Production towards training Military Units Military Units in the Capital Capital for every Town Town.
Cursus Honorum Civis Romanus
Civis Romanus
Training an Infantry Unit Infantry Unit grants Culture Culture equal to 25% of its Production Production cost.
Latinitas Legatus Pro Praetore
Legatus Pro Praetore
+10% Food Food, Gold Gold, and Culture Culture in Towns Towns with a specialization.
Princeps Civitatis Senatus Populusque Romanus
Senatus Populusque Romanus
+1 Production Production on Urban Districts Urban Districts in your Capital Capital.
Beopseong Silla
Silla
Kolp'um
Kolp'um
Towns Towns with a Happiness Building Happiness Building receive +2 Happiness Happiness on Resources Resources.
Seorabeol Jingol
Jingol
+1 Gold Gold and Influence Influence on Resources Resources slotted into Trade Outpost or Factory Towns Towns.
Strategic Allies Samguk Sagi
Samguk Sagi
All Trade Routes Trade Routes between you and your Allies Allies award Food Food and Production Production equal to the Trade Route's Gold Gold award.
The Golden Road Seonggol
Seonggol
+1 Science Science for each imported Resource Resource.
Ngatu Tongan
Tongan
Lapita Origins
Lapita Origins
+1 Culture Culture on Warehouse Buildings Warehouse Buildings.
Tongiaki ʻEsi Maka Faakinanga
ʻEsi Maka Faakinanga
+10 Naval Trade Route Range Naval Trade Route Range.
Takuaka Kava Ceremony
Kava Ceremony
+1 Production Production to Fishing Boats in Cities Cities. +2 Science Science to Fishing Boats on Reefs.

Crisis Policies[]

Crisis Crisis Unlock Stage Crisis Policy Crisis Policy Effects
Invasion The Rising Storm Barbarian Mercenaries +100% Gold Gold to maintain Military Units Military Units.
Inferior Tactics -6 Combat Strength Combat Strength against Independent Powers Independent Powers
Tribute -10 Gold Gold for each City-State City-State you are suzerain of.
Rumors and Portents Banditry -5 Gold Gold for each imported Resource Resource.
Decentralization -75% Gold Gold and Food Food in Towns Towns with a Specialization.
Rebellious Commanders -1 Happiness Happiness in all Cities Cities for each Commander Commander Level.
Plague A Strange Year Healing Cults +5 Happiness Happiness on Altars in infected Settlements Settlements but -10 Gold Gold on Altars.
Prognosis +2 Science Science on Science Buildings Science Buildings in infected Settlements Settlements but -4 Gold Gold on Science Buildings Science Buildings.
The House of Healing Miasma +1 Migrant when a City City is infected but -25% growth in all Cities Cities.
Prosecute Apostates +5 Happiness Happiness in infected Settlements Settlements with a Commander Commander stationed but -5 Happiness Happiness in Settlements Settlements with no Altar.
Recruitment Shortfalls +2 Food Food in Towns Towns but -15 Healing on all Units Units.
Revolts Power at the Center Decadence -6 Happiness Happiness in Settlements Settlements with unfilled Resource slots Resource slots.
Incompetent Ministers -1 Influence Influence in Settlements Settlements you Founded.
Suppress Local Traditions -6 Happiness Happiness in Settlements Settlements you did not Found.
Zhuhou -6 Happiness Happiness in Settlements Settlements without Walls.
Broken Borders Ambitious Governors -6 Happiness Happiness in Cities Cities.
Provincial Scorn -6 Happiness Happiness in Towns Towns.
Paradigm Shift Independent Nobility -10 Happiness Happiness in the Capital Capital.
TBA - Poleis -6 Happiness Happiness in Settlements Settlements more than 9 tiles away from your Palace.
- Stagnation -1 Settlement Cap Settlement Cap.

Exploration Age[]

Social Policies[]

Social Policy Social Policy Required Civic Civic Effects
Bourgeoisie Social Class II
Social Class II
+4 Culture Culture and +4 Gold Gold in homeland Cities Cities.
Charters Colonialism
Colonialism
+1 Gold Gold on each Gold Gold adjacency.
Chivalry Social Class
Social Class
+30% Production Production towards training Cavalry Units Cavalry Units.
Colonial Surplus Colonialism
Colonialism
+1 Production Production on each Production Production adjacency.
Commune Piety
Piety
+20% Production Production towards overbuilding.
+3 Combat Strength Combat Strength for Fortified Districts Fortified Districts.
Commissioned Officers Imperialism II
Imperialism II
+30% Commander Commander experience.
+1 Movement Movement for fleets and armies.
Constitution Bureaucracy
Bureaucracy
+25% Food Food and +25% Happiness Happiness towards maintaining Specialists Specialists.
De Facto Sovereignty II
Sovereignty II
+3 Combat Strength Combat Strength for all Units Units in distant lands.
Units Units Heal +5 HP HP.
De Jure Sovereignty II
Sovereignty II
+3 Combat Strength Combat Strength for all Units Units in homelands.
Divine Right Sovereignty
Sovereignty
+10 Happiness Happiness and +4 Influence Influence on the Palace.
Enlightenment Social Class
Social Class
+1 Science Science on each Science Science adjacency.
Evangelism Theology
Theology
+1 Civilian Civilian Movement Movement.
+1 Missionary charge.
Heqin Diplomatic Service
Diplomatic Service
+5 Culture Culture per Alliance Alliance.
Indenture Imperialism
Imperialism
+1 Food Food on each Food Food adjacency.
Levies Authority II
Authority II
+25% Gold Gold towards purchasing Military Units Military Units.
-1 Gold Gold maintenance for Units.
Maritime Law Economics
Economics
+30% Production Production towards training Naval Units Naval Units.
Metropole Imperialism II
Imperialism II
+1 Resource Capacity Resource Capacity in homeland Cities Cities.
+10 Trade Range Trade Range.
Patronage Society
Society
+1 Culture Culture on each Culture Culture adjacency.
Rationalism Reformation
Reformation
+15% Gold Gold and +15% Science Science in your own Cities Cities that are converted to your own religion.
Regulars Sovereignty
Sovereignty
+30% Production Production towards training Infantry Infantry and Ranged Units Ranged Units.
Religious Orders Reformation
Reformation
+15% Culture Culture and +15% Happiness Happiness in your own Cities Cities that are converted to your own religion.
Renaissance Inspiration
Inspiration
+10% Production Production towards constructing Wonders Wonders
+2 Culture Culture on displayed Great Works Great Works.
Tariffs Imperialism
Imperialism
+50% Trade Trade income, but -3 Happiness Happiness in Cities Cities.
Trade Winds Mercantilism
Mercantilism
+1 Gold Gold and +1 Happiness Happiness for every imported Resource Resource.
Uposatha Society
Society
+1 Happiness Happiness on each Happiness Happiness adjacency.
Vassalage Authority
Authority
+3 Culture Culture and +3 Gold Gold for every City-State City-State you are suzerain of.
Yeomanry Social Class II
Social Class II
+4 Food Food and +4 Production Production in distant land Towns Towns.

Traditions[]

Tradition Tradition Civilization Required Civic Civic Effects
City of Peace Abbasid
Abbasid
Round City II
Round City II
All Buildings Buildings receive a +1 Science Science Adjacency with the City Hall and Palace.
Sales and Trade Mawla II
Mawla II
+1 Gold Gold and Science Science for each Resource Resource assigned to Cities Cities with at least 5 Specialists Specialists.
Compendious Book Al-Jabr
Al-Jabr
+2 Science Science and Happiness Happiness in Towns Towns.
False Retreat Bulgarian
Bulgarian
Seven Tribes
Seven Tribes
When pillaging Improvements Improvements, all Towns Towns receive Food Food equal to 50% of the yield or HP HP gained.
All Military Units Military Units lose -3 Combat Strength Combat Strength against Fortified Districts Fortified Districts.
Iconolatry Tarnovo Schools II
Tarnovo Schools II
Great Works Great Works provide increased Happiness Happiness and Gold Gold.
Stratagems Tsarstvie II
Tsarstvie II
Increased Yields from Pillagiing.
Devakoshta Chola
Chola
Kanakam
Kanakam
+3 Culture Culture on Gold Buildings Gold Buildings.
Marakkalam Digvijaya
Digvijaya
-2 Gold Gold maintenance for Naval Units Naval Units.
Angadi Monsoon Winds
Monsoon Winds
+4 Gold Gold in Settlements Settlements other than your Capital Capital if they have a water Building Building.
Kapa Hawaiian
Hawaiian
Mana II
Mana II
+50% Production Production towards constructing Culture Buildings Culture Buildings.
Ahupua'a Ohana
Ohana
+4 Food Food on Culture Buildings Culture Buildings.
Ho'okupu He'e nalu
He'e nalu
+1 Culture Culture on Marine terrain.
Tirakuna Incan
Incan
Mit'a
Mit'a
+15% Food Food in Settlements Settlements with their City Center City Center adjacent to a Mountain or with 3 worked Mountain tiles.
Qullqa Qhapaq Ñan II
Qhapaq Ñan II
Receive +25% of the Gold Gold from Trade Trade income as Food Food.
Quipu Qhapaq Ñan
Qhapaq Ñan
Settlements Settlements receive +0.5 Gold Gold for every Urban Population Urban Population and +0.5 Production Production for every Rural Population Rural Population.
Negarakertagama Majapahit
Majapahit
Aliran Kepercayaan
Aliran Kepercayaan
+33% Food Food towards maintaining Specialists Specialists.
Panji Wayang
Wayang
+1 Culture Culture from Specialists Specialists not in your Capital Capital.
Subak Nusantara
Nusantara
+1 Culture Culture and +1 Production Production on Marine terrain.
Divine Engine Division Ming
Ming
Nine Garrisons
Nine Garrisons
+2 Science Science in Settlements Settlements with a garrisoned Unit Unit.
Baojia Lijia
Lijia
+1 Science Science for each Resource Resource assigned to a City City. This becomes +2 in Cities Cities other than your Capital Capital.
Grand Secretariat Da Ming Lu
Da Ming Lu
+2 Science Science on Gold Buildings Gold Buildings and +2 Gold Gold on Science Buildings Science Buildings.
Gerege Mongolian
Mongolian
Ulus
Ulus
+4 Happiness Happiness in Settlements Settlements not Founded by you for each Resource Resource assigned to them.
Baghatur Four Hounds II
Four Hounds II
+5 Combat Strength Combat Strength for Cavalry Units Cavalry Units.
Jarlig Yassa
Yassa
+25% Production Production in Cities Cities not Founded by you.
Palisading Norman
Norman
Consuetudines et Justicie
Consuetudines et Justicie
+50% Production Production towards constructing Fortification Buildings Fortification Buildings.
Juré Common Law
Common Law
+4 Culture Culture from the Palace and +2 Happiness Happiness from City Halls.
Servitium Debitum Common Law II
Common Law II
-2 Gold Gold maintenance for Cavalry Units Cavalry Units.
Familia Regis Common Law II
Common Law II
+2 Culture Culture for every Tradition Tradition slotted into the Government Government.
Bayeux Tapestry Domesday Book
Domesday Book
+4 Culture Culture in Settlements Settlements not Founded by you.
Press Gangs Pirate
Pirate
Articles of Agreement
Articles of Agreement
+TBA% Production Production towards training Naval Units Naval Units for every owned Fleet commander.
Merry Life and a Short One Ports of Call
Ports of Call
Receive Gold Gold when defeating a Support Unit Support Unit equal to the Unit's Production Production cost.

Receive Gold Gold when defeating a Naval Unit Naval Unit equal to TBA% of the Unit's Production Production cost.

Black Flag Enemy of All Nations
Enemy of All Nations
+TBA% Gold Gold from plundering Trade Routes Trade Routes.
Bread Dance Shawnee
Shawnee
Wiyehi Simekofi
Wiyehi Simekofi
+4 Culture Culture in all Farming Towns Towns and +4 Food Food in all Fishing Towns Towns.
Kakawfe Pafkotaweta Miyaska Latoweki
Miyaska Latoweki
Every time a Storm, Flood, or Volcanic Eruption has provided Fertility this Age receive +1 Culture Culture and +2 Gold Gold.
Improvements Improvements, Buildings Buildings, and Urban Districts Urban Districts do not get damaged by Storms.
Helikhilenawewipe Telwatiki
Telwatiki
+50% Influence Influence towards the initiating and progressing the Befriend Independent project.
Takesiyake Yepepoki Maleki Kintake
Maleki Kintake
Cities Cities receive +2 Production Production on Tundra, Desert, and Plains tiles.
Timbuktu Songhai
Songhai
Ships of the Desert
Ships of the Desert
+2 Gold Gold on Rough terrain and +2 Gold Gold on Mines on Resources Resources if there is at least 1 Gold Building Gold Building in the City City.
Mud Brick Ships of the Desert II
Ships of the Desert II
+50% Production Production towards constructing Gold Buildings Gold Buildings. +1 Gold Gold and +1 Production Production on Gold Buildings Gold Buildings on Desert or Plains.
Isa Hi-Koi II
Hi-Koi II
+5 Combat Strength Combat Strength and +2 Movement Movement for all Units Units on Navigable Rivers.
Wakia TBA +3 Gold Gold per Trade Route Trade Route.
Conquista Spanish
Spanish
Council of the Indies II
Council of the Indies II
+4 Combat Strength Combat Strength for all Units Units in distant lands.
Cerro Rico New World Riches
New World Riches
+1 Gold Gold (or +3 Gold Gold in distant lands) for each Resource Resource.
Great and Most Fortunate Navy Armada
Armada
+50% Production Production towards Naval Units Naval Units. -1 Gold Gold maintenance for Naval Units Naval Units.
Cấm Binh Vietnamese
Vietnamese
Cấm Quân II
Cấm Quân II
+2 Gold Gold on Fortifications Fortifications in Settlements Settlements with at least 1 Garrisoned Unit Unit.
Con Kênh Chữ Nôm II
Chữ Nôm II
+2 Culture Culture to Food Buildings Food Buildings and +2 Food Food to Culture Buildings Culture Buildings.
Ruộng Làng Xã Thành Hoàng II
Thành Hoàng II
+10% Growth in Towns Towns.

Crisis Policies[]

Crisis Crisis Unlock Stage Crisis Policy Crisis Policy Effects
Plague The Death Ship Divine Punishment +5 Happiness Happiness in infected Settlements Settlements that follow your religion.
These Settlements Settlements gain a Migrant when infected.
Divine Mercy Districts Districts, Buildings Buildings and Improvements Improvements in Settlements Settlements that follow your religion are not damaged by minor outbreaks.
Cargo Humoralism Gain Science Science when Physicians Treat the Sick on a tile with a Hospital.
Plague Cults Gain Culture Culture when Physicians Treat the Sick on a tile with a Temple.
A White Horse Cordon Sanitaire Buildings Buildings, Improvements Improvements and Districts Districts in Settlements Settlements with a Commander Commander Stationed are not damaged by major outbreaks.
Lazarettos Buildings Buildings, Improvements Improvements and Districts Districts in Coastal Settlements Settlements with a Dungeon are not damaged by major outbreaks.
Revolts Sacred and Profane Religious Tolerance +8 Happiness Happiness in Settlements Settlements that do not follow your religion.
-2 charges on new Missionaries.
Religious Zeal -8 Happiness Happiness in Settlements Settlements that do not follow your religion.
+2 charges on new Missionaries.
Darkening Skies Jizya +4 Gold Gold in Settlements Settlements not following your religion and -4 Happiness Happiness in distant land Settlements Settlements.
Schism +50% Influence Influence towards Convert Settlement Espionage Actions Espionage Actions.
-4 Happiness Happiness in homeland Settlements Settlements.
Cataclysm Bhanaka All Missionaries in your territory gain +1 Movement Movement.
Ius Reformandi When you convert a Settlement Settlement you own, gain a Migrant and damage 3 Buildings Buildings in that Settlement Settlement.
Liturgical Disputes -4 Happiness Happiness in all Settlements Settlements following your religion.
Revolutions The Bourgeoisie Impoverished Nobility +1 Gold Gold maintenance for Military Units Military Units.
Nouveau Riche +50% Food Food and Happiness Happiness maintenance for Specialists Specialists.
Religious Tax Exemptions -2 Gold Gold per displayed Relic Relic.
Tax Farming -50% Gold Gold in Towns Towns.
The New Elite Gendarmerie -4 Happiness Happiness in each City City without a garrisoned Unit Unit.
Oppressive Tariffs -1 Gold Gold per Specialist Specialist.
Strict Censorship -10 Culture Culture and Science Science in Cities Cities.
Weak Bureaucracy -8 Influence Influence.
Into The Fire Conscription Riots -10 Happiness Happiness in all Cities Cities while at War War.
Purged Officer Corp -6 Combat Strength Combat Strength on all Military Units Military Units.
Revolutionary Tribunal -2 Settlement Limit Settlement Limit.

Modern Age[]

Social Policies[]

Social Policy Social Policy Required Civic Civic Effects
Ambassadors Globalism
Globalism
+6 Influence Influence per turn.
Civil Engineering Modernization
Modernization
+30% Production Production towards overbuilding.
Cultural Imperialism Hegemony
Hegemony
+6 Culture Culture and +6 Gold Gold for every City-State City-State you are suzerain of.
Demagogy Nationalism
Nationalism
Gain Happiness Happiness on the Palace equal to your Cultural Attribute Cultural Attribute.
Draft Militarism II
Militarism II
+25% Gold Gold towards purchasing Units Units and -1 Gold Gold maintenance for Units.
Free Speech Political Theory
Political Theory
+50% Food Food and +50% Happiness Happiness towards maintaining Specialists Specialists.
Humanism Social Question
Social Question
+2 Culture Culture from Specialists Specialists, but +50% Specialist Happiness Happiness maintenance.
Laissez-Faire Capitalism
Capitalism
+2 Gold Gold and +1 Happiness Happiness for each imported Resource Resource.
Land Heritage Natural History
Natural History
+2 Happiness Happiness on Mountains.
+6 Culture Culture on Natural Wonders Natural Wonders.
Living Standards Modernization
Modernization
+25% Gold Gold and +25% Happiness Happiness towards maintaining Buildings Buildings.
Materiel Militarism
Militarism
Units Units Heal +10 HP HP.
+1 Movement Movement for fleets and armies.
Monopolies Capitalism II
Capitalism II
+3 Gold Gold in every Settlement Settlement with a Factory.
+1 Resource slot Resource slot.
People's Army Nationalism II
Nationalism II
+25% Production Production towards training Land Units Land Units,
but +1 Gold Gold maintenance for those Units.
Preservation Societies Globalism II
Globalism II
+3 Science Science from displayed Great Works Great Works.
Projection of Force Militarism II
Militarism II
+50% Production Production towards trainining Naval Units Naval Units,
but +1 Gold Gold maintenance for those Units.
Social Science Social Question
Social Question
+2 Science Science from Specialists Specialists,
but +50% Specialist Food Food maintenance.
Sphere of Influence Hegemony II
Hegemony II
Gain Culture Culture equal to your Diplomatic Attribute Diplomatic Attribute for every Alliance Alliance you have.
Trenchworks Militarism
Militarism
+3 Combat Strength Combat Strength for fortified Units Units and Districts Districts.

Ideology Policies[]

Democracy[]

Ideology Policy Policy Required Civic Civic Effects
Avant Garde Progressivism
Progressivism
+2 Culture Culture and Happiness Happiness from displayed Great Works Great Works.
Fireside Chats Democracy (civic)
Democracy
+4 Happiness Happiness from Specialists Specialists.
-3 Gold Gold in Towns Towns.
Free Press Liberalism
Liberalism
Towns Towns get Culture Culture equal to your Cultural Attribute Cultural Attribute.
-5 Science Science in Cities Cities.
New Deal Progressivism
Progressivism
+30% Production Production towards Wonders Wonders.
Suffrage Democracy (civic)
Democracy
+3 Culture Culture from Specialists Specialists.
-3 Production Production in Towns Towns.
Their Finest Hour Progressivism
Progressivism
+25% Production Production towards Air Units Air Units.
+5 Combat Strength Combat Strength for Air Units Air Units in your territory.
Welfare State Liberalism
Liberalism
Towns Towns get Happiness Happiness equal to your Diplomatic Attribute Diplomatic Attribute.
-5 Production Production in Cities Cities.

Fascism[]

Ideology Policy Policy Required Civic Civic Effects
Assembly Line Fascism (civic)
Fascism
+2 Production Production from Specialists Specialists.
-2 Food Food in Towns Towns.
Dirigisme Fascism (civic)
Fascism
+4 Gold Gold from Specialists Specialists.
-3 Happiness Happiness in Towns Towns.
Military-Industrial Complex Absolutism
Absolutism
+50% Production Production towards training all Military Units Military Units,
but +1 Gold Gold maintenance for all Units.
Propaganda Radicalism
Radicalism
Towns Towns gain Gold Gold equal to your Economic Attribute Economic Attribute.
-5 Culture Culture in Cities Cities.
Scorched Earth Absolutism
Absolutism
+3 Combat Strength Combat Strength for all Units Units when attacking.
+25% yields and HP HP from pillaging.

Communism[]

Ideology Policy Policy Required Civic Civic Effects
Collectivization Centralism
Centralism
Towns Towns gain Food Food equal to your Expansionist Attribute Expansionist Attribute.
-5 Happiness Happiness in Cities Cities.
Defense of the Motherland Socialism
Socialism
+3 Combat Strength Combat Strength for all Land Units Land Units in your own territory.
Naukograd Centralism
Centralism
Towns Towns gain Science Science equal to your Scientific Attribute Scientific Attribute.
-5 Culture Culture in Cities Cities.
Police State Socialism
Socialism
+8 Happiness Happiness in Cities Cities while at War War.
Productive Forces Determinism Communism (civic)
Communism
+3 Science Science from Specialists Specialists.
-3 Gold Gold in Towns Towns.
Proletariat Communism (civic)
Communism
+4 Food Food from Specialists Specialists.
-3 Happiness Happiness in Towns Towns.
Public Works Socialism
Socialism
+30% Production Production towards completing projects.

Traditions[]

Tradition Tradition Civilization Required Civic Civic Effects
Gold Rush American
American
Yankee Ingenuity
Yankee Ingenuity
+5 Gold Gold in Settlements Settlements for every Resource Resource assigned to them.
Robber Baron Captains of Industry
Captains of Industry
+2 Influence Influence in Settlements Settlements for each Resource Resource assigned to them.
Lend-Lease Wartime Manufacturing II
Wartime Manufacturing II
+25 Gold Gold and +5 Influence Influence for every Trade Route Trade Route.
Proceedings British
British
Society of Antiquaries
Society of Antiquaries
Cities Cities with both a Great Work Great Work and a Resource Resource slotted receive +4 Culture Culture and Science Science.
East India Company Chartered Companies
Chartered Companies
+5 Gold Gold in Towns Towns.
No Eternal Allies Splendid Isolation
Splendid Isolation
+10% Food Food and Gold Gold in Towns Towns,
but -5% Gold Gold in the Capital Capital for every Alliance Alliance.
Clan Society Bugandan
Bugandan
'Nnalubaale II
'Nnalubaale II
+3 Happiness Happiness in Settlements Settlements for each other friendly Settlement Settlement within 6 tiles.
Ng'oma Blutabaalo II
Blutabaalo II
+6 Combat Strength Combat Strength when Units Units are adjacent to a Lake.
Interlacustrine Nyanza
Nyanza
All Buildings Buildings gain adjacency from Lakes.
Style Empire French Imperial
French Imperial
Belle Époque
Belle Époque
Constructing a Building Building grants Culture Culture equal to 25% of its Production Production cost.
Cocorico Voie Triomphale
Voie Triomphale
When you defeat an enemy Unit, gain Culture Culture equal to 25% of its Combat Strength Combat Strength.
Bataillon-Carré Grande Armée II
Grande Armée II
Infantry Units Infantry Units gain the Swift ability, allowing them to ignore Zone of Control.
Reign of Terror Maximilien Robespierre
Maximilien Robespierre
+3 Culture Culture on Quarters Quarters,
but -25% Growth Rate in Cities Cities.
Fukoku Kyōhei Meiji Japanese
Meiji Japanese
Bunmei Kaika
Bunmei Kaika
When you train an Air Air or Naval Unit Naval Unit, receive Science Science equal to 25% of its Production Production cost.
O-yatoi Gaikokujin Oath in Five Articles
Oath in Five Articles
+1 Production Production and Science Science from Specialists Specialists.
Shusei Kokubō Supreme War Council
Supreme War Council
Military Buildings Military Buildings receive a Production Production adjacency from Coast.
Kōkūtai Kantai Kessen
Kantai Kessen
+6 Combat Strength Combat Strength for Air Units Air Units attacking an enemy Units Units engaged by a Naval Unit Naval Unit.
Corridos Mexican
Mexican
Planes Políticos
Planes Políticos
+2 Happiness Happiness in Settlements Settlements for every Tradition Tradition slotted into the Government Government.
Order and Progress Plan of Tuxtepec
Plan of Tuxtepec
+1 Science Science in Settlements Settlements for every Tradition Tradition slotted into the Government Government.
Cry of Dolores Plan of Iguala
Plan of Iguala
+1 Combat Strength Combat Strength for Land and Naval Units Naval Units in friendly territory for every Tradition Tradition slotted into the Government Government.
La Reforma Plan of Ayutla
Plan of Ayutla
+1 Culture Culture in Settlements Settlements for every Tradition Tradition slotted into the Government Government.
Jins-i Kamil Mughal
Mughal
Zabt
Zabt
+1 Food Food and Gold Gold on Farms for each adjacent Plantation, and on Plantations for each adjacent Farm.
Qilachas Jagir
Jagir
+2 Gold Gold on Quarters Quarters with Walls.
Gunpowder Empire Mansabdari
Mansabdari
+3 Combat Strength Combat Strength for all Units Units.
Mayūrāsana Gardens of Paradise
Gardens of Paradise
+25% Gold Gold towards purchasing anything.
Himāl Nepalese
Nepalese
Gorkhapatra
Gorkhapatra
Mountain tiles in your Capital Capital receive +4 Culture Culture.
Mountain tiles in your other Settlements Settlements receive +2 Culture Culture.
Tundikhel Jyumdo Bagha II
Jyumdo Bagha II
+3 Combat Strength Combat Strength for all Units Units adjacent to a Mountain tile, doubled if the Unit is in your territory.
Maitri Sanadhi Singha Durbar II
Singha Durbar II
+50% Influence Influence towards initiating Endeavors Endeavors if you have the fewest Settlements Settlements,
+20% if you don't have the fewest Settlements Settlements.
Coking Prussian
Prussian
Ruhr II
Ruhr II
+1 Production Production in Cities Cities for every Resource Resource assigned to them.
Mediatization Zollverein II
Zollverein II
+10% Culture Culture in Cities Cities not Founded by you.
Realpolitik Ems Dispatch
Ems Dispatch
+10% Production Production in Cities Cities while at War War.
Iron Cross Bewegungskrieg
Bewegungskrieg
+3 Combat Strength Combat Strength for Units Units within the Command Radius Command Radius of a Commander Commander with a Commendation.
Qullarāqāsi Qajar
Qajar
Neẓām-e J̌adīd
Neẓām-e J̌adīd
Army Commanders Army Commanders that are stationed on a District District provide increased Happiness Happiness.
Soleymaniyeh Palace The Sun Throne
The Sun Throne
Increased Influence Influence for every Population Population in the Capital Capital.
Waqāye'-e Ettefāqiya Twelve Gates
Twelve Gates
Increased Science Science and Culture Culture in the Capital Capital based on the number of Settlements Settlements you have fewer than your Settlement Limit Settlement Limit.
Chuang Guandong Qing
Qing
Ten Great Campaigns
Ten Great Campaigns
+25% Growth Rate in Towns Towns with a Resource Resource assigned to them.
Cohong Open Customs
Open Customs
+50% Trade Trade Income.
Farmland Assessment Kang Xi Tax Reformation
Kang Xi Tax Reformation
+5% Production Production towards training Land Units Land Units.
Banner Army Stabilizing Frontier
Stabilizing Frontier
+3 Combat Strength Combat Strength against Land Units Land Units.
Emancipation Reform Russian
Russian
Serfdom II
Serfdom II
+15% Production Production and -15% growth in Cities Cities.
Westernization Table of Ranks II
Table of Ranks II
+15% Science Science and -15% Culture Culture in Cities Cities.
General Moroz Samoderzhaviye
Samoderzhaviye
+5 Combat Strength Combat Strength for Units Units in Tundra.
State Railway Siamese
Siamese
Nine Gems
Nine Gems
+2 Influence Influence from Gold Buildings Gold Buildings.
Sakdina Nine Gems II
Nine Gems II
+2 Happiness Happiness in Cities Cities for each City-State City-State you are suzerain of.
Prathetsarat Mandala
Mandala
+20% Influence Influence towards initiating Diplomatic Actions Diplomatic Actions with City-States City-States.
Mueang Mandala II
Mandala II
+5 Gold Gold for each allied City-State City-State.
Civilization VII [edit]
Lists
Concepts
Miscellaneous