Strengths (sometimes called civilization traits or leader traits ) are special abilities or rule modifications that give advantages to the civilizations based on their playstyles. Every civilization in Civilization III has two strengths, some of which are changed in the Play the World and Conquests expansions.
List of strengths [ ]
Name
Civs (Conquests)
Starting tech
Description
Cheaper buildings
Wonders that may trigger Golden Age
Agricultural C
Pottery
Extra food produced from river squares.
Aqueduct , Recycling Center , Solar Plant
Cure for Cancer , The Hanging Gardens , Hoover Dam , The Internet , The Pyramids , Universal Suffrage
Commercial
Alphabet
The center city squares of all cities and metropolises produce extra commerce, and less corruption is experienced.
Airport , Bank , Commercial Dock , Harbor , Marketplace , Stock Exchange
The Colossus , The Great Lighthouse , The Internet , Magellan's Voyage , Smith's Trading Company , The United Nations
Expansionist
Pottery
The civilization starts the game with a Scout and can build more later, and passive minor barbarians are friendlier.
The Colossus , Copernicus' Observatory , The Great Lighthouse , The Internet , Magellan's Voyage , SETI program
Industrious
Masonry
Workers complete tasks faster and the center city square of all cities produces extra shields in cities and metropolises.
The Great Wall , The Hanging Gardens , Hoover Dam , The Internet , The Manhattan Project , The Pyramids
Militaristic
Warrior Code
Combat experience is gained more quickly.
Airport , Barracks , Civil Defense , Coastal Fortress , Harbor , SAM Missile Battery , Walls
Battlefield Medicine , The Great Wall , Intelligence Agency , The Internet , Knights Templar , Leonardo's Workshop , The Manhattan Project , Military Academy , The Pentagon , Strategic Missile Defense , The Statue of Zeus , Sun Tzu's Art of War
Religious
Ceremonial Burial
Religious civilizations do not experience periods of Anarchy during revolutions.
Cathedral , Temple
Forbidden Palace , Heroic Epic , The Internet , JS Bach's Cathedral , Knights Templar , The Oracle , The Pyramids , Sistine Chapel , The Statue of Zeus , The Temple of Artemis
Scientific
Bronze Working
The civilization receives a free advance at the start of every era .
Library , Research Lab , University
Apollo Program , Cure for Cancer , The Great Library , Intelligence Agency , The Internet , Longevity , The Mausoleum of Mausollos , Newton's University , Theory of Evolution
Seafaring C
Alphabet
Naval units get +1 movement, Coastal cities receive extra commerce in the base city square.
Coastal Fortress , Commercial Dock , Harbor , Offshore Platform
The Colossus , The Great Lighthouse , Heroic Epic , The Internet , Magellan's Voyage , The Mausoleum of Mausollos , Smith's Trading Company
Leader strengths matrix [ ]
Agricultural
Commercial
Expansionist
Industrious
Militaristic
Religious
Scientific
Seafaring
Building and Wonder Traits [ ]
Some buildings and wonders , have certain characteristics to them. For normal improvements, these characteristics mean the building will be built at half cost. Temples , for example, are half price for Religious civilizations, and Barracks are half price for Militaristic ones. Great Wonders also have characteristics, but these do not allow civilizations to build them more cheaply or faster - instead, they are used as Golden Age triggers.
See also [ ]