The Loop (Games)
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|Agricultural||Extra food produced from river squares and aqueducts are cheaper.|
|Commercial||The center city squares of all cities and metros produce extra commerce, and less corruption is experienced.|
|Expansionist||The civilization starts the game with a Scout and can build more later, and passive minor barbarians are friendlier.|
|Industrious||Workers complete tasks faster and the center city square of all cities produces extra shields in cities and metros.|
|Militaristic||It is easier to build military improvements (barracks, for example), and combat experience is gained more quickly.|
|Religious||Religious civilizations do not experience periods of anarchy during revolutions, and religious city improvements (Temples, for instance) are easier to build.|
|Scientific||Scientific city improvements (like research labs) are easier to build and the civilization receives a free Civilization Advance at the start of every era.|
|Seafaring||Naval units get +1 movement, harbors are cheaper, extra commerce in coastal cities.|
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