Back to Civilization VI
Go to Science (Civ6)
Go to Technology (Civ6)
The following is a list of technologies in Civilization VI and its expansions, sorted by era.
Ancient Era[]
Classical Era[]
Medieval Era[]
Renaissance Era[]
Industrial Era[]
| Technology | Infrastructure | Other unlocks | Leads to | ||
|---|---|---|---|---|---|
Industrialization |
845 | Build 3 ( |
Reveals +1 |
||
Scientific Theory |
845 | Have The Enlightenment civic | Allows Research Agreements +1 |
||
Ballistics |
845 | Have 2 Forts in your territory | |||
Military Science |
845 | Kill a unit with a Knight | |||
Steam Power |
970 | Build 2 Shipyards | +2 |
||
Sanitation |
970 | Build 2 Neighborhoods | |||
Economics |
970 | Build 2 Banks | |||
Rifling |
970 | Build a Niter Mine |
Modern Era[]
Atomic Era[]
Information Era[]
* This technology will appear in the following era if you have Gathering Storm installed.
Future Era[]
Note that this era of technology, unlike all other eras, is semi-randomized: all 7 technologies will appear in the game; however, the prerequisites to unlock them (and thus, how the tech tree looks in this era) vary each time.
The exact
Science costs of Future Era technologies will also vary based on the exact tech tree structure, with earlier techs costing less than base cost and later techs costing more. The cost for Offworld Mission is always 2500
Science; it is always alone in its own column and is always the only technology that leads to Future Tech. The other technologies cost 2200 or 2300
Science, and their vertical order is the same every time (from top to bottom: Seasteads, Advanced AI, Advanced Power Cells, Cybernetics, Smart Materials, and Predictive Systems).
Sample technology layouts[]
| Technology | Giant Death Robot upgrades | Other effects | ||
|---|---|---|---|---|
Advanced AI |
2200
or 2300 |
Boost through Spy | Drone Air Defense: |
|
Advanced Power Cells |
Boost through Spy | Particle Beam Siege Cannon: Ranged attacks against cities and Encampments are 100% effective and gain +30 |
Carbon emission from units is reduced by 50%. | |
Cybernetics |
Boost through Spy | Enhanced Mobility: +3 |
+1 | |
Predictive Systems |
Boost through Spy | +1 | ||
Seasteads |
Boost through Spy | +1 Diplomatic Victory point | ||
Smart Materials |
Boost through Spy | Reinforced Armor Plating: +10 |
||
Offworld Mission |
2500 | Boost through Spy | ||
Future Tech |
2600 | +5% |
See also[]
- List of technologies in other games
| Civilization VI [edit] | |
|---|---|
| Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
| Lists | |
Concepts
| |
| Miscellaneous | |


