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The following is a list of terrains in Civilization VI and its expansions (except Natural Wonders).

Base terrains[]

Terrain Base Yield Notes
Grassland
Grassland
2 Food Food
Grassland (Hills)
Grassland (Hills)
2 Food Food

1 Production Production

Provides defense bonus of 3.
Plains
Plains
1 Food Food

1 Production Production

Plains (Hills)
Plains (Hills)
1 Food Food

2 Production Production

Provides defense bonus of 3.
Desert
Desert
None Can have some special features on it, such as Oasis.
Desert (Hills)
Desert (Hills)
1 Production Production Provides defense bonus of 3.
Tundra
Tundra
1 Food Food Extensive regions in the north/south parts of the map.
Tundra (Hills)
Tundra (Hills)
1 Food Food

1 Production Production

Provides defense bonus of 3.
Snow
Snow
None Extreme north/south of map, past Tundra.
Snow (Hills)
Snow (Hills)
1 Production Production Provides defense bonus of 3.
Coast
Coast
1 Food Food

1 Gold Gold

All water tiles next to land. Provides +1 Housing Housing bonus for cities settled there.
Lake
Lake
1 Food Food

1 Gold Gold

Small expanse of water, surrounded by land. Provides fresh water Housing Housing bonus.
Ocean
Ocean
1 Food Food Water tiles far from land. Impassable before Cartography is discovered.
Mountains
Mountains
None Impassable. Cannot be worked, but may boost certain District Districts. +1 Appeal to adjacent tiles. Can be included in National Parks.

Terrain features[]

Among the following terrain features, rivers and cliffs are also counted as special types of terrain features, as they do not occupy a tile but rather run between tiles.

Feature Yield Modifiers Notes
Woods
Woods
+1 Production Production Modifies Grassland, Grassland (Hills), Plains, Plains (Hills), Tundra and Tundra (Hills). +1 Appeal to adjacent tiles. Removing Woods provides one-time Production Production bonus in the city (depending on era).
Rainforest
Rainforest
+1 Food Food Modifies Plains and Plains (Hills). -1 Appeal to adjacent tiles. Removing Rainforest provides one-time Food Food and Production Production bonuses in the city (depending on era).
Marsh
Marsh
+1 Food Food Modifies Grasslands. -1 Appeal to adjacent tiles. Inflicts Defense penalty of -2. Removing Marsh provides one-time Food Food bonus in the city (depending on era).
River 
River
None Connects two separate bodies of water, or a Mountain and a body of water. Requires 3 Movement Movement to cross and carry a 5 Strength Combat Strength penalty to melee units attacking across.

+1 Appeal to adjacent tiles. Provides fresh water Housing Housing bonus.

GS-Only.png Can have areas of Floodplains.

Floodplains
Floodplains
+3 Food Food Modifies Deserts (in GS-Only.png also Plains and Grassland). Inflicts Defense penalty of -2. Found on flat land adjacent to Rivers.

GS-Only.png Block placements of all tile improvements except Farm.

Oasis
Oasis
+3 Food Food

+1 Gold Gold

Modifies Deserts. +1 Appeal to adjacent tiles. Provides fresh water.
Cliffs
Cliffs
None Found on coastal Hills. Blocks embarkation and disembarkation.
Reef
Reef R&F-Only.png
+1 Food Food

+1 Production Production

Modifies Coasts. Provides Defense bonus of 3.
Ice
Ice
None Impassable. Found on Ocean and Coast tiles in the extreme north/south of the map. GS-Only.png starts disappearing once Climate change kicks in.
Volcano
Volcano GS-Only.png
None Modifies Mountains. Impassable. Can erupt to boost yields and cause damages to surrounding tiles. Can either be dormant or active.
Volcanic Soil
Volcanic Soil GS-Only.png
Variable Found on land tiles near Volcanoes after suffering from eruptions.
Geothermal Fissure
Geothermal Fissure GS-Only.png
+1 Science Science Found near the foot of Mountains or Volcanoes.
Impact Zone
Impact Zone
None Apocalypse Game Mode only.

Occurs after a Comet Strike. Impassable.

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Scenario-specific terrains and features[]

Gifts of the Nile[]

Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

Lists
AgendasBeliefsBuildings (Unique buildings) • City-statesCivicsCivilizationsCompetitions GS-Only.pngDistrictsImprovementsLeadersNatural wondersPantheonsPolicy cardsProjectsPromotionsReligionsResourcesTechnologiesTerrainsUnits (Unique units) • Wonders

Concepts
AgendaAge R&F-Only.png (Historic Moment R&F-Only.pngTimeline R&F-Only.png) • BarbariansBoostsBuildingCity (AmenitiesCapitalGovernor R&F-Only.pngHousingLoyalty R&F-Only.pngPopulation) • City-state (EnvoySuzerain) • CivicClimate GS-Only.png (Disaster) • Combat (Air combatCity combatFlanking and SupportZone of control) • Competition GS-Only.pngDifficulty levelDiplomacy (AllianceDiplomatic Visibility and GossipEmergency R&F-Only.pngEspionageGrievances GS-Only.pngWarmongeringWorld Congress GS-Only.png) • DistrictEraGovernmentGreat PeopleGreat WorkImprovementMap (AppealBordersContinentTile) • Natural wonderPolicy cardProjectPromotionReligion (Pantheon) • ResourceSpeedTechnologyTerrainTrade RouteUnit (MovementRangeSightStrength) • VictoryWar wearinessWonder

Miscellaneous
DLCGame modeModdingPersona PacksScenariosSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.