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The following is a list of terrains in Civilization VI and its expansions (except Natural Wonders).
Base terrains[]
Terrain | Base Yield | Notes |
---|---|---|
Grassland |
2 Food | |
Grassland (Hills) |
2 Food | Provides defense bonus of 3. |
Plains |
1 Food | |
Plains (Hills) |
1 Food | Provides defense bonus of 3. |
Desert |
None | Can have some special features on it, such as Oasis. |
Desert (Hills) |
1 Production | Provides defense bonus of 3. |
Tundra |
1 Food | Extensive regions in the north/south parts of the map. |
Tundra (Hills) |
1 Food | Provides defense bonus of 3. |
Snow |
None | Extreme north/south of map, past Tundra. |
Snow (Hills) |
1 Production | Provides defense bonus of 3. |
Coast |
1 Food
1 Gold |
All water tiles next to land. Provides +1 Housing bonus for cities settled there. |
Lake |
1 Food
1 Gold |
Small expanse of water, surrounded by land. Provides fresh water Housing bonus. |
Ocean |
1 Food | Water tiles far from land. Impassable before Cartography is discovered. |
Mountains |
None | Impassable. Cannot be worked, but may boost certain Districts. +1 Appeal to adjacent tiles. Can be included in National Parks. |
Terrain features[]
Among the following terrain features, rivers and cliffs are also counted as special types of terrain features, as they do not occupy a tile but rather run between tiles.
Feature | Yield Modifiers | Notes |
---|---|---|
Woods |
+1 Production | Modifies Grassland, Grassland (Hills), Plains, Plains (Hills), Tundra and Tundra (Hills). +1 Appeal to adjacent tiles. Removing Woods provides one-time Production bonus in the city (depending on era). |
Rainforest |
+1 Food | Modifies Plains and Plains (Hills). -1 Appeal to adjacent tiles. Removing Rainforest provides one-time Food and Production bonuses in the city (depending on era). |
Marsh |
+1 Food | Modifies Grasslands. -1 Appeal to adjacent tiles. Inflicts Defense penalty of -2. Removing Marsh provides one-time Food bonus in the city (depending on era). |
River |
None | Connects two separate bodies of water, or a Mountain and a body of water. Requires 3 Movement to cross and carry a 5 Combat Strength penalty to melee units attacking across.
+1 Appeal to adjacent tiles. Provides fresh water Housing bonus. Can have areas of Floodplains. |
Floodplains |
+3 Food (+2 in GS) | Modifies Deserts (in also Plains and Grassland). -1 Appeal to adjacent tiles. Inflicts Defense penalty of -2. Found on flat land adjacent to Rivers. |
Oasis |
+3 Food
+1 Gold |
Modifies Deserts. +1 Appeal to adjacent tiles. Provides fresh water. |
Cliffs |
None | Found on coastal Hills. Blocks embarkation and disembarkation. |
Reef |
+1 Food
+1 Production |
Modifies Coasts. Provides Defense bonus of 3. |
Ice |
None | Impassable. Found on Ocean and Coast tiles in the extreme north/south of the map. starts disappearing once Climate change kicks in. |
Volcano |
None | Modifies Mountains. Impassable. Can erupt to boost yields and cause damages to surrounding tiles. Can either be dormant or active. |
Volcanic Soil |
Variable | Found on land tiles near Volcanoes after suffering from eruptions. |
Geothermal Fissure |
+1 Science | Found near the foot of Mountains or Volcanoes. |
Impact Zone |
None | Apocalypse Game Mode only.
Occurs after a Comet Strike. Impassable. |
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
Scenario-specific terrains and features[]
Gifts of the Nile[]
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |