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The following is a list of unique abilities in Civilization V and its expansions.
Unique abilities[]
| Ability | Civilization | Effects |
|---|---|---|
| Achaemenid Legacy | Persian |
|
| Ancien Régime | French |
+2 |
| Art of War | Chinese |
The Great General combat bonus is increased by 15%, and their spawn rate is increased by 50%. |
| Barbary Corsairs | Ottoman |
50% chance of converting an adjacent Barbarian naval unit to your side and earning 25
|
| Bushido | Japanese |
Units fight as though they were at full strength even when damaged.
|
| Carnival | Brazilian |
|
| City of Light |
French |
Museum and World Wonder theming bonuses are doubled in their |
| Diplomatic Marriage | Austrian |
Can spend |
| Druidic Lore | Celtic |
+1 |
| Dutch East India Company[1] | Dutch |
Retains 50% of the |
| Father Governs Children | Siamese |
|
| Furor Teutonicus | German |
Upon defeating a Barbarian unit inside an encampment, there is a 50% (67% in |
| Gateway to Africa | Moroccan |
Receives +3 |
| Great Andean Road | Incan |
Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere. |
| Great Expanse | Shoshone |
Founded cities start with additional territory. Units receive a combat bonus when fighting within their own territory (+15% |
| Hellenic League | Greek |
Hidden: Units within |
| Iklwa | Zulu |
Melee units cost 50% less maintenance. All units require 25% less experience to earn their next promotion. |
| Ingenuity | Babylonian |
Receive free Great Scientist when you discover Writing. Earn Great Scientists 50% faster. |
| Manifest Destiny | American |
All land military units have +1 sight. 50% discount when purchasing tiles. |
| Mare Clausum | Portuguese |
Resource diversity grants twice as much |
| Mongol Terror | Mongolian |
|
| Monument Builders | Egyptian |
+20% |
| Nobel Prize | Swedish |
Gain 90 |
| Patriarchate of Constantinople | Byzantine |
Choose one more Belief than normal when you found a |
| Phoenician Heritage | Carthaginian |
All coastal Cities get a free Harbor. Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain. |
| Population Growth | Indian |
|
| River Warlord | Songhai |
Receive triple
|
| Sacrificial Captives | Aztec |
Gains |
| Scholars of the Jade Hall | Korean |
+2 |
| Scourge of God | Hunnic |
Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 |
| Serenissima | Venetian |
Cannot gain settlers nor annex cities. Double the normal number of |
| Seven Cities of Gold | Spanish |
|
| Ships of the Desert |
Arabian |
Caravans gain 50% extended range. Your |
| Siberian Riches[2] | Russian |
Strategic Resources provide +1 |
| Solidarity | Polish |
Receive a free Social Policy when you advance to the next era. |
| Spice Islanders | Indonesian |
The first 3 cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources (and can never be razed). |
| Spirit of Adwa | Ethiopian |
Combat bonus (+20%) when fighting units from a Civilization with more Cities than Ethiopia. |
| Sun Never Sets | English |
+2 |
| The Glory of Rome | Roman |
+25% |
| The Great Warpath | Iroquois |
Units move through Forest and Jungle in friendly territory as if it is Road. These tiles can be used to establish
|
| The Long Count | Mayan |
After researching Theology, receive a bonus Great Person at the end of every Maya Long Count calendar cycle (every 394 years). Each bonus person can only be chosen once. |
| Trade Caravans | Arabian |
+1 |
| Treasures of Nineveh | Assyrian |
When a city is conquered, gain a free Technology already discovered by its owner. Gaining a city through a trade deal does not count, and it can only happen once per enemy city. |
| Viking Fury | Danish |
Embarked units have +1 |
| Wayfinding | Polynesian |
Can embark and move over Oceans immediately. +1 Sight when embarked. +10% |
See also[]
- List of unique abilities in other games
| Civilization V [edit] |
|---|
| Gods & Kings • Brave New World |
| Lists |
| Concepts |
| Miscellaneous |
| † Only in vanilla Civ5 • ‡ Only in Gods & Kings and Brave New World |