Unit abilities are unit traits that are gained passively or by an additional condition. Although somewhat similar to
Promotions, they are not earned by gaining XP or through technological research (for Giant Death Robots).
There are also unit combat modifiers, which are covered in detail on the combat page. They have additional impact on the combat strength of the units based on the circumstances under which combat occurs (e.g. ideal/unfavorable terrain, flanking/support bonuses, fortification, unit damage,
Alliance bonuses). These modifiers are not listed on this page.
List of unit abilities[]
The following is a list of all unit abilities present in the Civilization VI and its various expansions and game modes. Scenario-specific abilities are not included. The sections reflect the condition needed to gain the ability.
Please be aware of the following when reading the tables:
- Not all abilities have official names. In those cases, a name is given for reference and written in italics.
- Not all abilities have official descriptions. In those cases, the related modifier description is used.
- "All combat units" means any unit that has a
Combat Strength greater than 0. (This excludes support, civilian, and religious units.) - A unit's class determines which abilities it can get. Units that belong to a specific class cannot get abilities from other classes unless the game's code explicitly specifies otherwise.
- Some units belong to more than one class and can get abilities from any of their classes. These units are explicitly specified when they get an ability from a class that is different from their main promotion class. Sample multi-class units include:
- The War-Cart is treated as a heavy cavalry class unit when earning promotions, but as a heavy chariot class unit when getting abilities. (This was done intentionally in order to make it immune to the combat bonus of anti-cavalry units.) Other heavy chariot units - the Heavy Chariot, Tank, and Modern Armor - also belong to the heavy cavalry class.
- Recon units are in their own class.
- Ranged cavalry units are in their own class.
- The Cultist and Soothsayer do not belong to the support class (probably unintentionally).
- The Great Prophet and Great Engineer do not belong to the land civilian class (probably unintentionally).
- The Giant Death Robot belongs to its own class and no other.
- The Warrior Monk belongs to its own class and no other.
- The Aircraft Carrier belongs to its own class and no other.
- The Spy belongs to its own class and no other.
Granted conditionally[]
Granted by civ/leader unique abilities[]
| Ability name | Ability description | Granted by | Units | Notes |
|---|---|---|---|---|
| Ejército Patriota[1] | +1 |
All units | ||
| Great Turkish Bombard |
+5 |
Siege units | ||
| Heal Neutral Territory | Can heal in neutral territory. (Knarr) | Naval melee units | ||
| KNARR IGNORE EMBARK DISEMBARK COST | Ignores additional movement cost from embarking and disembarking. (Knarr) | All land units (including civilian, religious, and support units but excluding Cultists, and Soothsayers) | ||
| MANA |
+2 |
All land units (excluding Giant Death Robots, Warrior Monks, Cultists, and Soothsayers) | ||
| Mediterranean Colonies |
+2 Ignore additional |
Settler | ||
| NUBIA RANGED EXPERIENCE MODIFIER[1] | +50% Earned experience from combat. (Ta-Seti) | All ranged units (including Warak’aq, Immortals, and Rangers) | ||
| Holy City Combat[1] | Receive +3 |
All units (excluding civilian, aircraft, support, and religious units and Aircraft Carriers) | ||
| Holy City Religious Strength[1] | Receive +3 |
All religious units | ||
| TOQUI XP FROM GOVERNOR |
+10% Earned experience from combat. (Toqui) | All units (excluding civilian, support, and religious units, Giant Death Robots, Warrior Monks, and Aircraft Carriers) | ||
| TOQUI XP FROM GOVERNOR NOT FOUNDED |
+30% Earned experience from combat. (Toqui) | All units (excluding civilian, support, and religious units, Giant Death Robots, Warrior Monks, and Aircraft Carriers) | ||
| Ethiopian Highlands[1] | +4 |
All combat units | ||
| HOJO TOKIMUNE COASTAL COMBAT BONUS | +5 |
Anti-cavalry, heavy cavalry (excluding War-Carts), light cavalry, melee, ranged, recon, and siege units | ||
| HOJO TOKIMUNE SHALLOW WATER COMBAT BONUS | +5 |
All naval units | ||
| Drake's Legacy[1] | +100% Rewards for plundering trade routes. (Elizabeth I) | All naval units | ||
| Drive Out The Aggressors[1] | +5 |
All units (excluding aircraft, naval units, Giant Death Robots, Cultists, and Soothsayers) | ||
| PHILIP II COMBAT BONUS OTHER RELIGION | +5 |
All combat units (excluding ranged cavalry units, Giant Death Robots, Warrior Monks, and War-Carts) | ||
| Emancipation Proclamation[1] | +5 |
Land melee units | ||
| GITARJA RELIGIOUS NO EMBARK DISEMBARK COST[1] | No movement cost to embark or disembark. (Gitarja) | All religious units | ||
| MONTEZUMA COMBAT BONUS PER LUXURY | +1 |
All combat units (excluding ranged cavalry units, Giant Death Robots, Warrior Monks, and War-Carts) | ||
| BARBAROSSA COMBAT BONUS VS CITY STATES | +7 |
All combat units (excluding ranged cavalry units, Giant Death Robots, Warrior Monks, and War-Carts) | ||
| Mutal[1] | +5 |
All units (excluding civilian, support, and religious units, Warrior Monks, and Aircraft Carriers) | ||
| TOMYRIS BONUS VS WOUNDED UNITS | +5 |
All units (excluding civilian, support, and religious units, Giant Death Robots, Warrior Monks, and War-Carts) | ||
| TOMYRIS HEAL AFTER DEFEATING UNIT | +30 |
All units (excluding civilian, support, and religious units, Giant Death Robots, Warrior Monks, and War-Carts) | ||
| Ambiorix[1] | Receive +2 |
Anti-cavalry, melee, and ranged units (including Warak’aq, and Rangers) | ||
| GENGHIS KHAN CAVALRY BONUS |
+3 |
Heavy cavalry (excluding War-Cart), light cavalry, ranged cavalry units | ||
| GENGHIS KHAN CAVALRY CAPTURE CAVALRY |
Ability to capture defeated cavalry units. (Mongol Horde) | Heavy cavalry (excluding War-Cart), light cavalry units | ||
| Porta do Cerco[1] | +1 Sight from the Porta do Cerco trait. | All units | ||
| Porphyrogénnetos[1] | Does full damage against cities following the same religion as Byzantium. (Porphyrogénnetos) | Heavy cavalry (excluding War-Cart), light cavalry units | ||
| Queen of Ndongo and Mtamba[1] | ? | Unused. | ||
| Raven King |
+2 |
All units (excluding civilian, support, religious units, Giant Death Robot, Warrior Monk and Aircraft Carrier) | ||
| ROOSEVELT COMBAT BONUS HOME CONTINENT | +5 |
All combat units (excluding ranged cavalry units, Giant Death Robot, Warrior Monk and War-Cart) | ||
| TOQUI COMBAT BUFF VS GOLDEN AGE |
+10 |
All units (excluding civilian, support, religious units, Giant Death Robot, Warrior Monk and Aircraft Carrier) | ||
| Sword of Persia[1] | +5 |
All combat units | ||
| GORGO POLICY SLOT COMBAT BONUS | +1 |
All units (excluding civilian, support, religious units, Giant Death Robot, Warrior Monk and War-Cart) | ||
| The Magnificent[1] | +4 |
All combat units | ||
| Thirty-Six Stratagems[1] | This unit can use an action to convert adjacent Barbarians to your side, but it removes this unit. (Qin (Unifier)) | Land melee units | ||
| The Victorious[1] | +100% Flanking and Support Bonus. (Saladin (Sultan)) | All units | ||
| Thunderbolt Coastal Raid | Can pillage buildings and improvements and capture civilian units on coastal lands. (Hardrada) | Naval melee units | ||
| Varangian Guard[1] | Receive |
All combat units |
Granted by buildings[]
| Ability name | Ability description | Granted by | Units | Notes |
|---|---|---|---|---|
| AIRPORT TRAINED AIRCRAFT XP | +50% Earned experience from Airport. | All aircraft units | ||
| ARMORY TRAINED UNIT XP | +25% Earned experience from Armory. | Anti-cavalry, heavy cavalry (excluding War-Carts), light cavalry, melee, ranged (including Warak’aq and Rangers), and siege units | ||
| NIHANG ARMORY STRENGTH[1] | +15 |
Nihang | ||
| BARRACKS TRAINED UNIT XP | +25% Earned experience from Barracks. | Anti-cavalry, melee, ranged units (including Warak’aq, Ranger) | ||
| BASILIKOI TRAINED UNIT XP[1] | +25% experience in Combat from Basilikoi Paides. | Anti-cavalry, melee, ranged (including Warak’aq, Ranger), siege units, Hetairoi | ||
| NIHANG BARRACKS STRENGTH[1] | +15 |
or |
Nihang | |
| HANGAR TRAINED AIRCRAFT XP | +25% Earned experience from Hangar. | All aircraft units | ||
| LIGHTHOUSE TRAINED UNIT XP | +25% Earned experience from Lighthouse. | All naval units | ||
| MILITARY ACADEMY TRAINED UNIT XP | +25% Earned experience from Military Academy. | Anti-cavalry, heavy cavalry (excluding War-Cart), light cavalry, melee, ranged (including Warak’aq, Ranger), siege units | ||
| NIHANG ACADEMY STRENGTH[1] | +15 |
Nihang | ||
| Mongol Steppe |
+1 |
Heavy cavalry (excluding War-Cart), light cavalry units, Keshig | ||
| ORDU TRAINED UNIT XP |
+25% combat experience from Ordu. | Heavy cavalry (excluding War-Cart), light cavalry, siege units, Keshig | ||
| Martyr[1] | A |
Guru, Missionary | Only in vanilla | |
| SEAPORT TRAINED UNIT XP | +25% Earned experience from Seaport. | All naval units | ||
| SHIPYARD TRAINED UNIT XP | +25% Earned experience from Shipyard. | All naval units | ||
| STABLE TRAINED UNIT XP | +25% Earned experience from Stable. | Heavy cavalry (excluding War-Cart), light cavalry, siege units |
Granted by city-states[]
| Ability name | Ability description | Granted by | Units | Notes |
|---|---|---|---|---|
| Plunder Immunity at Sea | While on a water tile, its |
Suzerainty of |
Trader | |
| Balkan Cavalry | +5 |
Suzerainty of |
Heavy cavalry (excluding War-Cart), light cavalry units | |
| Great General Points[1] | Receive |
Suzerainty of |
All land combat units (excluding Giant Death Robot) | |
| WOLIN NAVAL UNITS[1] | Receive |
Suzerainty of |
Naval melee, naval raider, naval ranged units |
Granted by policy cards and governments[]
| Ability name | Ability description | Granted by | Units | Notes |
|---|---|---|---|---|
| Communism Land Defense | +6 |
All land combat units (excluding Giant Death Robot and Warrior Monk) | ||
| Cyber Warfare |
+10 |
All units (excluding civilian, aircraft, Giant Death Robot, Warrior Monk, Aircraft Carrier) | ||
| DIGITAL DEMOCRACY DEBUFF |
-3 |
All units (excluding civilian, support, religious units, Giant Death Robot, Warrior Monk and Aircraft Carrier) | ||
| Fascism Attack |
+5 |
All units (excluding civilian, support, religious, Giant Death Robot, Warrior Monk, Aircraft Carrier) | ||
| FASCISM LEGACY ATTACK BUFF | +5 |
All units (excluding civilian, support, religious, Giant Death Robot, Warrior Monk, Aircraft Carrier) | ||
| GLOBAL COALITION FRIENDLY TERRITORY |
+7 |
All units (excluding civilian, aircraft, Giant Death Robot, Warrior Monk, Aircraft Carrier) | ||
| Inquisition |
+15 Religious Combat Strength in friendly territory. | All religious units | ||
| Military Organization |
+2 |
Great General | ||
| Military-Industrial Complex[2] | +5 |
All combat units | ||
| Military-Industrial Complex[2] | +1 Range from the Military-Industrial Complex policy. | Naval raider, naval ranged, siege, ranged cavalry, ranged (including Warak’aq, Immortal and Ranger), Giant Death Robot | ||
| Oligarchy Melee | +4 |
Anti-cavalry, melee (including Warrior Monk), naval melee units | ||
| OLIGARCHY LEGACY MELEE BUFF |
+4 |
Anti-cavalry, melee (including Warrior Monk), naval melee units | ||
| ECONOMIC GOLDEN AGE PLUNDER IMMUNITY |
This unit's |
or |
Trader | |
| Religious Orders | +5 |
All religious units | ||
| Soft Targets[2] | +10 |
All combat units | ||
| Soft Targets[2] | -3 |
All combat units | ||
| Soft Targets[2] | +10 |
All combat units | ||
| Their Finest Hour |
+5 |
All units (excluding civilian, support, religious, Giant Death Robot, Warrior Monk, Aircraft Carrier) | ||
| Theocracy | +5 |
All religious units | ||
| THEOCRACY LEGACY RELIGIOUS BUFF |
+5 |
All religious units | ||
| Twilight Valor |
+5 |
Anti-cavalry, heavy cavalry (excluding War-Cart), light cavalry, melee, naval melee, recon units |
Granted by wonders[]
| Ability name | Ability description | Granted by | Units | Notes |
|---|---|---|---|---|
| World wonders | ||||
| GREAT LIGHTHOUSE EMBARKED MOVEMENT | +1 Embarked |
All land units (including civilian and religious units but excluding support and ranged cavalry units, |
Technically | |
| GREAT LIGHTHOUSE MOVEMENT | +1 |
All naval units | ||
| Guide |
Gives movement to nearby religious units. | Guru | ||
| Sage |
Gives additional combat strength to nearby religious units. | Guru | ||
| Guru Movement Area of Effect |
+1 |
and |
All religious units | |
| Guru Sage Area of Effect |
+5 Strength. | and |
All religious units | |
| Enter Foreign Lands | Even without Open Borders, this unit can enter foreign territory. | Archaeologist | ||
| Natural wonders | ||||
| Mysterious Currents[1] | Mysterious Currents: +1 |
All naval units | Shows floating text when earned. | |
| Water of Life[1] | Water of Life: +10 HP when healing in any territory. | All combat units | Shows floating text when earned. | |
| Spear of Fionn[1] | Spear of Fionn: +5 Combat Strength. | All land combat units (excluding Giant Death Robots) | Shows floating text when earned. | |
| Alpine Training |
Alpine Training: +3 |
All cavalry units (excluding War-Carts), anti-cavalry, melee, ranged, recon, and siege units | Shows floating text when earned. | |
| Altitude Training | Missionaries, Inquisitors, and Apostles can move over Hills faster after moving adjacent to the Mount Everest natural wonder. | All religious units | Shows floating text when earned. | |
Granted by Great People[]
| Ability name | Ability description | Granted by | Units | Notes |
|---|---|---|---|---|
| Abilities granted passively from | ||||
| GREAT ADMIRAL MOVEMENT | +1 |
All naval units | ||
| Great Admiral | +5 |
All naval units | ||
| GREAT GENERAL MOVEMENT | +1 |
All land combat units (excluding Giant Death Robots) | ||
| Great General | +5 |
All land combat units (excluding Giant Death Robots) | ||
| Comandante General Logistics[1] | +1 |
All land combat units (excluding Giant Death Robots) | ||
| Comandante General Leadership[1] | +5 |
All land combat units (excluding Giant Death Robots) | ||
| GREAT PERSON INDIVIDUAL ABU AL QASIM AL ZAHRAWI MEDIC INCREASE HEAL RATE | +20 HP healing for the player's units within 1 tile. | All combat units | ||
| Abilities granted after | ||||
| CHING SHIH PLUNDER BONUS | +60% Rewards for plundering |
All naval units | ||
| CLANCY FERNANDO BONUS EXPERIENCE | +200% Earned experience from combat. (Clancy Fernando) | All naval units | ||
|
FRANCIS DRAKE PLUNDER BONUS |
+50% Rewards for plundering |
All naval units | ||
| HIMERIOS BONUS EXPERIENCE[1] | +25% Earned experience from combat. (Himerios) | All naval units | ||
| HANNO_FREE_UNIT_MOVEMENT_BUFF[1] | +2 |
Naval melee units | ||
| HORATIO NELSON FLANKING BONUS | +50% Flanking bonus. (Horatio Nelson) | All naval units | ||
| LASKARINA BOUBOULINA BONUS EXPERIENCE | +50% Earned experience from combat. (Laskarina Bouboulina) | All naval units | ||
| Leif Erikson |
+1 sight range for All naval units. (Leif Erikson) | All naval units | ||
| GREATPERSON_LEIF_ERIKSON_ACTIVE | Allows all naval units to move over ocean tiles without the normal technology requirement. | All naval units | Only in vanilla and | |
| Rajendra Chola |
+3 |
All naval units | ||
| RAJENDRA CHOLA PLUNDER BONUS | +40% Rewards for plundering trade routes. (Rajendra Chola) | All naval units | Only in vanilla and | |
| SERGEY GORSHKOV BONUS EXPERIENCE | +100% Earned experience from combat. (Sergey Gorshkov) | All naval units | ||
| GREATPERSON_TOGO_HEIHACHIRO_ACTIVE | Grants 1 promotion level and +75% combat experience to a military naval unit. | All naval units | Only in vanilla | |
| GREATPERSON_GENGHIS_KHAN_ACTIVE | Grants 1 promotion level and +25% combat experience to a military land unit. | All land combat units | Only in vanilla | |
| GEORGY ZHUKOV FLANKING BONUS | +50% Flanking bonus. (Georgy Zhukov) | Anti-cavalry, heavy cavalry (excluding War-Carts), light cavalry, melee, ranged, recon, and siege units | ||
| GREATPERSON_HANNIBAL_BARCA_ACTIVE | Grants 1 promotion level to a military land unit. | All land combat units | ||
| JOHN MONASH BONUS EXPERIENCE | +75 Earned experience from combat. (John Monash) | Anti-cavalry, heavy cavalry (excluding War-Carts), light cavalry, melee, ranged, recon, and siege units | ||
|
GREATPERSON_SUDIRMAN_ACTIVE |
Grants 1 promotion level and +100% combat experience to a military land unit. | All land combat units | Only in vanilla | |
| TIMUR BONUS EXPERIENCE |
+25% Earned experience from combat. (Timur) | Anti-cavalry, heavy cavalry (excluding War-Carts), light cavalry, melee, ranged, recon, and siege units | ||
| VIJAYA WIMALARATNE BONUS EXPERIENCE | +100 Earned experience from combat. (Vijaya Wimalaratne) | Anti-cavalry, heavy cavalry (excluding War-Carts), light cavalry, melee, ranged, recon, and siege units | ||
| COMMANDANTE CAVALRY BUFF[1] | +4 |
Heavy cavalry (excluding War-Carts), light cavalry, and ranged cavalry units | ||
| COMMANDANTE UNIT STRENGTH BUFF[1] | +7 |
All combat units | ||
| COMMANDANTE UNIT STR VS DISTRICTS[1] | +4 |
All combat units | ||
| COMMANDANTE MELEE ANTICAV BUFF[1] | +4 |
Anti-cavalry and land melee units | ||
Granted by adjacent units[]
| Ability name | Ability description | Granted by | Units | Notes |
|---|---|---|---|---|
| Enables Wall Attack | Does full damage to the city's walls. | Melee, anti-cavalry units | Only in vanilla and | |
| Trader Bireme Protection |
Trade units near a your Bireme are immune to being Plundered on Water Tiles. | Trader | ||
| Hero[3] | +5 |
All land combat units (excluding Giant Death Robots) | ||
| Trader Mandekalu Protection |
Trade units near a your Mandekalu Cavalry are immune to being Plundered on Land Tiles. | Trader | ||
| Bypass Walls | Can bypass the city walls and attack the city directly. | Melee and anti-cavalry units | Only in vanilla and | |
| SOOTHSAYER AOE COMBAT STRENGTH[4] | +5 |
All land combat units (excluding Giant Death Robots) | ||
| AUTO SIEGE[4] | Adjacent enemy cities are automatically Besieged. | Soothsayer | ||
| Tagma Combat Strength[1] | +4 |
All combat units | ||
| Tagma Religious Strength[1] | +4 |
All religious units |
Granted from other sources[]
| Ability name | Ability description | Granted by | Units | Notes |
|---|---|---|---|---|
| Hippodrome[1] |
This unit does not cost Strategic Resources per turn from the Hippodrome district. | Heavy cavalry units | ||
| ROYAL NAVY DOCKYARD MOVEMENT BONUS | +1 |
All naval units | ||
| Walk on Air | Forest, Jungle, Hills, and Marsh only take one |
All religious units |
Granted unconditionally[]
Unique to some units[]
| Ability name | Ability description | Units | Notes |
|---|---|---|---|
| Corsair |
It costs no |
Barbary Corsair | |
| Enables Wall Attack |
When adjacent to an enemy city, melee and anti-cavalry units do full damage to the city's Walls. Does not affect cities with Medieval or Renaissance Walls. Ineffective against Urban Defenses. | Battering Ram | |
| Berserker Movement | +2 |
Berserker | |
| Berserker Rage | +10 -5 |
Berserker | |
| Bireme Trade Protection |
Protects nearby Trade units from being Plundered on Water Tiles. | Bireme | |
| Fekete Sereg |
+3 |
Black Army | |
| Ga Pa |
+3 |
Carolean | |
| Forced Conversion | +10 If this unit captures a city or is adjacent to a city when it's captured, the city will automatically convert to the Conquistador player's majority Religion. |
Conquistador | |
| And Quiet Flows the Don | Can move after attacking. +5 |
Cossack | |
| CULTIST ENTER FOREIGN LANDS[5] | Can enter foreign lands when not at war. | Cultist | |
| Recruit Followers[5] | Can Recruit Followers in an adjacent enemy city, causing it to lose 10 Loyalty. Once the Dark Summoning city project is unlocked, this action deals 2 more Loyalty damage per project completed, up to a maximum total of 30. | Cultist | |
| Sacrifice[5] | Once it dies or loses all charges, owner is given a |
Cultist | |
| DUTCH ZEVEN PROVINCIEN |
+7 |
De Zeven Provinciën | |
| Digger | +10 +5 |
Digger | |
| Greek Fire[1] | Receive +10 |
Dromon | |
| DRONE GRANT SIEGE BONUS |
Grants +5 |
Drone | |
| Captive Workers | Can capture defeated enemy civilization combat units and convert them to Builders. | Eagle Warrior | |
| Gaesatae[1] | Receive +10 +5 |
Gaesatae | |
| Napoleon's Elite | +10 +10 |
Garde Impériale | |
| UNIT AUTO VETERANCY |
Cannot earn experience. Gains additional abilities and upgrades via technology research. | Giant Death Robot | |
| UNIT FIGHT WHILE EMBARKED |
Able to move and fight in water. | Giant Death Robot | |
| UNIT WMD RESISTANCE |
Resistant to Weapons of Mass Destruction. | Giant Death Robot | |
| Ignore Crossing Rivers Cost | Ignore movement cost for river crossing. | Helicopter | |
| Ignore Terrain Cost | Forest, Jungle, Hills, and Marsh only take one |
Helicopter | |
| HETAIROI[1] | +5 +5 Great General points when killing an enemy unit. Starts with a free Promotion. |
Hetairoi | |
| SCOTTISH HIGHLANDER |
+5 |
Highlander | |
| Diplomatic[3] | Can enter foreign lands when not at war. | Himiko | |
| Inspiring[3] | +5 |
Himiko | |
| Hippolyta's Favor[3] | Hippolyta automatically heals 20 HP each turn. | Hippolyta | |
| Phalanx | +10 |
Hoplite | |
| HULCHE[1] | +5 |
Hul'che | |
| The Twins' Resurrection[3] | Any ordinary land unit killed by Hunahpu & Xbalanque is resurrected under your control with full HP and movement. | Hunahpu & Xbalanque | |
| Kuruc |
+3 |
Huszár | |
| HYPASPIST[1] | +5 +50% Support Bonus. |
Hypaspist | |
| ZULU IMPI |
+100% Flanking bonus. Earns experience 25% faster. |
Impi | |
| Domestic Spread | Can only spread their Religion to cities within their empire. | Inquisitor | |
| Friendly Territory Advantage | Significant advantage to Theological Combat in their empire. | Inquisitor | |
| Çorbaci |
Starts with a free promotion. | Janissary | |
| JONG[1] | +5 Units in formation inherit the Jong's movement. |
Jong | |
| MONGOLIAN KESHIG |
Can escort moving civilian and support units at their higher |
Keshig | |
| GEORGIAN KHEVSURETI |
+7 No |
Khevsur | |
| ROMAN LEGION BUILD | Can build the Roman Fort unique improvement. | Legion | |
| LLANERO ADJACENCY STRENGTH[1] | +2 |
Llanero | |
| MAPUCHE MALON RAIDER |
+5 Pillaging costs 1 |
Malón Raider | |
| Furusiyya | This unit heals every turn, even after moving or combat. | Mamluk | |
| Gold Giver |
Protects nearby land Trade units from Plunder. Gain |
Mandekalu Cavalry | |
| Light Chariot | +2 |
Maryannu Chariot Archer | |
| Park Protector |
Can create a National Park. +5 +5 |
Mountie | |
| Mulan's Defiance[3] | Mulan fully fortifies automatically at the end of every turn. | Mulan | |
| Mulan's Devotion[3] | Mulan gains 1 |
Mulan | |
| Nau[1] | Starts with 1 free promotion. | Nau | |
| Forest Fighter | +10 Can see through features. Can move through Woods and Rainforest without |
Ngao Mbeba | |
| CREE OKIHTCITAW |
Starts with 1 free Promotion. | Okihtcitaw | |
| Oromo Cavalry[1] | Receives no movement penalty from moving in Hills. | Oromo Cavalry | |
| Mustang | +5 +50% experience from combat. |
P-51 Mustang | |
| Global Army | +10 No |
Redcoat | |
| Enter Foreign Lands |
Even without Open Borders, this unit can enter foreign territory. | Rock Band | |
| Teddy's Rough Rider | When defeating an enemy unit on your +10 |
Rough Rider | |
| Sabum Kibittum[1] | +17 |
Sabum Kibittum | |
| Samurai | This unit does not suffer combat penalties when damaged. | Samurai | |
| Prize Ships | Can capture defeated enemy naval vessels. | Sea Dog | |
| Bypass Walls |
When adjacent to an enemy city, friendly melee and anti-cavalry units can bypass the city walls and attack the city directly. Does not affect cities with Renaissance Walls. Ineffective against Urban Defenses. | Siege Tower | |
| Navigator[3] | Can enter Ocean tiles. | Sinbad | |
| Sinbad's Journeys[3] | Sinbad earns 400 |
Sinbad | |
| PARADROP |
Can Paradrop from friendly tile to location 7 tiles away (12 if starting from Aerodrome or Airstrip). | Spec Ops | |
| Sun Wukong's Immortality[3] | Sun Wukong has significantly increased |
Sun Wukong | |
| Sun Wukong's Disguise[3] | Sun Wukong is hidden unless adjacent to an enemy unit. | Sun Wukong | |
| GRANT MOVEMENT BONUS |
Grants +1 |
Supply Convoy | |
| Tagma[1] | Land units within 1 tile of the Tagma receive +4 |
Tagma | |
| TOA |
Adjacent enemy units receive -5 Can build the unique Pa improvement. |
Toa | |
| Wolfsrudel | +10 |
U-Boat | |
| Fear | -5 |
Varu | |
| Longship Movement | +1 |
Viking Longship | |
| Voi Chiến[1] | Can move after attacking. | Voi Chiến | |
| Expert Marksman |
+1 additional attack per turn if unit has not used all its movement. | Warak’aq | |
| PUSHBACK | Pushes defending enemy units back from their hex in any battle where they score more damage. | Winged Hussar | |
| Agile[3] | Ignores |
Anansi Hunahpu & Xbalanque Maui |
|
| Rugged[3] | Ignores |
Beowulf Hercules Hippolyta |
|
| Swift[3] | Ignores all terrain |
Himiko Oya Sun Wukong |
Unique to some unit classes[]
| Ability name | Ability description | Units | Notes |
|---|---|---|---|
| AIR BOMBER ATTACK UNIT DEBUFF | -17 |
Bomber units | |
| AIR FIGHTER ATTACK DISTRICT DEBUFF | -17 |
Fighter units | |
| ANTI AIR COVER | Provides defense from air attacks up to 1 hex away. | Anti-air class units (Anti-Air Gun, Battleship, Destroyer, Minas Geraes, Missile Cruiser, Mobile SAM) | |
| Anti-Cavalry | +10 |
Anti-cavalry units | |
| Anti-Spear | +5 |
Land melee units | |
| BOMBARD ATTACK UNIT DEBUFF | -17 |
Siege units | |
| Coastal Raid | Can pillage buildings and improvements and capture civilian units on coastal lands. | Naval raider units | |
| Directed Attack | Attack support units directly even if they are in a formation with a combat unit. | All air units and Spec Ops | |
| Heavy Chariot | +1 |
Heavy chariot class units (Heavy Chariot, Modern Armor, War-Cart, Tank) | |
| Ignore ZOC | Not affected by enemy zone of control. | All cavalry units, naval raider units and Viking Longship | |
| Ignores Borders | Even without Open Borders, this unit can enter foreign territory. | Apostle, Guru, Missionary | |
| Medic Healing | +20 HP healing for the player's units within 1 tile. | All medic class units (Medic, Supply Convoy) | |
| No Move and Shoot | Cannot move and attack in the same turn. | Artillery, Bombard, Catapult, Hwacha, Rocket Artillery, Trebuchet | |
| OBSERVATION STRENGTH BONUS | Grants +1 |
Drone, Observation Balloon | |
| Peacekeeper | Cannot initiate Theological Combat. | Guru, Missionary | |
| RANGED ATTACK DISTRICT DEBUFF | -17 |
Ranged units (including Warak’aq, Immortal, Ranger) | |
| RECEIVE BOMBARD STRENGTH BUFF |
+5 |
Artillery, Rocket Artillery | |
| RECEIVE RANGE BONUS | +1 |
Siege units | |
| Reveal Stealth | Reveal stealth units on the map within sight range. | Scout, Barbary Corsair, Destroyer, Nuclear Submarine, Privateer, Sea Dog, Submarine, U-Boat | |
| Stealth | Remains hidden from units more than 1 hex away. | Barbary Corsair, Nuclear Submarine, Privateer, Sea Dog, Submarine, U-Boat | |
| Target Spotting | +1 |
Seems to be unused | |
| Unobstructed View | Sight range unobstructed by terrain. | All aircraft units, Drone, Observation Balloon |
Granted directly from the Units table or other tables[]
Many of these abilities are listed as unit actions. Other unit abilities are listed below. The obvious abilities granted from the
Combat Strength,
Ranged Combat Strength,
Bombard Strength,
Anti-Air Strength,
Religious Strength, and
Movement points are not listed.
| Ability name | Ability description | Units | Notes |
|---|---|---|---|
| CAPTURE CIVILIAN UNIT | Can capture civilian units. | Any combat unit | |
| CARRY AIRCRAFT | Can carry aircraft. | Aircraft Carrier | |
| ERA COMBAT STRENGTH | All Hero units (excluding Himiko), Questing Knight | ||
| EXERT ZONE OF CONTROL | Exerts zone of control. | Melee, anti-cavalry, light cavalry, heavy cavalry, naval units (excluding Submarine, U-Boat and Nuclear Submarine), Scout, Okihtcitaw, Warrior Monk, Giant Death Robot, Highlander, Domrey, Mulan | |
| GAIN FREE PROMOTION | Gets free promotion when created. | Apostle, Rock Band | |
| GAIN EXPERIENCE FROM TRIBAL VILLAGES AND NATURAL WONDERS | Gains experience when exploring Tribal Village (+5 XP) and discovering Natural Wonder (+10 XP). | Recon units | |
| NO EXPERIENCE | Cannot earn experience. | All Hero units, Questing Knight, Vampire, Zombie | |
| RETREAT WHEN CAPTURED | Can retreat when captured. | All |
|
| VAMPIRE COMBAT STRENGTH[5] | Has the same Gains 1 Gains 1 |
Vampire | |
| VAMPIRE PILLAGE HEALING[5] | Heals 50 HP when pillaging. | Vampire | |
| VAMPIRE REDUCED HEALING[5] | Has reduced passive healing rate (-5 HP). | Vampire |
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 1.43 1.44 1.45 1.46 1.47 1.48 1.49 1.50 1.51 Requires a DLC
- ↑ 2.0 2.1 2.2 2.3 2.4 Dramatic Ages mode only
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 Heroes & Legends mode only
- ↑ 4.0 4.1 Apocalypse mode only
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Secret Societies mode only