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The following is a list of unit actions in Civilization VI and its expansions.
General actions[]
| Icon | Name | Units | Notes |
|---|---|---|---|
| Automate Exploration | Order the unit to explore uncharted regions of the map. This unit will continue to move every turn until you cancel its automation. Not available if there is a pending promotion. | ||
| Cancel Order | Cancel the last order given to the unit. You may find this to be very useful if you accidentally queue up the wrong order or actions. | ||
| Delete Unit | Permanently delete the active unit and receive a small amount of | ||
| Move To | Order the current unit to move to the selected tile. | ||
| Name Unit | |||
| Promote Unit | Cannot be removed if no actual promotion available. | ||
| Skip Turn | |||
| Sleep | Order the unit to remain inactive until the player provides it new orders. It will not become active again the next turn and must be manually selected. | ||
| Unit Upgrade | Must have enough | ||
| Wake Up | Wake up the sleeping unit. |
Military actions[]
| Icon | Name | Units | Notes |
|---|---|---|---|
| Alert | |||
| Coastal Raid | Naval Raider units | Naval Melee units owned by Harald Hardrada can perform this action. | |
| Condemn Heretic | Must be at war with the owner of the religious unit. | ||
| Create Escort Formation | Order 2 different unit types to “link” and move as one (military and civilian, military and support, etc.). | ||
| Exit Escort Formation | Break apart an Escort Formation. | ||
| Form Army Form Armada |
Requires Mobilization (Nationalism when playing as Shaka, Mercantilism for naval units when playing as Spain). Permanently combines one land/naval military unit with a Corps/Fleet of the same type into an Army/Armada, creating a new unit with 17 more | ||
| Form Corps Form Fleet |
Requires Nationalism (Mercenaries when playing as Shaka, Mercantilism for naval units when playing as Spain). Permanently combines two land/naval military units of the same type into a Corps/Fleet, creating a new unit with 10 more | ||
| Fortify | The unit remains inactive until the player provides it new orders. The unit receives a defensive bonus. | ||
| Fortify Until Healed | The unit remains inactive until it heals back to full strength. The unit receives a defensive bonus and heals every turn. | ||
| Pillage Road Pillage |
Order the unit to destroy the improvement on the current tile. The improvement, road, or building must be repaired before it can be used again. | ||
| Plunder |
Must be at war with | ||
| Ranged Attack | Perform a ranged attack on the selected tile. | ||
| Rest and Repair | Any Naval unit | ||
| WMD Strike | Bomber Jet Bomber Nuclear Submarine |
Launches a |
Specific actions[]
| Icon | Name | Units | Notes |
|---|---|---|---|
| Activate Great Person | Great Person | Activating certain | |
| Add Production | Builder | Add | |
| Choose Mission | Spy | See Espionage Missions for details. | |
| Counterspy | Spy | ||
| Excavate Artifact | Archaeologist | ||
| Found City | Settler | Consumes the Settler and creates a city in the current tile. | |
| Jump |
Giant Death Robot | Must have | |
| Make Trade Route | Trader | ||
| Perform Rock Concert |
Rock Band | Tourism Bomb. Must be on a tile owned by a different major civilization. The same tile is not allowed to be played multiple times. | |
| Transfer to Another City | Great Person Spy Trader Hero (Heroes and Legends game mode only) |
Terrain actions[]
| Icon | Name | Units | Notes |
|---|---|---|---|
| Build Improvement Build Improvement Adjacent |
Builder Military Engineer Legion Nau Toa |
See List of Tile Improvements for details. | |
| Build Road | Military Engineer | See Roads for details. | |
| Clear Contamination | Builder Military Engineer Legion Nau Toa |
Nuclear contamination can be “cleaned” from affected tiles by Builder units. Builder units that are able to clean contaminated hexes will take less damage if they end their turn in such a hex. | |
| Designate National Park | Mountie Naturalist |
Must be on a valid National Park tile. | |
| Harvest Resource | Builder | See Bonus Resources for details. | |
| Plant Woods | Builder | See Woods for details. | |
| Remove Feature Remove Improvement |
Builder Military Engineer Legion Nau Toa |
||
| Repair Repair Road |
Builder Military Engineer Legion Nau Toa |
Repair any damage caused by unit pillaging. The improvement and any resources on this tile cannot be utilized until it is repaired. |
Religious actions[]
| Icon | Name | Units | Notes |
|---|---|---|---|
| Convert Barbarians | Apostle | Requires Heathen Conversion.
Great General Boudica also has this ability. | |
| Evangelize Belief | Apostle | Must have a Religion. | |
| Found Religion | Great Prophet | Must found a Pantheon first. Must be on your Holy Site district or Stonehenge wonder. | |
| Launch Inquisition | Apostle | Must have a Religion. | |
| Heal Religious Units | Guru | ||
| Remove Heresy | Inquisitor | ||
| Spread Religion | Apostle Missionary |
Air actions[]
| Icon | Name | Units | Notes |
|---|---|---|---|
| Air Attack | Any Fighter or Bomber unit | ||
| Airlift | Any land unit | Requires Rapid Deployment. | |
| Deploy | Any Fighter unit | ||
| Paradrop |
Spec Ops | Must be in friendly territory or adjacent to a Airstrip or Aerodrome. Consumes all remaining | |
| Priority Target |
Spec Ops Jet Bomber Jet Fighter |
Deals 65 damage to target support unit. | |
| Re-Base | Any Fighter or Bomber unit | Order the air unit to re-base to a different city. |
Scenario-specific actions[]
The Black Death[]
The Black Death, a scenario added in Civilization VI: Gathering Storm, has some unique unit actions:
| Icon | Name | Units | Notes |
|---|---|---|---|
| Holy Fervor | Can only be used after moving or taking an action. Can only be used once per turn. | ||
| Minister to the Sick | Plague Doctor | Must be used on a plague-stricken tile. | |
| Pacify | Must be used in a city. | ||
| Purge Sins | Flagellant | Must be used in a plague-stricken city. | |
| Study Plague | Scholar | Must be used in a plague-stricken city. Cannot be used in a city that has previously been Studied. |
Red Death[]
Red Death, a scenario added in the June 2020 Update, introduced some unique unit actions:
| Icon | Name | Units | Notes |
|---|---|---|---|
| Build Improvised Trap | Unique to Doomsday Preppers. | ||
| Burn Treasure Map | Unique to Pirates. | ||
| Defensive Inertial Shielding | Unique to Mad Scientists. | ||
| Road Vision | Unique to Wanderers. | ||
| Sacrifice Unit | Unique to Cultists. | ||
| Sacrifice Unit | Unique to Pirates.[1] | ||
| Send Grieving Gift | Unique to Borderlords. | ||
| Toggle Radiant Personalities | Unique to Mutants. | ||
| WMD Strike Hail Mary | Unique to Jocks. | ||
| Xenological Camouflage | Unique to Aliens. |
Pirates[]
Pirates, a scenario added in the October 2020 Update, introduced some unique unit actions:
| Icon | Name | Units | Notes |
|---|---|---|---|
| Bring Her Home | Unique to Privateers. | ||
| Bury Treasure | Shore Party | Bury 600 | |
| Capture Boat | Must have an available Crew member. | ||
| Careening | Must be on Shallow Water. Must have | ||
| Chain Shot | Unique to Hoarders. | ||
| Embark | Used by the game engine in a standard game, but hidden in the unit panel. | ||
| Shore Party (Disembark) | Used by the game engine in a standard game, but hidden in the unit panel. | ||
| Tack into the Wind | Unique to Swashbucklers. | ||
| Visit Tavern | Must be adjacent to a Colonial City Center. | ||
| Walk the Plank | Unique to Dread Pirates. |
Game mode-specific actions[]
Apocalypse[]
Apocalypse, a game mode introduced in the Maya & Gran Colombia Pack, added the following unit actions:
| Icon | Name | Units | Notes |
|---|---|---|---|
| Cause Disaster | Soothsayer | ||
| Sacrifice Adjacent Unit | Soothsayer |
Secret Societies[]
Secret Societies, a game mode introduced in the Ethiopia Pack, added the following unit actions:
| Icon | Name | Units | Notes |
|---|---|---|---|
| Recruit Followers | Cultist | ||
| Teleport | Vampire |
Heroes & Legends[]
Heroes & Legends, a game mode introduced in the Babylon Pack, added the following unit actions:
| Icon | Name | Units | Notes |
|---|---|---|---|
| Anansi's Tricks | Anansi | ||
| Arthur's Accolade | Arthur | ||
| Beowulf's Challenge | Beowulf | ||
| Hercules' Labor | Hercules | ||
| Hercules' Rage | Hercules | ||
| Himiko's Charm | Himiko | ||
| Himiko's Rule | Himiko | ||
| Hippolyta's Command | Hippolyta | ||
| Maui's Inventions | Maui | ||
| Oya's Storm | Oya | ||
| Sinbad's Fortunes | Sinbad |
Barbarian Clans[]
Barbarian Clans, a game mode introduced in the February 2021 Update, added the following unit actions:
| Icon | Name | Units | Notes |
|---|---|---|---|
| Disperse Clan | |||
| Raid Clan |
Zombie Defense[]
Zombie Defense, a game mode introduced in the Portugal Pack, added the following unit actions:
| Icon | Name | Units | Notes |
|---|---|---|---|
| Release Levy | Zombie |
Hidden and unused actions[]
Hidden actions[]
These actions are not visible in the UI, but they are used by the game engine.
| Icon | Name | Units | Notes |
|---|---|---|---|
| Disembark | |||
| Embark | |||
| Salvage Wonder | |||
| Swap Units |
Unused actions[]
These actions are unused in the current game version, but they exist in the game data files.
| Icon | Name | Units | Notes |
|---|---|---|---|
| Automate | |||
| Cancel Order (Stop automation) | |||
| Gift Unit | (Needs verification) | ||
| Move To Unit | (Needs verification) | ||
| Retrain | (Needs verification) | ||
| Route To | (Needs verification) | ||
| Wait For |
Easter-egg actions[]
The April 2021 Update introduced the following easter-egg action:
| Icon | Name | Units | Notes |
|---|---|---|---|
| Pet | Scout | The Scout pets its dog. This does not count as one of the unit's actions for the turn and is entirely aesthetic. |
References[]
- ↑ Seems to be unused.
See also[]
- List of unit actions in other games