The following page presents a list of all unit actions in Civilization VI and its expansions.
General actions[]
Icon | Name | Units | Notes |
---|---|---|---|
Automate Exploration | Order the unit to explore uncharted regions of the map. This unit will continue to move every turn until you cancel its automation. Not available if there is a pending promotion. | ||
Cancel Order | Cancel the last order given to the unit. You may find this to be very useful if you accidentally queue up the wrong order or actions. | ||
Delete Unit | Permanently delete the active unit and receive a small amount of Gold in return. Unit must be at full HP. | ||
Move To | Order the current unit to move to the selected tile. | ||
Name Unit | |||
Promote Unit | Cannot be removed if no actual promotion available. | ||
Skip Turn | |||
Sleep | Order the unit to remain inactive until the player provides it new orders. It will not become active again the next turn and must be manually selected. | ||
Unit Upgrade | Must have enough Gold in treasury. Must be in friendly territory. | ||
Wake Up | Wake up the sleeping unit. |
Military actions[]
Icon | Name | Units | Notes |
---|---|---|---|
Alert | |||
Coastal Raid | Naval Raider units | Naval Melee units owned by Harald Hardrada can perform this action. | |
Condemn Heretic | Must be at war with the owner of the religious unit. | ||
Create Escort Formation | Order 2 different unit types to “link” and move as one (military and civilian, military and support, etc.). | ||
Exit Escort Formation | Break apart an Escort Formation. | ||
Form Army Form Armada |
Requires Mobilization (Nationalism when playing as Shaka, Mercantilism for naval units when playing as Spain). Permanently combines one land/naval military unit with a Corps/Fleet of the same type into an Army/Armada, creating a new unit with 17 more Combat Strength and Ranged Strength than a single unit. | ||
Form Corps Form Fleet |
Requires Nationalism (Mercenaries when playing as Shaka, Mercantilism for naval units when playing as Spain). Permanently combines two land/naval military units of the same type into a Corps/Fleet, creating a new unit with 10 more Combat Strength and Ranged Strength than a single unit. | ||
Fortify | The unit remains inactive until the player provides it new orders. The unit receives a defensive bonus. | ||
Fortify Until Healed | The unit remains inactive until it heals back to full strength. The unit receives a defensive bonus and heals every turn. | ||
Pillage Pillage Road |
Order the unit to destroy the improvement on the current tile. The improvement, road, or building must be repaired before it can be used again. | ||
Plunder Trade Route | Must be at war with Trade Route owner. | ||
Ranged Attack | Perform a ranged attack on the selected tile. | ||
Rest and Repair | Any Naval unit | ||
WMD Strike | Bomber Jet Bomber Nuclear Submarine |
Launches a Nuclear Device or Thermonuclear Device at the chosen tile. The target and all surrounding tiles in the blast radius will receive massive damage. The affected tiles will become irradiated, and units will quickly die if not moved out of the area of effect. |
Specific actions[]
Icon | Name | Units | Notes |
---|---|---|---|
Activate Great Person | Great Person | Activating certain Great People activates the Great Person’s special ability which varies depending on the Great Person. This consumes the Great Person after one or more uses. | |
Add production | Builder | Add Production to Building, District, Project or Wonder. | |
Choose Mission | Spy | See Espionage Missions for details. | |
Counterspy | Spy | ||
Excavate Artifact | Archaeologist | ||
Found City | Settler | Consumes the Settler and creates a city in the current tile. | |
Jump | Giant Death Robot | Must have Movement remaining. Consumes all remaining Movement and ends turn. | |
Make Trade Route | Trader | ||
Perform Rock Concert | Rock Band | Tourism Bomb. Must be on a tile owned by a different major civilization. The same tile is not allowed to be played multiple times. | |
Transfer to Another City | Great Person Spy Trader Hero (Heroes and Legends game mode only) |
Terrain actions[]
Icon | Name | Units | Notes |
---|---|---|---|
Build Improvement Build Improvement Adjacent |
Builder Military Engineer Legion Nau Toa |
See List of Tile Improvements for details. | |
Build Road | Military Engineer | See Roads for details. | |
Clear Contamination | Builder Military Engineer Legion Nau Toa |
Nuclear contamination can be “cleaned” from affected tiles by Builder units. Builder units that are able to clean contaminated hexes will take less damage if they end their turn in such a hex. | |
Designate National Park | Mountie Naturalist |
Must be on a valid National Park tile. | |
Harvest Resource | Builder | See Bonus Resources for details. | |
Plant Woods | Builder | See Woods for details. | |
Remove Feature Remove Improvement |
Builder Military Engineer Legion Nau Toa |
||
Repair Repair Road |
Builder Military Engineer Legion Nau Toa |
Repair any damage caused by unit pillaging. The improvement and any resources on this tile cannot be utilized until it is repaired. |
Religious actions[]
Icon | Name | Units | Notes |
---|---|---|---|
Convert Barbarians | Apostle | Requires Heathen Conversion.
Great General Boudica also has this ability. | |
Evangelize Belief | Apostle | Must have a Religion. | |
Found Religion | Great Prophet | Must found a Pantheon first. Must be on your Holy Site district or Stonehenge wonder. | |
Launch Inquisition | Apostle | Must have a Religion. | |
Heal Religious Units | Guru | ||
Remove Heresy | Inquisitor | ||
Spread Religion | Apostle Missionary |
Air actions[]
Icon | Name | Units | Notes |
---|---|---|---|
Air Attack | Any Fighter or Bomber unit | ||
Airlift | Any land unit | Requires Rapid Deployment. | |
Deploy | Any Fighter unit | ||
Paradrop | Spec Ops | Must be in friendly territory or adjacent to a Airstrip or Aerodrome. Consumes all remaining Movement and ends turn. Cannot be in enemy Zone of Control. | |
Priority Target | Spec Ops Jet Bomber Jet Fighter |
Deals 65 damage to target support unit. | |
Re-Base | Any Fighter or Bomber unit | Order the air unit to re-base to a different city. |
Scenarios actions[]
Black Death scenario actions[]
The Black Death scenario added in Civilization VI: Gathering Storm has some unique unit actions:
Icon | Name | Units | Notes |
---|---|---|---|
Holy Fervor | Can only be used after moving or taking an action. Can only be used once per turn. | ||
Minister to the Sick | Plague Doctor | Must be used on a plague-stricken tile. | |
Pacify | Must be used in a city. | ||
Purge sins | Flagellant | Must be used in a plague-stricken city. | |
Study Plague | Scholar | Must be used in a plague-stricken city. Cannot be used in a city that has previously been Studied. |
Red Death scenario actions[]
Red Death scenario added in June 2020 Update introduced some unique unit actions:
Icon | Name | Units | Notes |
---|---|---|---|
Build Improvised Trap | Unique to Doomsday Preppers. | ||
Burn Treasure Map | Unique to Pirates. | ||
Defensive Inertial Shielding | Unique to Mad Scientists. | ||
Road Vision | Unique to Wanderers. | ||
Sacrifice Unit | Unique to Cultists. | ||
Sacrifice Unit | Unique to Pirates.[1] | ||
Send Grieving Gift | Unique to Borderlords. | ||
Toggle Radiant Personalities | Unique to Mutants. | ||
WMD Strike Hail Mary | Unique to Jocks. | ||
Xenological Camouflage | Unique to Aliens. |
Pirates scenario actions[]
Pirates scenario added in October 2020 Update introduced some unique unit actions:
Icon | Name | Units | Notes |
---|---|---|---|
Bring Her Home | Unique to Privateers. | ||
Bury Treasure | Shore Party | Bury 600 Gold to gain 30 Treasure Points. | |
Capture Boat | Must have an available Crew member. | ||
Careening | Must be on Shallow Water. Must have Movement remaining. | ||
Chain Shot | Unique to Hoarders. | ||
Embark | Used by the game engine in a standard game, but hidden in the unit panel. | ||
Shore Party (Disembark) | Used by the game engine in a standard game, but hidden in the unit panel. | ||
Tack into the Wind | Unique to Swashbucklers. | ||
Visit Tavern | Must be adjacent to a Colonial City Center. | ||
Walk the Plank | Unique to Dread Pirates. |
Game Modes actions[]
Apocalypse mode actions[]
Apocalypse mode introduced in Maya & Gran Colombia Pack added new unit actions:
Icon | Name | Units | Notes |
---|---|---|---|
Cause Disaster | Soothsayer | ||
Sacrifice Adjacent Unit | Soothsayer |
Secret Societies mode actions[]
Secret Societies mode introduced in Ethiopia Pack added new unit actions:
Icon | Name | Units | Notes |
---|---|---|---|
Recruit Followers | Cultist | ||
Teleport | Vampire |
Heroes & Legends mode actions[]
Heroes & Legends mode introduced in Babylon Pack added new unit actions:
Icon | Name | Units | Notes |
---|---|---|---|
Anansi's Tricks | Anansi | ||
Arthur's Accolade | Arthur | ||
Beowulf's Challenge | Beowulf | ||
Hercules' Labor | Hercules | ||
Hercules' Rage | Hercules | ||
Himiko's Charm | Himiko | ||
Himiko's Rule | Himiko | ||
Hippolyta's Command | Hippolyta | ||
Maui's Inventions | Maui | ||
Oya's Storm | Oya | ||
Sinbad's Fortunes | Sinbad |
Barbarian Clans mode actions[]
Barbarian Clans mode introduced in February 2021 Update added new unit actions:
Icon | Name | Units | Notes |
---|---|---|---|
Disperse Clan | |||
Raid Clan |
Zombie Defense mode actions[]
Zombie Defense mode introduced in Portugal Pack added new unit actions:
Icon | Name | Units | Notes |
---|---|---|---|
Release Levy | Zombie |
Hidden and unused actions[]
Hidden actions[]
These actions are not visible in the UI, but they are being used by the game engine.
Icon | Name | Units | Notes |
---|---|---|---|
Disembark | |||
Embark | |||
Salvage Wonder | |||
Swap Units |
Unused actions[]
These actions are unused in the current game version, but they exist in the game data files.
Icon | Name | Units | Notes |
---|---|---|---|
Automate | |||
Cancel Order (Stop automation) | |||
Gift Unit | (Needs verification) | ||
Move To Unit | (Needs verification) | ||
Retrain | (Needs verification) | ||
Route To | (Needs verification) | ||
Wait For |
Easter-egg actions[]
April 2021 Update introduced one easter-egg action:
Icon | Name | Units | Notes |
---|---|---|---|
Pet | Scout |
References[]
- ↑ Seems to be unused.