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The following is a list of unit actions in Civilization VI and its expansions.

General actions[]

Icon Name Units Notes
Automate Exploration Order the unit to explore uncharted regions of the map. This unit will continue to move every turn until you cancel its automation. Not available if there is a pending promotion.
Cancel Order Cancel the last order given to the unit. You may find this to be very useful if you accidentally queue up the wrong order or actions.
Delete Unit Permanently delete the active unit and receive a small amount of Gold Gold in return. Unit must be at full HP.
Move To Order the current unit to move to the selected tile.
Name Unit
Promote Unit Cannot be removed if no actual promotion available.
Skip Turn
Sleep Order the unit to remain inactive until the player provides it new orders. It will not become active again the next turn and must be manually selected.
Unit Upgrade Must have enough Gold Gold in treasury. Must be in friendly territory.
Wake Up Wake up the sleeping unit.

Military actions[]

Icon Name Units Notes
Alert
Coastal Raid Naval Raider units Naval Melee units owned by Harald Hardrada can perform this action.
Condemn Heretic Must be at war with the owner of the religious unit.
Create Escort Formation Order 2 different unit types to “link” and move as one (military and civilian, military and support, etc.).
Exit Escort Formation Break apart an Escort Formation.
Form Army
Form Armada
Requires Mobilization (Nationalism when playing as Shaka, Mercantilism for naval units when playing as Spain). Permanently combines one land/naval military unit with a Corps/Fleet of the same type into an Army/Armada, creating a new unit with 17 more Strength Combat Strength and Ranged Strength Ranged Strength than a single unit.
Form Corps
Form Fleet
Requires Nationalism (Mercenaries when playing as Shaka, Mercantilism for naval units when playing as Spain). Permanently combines two land/naval military units of the same type into a Corps/Fleet, creating a new unit with 10 more Strength Combat Strength and Ranged Strength Ranged Strength than a single unit.
Fortify The unit remains inactive until the player provides it new orders. The unit receives a defensive bonus.
Fortify Until Healed The unit remains inactive until it heals back to full strength. The unit receives a defensive bonus and heals every turn.
Pillage Road
Pillage
Order the unit to destroy the improvement on the current tile. The improvement, road, or building must be repaired before it can be used again.
Plunder Trade Route Trade Route Must be at war with Trade Route Trade Route owner.
Ranged Attack Perform a ranged attack on the selected tile.
Rest and Repair Any Naval unit
WMD Strike Bomber
Jet Bomber
Nuclear Submarine
Launches a Nuclear Device Nuclear Device or Thermonuclear Device Thermonuclear Device at the chosen tile. The target and all surrounding tiles in the blast radius will receive massive damage. The affected tiles will become irradiated, and units will quickly die if not moved out of the area of effect.

Specific actions[]

Icon Name Units Notes
Activate Great Person Great Person Activating certain Great People Great People activates the Great Person Great Person’s special ability which varies depending on the Great Person Great Person. This consumes the Great Person Great Person after one or more uses.
Add Production Builder Add Production Production to Building, District, Project or Wonder.
Choose Mission Spy See Espionage Missions for details.
Counterspy Spy
Excavate Artifact Archaeologist
Found City Settler Consumes the Settler and creates a city in the current tile.
Jump Giant Death Robot Must have Movement Movement remaining. Consumes all remaining Movement Movement and ends turn.
Make Trade Route Trader
Perform Rock Concert Rock Band Tourism Bomb. Must be on a tile owned by a different major civilization. The same tile is not allowed to be played multiple times.
Transfer to Another City Great Person
Spy
Trader
Hero (Heroes and Legends game mode only)

Terrain actions[]

Icon Name Units Notes
Build Improvement
Build Improvement Adjacent
Builder
Military Engineer
Legion
Nau
Toa
See List of Tile Improvements for details.
Build Road Military Engineer See Roads for details.
Clear Contamination Builder
Military Engineer
Legion
Nau
Toa
Nuclear contamination can be “cleaned” from affected tiles by Builder units. Builder units that are able to clean contaminated hexes will take less damage if they end their turn in such a hex.
Designate National Park Mountie
Naturalist
Must be on a valid National Park tile.
Harvest Resource Builder See Bonus Resources for details.
Plant Woods Builder See Woods for details.
Remove Feature
Remove Improvement
Builder
Military Engineer
Legion
Nau
Toa
Repair
Repair Road
Builder
Military Engineer
Legion
Nau
Toa
Repair any damage caused by unit pillaging. The improvement and any resources on this tile cannot be utilized until it is repaired.

Religious actions[]

Icon Name Units Notes
Convert Barbarians Apostle Requires Heathen Conversion.

Great General Boudica also has this ability.

Evangelize Belief Apostle Must have a Religion.
Found Religion Great Prophet Must found a Pantheon first. Must be on your Holy Site district or Stonehenge wonder.
Launch Inquisition Apostle Must have a Religion.
Heal Religious Units Guru
Remove Heresy Inquisitor
Spread Religion Apostle
Missionary

Air actions[]

Icon Name Units Notes
Air Attack Any Fighter or Bomber unit
Airlift Any land unit Requires Rapid Deployment.
Deploy Any Fighter unit
Paradrop Spec Ops Must be in friendly territory or adjacent to a Airstrip or Aerodrome. Consumes all remaining Movement Movement and ends turn. Cannot be in enemy Zone of Control.
Priority Target Spec Ops
Jet Bomber
Jet Fighter
Deals 65 damage to target support unit.
Re-Base Any Fighter or Bomber unit Order the air unit to re-base to a different city.

Scenario-specific actions[]

The Black Death[]

The Black Death, a scenario added in Civilization VI: Gathering Storm, has some unique unit actions:

Icon Name Units Notes
Holy Fervor Can only be used after moving or taking an action. Can only be used once per turn.
Minister to the Sick Plague Doctor Must be used on a plague-stricken tile.
Pacify Must be used in a city.
Purge Sins Flagellant Must be used in a plague-stricken city.
Study Plague Scholar Must be used in a plague-stricken city. Cannot be used in a city that has previously been Studied.

Red Death[]

Red Death, a scenario added in the June 2020 Update, introduced some unique unit actions:

Icon Name Units Notes
Build Improvised Trap Unique to Doomsday Preppers.
Burn Treasure Map Unique to Pirates.
Defensive Inertial Shielding Unique to Mad Scientists.
Road Vision Unique to Wanderers.
Sacrifice Unit Unique to Cultists.
Sacrifice Unit Unique to Pirates.[1]
Send Grieving Gift Unique to Borderlords.
Toggle Radiant Personalities Unique to Mutants.
WMD Strike Hail Mary Unique to Jocks.
Xenological Camouflage Unique to Aliens.

Pirates[]

Pirates, a scenario added in the October 2020 Update, introduced some unique unit actions:

Icon Name Units Notes
Bring Her Home Unique to Privateers.
Bury Treasure Shore Party Bury 600 Gold Gold to gain 30 Treasure Points.
Capture Boat Must have an available Crew member.
Careening Must be on Shallow Water. Must have Movement Movement remaining.
Chain Shot Unique to Hoarders.
Embark Used by the game engine in a standard game, but hidden in the unit panel.
Shore Party (Disembark) Used by the game engine in a standard game, but hidden in the unit panel.
Tack into the Wind Unique to Swashbucklers.
Visit Tavern Must be adjacent to a Colonial City Center.
Walk the Plank Unique to Dread Pirates.

Game mode-specific actions[]

Apocalypse[]

Apocalypse, a game mode introduced in the Maya & Gran Colombia Pack, added the following unit actions:

Icon Name Units Notes
Cause Disaster Soothsayer
Sacrifice Adjacent Unit Soothsayer

Secret Societies[]

Secret Societies, a game mode introduced in the Ethiopia Pack, added the following unit actions:

Icon Name Units Notes
Recruit Followers Cultist
Teleport Vampire

Heroes & Legends[]

Heroes & Legends, a game mode introduced in the Babylon Pack, added the following unit actions:

Icon Name Units Notes
Anansi's Tricks Anansi
Arthur's Accolade Arthur
Beowulf's Challenge Beowulf
Hercules' Labor Hercules
Hercules' Rage Hercules
Himiko's Charm Himiko
Himiko's Rule Himiko
Hippolyta's Command Hippolyta
Maui's Inventions Maui
Oya's Storm Oya
Sinbad's Fortunes Sinbad

Barbarian Clans[]

Barbarian Clans, a game mode introduced in the February 2021 Update, added the following unit actions:

Icon Name Units Notes
Disperse Clan
Raid Clan

Zombie Defense[]

Zombie Defense, a game mode introduced in the Portugal Pack, added the following unit actions:

Icon Name Units Notes
Release Levy Zombie

Hidden and unused actions[]

Hidden actions[]

These actions are not visible in the UI, but they are used by the game engine.

Icon Name Units Notes
Disembark
Embark
Salvage Wonder
Swap Units

Unused actions[]

These actions are unused in the current game version, but they exist in the game data files.

Icon Name Units Notes
Automate
Cancel Order (Stop automation)
Gift Unit (Needs verification)
Move To Unit (Needs verification)
Retrain (Needs verification)
Route To (Needs verification)
Wait For

Easter-egg actions[]

The April 2021 Update introduced the following easter-egg action:

Icon Name Units Notes
Pet Scout The Scout pets its dog. This does not count as one of the unit's actions for the turn and is entirely aesthetic.

References[]

  1. Seems to be unused.

See also[]