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The following is a list of unit actions in Civilization VII and its expansions.

Actions[]

Standard actions[]

Action Unit Unit Effect Cost
Alert (Civ7)
Alert
Every Unit Unit (except Air Units Air Units) that can be damaged. Puts the Unit to Sleep but automatically awakens them if enemy Units Units enter their vicinity. 0 Moves
Auto-Explore (Civ7)
Auto-Explore
Scout Scout
Naval Naval
Makes the Unit Move automatically at the end of each turn, prioritizing revealing new tiles. If no new tiles can be revealed within a single move, they will instead move toward the nearest unexplored area closest to one of your existing Settlements Settlements. Auto-exploration will be interrupted if the Unit enters an enemy Zone of Control or approaches a nearby goody hut within two turns' reach (based on Moves range). 1 Moves per step
Wake (Civ7)
Cancel
All All Cancels the current action. 0 Moves
Delete (Civ7)
Delete
All All Removes the Unit from the game. 0 Moves
Heal (Civ7)
Heal
All All Puts the Unit to Sleep, automatically awakenes them once healed to full HP HP. 0 Moves
Move (Civ7)
Move
All All (except Air Units Air Units) Moves the unit toward the selected destination until it is reached or the destination becomes unreachable. 1 Moves per step
Move By Rail (Civ7)
Move By Rail
Land Land
Civilian Civilian
Enters the railroad network, instantly traveling to a connected Rail Station in range or an eligible tile adjacent to it. All Moves
Skip Turn (Civ7)
Skip Turn
All All Cycles to the next Unit, regardless if they have Movement Movement points remaining. 0 Moves
Sleep (Civ7)
Sleep
All All Puts the Unit on standby, preventing it from being cycled through each turn until manually awakened. 0 Moves
Wake (Civ7)
Wake
All All Cancels the Units current action or stance. 0 Moves

Military actions[]

Action Unit Unit Effect Cost
Add To Army (Civ7)
Add To Army
Land Land
Naval Naval
Civilian Civilian
Joins an adjacent Army Army, Fleet or Squadron Commander with the Airborne Forces promotion if there are open slots available. 1 Moves
Air Strike (Civ7)
Air Strike
Air Air Damages a Unit Unit or a Fortified District Fortified District on any tile within Range Range. All Moves
Coastal Raid (Civ7)
Coastal Raid
Naval Naval
Fleet Commander Fleet Commander
Damages a land Tile Improvement Tile Improvement or Urban District Urban District adjacent to the Unit, granting 30 HP HP or yields, respectively. Can also collect adjacent discoveries and disperse Independent Powers Independent Powers. All Moves
Disperse Independent (Civ7)
Disperse Independent
Land Land
Army Commander Army Commander
Removes the Independent Power Independent Power from the map and triggers a Narrative Event Narrative Event. 0 Moves
Fortify (Civ7)
Fortify
Land Land
Army Commander Army Commander
Constructs a temporary fortification over two turns, providing additional Combat Strength Combat Strength when defending on the fortified tile. All Moves
Leave Army (Civ7)
Leave Army
Land Land
Naval Naval
Civilian Civilian
Disbands the unit from the Army Army or Fleet, placing it on an eligible adjacent tile. All Moves
Naval Attack (Civ7)
Naval Attack
Naval Naval Performs a ranged attack and damages a Unit Unit or Fortified District Fortified District on land within Range Range. All Moves
Coastal Raid (Civ7)
Pillage
Land Land
Naval Naval
Army Commander Army Commander
Fleet Commander Fleet Commander
Damages a Tile Improvement Tile Improvement or Urban District Urban District underneath the Unit, granting 30 HP HP or yields, respectively. 3 Moves
Plunder Trade Route (Civ7)
Plunder Trade Route
Land Land
Naval Naval
Army Commander Army Commander
Fleet Commander Fleet Commander
Destroys an enemy Trade Route Trade Route and grants Gold Gold. 3 Moves
Promote (Civ7)
Promote
Commander Commander Unlocks and activates an available promotion. 0 Moves
Air Strike (Civ7)
Range Attack
Ranged Ranged
Siege Siege
Performs a ranged attack and damages a Unit Unit or Fortified District Fortified District within Range Range. All Moves
Rebase Aircraft (Civ7)
Rebase Aircraft
Air Air Relocates the Air Unit to an Aerodrome, Squadron, or Aircraft Carrier with empty Unit slots within Range Range. All Moves
Reinforce Army (Civ7)
Reinforce Army
Land Land
Naval Naval
Selects and moves the Unit invisibly and untargetably to an Army Army or Fleet Commander with available Unit slots, joining them when reached. All Moves
Upgrade Unit (Civ7)
Upgrade Unit
Military Military Consumes a certain amount of Gold Gold to upgrade the Unit in friendly territory to a higher-tier version of the same type. All Moves

Unique actions[]

Action Unit Unit Effect Cost
Activate Great Person (Civ7)
Activate Great Person
Great People Activates the Great Person's bonus and Deletes the Unit. All Moves
Aerial Reconnaissance (Civ7)
Aerial Reconnaissance
Aircraft Commanders Completely reveals a tile within 8 Range Range and all surrounding tiles for one turn, granting Sight Sight and revealing all Stealth Units Units, including hidden Units reinforcing an Army Army or fleet. 0 Moves
Build Road to Settlement (Civ7)
Build Road to Settlement
Merchant Merchant Constructs a road from the friendly Settlement Settlement where the Unit is positioned to another eligble Settlement Settlement within Range Range, then Deletes the Unit. All Moves
Claim Mountain (Civ7)
Claim Mountain
Sherpa Sherpa Constructs a Highland Power Station on an unclaimed Mountain, claiming it and all tiles in between up to the nearest Settlement Settlement within 5 hexes, then Deletes the Unit. All Moves
Jaguar Trap (Civ7)
Claim Resource
Prospector Prospector Constructs a Tile Improvement Tile Improvement on an unclaimed Resource Resource tile, claiming it and all tiles in between up to the nearest Settlement Settlement within 5 hexes, then Deletes the Unit. All Moves
Convert Independents (Civ7)
Convert Independents
Army Commander Army Commander Places all adjacent Independent Power Independent Power Military Units Military Units under your control when adjacent to at least 1 Independent Unit. (image shows 1 action remaining) All Moves
Establish Air Base (Civ7)
Establish Air Base
Squadron Commander Squadron Commander Relocates the Commander Commander to another neutral or friendly land tile within Movement Movement range and constructs a temporary Airbase from which it can operate. All Moves
Excavate Artifact (Civ7)
Excavate Artifact
Explorer Explorer Digs up an Artifact Artifact from a ruin over the course of 5 turns, granting the player the Artifact upon completion and removing the ruin from the map. All Moves
Found Settlement (Civ7)
Found Settlement
Settler Settler
Founder Founder
Founds a new Town Town (or Capital Capital in the case of a Founder) on the Unit's tile and Deletes the Unit. All Moves
Heal (Kahuna) (Civ7)
Heal
Kahuna Kahuna Heals +40 HP HP to all adjacent Units Units. All Moves
Jaguar Trap (Civ7)
Jaguar Trap
Jaguar Slayer Jaguar Slayer Places a hidden trap on a Flat or Vegetated tile that does not contain a Resource Resource or River. The trap is invisible to enemy Units Units and triggers when entered, dealing 25 damage and depleting all Movement. Sets this action on a 5-turn cooldown. All Moves
Lookout (Civ7)
Lookout
Scout Scout Grants +1 Sight Sight, removes view obstruction from Vegetation, and puts the Unit to Sleep. All Moves
Make Trade Route (Civ7)
Make Trade Route
Merchant Merchant
Dhow Dhow
Imports Resources Resources harvested by the Settlement Settlement where the Unit is positioned and constructs a road to the nearest friendly Settlement Settlement. Then Deletes the Unit. All Moves
Overrun (Civ7)
Overrun
Army Commander Army Commander The packed Commander Commander instantly Moves onto an enemy tile and eliminates the Unit Unit while taking minimal retaliation damage, provided their combined Combat Strength Combat Strength is at least 5 times greater. 1 Moves
Pet the Dog (Civ7)
Pet the Dog
Scout Scout Pets the dog. This animation is infinitely repeatable and purely cosmetic. 0 Moves
File:Raiding Party (Civ7).png
Raiding Party
Buccaneer Buccaneer Targets an adjacent Treasure Resource Treasure Resource. This Settlement Settlement instantly spawns a Treasure Convoy equal to the number of Treasure Resources; this does not reset until another Treasure Convoy is available. ? Moves
Research Artifacts (Civ7)
Research Artifacts
Explorer Explorer Reveals the locations of 4 ruins containing 1 Artifact Artifact on each continent from a Museum, making them visible to all civilizations. All Moves
Jaguar Trap (Civ7)
Resettle
Migrant Migrant Triggers a growth event in a friendly Settlement Settlement, adding 1 Rural Population Rural Population and constructing a Tile Improvement Tile Improvement, then Deletes the Unit. All Moves
Search (Civ7)
Search
Scout Scout Grants +1 Sight Sight for 1 turn, removes view obstruction from Vegetation, and reveals discoveries within twice the Sight Sight range. All Moves
Spread Religion (Civ7)
Spread Religion
Missionary Missionary Consumes one "Religious Spread" charge to convert the Urban Urban or Rural Population Rural Population of the targeted Settlement Settlement to your religion, depending on the District District type. Deletes the Unit once its final charge is used. Grants an additional 25 Gold Gold upon converting a Settlement Settlement for the first time. All Moves
Travel to City (Civ7)
Travel to City
Great Banker Great Banker Teleports the Unit to a tile within the Capital Capital of any civilization. Can be used only once per Capital Capital. All Moves
Activate Great Person (Civ7)
Treat the Sick
Physician Physician Removes Unrest Unrest from a Settlement Settlement whose Urban District Urban District is affected by the plague. Then Deletes the Unit.
Unload Cargo (Civ7)
Unload Cargo
Treasure Convoy Treasure Convoy Grants 100 Gold Gold and one Victory Point toward the Economic Treasure Fleet Legacy Path milestones for each Treasure Resource Treasure Resource assigned to the Convoy and Deletes the Unit. All Moves
WMD Strike (Civ7)
WMD Strike
Aircraft Commanders Launches a Nuclear Weapon to a tile within Range Range, causing mass destruction. All Moves

Commands[]

Commands deplete the movement of the Commander Commander and all participating Units Units, unless stated otherwise.

Action Commander Commander Effect
Airdrop (Civ7)
Airdrop
Squadron Commander Squad Deploys all packed Land Units Land Units to any eligible tile within Range Range.
Assemble Army (Civ7)
Assemble Army
Army Commander Army
Fleet Commander Fleet
Pulls adjacent Units Units with remaining Movement Movement points into an Army Army or Fleet Commander, as long as there are open slots available. Does not cost any Movement Movement points.
Barrage Land Target (Civ7)
Barrage Land Target
Fleet Commander Fleet Orders all Naval Units Naval Units within the Command Radius Command Radius to perform a ranged attack on an enemy Land Unit Land Unit or Fortified District Fortified District within Range Range, granting +2 Ranged Strength Ranged Strength and +2 Bombard Strength Bombard Strength to each participating Unit.
Cargo Drop (Civ7)
Cargo Drop
Squadron Commander Squad Drops a healing package on a friendly Unit Unit within Range Range, restoring +25 HP HP to it and all adjacent friendly Units Units.
Carpet Bomb (Civ7)
Carpet Bomb
Aerodrome Commander Aero
Squadron Commander Squad
Aircraft Carrier Aircraft
Orders all packed Bombers Bombers to perform an Air Strike on an enemy Land Unit Land Unit or Fortified District Fortified District within Range Range.
Coordinated Attack (Civ7)
Coordinated Attack
Army Commander Army Orders all Infantry Infantry and Cavalry Units Cavalry Units within the Command Radius Command Radius and with sufficient Movement Movement to Move toward an enemy Land Unit Land Unit or Fortified District Fortified District and perform a melee attack, granting +2 Combat Strength Combat Strength to each participating Unit.
Barrage Land Target (Civ7)
Coordinated Naval Attack
Fleet Commander Fleet Orders all Naval Units Naval Units within the Command Radius Command Radius and with sufficient Movement Movement points to Move toward an enemy ship or eligible Fortified District Fortified District and perform a melee attack, granting +2 Combat Strength Combat Strength to each participating Unit.
Defensive Perimeters (Civ7)
Defensive Perimeters
Army Commander Army Orders all eligible Land Units Land Units within the Command Radius Command Radius to perform the Fortify action simultaneously.
Deploy Army (Civ7)
Deploy Army
Army Commander Army
Fleet Commander Fleet
Deploys all (if possible) packed Units Units onto eligible tiles on and adjacent to the Commander Commander.
Fighter Sweep (Civ7)
Fighter Sweep
Aerodrome Commander Aero
Squadron Commander Squad
Aircraft Carrier Aircraft
Orders all packed Fighters Fighters to perform an Air Strike on any tile within Range Range.
Focus Fire (Civ7)
Focus Fire
Army Commander Army Orders all Ranged Ranged and Siege Units Siege Units within the Command Radius Command Radius to perform a Range Attack on an enemy Unit Unit or Fortified District Fortified District within Range Range, granting +2 Ranged Strength Ranged Strength and +2 Bombard Strength Bombard Strength to each participating Unit.
Grant Second Wind (Civ7)
Grant Second Wind
Army Commander Army
Fleet Commander Fleet
Restores 2 Movement Movement points to a friendly Unit Unit within the Command Radius Command Radius that attacked earlier this turn.
Ground Attack (Civ7)
Ground Attack
Aerodrome Commander Aero
Squadron Commander Squad
Aircraft Carrier Aircraft
Orders all packed Ground Attackers Ground Attackers to perform an Air Strike on an enemy Land Unit Land Unit or Fortified District Fortified District within Range Range.
Heroic Assault (Civ7)
Heroic Assault
Army Commander Army
Fleet Commander Fleet
Performs a ranged attack on an adjacent enemy Unit Unit that is not behind walls, using the Commander Commander's Defense Strength Defense Strength as Ranged Strength Ranged Strength.
Scorched Earth (Civ7)
Scorched Earth
Army Commander Army
Fleet Commander Fleet
Orders all eligible Land Land or Naval Units Naval Units within the Command Radius Command Radius to perform the Pillage action simultaneously.
Upgrade All Units (Civ7)
Upgrade All Units
Army Commander Army
Fleet Commander Fleet
Aerodrome Commander Aero
Squadron Commander Squad
Aircraft Carrier Aircraft
Orders all eligible packed Units Units to perform the Upgrade Unit action simultaneously, provided sufficient Gold Gold is available. Does not cost any Movement Movement points.

See also[]

Civilization VII [edit]
Lists
Concepts
Miscellaneous