Back to Civilization VII
Back to Unit (Civ7)
The following is a list of unit actions in Civilization VII and its expansions.
Actions[]
Actions with 0 Movement cost can be executed at virtually any time, regardless of how much
Movement the unit has left.
At the other hand, actions with a fixed Movement cost greater than 1 always require the unit to have full
Movement points remaining to be executed. However, units with a maximum
Movement lower than the action's cost are still allowed to perform the action. This means that even if an action costs 3
Movement points, it can still be performed with less than 3 — as long as the unit has not performed any prior action this turn.
Lastly, actions that cost "all" Movement can be performed as long as the unit has at least 1
Movement point remaining, regardless of whether it has already taken other actions that turn.
Standard actions[]
Action | Unit | Effect | Cost |
---|---|---|---|
![]() Alert |
Every unit (except air units) that can be damaged. | Puts the unit to Sleep but automatically awakens them if enemy units enter their vicinity. | 0 ![]() |
![]() Cancel |
All | Cancels the current action. | 0 ![]() |
![]() Delete |
All | Removes the unit from the game. | 0 ![]() |
![]() Heal |
All | Puts the unit to Sleep, automatically awakening it once healed to full ![]() |
0 ![]() |
![]() Move |
All (except air units) | Moves the unit toward the selected destination until it is reached or the destination becomes unreachable. | 1 ![]() |
![]() Move By Rail |
Land Civilian |
Enters the railroad network, instantly traveling to a connected Rail Station in range or an eligible tile adjacent to it. | All ![]() |
![]() Skip Turn |
All | Cycles to the next unit, regardless if they have ![]() |
0 ![]() |
![]() Sleep |
All | Puts the unit on standby, preventing it from being cycled through each turn until manually awakened. | 0 ![]() |
![]() Wake |
All | Cancels the units current action or stance. | 0 ![]() |
Military actions[]
Action | Unit | Effect | Cost |
---|---|---|---|
![]() Add To Army |
Land Naval Civilian |
Joins an adjacent Army, Fleet or Squadron Commander with the Airborne Forces Promotion if there are open slots available. | 1 ![]() |
![]() Air Strike |
Air | Damages a unit or a fortified District on any tile within ![]() |
All ![]() |
![]() Coastal Raid |
Naval![]() |
Damages a land ![]() ![]() ![]() |
All ![]() |
![]() Disperse Independent |
Land![]() |
Removes the ![]() ![]() |
0 ![]() |
![]() Fortify |
Land![]() |
Constructs a temporary fortification over two turns, providing additional ![]() |
All ![]() |
![]() Leave Army |
Land Naval Civilian |
Disbands the unit from the Army or Fleet, placing it on an eligible adjacent tile. | All ![]() |
![]() |
Naval | Performs a ranged attack and damages a unit or fortified District on land within ![]() |
All ![]() |
![]() Pillage |
Land Naval ![]() ![]() |
Damages a ![]() ![]() |
3 ![]() |
![]() Plunder Trade Route |
Land Naval ![]() ![]() |
Destroys an enemy ![]() ![]() |
3 ![]() |
![]() Promote |
Commander | Unlocks and activates an available Promotion. | 0 ![]() |
![]() Range Attack |
Ranged Siege |
Performs a ranged attack and damages a unit or fortified District within ![]() |
All ![]() |
![]() Rebase Aircraft |
Air | Relocates the air unit to an Aerodrome, Squadron, or Aircraft Carrier with empty unit slots within ![]() |
All ![]() |
![]() Reinforce Army |
Land Naval |
Selects and moves the unit invisibly and untargetably to an Army or Fleet Commander with available slots, joining them when reached. | All ![]() |
![]() Upgrade Unit |
Military | Consumes a certain amount of ![]() |
All ![]() |
Unique actions[]
Action | Unit | Effect | Cost |
---|---|---|---|
![]() Activate Great Person |
Great People | Activates the Great Person's bonus and deletes the unit. | All ![]() |
![]() Aerial Reconnaissance |
Aircraft Commanders | Completely reveals a tile within 8 ![]() ![]() |
0 ![]() |
![]() Build Road to Settlement |
![]() |
Constructs a road from the friendly ![]() ![]() |
All ![]() |
![]() Claim Mountain |
![]() |
Constructs a Highland Power Station on an unclaimed Mountain, claiming it and all tiles in between up to the nearest ![]() |
All ![]() |
![]() Claim Resource |
![]() |
Constructs a ![]() ![]() ![]() |
All ![]() |
![]() Establish Air Base |
![]() |
Relocates the Commander to another neutral or friendly land tile within ![]() |
All ![]() |
![]() Excavate Artifact |
![]() |
Digs up an artifact from a ruin over the course of 5 turns, granting the player the artifact upon completion and removing the ruin from the map. | All ![]() |
![]() Found Settlement |
![]() ![]() |
Founds a new ![]() ![]() |
All ![]() |
![]() Heal |
![]() |
Heals +40 ![]() |
All ![]() |
![]() Jaguar Trap |
![]() |
Places a hidden trap on a Flat or Vegetated tile that does not contain a ![]() ![]() |
All ![]() |
![]() Lookout |
![]() |
Grants +1 ![]() |
All ![]() |
![]() Make Trade Route |
![]() ![]() |
Imports ![]() ![]() ![]() |
All ![]() |
![]() Overrun |
![]() |
The packed Commander instantly moves onto an enemy tile and eliminates the unit without taking retaliation damage, provided there is an overwhelming difference in ![]() |
All ![]() |
![]() Pet the Dog |
![]() |
Pets the dog. | 0 ![]() |
![]() Research Artifacts |
![]() |
Reveals the locations of 4 ruins containing 1 artifact on each continent from a Museum, making them visible to all civilizations. | All ![]() |
![]() Resettle |
![]() |
Triggers a growth event in a friendly ![]() ![]() |
All ![]() |
![]() Search |
![]() |
Grants +1 ![]() ![]() |
All ![]() |
![]() Spread Religion |
![]() |
Consumes one "Religious Spread" charge to convert the urban or rural Population of the targeted ![]() |
All ![]() |
![]() Travel to City |
![]() |
Teleports the unit to a tile within the ![]() ![]() |
All ![]() |
![]() Treat the Sick |
![]() |
Removes ![]() ![]() |
|
![]() Unload Cargo |
![]() |
Grants 100 ![]() ![]() |
All ![]() |
![]() WMD Strike |
Aircraft Commanders | Launches a Nuclear Weapon to a tile within ![]() |
All ![]() |
Commands[]
Commands deplete the Movement of the Commander and all participating units, unless stated otherwise.
Action | Commander | Effect |
---|---|---|
![]() Airdrop |
![]() |
Deploys all packed land units to any eligible tile within ![]() |
![]() Assemble Army |
![]() ![]() |
Pulls adjacent units with remaining ![]() ![]() |
![]() Barrage Land Target |
![]() |
Orders all naval units within the command radius to perform a ranged attack on an enemy land unit or fortified District within ![]() ![]() ![]() |
![]() Cargo Drop |
![]() |
Drops a healing package on a friendly unit within ![]() ![]() |
![]() Carpet Bomb |
![]() ![]() ![]() |
Orders all packed bombers to perform an Air Strike on an enemy land unit or fortified District within ![]() |
![]() Coordinated Attack |
![]() |
Orders all infantry and cavalry units within the command radius and with sufficient ![]() ![]() |
![]() |
![]() |
Orders all naval units within the command radius and with sufficient ![]() ![]() |
![]() Defensive Perimeters |
![]() |
Orders all eligible land units within the command radius to perform the Fortify action simultaneously. |
![]() Deploy Army |
![]() ![]() |
Deploys all (if possible) packed units onto eligible tiles on and adjacent to the Commander. |
![]() Fighter Sweep |
![]() ![]() ![]() |
Orders all packed fighters to perform an Air Strike on any tile within ![]() |
![]() Focus Fire |
![]() |
Orders all ranged and siege units within the command radius to perform a Range Attack on an enemy unit or fortified District within ![]() ![]() ![]() |
![]() Grant Second Wind |
![]() ![]() |
Restores 2 ![]() |
![]() Ground Attack |
![]() ![]() ![]() |
Orders all packed ground attackers to perform an Air Strike on an enemy land unit or fortified District within ![]() |
![]() Heroic Assault |
![]() ![]() |
Performs a ranged attack on an adjacent enemy unit, using the commander's ![]() ![]() |
![]() Scorched Earth |
![]() ![]() |
Orders all eligible land units or naval units within the command radius to perform the Pillage action simultaneously. |
![]() Upgrade All Units |
![]() ![]() ![]() ![]() ![]() |
Orders all eligible packed units to perform the Upgrade Unit action simultaneously, provided sufficient ![]() ![]() |
See also[]
- List of unit actions in other games
Civilization VII [edit] |
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