Back to Civilization VII
Back to Unit (Civ7)
The following is a list of unit actions in Civilization VII and its expansions.
Actions [ ]
Standard actions [ ]
Action
Unit
Effect
Cost
Alert
Every Unit (except Air Units ) that can be damaged.
Puts the Unit to Sleep but automatically awakens them if enemy Units enter their vicinity.
0
Auto-Explore
Scout Naval
Makes the Unit Move automatically at the end of each turn , prioritizing revealing new tiles . If no new tiles can be revealed within a single move, they will instead move toward the nearest unexplored area closest to one of your existing Settlements . Auto-exploration will be interrupted if the Unit enters an enemy Zone of Control or approaches a nearby goody hut within two turns' reach (based on range).
1 per step
Cancel
All
Cancels the current action.
0
Delete
All
Removes the Unit from the game.
0
Heal
All
Puts the Unit to Sleep , automatically awakenes them once healed to full HP .
0
Move
All (except Air Units )
Moves the unit toward the selected destination until it is reached or the destination becomes unreachable.
1 per step
Move By Rail
Land Civilian
Enters the railroad network , instantly traveling to a connected Rail Station in range or an eligible tile adjacent to it.
All
Skip Turn
All
Cycles to the next Unit, regardless if they have Movement points remaining.
0
Sleep
All
Puts the Unit on standby, preventing it from being cycled through each turn until manually awakened .
0
Wake
All
Cancels the Units current action or stance.
0
Military actions [ ]
Action
Unit
Effect
Cost
Add To Army
Land Naval Civilian
Joins an adjacent Army , Fleet or Squadron Commander with the Airborne Forces promotion if there are open slots available.
1
Air Strike
Air
Damages a Unit or a Fortified District on any tile within Range .
All
Coastal Raid
Naval Fleet Commander
Damages a land Tile Improvement or Urban District adjacent to the Unit, granting 30 HP or yields , respectively. Can also collect adjacent discoveries and disperse Independent Powers .
All
Disperse Independent
Land Army Commander
Removes the Independent Power from the map and triggers a Narrative Event .
0
Fortify
Land Army Commander
Constructs a temporary fortification over two turns , providing additional Combat Strength when defending on the fortified tile .
All
Leave Army
Land Naval Civilian
Disbands the unit from the Army or Fleet , placing it on an eligible adjacent tile .
All
Naval Attack
Naval
Performs a ranged attack and damages a Unit or Fortified District on land within Range .
All
Pillage
Land Naval Army Commander Fleet Commander
Damages a Tile Improvement or Urban District underneath the Unit, granting 30 HP or yields , respectively.
3
Plunder Trade Route
Land Naval Army Commander Fleet Commander
Destroys an enemy Trade Route and grants Gold .
3
Promote
Commander
Unlocks and activates an available promotion .
0
Range Attack
Ranged Siege
Performs a ranged attack and damages a Unit or Fortified District within Range .
All
Rebase Aircraft
Air
Relocates the Air Unit to an Aerodrome , Squadron , or Aircraft Carrier with empty Unit slots within Range .
All
Reinforce Army
Land Naval
Selects and moves the Unit invisibly and untargetably to an Army or Fleet Commander with available Unit slots, joining them when reached.
All
Upgrade Unit
Military
Consumes a certain amount of Gold to upgrade the Unit in friendly territory to a higher-tier version of the same type.
All
Unique actions [ ]
Action
Unit
Effect
Cost
Activate Great Person
Great People
Activates the Great Person's bonus and Deletes the Unit.
All
Aerial Reconnaissance
Aircraft Commanders
Completely reveals a tile within 8 Range and all surrounding tiles for one turn , granting Sight and revealing all Stealth Units , including hidden Units reinforcing an Army or fleet .
0
Build Road to Settlement
Merchant
Constructs a road from the friendly Settlement where the Unit is positioned to another eligble Settlement within Range , then Deletes the Unit.
All
Claim Mountain
Sherpa
Constructs a Highland Power Station on an unclaimed Mountain , claiming it and all tiles in between up to the nearest Settlement within 5 hexes , then Deletes the Unit.
All
Claim Resource
Prospector
Constructs a Tile Improvement on an unclaimed Resource tile , claiming it and all tiles in between up to the nearest Settlement within 5 hexes , then Deletes the Unit.
All
Convert Independents
Army Commander
Places all adjacent Independent Power Military Units under your control when adjacent to at least 1 Independent Unit. (image shows 1 action remaining)
All
Establish Air Base
Squadron Commander
Relocates the Commander to another neutral or friendly land tile within Movement range and constructs a temporary Airbase from which it can operate.
All
Excavate Artifact
Explorer
Digs up an Artifact from a ruin over the course of 5 turns , granting the player the Artifact upon completion and removing the ruin from the map .
All
Found Settlement
Settler Founder
Founds a new Town (or Capital in the case of a Founder ) on the Unit's tile and Deletes the Unit.
All
Heal
Kahuna
Heals +40 HP to all adjacent Units .
All
Jaguar Trap
Jaguar Slayer
Places a hidden trap on a Flat or Vegetated tile that does not contain a Resource or River . The trap is invisible to enemy Units and triggers when entered, dealing 25 damage and depleting all Movement . Sets this action on a 5-turn cooldown.
All
Lookout
Scout
Grants +1 Sight , removes view obstruction from Vegetation , and puts the Unit to Sleep .
All
Make Trade Route
Merchant Dhow
Imports Resources harvested by the Settlement where the Unit is positioned and constructs a road to the nearest friendly Settlement . Then Deletes the Unit.
All
Overrun
Army Commander
The packed Commander instantly Moves onto an enemy tile and eliminates the Unit while taking minimal retaliation damage, provided their combined Combat Strength is at least 5 times greater.
1
Pet the Dog
Scout
Pets the dog. This animation is infinitely repeatable and purely cosmetic .
0
File:Raiding Party (Civ7).png Raiding Party
Buccaneer
Targets an adjacent Treasure Resource . This Settlement instantly spawns a Treasure Convoy equal to the number of Treasure Resources; this does not reset until another Treasure Convoy is available.
?
Research Artifacts
Explorer
Reveals the locations of 4 ruins containing 1 Artifact on each continent from a Museum , making them visible to all civilizations .
All
Resettle
Migrant
Triggers a growth event in a friendly Settlement , adding 1 Rural Population and constructing a Tile Improvement , then Deletes the Unit.
All
Search
Scout
Grants +1 Sight for 1 turn , removes view obstruction from Vegetation , and reveals discoveries within twice the Sight range.
All
Spread Religion
Missionary
Consumes one "Religious Spread" charge to convert the Urban or Rural Population of the targeted Settlement to your religion , depending on the District type. Deletes the Unit once its final charge is used. Grants an additional 25 Gold upon converting a Settlement for the first time.
All
Travel to City
Great Banker
Teleports the Unit to a tile within the Capital of any civilization . Can be used only once per Capital .
All
Treat the Sick
Physician
Removes Unrest from a Settlement whose Urban District is affected by the plague . Then Deletes the Unit.
Unload Cargo
Treasure Convoy
Grants 100 Gold and one Victory Point toward the Treasure Fleet Legacy Path milestones for each Treasure Resource assigned to the Convoy and Deletes the Unit.
All
WMD Strike
Aircraft Commanders
Launches a Nuclear Weapon to a tile within Range , causing mass destruction.
All
Commands [ ]
Commands deplete the movement of the Commander and all participating Units , unless stated otherwise.
Action
Commander
Effect
Airdrop
Squad
Deploys all packed Land Units to any eligible tile within Range .
Assemble Army
Army Commander Fleet Commander
Pulls adjacent Units with remaining Movement points into an Army or Fleet Commander , as long as there are open slots available. Does not cost any Movement points.
Barrage Land Target
Fleet
Orders all Naval Units within the Command Radius to perform a ranged attack on an enemy Land Unit or Fortified District within Range , granting +2 Ranged Strength and +2 Bombard Strength to each participating Unit.
Cargo Drop
Squad
Drops a healing package on a friendly Unit within Range , restoring +25 HP to it and all adjacent friendly Units .
Carpet Bomb
Aero Squad Aircraft
Orders all packed Bombers to perform an Air Strike on an enemy Land Unit or Fortified District within Range .
Coordinated Attack
Army
Orders all Infantry and Cavalry Units within the Command Radius and with sufficient Movement to Move toward an enemy Land Unit or Fortified District and perform a melee attack, granting +2 Combat Strength to each participating Unit.
Coordinated Naval Attack
Fleet
Orders all Naval Units within the Command Radius and with sufficient Movement points to Move toward an enemy ship or eligible Fortified District and perform a melee attack, granting +2 Combat Strength to each participating Unit.
Defensive Perimeters
Army
Orders all eligible Land Units within the Command Radius to perform the Fortify action simultaneously.
Deploy Army
Army Commander Fleet Commander
Deploys all (if possible) packed Units onto eligible tiles on and adjacent to the Commander .
Fighter Sweep
Aero Squad Aircraft
Orders all packed Fighters to perform an Air Strike on any tile within Range .
Focus Fire
Army
Orders all Ranged and Siege Units within the Command Radius to perform a Range Attack on an enemy Unit or Fortified District within Range , granting +2 Ranged Strength and +2 Bombard Strength to each participating Unit.
Grant Second Wind
Army Fleet
Restores 2 Movement points to a friendly Unit within the Command Radius that attacked earlier this turn .
Ground Attack
Aero Squad Aircraft
Orders all packed Ground Attackers to perform an Air Strike on an enemy Land Unit or Fortified District within Range .
Heroic Assault
Army Fleet
Performs a ranged attack on an adjacent enemy Unit that is not behind walls , using the Commander 's Defense Strength as Ranged Strength .
Scorched Earth
Army Fleet
Orders all eligible Land or Naval Units within the Command Radius to perform the Pillage action simultaneously.
Upgrade All Units
Army Fleet Aero Squad Aircraft
Orders all eligible packed Units to perform the Upgrade Unit action simultaneously, provided sufficient Gold is available. Does not cost any Movement points.
See also [ ]