Civilization Wiki
Advertisement
Civilization Wiki

Here is a complete list of units in Civilization IV. See also unit classes.

Military[]

Unit Cost Requirements Attributes Abilities Upgrades to

Melee[]

Pre-gunpowder[]

Warrior
Warrior
15 Hammer (Civ4).png None 2 Strength4.png / 1 Movement4.png
  • +25% City Defense
Spearman,
Axeman
Archer
Archer
25 Hammer (Civ4).png Archery 3 Strength4.png / 1 Movement4.png
  • 1 first strike
  • +50% City Defense
  • +25% Hills Defense
Longbowman,
Crossbowman
Spearman
Spearman
35 Hammer (Civ4).png Hunting


Copper (Civ4).png / Iron (Civ4).png

4 Strength4.png / 1 Movement4.png
  • +100% vs Mounted
Pikeman
Axeman
Axeman
35 Hammer (Civ4).png Bronze Working


Copper (Civ4).png / Iron (Civ4).png

5 Strength4.png / 1 Movement4.png
  • +50% vs Melee
Maceman
Swordsman
Swordsman
40 Hammer (Civ4).png Iron Working


Iron (Civ4).png

6 Strength4.png / 1 Movement4.png
  • +10% City Attack
Maceman
Longbowman
Longbowman
50 Hammer (Civ4).png Feudalism Archery 6 Strength4.png / 1 Movement4.png
  • 1 first strike
  • +50% City Defense
  • +25% Hills Defense
Rifleman
Crossbowman
Crossbowman
60 Hammer (Civ4).png Machinery Archery


Iron (Civ4).png

6 Strength4.png / 1 Movement4.png
  • 1 first strike
  • +50% Melee
Rifleman,
Grenadier
Pikeman
Pikeman
60 Hammer (Civ4).png Engineering


Iron (Civ4).png

6 Strength4.png / 1 Movement4.png
  • +100% vs Mounted
Grenadier
Maceman
Maceman
70 Hammer (Civ4).png Civil Service Machinery


Copper (Civ4).png / Iron (Civ4).png

8 Strength4.png / 1 Movement4.png
  • +50% vs Melee
Rifleman,
Grenadier

Gunpowder[]

Musketman
Musketman
80 Hammer (Civ4).png Gunpowder 9 Strength4.png / 1 Movement4.png Rifleman
Grenadier
Grenadier
100 Hammer (Civ4).png Military Science 12 Strength4.png / 1 Movement4.png
  • +50% vs Rifleman
Machine Gun
Rifleman
Rifleman
110 Hammer (Civ4).png Rifling 14 Strength4.png / 1 Movement4.png
  • +25% vs Mounted
Infantry
Anti-Tank
Anti-Tank
(BtS)
120 Hammer (Civ4).png Artillery 14 Strength4.png / 1 Movement4.png
  • Starts with Ambush
  • +100% vs Armored
  • 20% chance of interception
Infantry
Machine Gun
Machine Gun
125 Hammer (Civ4).png Railroad 18 Strength4.png / 1 Movement4.png
  • 1 first strike
  • +50% vs Gunpowder
  • No collateral damage
  • 20% chance of interception
SAM Infantry
SAM Infantry
SAM Infantry
150 Hammer (Civ4).png Rocketry 18 Strength4.png / 1 Movement4.png
  • +75% vs Gunship
  • 40% chance of interception
Mobile SAM
Infantry
Infantry
140 Hammer (Civ4).png Assembly Line Rifling 20 Strength4.png / 1 Movement4.png
  • +25% vs Gunpowder
SAM Infantry,
Mechanized Infantry
Mobile SAM
Mobile SAM
(BtS)
220 Hammer (Civ4).png Laser


Oil (Civ4).png

22 Strength4.png / 2 Movement4.png
  • +50% vs Gunship
  • 50% chance of interception
Marine
Marine
160 Hammer (Civ4).png Industrialism Rifling 24 Strength4.png / 1 Movement4.png
  • Starts with Amphibious
  • +50% vs Machine Gun
  • +50% vs Artillery
Paratrooper
Paratrooper
(BtS)
160 Hammer (Civ4).png Fascism Flight Rifling 24 Strength4.png / 1 Movement4.png
  • 25% chance of evading interception
Mechanized Infantry
Mechanized Infantry
200 Hammer (Civ4).png Robotics Rifling 32 Strength4.png / 2 Movement4.png
  • Starts with March
  • 20% chance of interception

Mounted[]

Chariot
Chariot
25 Hammer (Civ4).png The Wheel


Horse (Civ4).png

4 Strength4.png / 2 Movement4.png Horse Archer,
Knight
Horse Archer
Horse Archer
50 Hammer (Civ4).png Archery Horseback Riding


Horse (Civ4).png

5 Strength4.png / 2 Movement4.png Knight
War Elephant
War Elephant
60 Hammer (Civ4).png Horseback Riding


Ivory (Civ4).png

8 Strength4.png / 1 Movement4.png
  • +50% vs Mounted
Cuirassier
Knight
Knight
90 Hammer (Civ4).png Guilds Horseback Riding


Horse (Civ4).png Iron (Civ4).png

10 Strength4.png / 2 Movement4.png Cuirassier,
Cavalry
Cuirassier
Cuirassier
(BtS)
100 Hammer (Civ4).png Horseback Riding Gunpowder Military Tradition


Horse (Civ4).png Iron (Civ4).png

12 Strength4.png / 2 Movement4.png Cavalry
Cavalry
Cavalry
120 Hammer (Civ4).png Horseback Riding Rifling Military Tradition 15 Strength4.png / 2 Movement4.png Gunship
Gunship
Gunship
160 Hammer (Civ4).png Flight Rocketry Advanced Flight


Oil (Civ4).png

24 Strength4.png / 4 Movement4.png

Sea[]

Galley
Galley
50 Hammer (Civ4).png Sailing 2 Strength4.png / 2 Movement4.png
  • Cargo Space: 2 (any type)
  • Coast only
Galleon
Trireme
Trireme
(Warlords)
50 Hammer (Civ4).png Sailing Metal Casting 2 Strength4.png / 2 Movement4.png
  • +50% vs Galley
  • Coast only
Frigate
Caravel
Caravel
60 Hammer (Civ4).png Optics 3 Strength4.png / 3 Movement4.png
  • Cargo Space: 1 (specific types)
  • Explores rival territory
Submarine
Galleon
Galleon
80 Hammer (Civ4).png Astronomy 4 Strength4.png / 4 Movement4.png
  • Cargo Space: 3 (any type)
Transport
Privateer
Privateer
(BtS)
80 Hammer (Civ4).png Astronomy Chemistry


Copper (Civ4).png / Iron (Civ4).png

6 Strength4.png / 4 Movement4.png
  • Starts with Sentry
  • Hidden nationality
  • Can attack and blockade without war
Destroyer
Frigate
Frigate
90 Hammer (Civ4).png Astronomy Chemistry


Iron (Civ4).png

8 Strength4.png / 4 Movement4.png
  • Bombards City Defenses (-8%/turn)
  • Ignores Walls and Castles
Destroyer
Ship of the Line
Ship of the Line
(BtS)
120 Hammer (Civ4).png Astronomy Military Science


Copper (Civ4).png / Iron (Civ4).png

8 Strength4.png / 3 Movement4.png
  • +50% vs Frigate
  • Bombards City Defenses (-12%/turn)
  • Ignores Walls and Castle
Destroyer
Ironclad
Ironclad
100 Hammer (Civ4).png Steam Power Steel


Iron (Civ4).png Coal (Civ4).png

12 Strength4.png / 2 Movement4.png
  • Bombards City Defenses (-12%/turn)
  • Coast only
Destroyer
Transport
Transport
125 Hammer (Civ4).png Combustion


Oil (Civ4).png / Uranium (Civ4).png

16 Strength4.png / 5 Movement4.png
  • Cargo Space: 4 (any type)
Carrier
Carrier
175 Hammer (Civ4).png Industrialism


Oil (Civ4).png / Uranium (Civ4).png

16 Strength4.png / 5 Movement4.png
  • Cargo Space: 3 (Fighters)
Submarine
Submarine
150 Hammer (Civ4).png Radio


Oil (Civ4).png / Uranium (Civ4).png

24 Strength4.png / 6 Movement4.png
  • Cargo Space: 3 (missiles only)
  • Sees other Submarines
  • Moves through impossible terrain
  • 50% chance of withdraw
Attack Submarine
Attack Submarine
(BtS)
180 Hammer (Civ4).png Combustion Radio Rocketry


Uranium (Civ4).png

30 Strength4.png / 7 Movement4.png
  • +50% vs Submarine
  • Sees submarines
  • Cargo Space: 1 (specific types)
  • Moves through impossible terrain
Destroyer
Destroyer
200 Hammer (Civ4).png Combustion


Oil (Civ4).png / Uranium (Civ4).png

30 Strength4.png / 8 Movement4.png
  • Sees Submarines
  • 30% chance of interception
  • Bombards City Defenses (-16%/turn)
Stealth Destroyer
Stealth Destroyer
(BtS)
250 Hammer (Civ4).png Robotics


Oil (Civ4).png / Uranium (Civ4).png

30 Strength4.png / 8 Movement4.png
Battleship
Battleship
225 Hammer (Civ4).png Industrialism


Oil (Civ4).png / Uranium (Civ4).png

40 Strength4.png / 6 Movement4.png
  • Causes collateral damage
  • Bombards City Defenses (-20%/turn)
Missile Cruiser
Missile Cruiser
(BtS)
260 Hammer (Civ4).png Robotics Stealth


Oil (Civ4).png / Uranium (Civ4).png

40 Strength4.png / 7 Movement4.png
  • Cargo Space: 4 (Tactical Nukes and Guided Missiles)
  • Causes collateral damage
  • Bombards City Defenses (-20%/turn)

Air[]

Airship
Airship
(BtS)
80 Hammer (Civ4).png Physics 4 Strength4.png / 8 Movement4.png
  • Sees submarines
  • Maximum 20% damage to enemy
Fighter
Fighter
Fighter
100 Hammer (Civ4).png Flight


Oil (Civ4).png

12 Strength4.png / 6 Movement4.png
  • 100% chance of interception
  • Destroys improvements and bombs City Defenses (-8%/turn)
Jet Fighter
Bomber
Bomber
140 Hammer (Civ4).png Radio Flight


Oil (Civ4).png

16 Strength4.png / 8 Movement4.png
  • Causes collateral damage
  • -50% vs Naval
  • Destroys improvements and bombs City Defenses (-16%/turn)
Stealth Bomber
Stealth Bomber
Stealth Bomber
200 Hammer (Civ4).png Stealth Robotics


Oil (Civ4).png Aluminum (Civ4).png

20 Strength4.png / 12 Movement4.png
  • 50% chance of evading interception
  • Causes collateral dammage
  • -50% vs Naval
  • Destroys improvements and bombs City Defenses (-20%/turn)
Jet Fighter
Jet Fighter
150 Hammer (Civ4).png Composites Flight


Oil (Civ4).png Aluminum (Civ4).png

24 Strength4.png / 10 Movement4.png
  • 100% chance of interception
  • Destroys improvements and bombs City Defenses (-12%/turn)

Missiles[]

Guided Missile
Guided Missile
(BtS)
60 Hammer (Civ4).png Radio Rocketry 40 Strength4.png / 4 Movement4.png
  • 100% chance of evading interception
  • Destroys improvements and bombs City Defenses (-16%/turn)
Tactical Nuke
Tactical Nuke
(BtS)
250 Hammer (Civ4).png Rocketry Fission


Uranium (Civ4).png

  • Manhattan Project
0 Strength4.png / 4 Movement4.png
  • 50% chance of evading interception
  • Nukes enemy territory
ICBM
ICBM
500 Hammer (Civ4).png Rocketry Fission


Uranium (Civ4).png

  • Manhattan Project
0 Strength4.png / 1 Movement4.png
  • Nukes enemy territory

Siege[]

Catapult
Catapult
40 Hammer (Civ4).png Construction 5 Strength4.png / 1 Movement4.png
  • Maximum 75% damage to Enemy
  • Bombs City Defenses (-8%/turn)
Cannon
Trebuchet
Trebuchet
(Warlords)
80 Hammer (Civ4).png Engineering 4 Strength4.png / 1 Movement4.png
  • +100% City Attack
  • Maximum 75% damage to Enemy
  • Bombs City Defenses (-16%/turn)
Cannon
Cannon
Cannon
100 Hammer (Civ4).png Steel


Iron (Civ4).png

12 Strength4.png / 1 Movement4.png
  • Maximum 80% damage to Enemy
  • Bombs City Defenses (-12%/turn)
Artillery
Artillery (unit)
Artillery (unit)
150 Hammer (Civ4).png Artillery 18 Strength4.png / 1 Movement4.png
  • +50% vs Siege
  • Maximum 85% damage to Enemy
  • Bombs City Defenses (-16%/turn)
Mobile Artillery
Mobile Artillery
Mobile Artillery
(BtS)
200 Hammer (Civ4).png Artillery, Laser 26 Strength4.png / 2 Movement4.png
  • +50% vs Siege
  • Maximum 85% damage to Enemy
  • Bombs City Defenses (-16%/turn)

Armored[]

Tank
Tank
180 Hammer (Civ4).png Rifling Industrialism


Oil (Civ4).png

28 Strength4.png / 2 Movement4.png
  • Starts with Blitz
  • No defensive bonus
Modern Armor
Modern Armor
Modern Armor
240 Hammer (Civ4).png Composites Computers


Oil (Civ4).png Aluminum (Civ4).png

40 Strength4.png / 2 Movement4.png

Exploration[]

Scout
Scout
15 Hammer (Civ4).png Hunting 1 Strength4.png / 2 Movement4.png
  • Better results with huts
  • 100% vs animals
Explorer
Explorer
Explorer
40 Hammer (Civ4).png Compass 4 Strength4.png / 2 Movement4.png
  • Starts with Guerrilla I and Woodsman I
  • Better results with huts
  • Ignores terrain movement costs

Non-military[]

Unit Cost Requirements Attributes Abilities
Settler Settler 100 Hammer (Civ4).png None 0 Strength4.png / 2 Movement4.png
  • Can found a new city
  • +50% production speed for Imperialistic leaders
Worker Worker 60 Hammer (Civ4).png None 0 Strength4.png / 2 Movement4.png
Work Boat Work Boat 30 Hammer (Civ4).png Fishing 0 Strength4.png / 2 Movement4.png
Spy Spy 80 Hammer (Civ4).png
(pre-BtS)
40 Hammer (Civ4).png
(BtS)
Communism Scotland Yard
(pre-BtS)
Alphabet
(BtS)
0 Strength4.png / 2 Movement4.png
(pre-BtS)
0 Strength4.png / 1 Movement4.png
(BtS)
  • Invisible to enemy
  • Can explore rival territory
  • Can expose rival spies
  • Can conduct espionage missions
  • Starts with Sentry (pre-BtS) or Commando (BtS)
Buddhist Missionary Buddhist Missionary
Christian Missionary Christian Missionary
Confucian Missionary Confucian Missionary
Hindu Missionary Hindu Missionary
Islamic Missionary Islamic Missionary
Jewish Missionary Jewish Missionary
Taoist Missionary Taoist Missionary
40 Hammer (Civ4).png A religion and its monastery (the latter is not required with the Organized Religion civic) 0 Strength4.png / 2 Movement4.png
  • Can spread religion
Civilized Jewelers Inc. Executive
Sid's Sushi Co. Executive
Aluminum Co. Executive
Cereal Mills Executive
Creative Constructions Executive
Mining Inc. Executive
Standard Ethanol Executive
Corporate Executive (BtS)
100 Hammer (Civ4).png Corporation (technology) 0 Strength4.png / 2 Movement4.png

Great People[]

Main article: Great Person
Unit Free for the first discoverer of Attributes Abilities
Great Artist Great Artist Music 0 Strength4.png / 2 Movement4.png
Great Engineer Great Engineer Fusion 0 Strength4.png / 2 Movement4.png
  • Can hurry production
Great General Great General
(Warlords)
Fascism 0 Strength4.png / 2 Movement4.png

Can be attached to a unit, which...

(Note: These experience points are split evenly between units on a tile)

Great Merchant Great Merchant Economics 0 Strength4.png / 2 Movement4.png
  • Can explore rival territory
  • Can conduct a trade mission
Great Prophet Great Prophet 0 Strength4.png / 2 Movement4.png
  • Can construct a Shrine in a holy city
Great Scientist Great Scientist Physics 0 Strength4.png / 2 Movement4.png
  • Can construct the Academy
Great Spy Great Spy
(BtS)
Communism 0 Strength4.png / 2 Movement4.png
  • Can infiltrate another civilization's city
    (+3000 espionage points)
  • Invisible to enemy units

Replacements[]

Every civilization in Civilization IV has its own unique unit. A unique unit, or UU for short, is a unit that can only be built by that civilization. It always replaces some other unit, not allowing that one to be built at all.

The only unique unit that is not a replacement for a military one is the Fast Worker, which replaces the Worker.

Civilization Unique Unit Replaces Difference
American
American
Navy SEAL
Navy SEAL
Marine
Marine
Arabian
Arabian
Camel Archer
Camel Archer
Knight
Knight
Aztec
Aztec
Jaguar
Jaguar
Swordsman
Swordsman
  • -1 Strength
  • Doesn't need Iron to build
  • -5 Production cost (on Normal speed games)
  • +Woodsman I promotion
Babylonian
Babylonian
Bowman
Bowman
Archer
Archer
Byzantine
Byzantine
Cataphract
Cataphract
Knight
Knight
Carthaginian
Carthaginian
Numidian Cavalry
Numidian Cavalry
Horse Archer
Horse Archer
  • -1 Strength
  • +50% vs Melee units
  • +Flanking I promotion
Celtic
Celtic
Gallic Warrior
Gallic Warrior
Swordsman
Swordsman
Chinese
Chinese
Cho-Ko-Nu
Cho-Ko-Nu
Crossbowman
Crossbowman
Egyptian
Egyptian
War Chariot
War Chariot
Chariot
Chariot
  • +1 Strength
  • +Immunity to first strikes
English
English
Redcoat
Redcoat
Rifleman
Rifleman
Ethiopian
Ethiopian
Oromo Warrior
Oromo Warrior
Musketman
Musketman
French
French
Musketeer
Musketeer
Musketman
Musketman
  • +1 Movement speed
German
German
Panzer
Panzer
Tank
Tank
  • +50% vs Armoured units
Greek
Greek
Phalanx
Phalanx
Spearman
Spearman (pre-BtS)

Axeman
Axeman (BtS)

In Vanilla and Warlords:
  • +1 Strength
  • +25% Hill defence


In Beyond the Sword:

Holy Roman Empire
Holy Roman Empire
Landsknecht
Landsknecht
Pikeman
Pikeman
  • +100% vs Melee units
Incan
Incan
Quechua
Quechua
Warrior
Warrior
Indian
Indian
Fast Worker
Fast Worker
Worker
Worker
  • +1 movement speed
Japanese
Japanese
Samurai
Samurai
Maceman
Maceman
Khmer
Khmer
Ballista Elephant
Ballista Elephant
War Elephant
War Elephant
  • Targets mounted units in a stack before other units (outside cities)
Korean
Korean
Hwacha
Hwacha
Catapult
Catapult
  • +50% vs Melee units
Malinese
Malinese
Skirmisher
Skirmisher
Archer
Archer
Mayan
Mayan
Holkan
Holkan
Spearman
Spearman
Mongolian
Mongolian
Keshik
Keshik
Horse Archer
Horse Archer
Native American
Native American
Dog Soldier
Dog Soldier
Axeman
Axeman
  • -1 Strength
  • 100% bonus vs Melee units instead of 50%
  • Can be built without iron or copper
Dutch
Dutch
East Indiaman
East Indiaman
Galleon
Galleon
  • +1 Cargo space
  • +2 Strength
  • Can explore rival territory
Ottoman
Ottoman
Janissary
Janissary
Musketman
Musketman
  • +25% vs Melee units
  • +25% vs Archery units
  • +25% vs Mounted units
Persian
Persian
Immortal
Immortal
Chariot
Chariot
  • Receives defensive bonuses
  • +50% vs Archery units
Portuguese
Portuguese
Carrack
Carrack
Caravel
Caravel
  • Can transport any land Unit4
  • +1 Cargo space
Roman
Roman
Praetorian
Praetorian
Swordsman
Swordsman
  • +2 Strength
  • +5 Production cost (on Normal speed games)
Russian
Russian
Cossack
Cossack
Cavalry
Cavalry
  • +50% vs Mounted units
Spanish
Spanish
Conquistador
Conquistador
Knight
Knight (pre-BtS)

Cuirassier
Cuirassier (BtS)

  • +50% against Melee units
  • Receives Defensive bonuses
Sumerian
Sumerian
Vulture
Vulture
Axeman
Axeman
  • +1 Strength
  • 25% bonus vs Melee units, rather than 50%
Viking
Viking
Berserker
Berserker
Maceman
Maceman
Zulu
Zulu
Impi
Impi
Spearman
Spearman
  • +1 movement speed
  • Starts with the Mobility promotion


Civilization IV [edit]
WarlordsBeyond the SwordColonization

Buildings (Unique) • CivicsCivilizationsErasLeaders (Traits) • ReligionsResourcesSoundtrackTechnologiesTerrains (Tile Improvement) • Units (UniqueClassPromotions) • Wonders

Coin (Civ4).png CommerceCulture (Civ4).png CultureBread (Civ4).pngFoodEspionage (Civ4).png EspionageHappiness (Civ4).png HappinessHealth (Civ4).png HealthPower (Civ4).png PowerHammer (Civ4).png ProductionBeaker (Civ4).png Science

† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine
Advertisement