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Here is a complete list of units in Civilization IV.

Military[]

Unit Cost Requirements Attributes Abilities Upgrades to

Melee[]

Warrior
Warrior
15 Hammer (Civ4) None 2 Strength4 / 1 Movement4
  • +25% City Defense
Spearman,
Axeman
Spearman
Spearman
35 Hammer (Civ4) Hunting


Copper (Civ4) / Iron (Civ4)

4 Strength4 / 1 Movement4
  • +100% vs Mounted
Pikeman
Axeman
Axeman
35 Hammer (Civ4) Bronze Working


Copper (Civ4) / Iron (Civ4)

5 Strength4 / 1 Movement4
  • +50% vs Melee
Maceman
Swordsman
Swordsman
40 Hammer (Civ4) Iron Working


Iron (Civ4)

6 Strength4 / 1 Movement4
  • +10% City Attack
Maceman
Pikeman
Pikeman
60 Hammer (Civ4) Engineering


Iron (Civ4)

6 Strength4 / 1 Movement4
  • +100% vs Mounted
Grenadier
Maceman
Maceman
70 Hammer (Civ4) Civil Service Machinery


Copper (Civ4) / Iron (Civ4)

8 Strength4 / 1 Movement4
  • +50% vs Melee
Rifleman,
Grenadier

Archery[]

Archer
Archer
25 Hammer (Civ4) Archery 3 Strength4 / 1 Movement4
  • 1 first strike
  • +50% City Defense
  • +25% Hills Defense
Longbowman,
Crossbowman
Longbowman
Longbowman
50 Hammer (Civ4) Feudalism Archery 6 Strength4 / 1 Movement4
  • 1 first strike
  • +50% City Defense
  • +25% Hills Defense
Rifleman
Crossbowman
Crossbowman
60 Hammer (Civ4) Machinery Archery


Iron (Civ4)

6 Strength4 / 1 Movement4
  • 1 first strike
  • +50% vs Melee
Rifleman,
Grenadier

Gunpowder[]

Musketman
Musketman
80 Hammer (Civ4) Gunpowder 9 Strength4 / 1 Movement4 Rifleman
Grenadier
Grenadier
100 Hammer (Civ4) Military Science 12 Strength4 / 1 Movement4
  • +50% vs Rifleman
Machine Gun
Rifleman
Rifleman
110 Hammer (Civ4) Rifling 14 Strength4 / 1 Movement4
  • +25% vs Mounted
Infantry
Anti-Tank
Anti-Tank
(BtS)
120 Hammer (Civ4) Artillery 14 Strength4 / 1 Movement4
  • Starts with Ambush
  • +100% vs Armored
  • 20% chance of interception
Infantry
Machine Gun
Machine Gun
125 Hammer (Civ4) Railroad 18 Strength4 / 1 Movement4
  • 1 first strike
  • +50% vs Gunpowder
  • No collateral damage
  • 20% chance of interception
SAM Infantry
SAM Infantry
SAM Infantry
150 Hammer (Civ4) Rocketry 18 Strength4 / 1 Movement4
  • +75% vs Gunship
  • 40% chance of interception
Mobile SAM
Infantry
Infantry
140 Hammer (Civ4) Assembly Line Rifling 20 Strength4 / 1 Movement4
  • +25% vs Gunpowder
SAM Infantry,
Mechanized Infantry
Mobile SAM
Mobile SAM
(BtS)
220 Hammer (Civ4) Laser


Oil (Civ4)

22 Strength4 / 2 Movement4
  • +50% vs Gunship
  • 50% chance of interception
Marine
Marine
160 Hammer (Civ4) Industrialism Rifling 24 Strength4 / 1 Movement4
  • Starts with Amphibious
  • +50% vs Machine Gun
  • +50% vs Artillery
Paratrooper
Paratrooper
(BtS)
160 Hammer (Civ4) Fascism Flight Rifling 24 Strength4 / 1 Movement4
  • 25% chance of evading interception
Mechanized Infantry
Mechanized Infantry
200 Hammer (Civ4) Robotics Rifling 32 Strength4 / 2 Movement4
  • Starts with March
  • 20% chance of interception

Mounted[]

Chariot
Chariot
25 Hammer (Civ4) The Wheel


Horse (Civ4)

4 Strength4 / 2 Movement4 Horse Archer,
Knight
Horse Archer
Horse Archer
50 Hammer (Civ4) Archery Horseback Riding


Horse (Civ4)

6 Strength4 / 2 Movement4 Knight
War Elephant
War Elephant
60 Hammer (Civ4) Horseback Riding Construction


Ivory (Civ4)

8 Strength4 / 1 Movement4
  • +50% vs Mounted
Cuirassier
Knight
Knight
90 Hammer (Civ4) Guilds Horseback Riding


Horse (Civ4) Iron (Civ4)

10 Strength4 / 2 Movement4 Cuirassier,
Cavalry
Cuirassier
Cuirassier
(BtS)
100 Hammer (Civ4) Horseback Riding Gunpowder Military Tradition


Horse (Civ4) Iron (Civ4)

12 Strength4 / 2 Movement4 Cavalry
Cavalry
Cavalry
120 Hammer (Civ4) Horseback Riding Rifling Military Tradition


Horse (Civ4)

15 Strength4 / 2 Movement4 Gunship

Helicopter[]

Gunship
Gunship
160 Hammer (Civ4) Flight Rocketry Advanced Flight


Oil (Civ4)

24 Strength4 / 4 Movement4

Naval[]

Galley
Galley
50 Hammer (Civ4) Sailing 2 Strength4 / 2 Movement4
  • Cargo Space: 2 (any type)
  • Coast only
Galleon
Trireme
Trireme
(Warlords)
50 Hammer (Civ4) Sailing Metal Casting 2 Strength4 / 2 Movement4
  • +50% vs Galley
  • Coast only
Frigate
Caravel
Caravel
60 Hammer (Civ4) Optics 3 Strength4 / 3 Movement4
  • Cargo Space: 1 (specific types)
  • Explores rival territory
Submarine
Galleon
Galleon
80 Hammer (Civ4) Astronomy 4 Strength4 / 4 Movement4
  • Cargo Space: 3 (any type)
Transport
Privateer
Privateer
(BtS)
80 Hammer (Civ4) Astronomy Chemistry


Copper (Civ4) / Iron (Civ4)

6 Strength4 / 4 Movement4
  • Starts with Sentry
  • Hidden nationality
  • Can attack and blockade without war
Destroyer
Frigate
Frigate
90 Hammer (Civ4) Astronomy Chemistry


Iron (Civ4)

8 Strength4 / 4 Movement4
  • Bombards City Defenses (-8%/turn)
  • Ignores Walls and Castles
Destroyer
Ship of the Line
Ship of the Line
(BtS)
120 Hammer (Civ4) Astronomy Military Science


Copper (Civ4) / Iron (Civ4)

8 Strength4 / 3 Movement4
  • +50% vs Frigate
  • Bombards City Defenses (-12%/turn)
  • Ignores Walls and Castle
Destroyer
Ironclad
Ironclad
100 Hammer (Civ4) Steam Power Steel


Iron (Civ4) Coal (Civ4)

12 Strength4 / 2 Movement4
  • Bombards City Defenses (-12%/turn)
  • Coast only
Destroyer
Transport
Transport
125 Hammer (Civ4) Combustion


Oil (Civ4) / Uranium (Civ4)

16 Strength4 / 5 Movement4
  • Cargo Space: 4 (any type)
Destroyer
Destroyer
200 Hammer (Civ4) Combustion


Oil (Civ4) / Uranium (Civ4)

30 Strength4 / 8 Movement4
  • Sees Submarines
  • 30% chance of interception
  • Bombards City Defenses (-16%/turn)
Battleship
Battleship
225 Hammer (Civ4) Industrialism


Oil (Civ4) / Uranium (Civ4)

40 Strength4 / 6 Movement4
  • Causes collateral damage
  • Bombards City Defenses (-20%/turn)
Carrier
Carrier
175 Hammer (Civ4) Industrialism


Oil (Civ4) / Uranium (Civ4)

16 Strength4 / 5 Movement4
  • Cargo Space: 3 (Fighters)
Submarine
Submarine
150 Hammer (Civ4) Radio


Oil (Civ4) / Uranium (Civ4)

24 Strength4 / 6 Movement4
  • Cargo Space: 3 (missiles only)
  • Sees other Submarines
  • Moves through impossible terrain
  • 50% chance to withdraw
Attack Submarine
Attack Submarine
(BtS)
180 Hammer (Civ4) Combustion Radio Rocketry


Uranium (Civ4)

30 Strength4 / 7 Movement4
  • +50% vs Submarine
  • Sees submarines
  • Cargo Space: 1 (specific types)
  • Moves through impossible terrain
Missile Cruiser
Missile Cruiser
(BtS)
260 Hammer (Civ4) Robotics


Oil (Civ4) / Uranium (Civ4)

40 Strength4 / 7 Movement4
  • Cargo Space: 4 (Tactical Nukes and Guided Missiles)
  • Causes collateral damage
  • Bombards City Defenses (-20%/turn)
Stealth Destroyer
Stealth Destroyer
(BtS)
250 Hammer (Civ4) RoboticsStealth


Oil (Civ4) / Uranium (Civ4)

30 Strength4 / 8 Movement4

Air[]

Airship
Airship
(BtS)
80 Hammer (Civ4) Physics 4 Strength4 / 8 Movement4
  • Sees submarines
  • Maximum 20% damage to enemy
Fighter
Fighter
Fighter
100 Hammer (Civ4) Flight


Oil (Civ4)

12 Strength4 / 6 Movement4
  • 100% chance of interception
  • Destroys improvements and bombs City Defenses (-8%/turn)
Jet Fighter
Bomber
Bomber
140 Hammer (Civ4) Radio Flight


Oil (Civ4)

16 Strength4 / 8 Movement4
  • Causes collateral damage
  • -50% vs Naval
  • Destroys improvements and bombs City Defenses (-16%/turn)
Stealth Bomber
Jet Fighter
Jet Fighter
150 Hammer (Civ4) Composites Flight


Oil (Civ4) Aluminum (Civ4)

24 Strength4 / 10 Movement4
  • 100% chance of interception
  • Destroys improvements and bombs City Defenses (-12%/turn)
Stealth Bomber
Stealth Bomber
200 Hammer (Civ4) Stealth Robotics


Oil (Civ4) Aluminum (Civ4)

20 Strength4 / 12 Movement4
  • 50% chance of evading interception
  • Causes collateral dammage
  • -50% vs Naval
  • Destroys improvements and bombs City Defenses (-20%/turn)

Missiles[]

Guided Missile
Guided Missile
(BtS)
60 Hammer (Civ4) Radio Rocketry 40 Strength4 / 4 Movement4
  • 100% chance of evading interception
  • Destroys improvements and bombs City Defenses (-16%/turn)
Tactical Nuke
Tactical Nuke
(BtS)
250 Hammer (Civ4) Rocketry Fission


Uranium (Civ4)

  • The Manhattan Project
0 Strength4 / 4 Movement4
  • 50% chance of evading interception
  • Nukes enemy territory
ICBM
ICBM
500 Hammer (Civ4) Rocketry Fission


Uranium (Civ4)

  • The Manhattan Project
0 Strength4 / 1 Movement4
  • Nukes enemy territory

Siege[]

Catapult
Catapult
40 Hammer (Civ4) Construction 5 Strength4 / 1 Movement4
  • Maximum 75% damage to Enemy
  • Bombs City Defenses (-8%/turn)
Cannon
Trebuchet
Trebuchet
(Warlords)
80 Hammer (Civ4) Engineering 4 Strength4 / 1 Movement4
  • +100% City Attack
  • Maximum 75% damage to Enemy
  • Bombs City Defenses (-16%/turn)
Cannon
Cannon
Cannon
100 Hammer (Civ4) Steel


Iron (Civ4)

12 Strength4 / 1 Movement4
  • Maximum 80% damage to Enemy
  • Bombs City Defenses (-12%/turn)
Artillery
Artillery (unit)
Artillery (unit)
150 Hammer (Civ4) Artillery 18 Strength4 / 1 Movement4
  • +50% vs Siege
  • Maximum 85% damage to Enemy
  • Bombs City Defenses (-16%/turn)
Mobile Artillery
Mobile Artillery
Mobile Artillery
(BtS)
200 Hammer (Civ4) Artillery, Laser 26 Strength4 / 2 Movement4
  • +50% vs Siege
  • Maximum 85% damage to Enemy
  • Bombs City Defenses (-16%/turn)

Armored[]

Tank
Tank
180 Hammer (Civ4) Rifling Industrialism


Oil (Civ4)

28 Strength4 / 2 Movement4
  • Starts with Blitz
  • No defensive bonus
Modern Armor
Modern Armor
Modern Armor
240 Hammer (Civ4) Composites Computers


Oil (Civ4) Aluminum (Civ4)

40 Strength4 / 2 Movement4

Recon[]

Scout
Scout
15 Hammer (Civ4) Hunting 1 Strength4 / 2 Movement4
  • Better results with huts
  • 100% vs animals
Explorer
Explorer
Explorer
40 Hammer (Civ4) Compass 4 Strength4 / 2 Movement4
  • Starts with Guerrilla I and Woodsman I
  • Better results with huts
  • Ignores terrain movement costs

Non-military[]

Unit Cost Requirements Attributes Abilities
Settler Settler 100 Hammer (Civ4) None 0 Strength4 / 2 Movement4
  • Can found a new city
  • +50% production speed for Imperialistic leaders
Worker Worker 60 Hammer (Civ4) None 0 Strength4 / 2 Movement4
Work Boat Work Boat 30 Hammer (Civ4) Fishing 0 Strength4 / 2 Movement4
Spy Spy 80 Hammer (Civ4)
(pre-BtS)
40 Hammer (Civ4)
(BtS)
Communism Scotland Yard
(pre-BtS)
Alphabet
(BtS)
0 Strength4 / 2 Movement4
(pre-BtS)
0 Strength4 / 1 Movement4
(BtS)
  • Invisible to enemy
  • Can explore rival territory
  • Can expose rival spies
  • Can conduct espionage missions
  • Starts with Sentry (pre-BtS) or Commando (BtS)
Buddhist Missionary Buddhist Missionary
Christian Missionary Christian Missionary
Confucian Missionary Confucian Missionary
Hindu Missionary Hindu Missionary
Islamic Missionary Islamic Missionary
Jewish Missionary Jewish Missionary
Taoist Missionary Taoist Missionary
40 Hammer (Civ4) A religion and its monastery (the latter is not required with the Organized Religion civic) 0 Strength4 / 2 Movement4
  • Can spread religion
Civilized Jewelers Inc
Sid's Sushi Co
Aluminum Co
Cereal Mills Executive
Creative Constructions Executive
Mining Inc
Standard Ethanol Executive
Corporate Executive (BtS)
100 Hammer (Civ4) Corporation (technology) 0 Strength4 / 2 Movement4

Great People[]

Unit Free for the first discoverer of Attributes Abilities
Great Artist Great Artist Music 0 Strength4 / 2 Movement4
Great Engineer Great Engineer Fusion 0 Strength4 / 2 Movement4
  • Can hurry production
Great General Great General
(Warlords)
Fascism 0 Strength4 / 2 Movement4

Can be attached to a unit, which...

(Note: These experience points are split evenly between units on a tile)

Great Merchant Great Merchant Economics 0 Strength4 / 2 Movement4
  • Can explore rival territory
  • Can conduct a trade mission
Great Prophet Great Prophet 0 Strength4 / 2 Movement4
  • Can construct a Shrine in a holy city
Great Scientist Great Scientist Physics 0 Strength4 / 2 Movement4
  • Can construct the Academy
Great Spy Great Spy
(BtS)
Communism 0 Strength4 / 2 Movement4
  • Can infiltrate another civilization's city
    (+3000 espionage points)
  • Invisible to enemy units

Replacements[]

Every civilization in Civilization IV has its own unique unit. A unique unit, or UU for short, is a unit that can only be built by that civilization. It always replaces some other unit, not allowing that one to be built at all.

The only unique unit that is not a replacement for a military one is the Fast Worker, which replaces the Worker.

Civilization Unique Unit Replaces Difference
American
American
Navy SEAL
Navy SEAL
Marine
Marine
Arabian
Arabian
Camel Archer
Camel Archer
Knight
Knight
Aztec
Aztec
Jaguar
Jaguar
Swordsman
Swordsman
  • -1 Strength
  • Doesn't need Iron to build
  • -5 Production cost (on Normal speed games)
  • +Woodsman I promotion
Babylonian
Babylonian
Bowman
Bowman
Archer
Archer
Byzantine
Byzantine
Cataphract
Cataphract
Knight
Knight
Carthaginian
Carthaginian
Numidian Cavalry
Numidian Cavalry
Horse Archer
Horse Archer
  • -1 Strength
  • +50% vs Melee units
  • +Flanking I promotion
Celtic
Celtic
Gallic Warrior
Gallic Warrior
Swordsman
Swordsman
Chinese
Chinese
Cho-Ko-Nu
Cho-Ko-Nu
Crossbowman
Crossbowman
Egyptian
Egyptian
War Chariot
War Chariot
Chariot
Chariot
  • +1 Strength
  • +Immunity to first strikes
English
English
Redcoat
Redcoat
Rifleman
Rifleman
Ethiopian
Ethiopian
Oromo Warrior
Oromo Warrior
Musketman
Musketman
French
French
Musketeer
Musketeer
Musketman
Musketman
  • +1 Movement speed
German
German
Panzer
Panzer
Tank
Tank
  • +50% vs Armoured units
Greek
Greek
Phalanx
Phalanx
Spearman
Spearman (pre-BtS)

Axeman
Axeman (BtS)

In Vanilla and Warlords:
  • +1 Strength
  • +25% Hill defence


In Beyond the Sword:

Holy Roman
Holy Roman
Landsknecht
Landsknecht
Pikeman
Pikeman
  • +100% vs Melee units
Incan
Incan
Quechua
Quechua
Warrior
Warrior
Indian
Indian
Fast Worker
Fast Worker
Worker
Worker
  • +1 movement speed
Japanese
Japanese
Samurai
Samurai
Maceman
Maceman
Khmer
Khmer
Ballista Elephant
Ballista Elephant
War Elephant
War Elephant
  • Targets mounted units in a stack before other units (outside cities)
Korean
Korean
Hwacha
Hwacha
Catapult
Catapult
  • +50% vs Melee units
Malinese
Malinese
Skirmisher
Skirmisher
Archer
Archer
Mayan
Mayan
Holkan
Holkan
Spearman
Spearman
Mongolian
Mongolian
Keshik
Keshik
Horse Archer
Horse Archer
Native American
Native American
Dog Soldier
Dog Soldier
Axeman
Axeman
  • -1 Strength
  • 100% bonus vs Melee units instead of 50%
  • Can be built without iron or copper
Dutch
Dutch
East Indiaman
East Indiaman
Galleon
Galleon
  • +1 Cargo space
  • +2 Strength
  • Can explore rival territory
Ottoman
Ottoman
Janissary
Janissary
Musketman
Musketman
  • +25% vs Melee units
  • +25% vs Archery units
  • +25% vs Mounted units
Persian
Persian
Immortal
Immortal
Chariot
Chariot
  • Receives defensive bonuses
  • +50% vs Archery units
Portuguese
Portuguese
Carrack
Carrack
Caravel
Caravel
  • Can transport any land Unit
  • +1 Cargo space
Roman
Roman
Praetorian
Praetorian
Swordsman
Swordsman
  • +2 Strength
  • +5 Production cost (on Normal speed games)
  • No longer receives 10% city attack boost
Russian
Russian
Cossack
Cossack
Cavalry
Cavalry
  • +50% vs Mounted units
Spanish
Spanish
Conquistador
Conquistador
Knight
Knight (pre-BtS)

Cuirassier
Cuirassier (BtS)

  • +50% against Melee units
  • Receives Defensive bonuses
Sumerian
Sumerian
Vulture
Vulture
Axeman
Axeman
  • +1 Strength
  • 25% bonus vs Melee units, rather than 50%
Viking
Viking
Berserker
Berserker
Maceman
Maceman
Zulu
Zulu
Impi
Impi
Spearman
Spearman
  • +1 movement speed
  • Starts with the Mobility promotion
Civilization IV [edit]
WarlordsBeyond the SwordColonization
† Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine
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