Civilization Wiki

Back arrow (CivBE).png Back to units overview page
Blue arrow right.png List of orbital units
Blue arrow right.png List of aliens

This page contains information related to Civilization: Beyond Earth's units.

Civilian Units[]

Civilian units are unable to attack and are instantly captured if walked over by an enemy melee unit.

Unit Production Description


Colonist 95
Settler unit. Forms Outposts which eventually form Cities on both land and sea.


Worker 70
Worker unit. Constructs all tile Improvements.

Trade Convoy

Trade Convoy[3] 70 Land-based trade unit. Used to establish trade routes between two terrestrial or coastal cities. In Rising Tide the unit can now embark and trade on the seas.

Trade Vessel

Trade Vessel[3] 85 Sea-based trade unit. Used to establish trade routes between two coastal and aquatic Cities. Removed in Rising Tide.

Earthling Settler

Earthling Settler - Part of the Promised Land victory

Ultrasonic Emitter

Ultrasonic Emitter - Support unit unlocked though Starships. Damages aliens in adjacent tiles. Does not trigger alien aggression.

Military Units[]

  • Infantry units benefit from defensive terrain bonuses, whilst cavalry units do not.
  • Melee units can capture cities but suffer backlash from attacking, while ranged units can not but do not suffer backlash from attacking.
Unit[4] Affinity
Prerequisite Techs




Explorer - Habitation[6] - Scout unit that conducts expeditions. May leash RT only.png aliens


Soldier - Habitation[6] - Basic melee infantry unit


Ranger - Physics - Basic ranged infantry unit

Combat Rover

Combat Rover - Engineering - Basic melee cavalry unit

Missile Rover

Missile Rover - Computing - Basic ranged cavalry unit that deals more damage to cities

Patrol Boat

Patrol Boat RT only.png - Habitation[6] - Basic melee naval unit


Gunboat - Habitation[6] - Basic ranged naval unit


Submarine RT only.png - Chemistry - Stealth ranged naval unit


Carrier - Fabrication - Aircraft base naval unit


Tacjet - Robotics - Air unit

Xeno Swarm

Xeno Swarm 4Harmony Alien Adaptation 1Xenomass Alien melee infantry unit

Xeno Cavalry

Xeno Cavalry 7Harmony Alien Domestication 2Xenomass Alien melee cavalry unit


Rocktopus 9Harmony Designer Lifeforms 2Xenomass
Alien orbital unit

Xeno Titan

Xeno Titan 12Harmony Alien Evolution 5Xenomass
Very powerful melee unit with strong defense against ranged


Battlesuit 4Purity Servomachinery 1Titanium Armored melee infantry unit


Aegis 7Purity Surrogacy 1Titanium
Ranged combat-medic unit

LEV Tank

LEV Tank 9Purity Mobile LEV 3Floatstone Ranged hover unit

LEV Destroyer

LEV Destroyer 12Purity Tactical LEV 5Floatstone
Very powerful ranged hover unit that deals splash damage


CNDR 4Supremacy Tactical Robotics 1Firaxite Defensive melee robot unit


CARVR 7Supremacy Autogyros 2Firaxite Offensive melee robot unit


SABR 9Supremacy Synthetic Thought 3Firaxite Long ranged robot unit


ANGEL 12Supremacy Neural Uploading 5Firaxite Very powerful ranged robot unit that can cross canyons and coasts


Immortal RT only.png 3Harmony
Organics 1Xenomass Regenerative melee infantry unit


Architect RT only.png 4Harmony
Alien Hybridization 1Xenomass
Ranged infantry unit that can assist or inhibit


Throne[7] RT only.png 5Harmony
Human Idealism 2Xenomass
Ranged hover unit that can assist or inhibit

Drone Cage

Drone Cage RT only.png 3Purity
Autonomous Systems 1Firaxite Melee combat-medic unit


Autosled RT only.png 4Purity
Bionics 1Firaxite
Melee hover unit


Golem[7] RT only.png 5Purity
Bioengineering 2Firaxite
Very powerful melee unit


Nanohive RT only.png 3Supremacy
Collaborative Thought 1Titanium Stealth unit that deals damage to two tiles of its radius


Geliopod RT only.png 4Supremacy
Transgenics 1Xenomass
Land based stealth unit


Aquilon[7] RT only.png 5Supremacy
Biometallurgy 2Titanium
Ranged hover unit with aircraft base

Orbital units[]

Main article: Orbitals (CivBE)
Unit Requirements Production Resources Duration (turns) Radius Effect


All-Seer Dark Networks 200 4Petroleum
30 1 Removes and prevents all Covert Agents and Intrigue from cities in range

Comm Relay

Comm Relay RT only.png Communications 100 - 60 5
Provides orbital coverage within a 5 tile radius

Deep Space Telescope

Deep Space Telescope Orbital Automation 200 2Petroleum
60 2 Discovers The Signal, part of the Contact Victory

+25% Science for cities in range


Holomatrix Civil Support 130 3Petroleum
60 1 +2 Culture on tiles you own in range

-50% Intrigue increases on cities in range

Lasercom Satellite

Lasercom Satellite Orbital Networks 130 2Petroleum
60 1 Contacts Old Earth, part of the Emancipation and Promised Land Victories

+15% Science for cities in range

Miasmic Condenser

Miasmic Condenser Alien Ecology 130 3Petroleum
10 2 Generates Miasma, starting from the center

Miasmic Repulsor

Miasmic Repulsor Ecology 80 - 10 2 Clears Miasma, starting from the center

Orbital Fabricator

Orbital Fabricator Geoscaping 130 2Petroleum
60 1 +1 Production on tiles you own

Generates 1 to 2 new strategic resources ranging 1-4 in quantity[9]

Orbital Laser

Orbital Laser Cybernetics 130 2Petroleum 60 3 Attacks units within range (Ranged Strength 70)


Paean RT only.png Biology 130 - 30 1 Tiles provide +1 Health Health when worked by a City but not past the City's local Health Health limit

Phasal Transporter

Phasal Transporter Cybernetics 130 2Petroleum
30 1 Enables units to perform a one-way Phasal Transport from any friendly City to any affected tile

Planet Carver

Planet Carver Astrodynamics 200 4Petroleum
30 2 Attacks units within range (Ranged Strength 120)


Rocktopus Designer Lifeforms
Harmony 9
280 2Xenomass
10 2 Can move between deployments

Attacks units within range (Ranged Strength 60)

Solar Collector

Solar Collector Photosystems 80 - 60 1 +1 Energy on tiles you own within range

+20% Energy for cities within range

Spy Satellite

Spy Satellite RT only.png Tactical Robotics 100 - 45 6
Provides visibility of all locations within a 6 tile radius, not counting invisible units

Station Sentinel

Station Sentinel RT only.png Ballistics 80 - 60 0 Doubles trade route yields from the station underneath it. Also doubles this station's defense, and prevents it from being abandoned.

Tacnet Hub

Tacnet Hub Communications 80 - 60 2 +20% Strength, +20% Ranged Strength, and +5 HP heal for all friendly units in range

Weather Controller

Weather Controller Climate Control 130 2Petroleum
60 1 +1 Food on tiles you own

Generates 1 to 2 new Basic Resources[9]

Xeno Siren

Xeno Siren RT only.png Biochemistry 80 - 30 2 Attracts nearby alien units to the affected area

Alien units[]

Main article: Aliens (CivBE)
Alien Moves (CivBE).png Strength Ranged Strength Ranged Strength Notes

Wolf Beetle

Wolf Beetle 2 10 0 0 Swarm organism that constantly defends alien hives by patrolling around them closely. Carpets landscape in mass swarms when Alien aggression is ignited.

Raptor Bug

Raptor Bug 3 16 0 0 Fastest known land alien species, with greater strength compared to a swarm of Wolf Beetle. Appears only when the aliens feel threatened.

Siege Worm

Siege Worm 1 62 0 0 Migrates between several destinations, destroying any infrastructure or units in the lands they pass through, extremely effective against cities. Does not become actively aggressive or specifically move through or towards human construction until the aliens are particularly pressed.


Drones 3 10 0 0 Only known Alien unit capable of flight. Has similar abilities to the Wolf Beetle but does not benefit from terrain bonuses.


Manticore 1 4 2 10 Chemical spewing "artillery" of the Alien Hive. Commonly found stationed within the hives themselves to attack targets that close in. Appears in greater numbers if Alien aggression is continued after the first Wolf Beetle swarms.

Sea Dragon

Sea Dragon 2 16 0 0 The oceanic relative of the Raptor Bug. Much more voracious in the fact that it regards all naval vessels as possible prey.


Kraken 2 56 0 0 Aquatic relative of the Siege Worm, behaves similarly in all fashions. Will form "pods" similar to Earth-based cetaceans, making them deadly to take on even at the highest combat levels.


Hydracoral RT only.png 0 32
0 0 A combination of terrain and alien presence. Does not move or attack, but has ability to spread hydrocorals on adjacent fields. Occurs in different stages of growth. Dangerous in melee, but vulnerable to distant attacks.


Makara RT only.png 2 28 0 0 An amphibious alien, capable of crossing both land and sea. It is slow and pillages any improvements it walks on.



RT only.png

3 8 0 0 Most commonly found water alien. Appears in large groups, patrolling oceans. Although not very dangerous, attacking and killing it may enrage all aliens on a planet.


Scarab RT only.png 2 6 0 0 Weak, land organisms, similar to wolf beetles.


  1. The Colonization Corps Trade Agreement increases the cost of colonists, but allows for new cities to skip the outpost phase.
  2. The Engineering Corps Trade Agreement decreases the cost of workers to 1. The Gene Vault wonder provides all new cities a free worker unit.
  3. 3.0 3.1 After the first patch of Rising Tide, the Trade Vessel unit was removed. Instead the Trade Convoy can embark allowing floating cities to trade with landlocked cities.
  4. Unit naming conventions in this table are the same as Civilopedia. Only the original name is used. Upgrades will change the name of the unit, the cost and the unit stats.
  5. Affinity costs mentioned in the this table are for Tier 1 units only
  6. 6.0 6.1 6.2 6.3 Unit is available at the beginning of the game because the technology Habitation is already researched for all players at the start of the game.
  7. 7.0 7.1 7.2 The Purity-Supremacy Golem, Harmony-Supremacy Aquilon, and Harmony-Supremacy Throne are considered Hybrid Ultimate units for the purposes of the Best of Both Worlds achievement.
  8. The Comm relay only takes up 1 one tile in the orbital layer, but it effects 5 tiles out
  9. 9.0 9.1 On unimproved tiles across unit's lifespan. Territory ownership and miasma don't matter, tiles with strategic resources present won't be increased
  10. The Spy Satellite only uses up one tile in the orbital layer, but it can see 6 tiles out
  11. There are three levels of hydracoral. Level 1, has a strength of 10, level 2, 18, and level 3, 32.
RT only.png Introduced in the Rising Tide expansion pack.

External links[]

  • See Well of souls for a complete list of all units, their images, and their statistics.
Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Aliens • Artifacts (Alien, Old Earth, Progenitor)RT only.pngBiomesBuildingsCargoColonistsOrbital UnitsPersonality TraitsRT only.pngPlanetsQuestsResourcesSponsorsSpacecraftTechnologiesTerrainTile ImprovementsTrade AgreementsRT only.pngUnitsVirtuesWondersYields


Harmony HarmonyPurity PuritySupremacy Supremacy

Alien gameplayAquatic gameplayRT only.pngArtifacts SystemRT only.pngBuildingsCitiesCovert OperationsDiplomacyExpeditionsMarvel SystemRT only.pngMiasmaOrbital LayerStationsTech WebTradeUnitsVictory

Culture CultureDiplomatic Capital Diplomatic CapitalRT only.pngEnergy EnergyFood FoodHealth HealthProduction ProductionScience Science

Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map Pack

RT only.png Introduced in the Rising Tide expansion pack.† Spin off game based in the same fictional universe