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Wonders in Civilization II are divided into groups according to epoch, each of which have seven to build.

Wonders of The Ancient World[]

Wonder Prereq Effects Obsolete Notes
Pyramids (Civ2).png
Pyramids
Masonry Counts as a granary in all owner's cities
Hanging Gardens (Civ2).png
Hanging Gardens
Pottery Makes the people in owner cities happier Railroad
Colossus (Civ2).png
Colossus
Bronze Working Gives extra trade Trade (Civ2).png in trade producing tiles in that city. Flight
Lighthouse (Civ2).png
Lighthouse
Map Making Prevents owner's Triremes from being lost at sea. Adds one movement to all sea units. Magnetism Only triremes get lost, and this is only for human players
Great Library (Civ2).png
Great Library
Literacy Gives the owner scientific advances that two other kingdoms have Electricity The player who discovers philosophy also gets a free advance
Oracle (Civ2).png
Oracle
Mysticism Double the effect of temples. Theology
Great Wall (Civ2).png
Great Wall
Masonry Acts as free City Walls in all owner's cities. Doubles owner defense from Barbarians and forces other kingdoms to offer peace, within reason Metallurgy


Wonders of The Renaissance[]

Wonder Prereq Effects Obsolete Notes
Sun Tzu's War Academy (Civ2).png
Sun Tzu's War Academy
Feudalism All ground units start as veterans, which can withstand battles longer Existing units become veterans upon their first fight Mobile Warfare
King Richard's Crusade (Civ2).png
King Richard's Crusade
Engineering Give an extra resource Shield (Civ2).pngshield on every exploited tile in that city Industrialization
Marco Polo's Embassy (Civ2).png
Marco Polo's Embassy
Trade Gives owner an embassy with every nation Communism If owner used Diplomats to establish embassies before controlling this wonder, they will be retained after obsoletion.
Michelangelo's Chapel (Civ2).png
Michelangelo's Chapel
Monotheism Counts as a cathedral in all cites You should sell your existing cathedrals unless you fear you might lose the wonder
Copernicus' Observatory (Civ2).png
Copernicus' Observatory
Astronomy Increases that city's Beaker (Civ2).pngscience output by 50%
Magellan's Expedition (Civ2).png
Magellan's Expedition
Navigation Gives owner ships 2 extra movement points, and all owner ships are built as veteran.
Shakespeare's Theatre (Civ2).png
Shakespeare's Theatre
Medicine Eliminates unhappiness in the City this wonder is built in.

Wonders of The Industrial World[]

Wonder Prereq Effects Obsolete Notes
Leonardo's Workshop (Civ2).png
Leonardo's Workshop
Invention Automatically upgrades obsolete units; takes effect when constructed, captured, and when owner achieves a technological advance. Automobile
J.S. Bach's Cathedral (Civ2).png
J.S. Bach's Cathedral
Theology Decreases unhappy citizens (up to 2 per city) on the same continent
Isaac Newton's College (Civ2).png
Isaac Newton's College
Theory of Gravity Doubles that city's Beaker (Civ2).pngscience output If you already have Copernicus' Observatory in that city, you are already up 50%, but add this to the city and you are at 150% capacity for scientific research.
Adam Smith's Trading Co. (Civ2).png
Adam Smith's Trading Co.
Economics Pays maintenance for all buildings with upkeep of 1. Pays the maintenance costs of buildings that cost 1 Gold (currency) (Civ2).pnggold: Temples, libraries, harbors, granaries, marketplaces, barracks, coastal fortress, courthouse
Darwin's Voyage (Civ2).png
Darwin's Voyage
Railroad Gives owner 2 free advances
Statue of Liberty (Civ2).png
Statue of Liberty
Democracy Eliminates periods of unrest between government change and allows owner to choose any government even if owner hasn't discovered it yet
Eiffel Tower (Civ2).png
Eiffel Tower
Steam Engine Creates a favorable image with other kingdoms and they will forget past mistakes. This is your only chance to have a spotless reputation if you have had a less than perfect one in the past.

Wonders of the Modern World[]

Wonder Prereq Effects Obsolete Notes
Women's Suffrage (Civ2).png
Women's Suffrage
Industrialization Counts as a police station in all cities thus decreasing unhappiness in cities by 1 when troops are away
Hoover Dam (Civ2).png
Hoover Dam
Electronics Counts as a hydro plant in all friendly cities.
Manhattan Project (Civ2).png
Manhattan Project
Nuclear Fission Allows any civilization with the technology to start building nuclear weapons
United Nations (Civ2).png
United Nations
Communism Gives owner an embassy in all nations and will force enemies to offer peace treaties with owner, within reason
Apollo Program (Civ2).png
Apollo Program
Space Flight Allows all nations with the technology to build spaceships, and reveals entire map to all players
SETI Program (Civ2).png
SETI Program
Computers Counts as a research lab in every city
Cure for Cancer (Civ2).png
Cure for Cancer
Genetic Engineering Creates one happy citizen in all cities. In demographics it will boost owner lifespan to number one.

Wonders of the World and gameplay[]

All Wonders of the World have their own prerequisite technology in order to be able to construct them (e.g. Map Making for the Lighthouse, Bronze Working for the Colossus, and Pottery for the Hanging Gardens). Certain technologies cause the expiration of a particular Wonder's benefits (e.g. Magnetism, Flight and Railroad for the three Wonders mentioned above, respectively). Ten Wonders have technologies that make them expire, but eighteen do not.

Wonders of the World can be categorized into those that affect happiness, cities and buildings, units and movement, technology, diplomacy and finally economics. Wonders can be city-specific, continent-specific, civilization-specific, while three effect all players. City-specific Wonders affect only the city in which it was built (such as the Colossus, which grants an extra Trade (Civ2).pngtrade arrow in utilized squares of that city's radius). Continent-specific wonders only affect cities on the same continent in which it was built (such as J. S. Bach's Cathedral and Hoover Dam). Civilization-specific Wonders affect the entire empire that controls it (such as the Hanging Gardens, which grants +1 happiness in all cities of the same civilization). International wonders are the United Nations (brings all civs into contact), the Manhattan Project (allows all civs to build nuclear bombs, provided they have the required technology), and the Apollo Program (reveals the entire map to all players).

When a civilization-specific Wonder does not expire, its effects can dramatically affect gameplay. For example, building (or capturing) Michelangelo's Chapel immediately puts a Cathedral in every city of the controlling civilization, greatly promoting happiness. Of course, this makes the cities that contain those Wonders all the more crucial to defend, since losing the city to conquest causes the benefits of that Wonder to be lost (and switch over to the capturing player if the city survives). Accordingly, certain Wonders have a 'must' status in certain types of games or for certain types of players. For example, the Pyramids (+50% retention of Food (Civ2).pngfood surplus after city growth), Michelangelo's Chapel (Cathedral in every city), J.S. Bach's Cathedral (free additional temple) and Leonardo's Workshop (automatic unit upgrades - until the development of the Automobile) are valuable for expanding empires and/or gameplay at the more difficult levels. Additionally, warmongering empires will seek to build the Great Wall and Sun Tzu's War Academy.

Alternatively, one can temporarily cripple a rival civilization by causing their Wonder of the World to expire, such as when any player learns Metallurgy causing the Great Wall to expire (and the free city-walls in each of the controlling player's cities suddenly disappear).

Civilization II [edit]
Conflicts in CivilizationFantastic WorldsTest of Time

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Concepts

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