In addition to Buildings, Civilization IV and its expansions also contain Wonders. These are unique structures that have high
Production costs, but provide additional
Gold,
Culture, or other potent benefits when completed.
While National Wonders are restricted to one per civilization, Great/World Wonders are restricted to one per game. In addition, there are also Projects, which have effects similar to Wonders.
Wonders[]
Great Wonders[]
Great (or World) Wonders can only be built once per game.
Ancient[]
| Building | Introduced in | Requirements | Double production with | 2 |
Effects | ||
|---|---|---|---|---|---|---|---|
| Vanilla | Mysticism | 120 | 8 | Great Prophet | |||
| Vanilla | Priesthood | 150 | 8 | Great Prophet |
| ||
| Vanilla | Masonry | 500 | 6 | Great Engineer |
| ||
| Warlords | Polytheism | 350 | 8 | Great Merchant |
| ||
| Warlords | Masonry | 150 | 2 | Great Spy |
| ||
| Vanilla | Sailing, Masonry, Lighthouse, coastal |
200 | None | 6 | Great Merchant |
|
Classical[]
Medieval[]
| Building | Introduced in | Requirements | Double production with | 2 |
Effects | ||
|---|---|---|---|---|---|---|---|
| Vanilla | Philosophy | 500 | 8 | Great Prophet | |||
| Beyond the Sword | Theology, state religion present in city | 400 | None | 4 | Great Prophet |
| |
| Vanilla | Engineering (pre-BTS) or Theology (BTS) | 550 | 8 | Great Engineer |
| ||
| Vanilla | Music (pre-BTS) or Engineering (BTS) | 550 | 10 | Great Artist |
| ||
| Vanilla | Theology (pre-BTS) or Music (BTS) | 600 | 10 | Great Artist |
| ||
| Vanilla | Divine Right | 550 | 8 | Great Prophet | |||
| Warlords | Paper | 550 | 8 | Great Scientist | |||
| Vanilla | Divine Right, city without Palace or Forbidden Palace | 800 | 10 | Great Merchant |
|
Renaissance[]
| Building | Introduced in | Requirements | Double production with | 2 |
Effects | ||
|---|---|---|---|---|---|---|---|
| Vanilla | Democracy, Forge | 1500 | 6 | Great Merchant |
| ||
| Vanilla | Nationalism | 700 | 10 | Great Artist |
|
Industrial[]
| Building | Introduced in | Requirements | Double production with | 2 |
Effects | |
|---|---|---|---|---|---|---|
| Vanilla | Electricity | 800 | None | Great Artist |
| |
| Vanilla | Communism | 800 | Great Artist (pre-BTS) or Great Spy (BTS) |
| ||
| Vanilla | Assembly Line | 1250 | None | Great Spy |
|
* None of these Great Wonders generate
Culture.
Modern[]
| Building | Introduced in | Requirements | Double production with | 2 |
Effects | ||
|---|---|---|---|---|---|---|---|
| Beyond the Sword | Radio | 1000 | Spiritual trait | 5 | Great Engineer |
| |
| Vanilla | Radio, Forge | 1250 | 6 | Great Merchant |
| ||
| Vanilla | Mass Media | 1000 | None | 0 | Great Artist |
| |
| Vanilla | Radio | 800 | None | 0 | Great Artist |
| |
| Vanilla | Plastics, riverside |
1750 | None | 0 | Great Enginner (1 point) | ||
| Vanilla | Mass Media | 1000 | None | 0 | Great Merchant (1 point) |
| |
| Vanilla | Satellites, Robotics, latitude of 30º or lower in the city constructing it | 2000 | 0 | Great Scientist |
|
* The Three Gorges Dam and United Nations are the only Great Wonders which generate 1 Great Person point per turn instead of 2.
In addition to these, the Religious Shrines can be counted as Great Wonders.
National Wonders[]
National Wonders can be built once per civilization.
Ancient[]
| Building | Introduced in | Requirements | Double production with | Effects | |||
|---|---|---|---|---|---|---|---|
| Vanilla | 6 cities, city without Forbidden Palace or Versailles | 160 | None | 2 | 0 |
| |
| Beyond the Sword | Sailing, one coastal city | 250 | 1 | Great Prophet |
Classical[]
| Building | Requirements | Double production with | Effects | |||
|---|---|---|---|---|---|---|
| 6 Courthouses, 8 cities, city without Palace or Versailles and with Courthouse | 200 | None | 4 | Great Spy |
| |
| Drama, 6 Theaters | 300 | None | 6 | Great Artist |
| |
| Literature, Barracks | 200 | 4 | Great Artist |
| ||
| Literature, Library | 250 | 4 | Great Artist |
|
* All Classical Era National Wonders were introduced in vanilla Civilization IV.
Renaissance[]
| Building | Requirements | Double production with | Effects | |||
|---|---|---|---|---|---|---|
| Nationalism | 300 | 0 | Great Artist | |||
| Education, 6 Universities | 400 | 4 | Great Scientist |
| ||
| Corporation (technology), 6 Banks | 600 | None | 0 | Great Merchant |
| |
| Military Tradition, 1 level-six unit | 800 | 0 | Great Spy |
|
* All Classical Era National Wonders were introduced in vanilla Civilization IV.
Industrial[]
| Building | Introduced in | Requirements | Double production with | Effects | |||
|---|---|---|---|---|---|---|---|
| Vanilla | Steel, 6 Forges | 700 | None | 0 | Great Engineer | ||
| Vanilla | Fascism | 500 | 4 | Great Artist | |||
| Beyond the Sword | Biology | 300 | None | 3 | Great Scientist |
| |
| Vanilla | Medicine, 6 Hospitals | 600 | None | 2 | Great Scientist |
Shrines[]
All shrines require a Great Prophet plus their respective religion and have the following effects:
- +1
Gold per city with the religion - Spreads the religion
- Can turn 3 citizens into Priests
- +2
Culture - +1 Great Prophet point
Shrines are the ultimate building of their religion. They can be built alongside Cathedrals, Monasteries and Temples.
| Religion | Shrine |
|---|---|
Corporations[]
All corporation headquarters require a Great Person, the Corporation tech, a tech specific to the corporation, and a resource the corporation consumes. They have the following effects:
Projects[]
Projects adhere to the same construction rules as Wonders except that they cannot be hurried.
All Projects are unlocked by modern-era technologies, with the exception of The Manhattan Project, which is unlocked by Fission, an industrial-era technology.
World Projects[]
Just like World Wonders, these can be built only once per game.
| Project | Requirements | Double production with | Effects | |
|---|---|---|---|---|
| Computers | 2000 |
| ||
| Fission | 1500 |
|
National Projects[]
Just like National Wonders, these can be built only once per civilization.
| Project | Requirements | Double production with | Effects | |
|---|---|---|---|---|
| Laser, The Manhattan Project | 1500 |
| ||
| Rocketry | 1600 |
|
Spaceship parts[]
After the Apollo Program is completed, each Spaceship (SS) part will be unlocked by one modern technology.
| Part | Technology | Double production with | Number required | |
|---|---|---|---|---|
| Composites | 1200 | 1-5 | ||
| Fiber Optics | 1000 | 1 | ||
| Satellites, Robotics | 2000 | 1 | ||
| Fusion | 1600 | None | 1-2 | |
| Ecology | 1000 | 1 | ||
| Genetics | 1200 | None | 1 | |
| Superconductors | 1200 | 1-5 |
See also[]
- List of wonders in other games
| Civilization IV [edit] | |
|---|---|
| Warlords • Beyond the Sword • Colonization† | |
| † Total conversion remake of the game Sid Meier's Colonization using Civilization IV engine | |