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A wonder is a mega-building in Civilization V and its expansions which may be unique in the world and provides exceptional bonuses. All wonders are inspired by real-world buildings and landmarks. Note that the effect of each wonder only applies to the civilization controlling the city where it is built; also, many wonders have on-build effects which won't activate again if another civilization captures their city.
Besides their main unique bonuses, most wonders produce additional benefits such as
Gold or
Faith, and most of them produce at least 1
Culture (excepting Stonehenge, the Hagia Sophia, Borobudur, Notre Dame, Prora, the Sydney Opera House, the Great Firewall, the Hubble Space Telescope, and the International Space Station, which produce none). All of these yield bonuses apply directly to the city where the wonder is built (if applicable). Also, most wonders produce
Great People points of some kind - check their info blocks for the details.
This article lists all World and National Wonders available in Civilization V and its expansions. Projects are listed in a separate article.
In Brave New World, some of the wonders can now be built only after adopting a certain Social Policy tree or Ideology. For example, to build the Forbidden Palace, a player must have adopted at least one policy from the Patronage tree. There are 47 wonders which can be built in this expansion, including all three Ideology-dependent wonders and the International Space Station (which appears in the
Capital of the player who contributes the most
Production to its namesake International Project).
List of wonders[]
World Wonders[]
Only one of these can exist in the world. If multiple civilizations would complete it on the same turn, whichever civilization takes its turn first will build that wonder.
Ancient Era[]
| Wonder | Requirements | Effects | |
|---|---|---|---|
| 185 |
| ||
| 185 | |||
| 185 |
| ||
| 185 |
| ||
| 185 | |||
| 185 |
|
Classical Era[]
| Wonder | Requirements | Effects | |
|---|---|---|---|
| Vanilla
|
185 |
| |
Must be built on a coastal city |
185 |
| |
| Vanilla |
250 |
| |
| 250 | |||
| 250 |
| ||
| 250 |
| ||
City must be built on or adjacent to desert |
250 |
| |
| 250 |
|
- ↑ 1.0 1.1 1.2 Added in Wonders of the Ancient World
Medieval Era[]
| Wonder | Requirements | Effects | |
|---|---|---|---|
| 400 | |||
| Vanilla |
400 | ||
Must be built in a Holy City |
300 |
| |
| 300 |
| ||
| 300 |
| ||
| 300 | |||
| Vanilla
|
300 |
| |
| Vanilla
|
400 |
Renaissance Era[]
| Wonder | Requirements | Effects | |
|---|---|---|---|
| 500 |
| ||
| 500 |
| ||
| Vanilla |
500 |
| |
| 500 |
| ||
| Vanilla
|
625 |
| |
| 625 | |||
| 500 |
| ||
| Vanilla |
625 |
| |
Aesthetics tree unlocked |
625 |
|
Industrial Era[]
| Wonder | Requirements | Effects | |
|---|---|---|---|
| 750 | |||
| 750 |
| ||
| 750 |
|
Modern Era[]
| Wonder | Requirements | Effects | |
|---|---|---|---|
| 1060 |
| ||
| 1060 | |||
| Vanilla |
500 (Vanilla) 625 ( 1060 ( |
| |
City must be built within 2 tiles of a mountain that is inside your territory |
1060 | ||
Autocracy Must be built on a coastal city |
1060 |
| |
| 1060 |
| ||
| 1250 |
Atomic Era[]
| Wonder | Requirements | Effects | |
|---|---|---|---|
| 1250 |
| ||
| 1250 |
| ||
Must be built on a coastal city |
1250 |
|
Information Era[]
| Wonder | Requirements | Effects | |
|---|---|---|---|
| 1250 |
| ||
| 1250 |
|
Other[]
| Wonder | Requirements | Effects | |
|---|---|---|---|
| Varies |
| ||
| 1000 |
|
National Wonders[]
These are special wonders which can only be built once a certain building (or its unique replacement) has been built in all cities the civilization controls directly (that is, excluding Puppet cities). Only one of these can exist in a single civilization, but each civilization can build one for itself (so, there is no competition here). Note that the Palace cannot be built - it is automatically built when a civilization's first city is founded - and the Grand Temple must be built in a Holy City.
| Wonder | Required building | Effect |
|---|---|---|
| +5 | ||
| Trade routes sent to this city generate +4 | ||
| +8 | ||
| +50% | ||
| Provides +15% greater | ||
| +8 | ||
| +3 | ||
| +25% Great Person generation rate in this city ( | ||
| Promotes all existing spies and grants an extra spy. Reduces the effectiveness of enemy spies by 15% | ||
| +8 | ||
| 100% | ||
| +3 | ||
| - | +3 |
Guilds[]
In Brave New World, three Guilds were introduced. They are actually a mix between a building and a national wonder in that they don't need a prerequisite building in every city, but no civilization may own more than one of each of them. Since they're the only means of producing Great Writers, Great Artists, and Great Musicians, the urgency of constructing them will depend on a civilization's victory strategy.
Artists' Guild: 2 GPP towards Great Artist; 2
Artist slots.
Musicians' Guild: 3 GPP towards Great Musician; 2
Musician slots.
Writers' Guild: 1 GPP towards Great Writer; 2
Writer slots.
Unused Wonders[]
Panama Canal: The painting and the icon remain. The painting can randomly appear as the initial loading screen in vanilla.
Three Gorges Dam: The painting and the icon remain. Possibly cut because if it were to have been included in game, like Machu Picchu and Neuschwanstein, it would have required a certain tile (such as a Lake with a River connected to it) that would make it rather difficult to obtain. Its quote was going to be:
- "The people turn to a benevolent ruler as water flows downwards and as wild beasts fly to the wilderness."
– Mencius
- Large Hadron Collider: A placeholder image and the music file remain.
- Motherland Calls: Cut from Brave New World because of copyright issues. It had the painting and a music file with the following quote:
- "One of the hallmarks of a great nation is its ability to rise through its feet after a fall."
See also[]
- List of wonders in other games
| Civilization V [edit] |
|---|
| Gods & Kings • Brave New World |
| Lists |
| Concepts |
| Miscellaneous |
| † Only in vanilla Civ5 • ‡ Only in Gods & Kings and Brave New World |