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List of natural wonders
List of buildings
Main Building article
A Wonder is a mega-building, which may be unique in the world, and provides exceptional bonuses. All Wonders are inspired by real-world buildings and landmarks. Note that the effect of each wonder only applies to the civilization controlling the city where it is built; also, many Wonders have on-build effects which won't activate again if another civilization captures their city.
Besides their main unique bonuses, most Wonders produce additional benefits such as Gold or
Faith, and all of them produce at least 1
Culture. All of these stat bonuses apply directly to the city where the Wonder is built (if applicable). Also, most Wonders produce Great People Points of some kind - check their info blocks for the details.
This page lists all World and National Wonders available in Civilization V, as well as Projects.
In Brave New World, some of the wonders can now be built only after adopting a certain policy tree or ideology. For example, to build the Forbidden Palace, the Patronage policy tree must have been started.
World Wonders[]
Only one of these can exist in the world. If multiple civilizations would complete it on the same turn, whichever civilization that is earliest in turn order will build that wonder.
Ancient Era[]
Wonder | Requirements | ![]() |
Effects |
---|---|---|---|
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185 |
|
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185 | |
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![]() ![]() |
185 |
|
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![]() ![]() |
185 | |
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185 | |
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185 |
|
Classical Era[]
Wonder | Requirements | ![]() |
Effects |
---|---|---|---|
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![]() Must be built on a coastal city |
185 |
|
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![]() Must be built on a coastal city |
185 |
|
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250 |
|
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250 | |
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250 |
|
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250 |
|
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![]() City must be built on or adjacent to desert |
250 |
|
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250 |
|
- ↑ 1.0 1.1 1.2 Added in Wonders of the Ancient World
Medieval Era[]
Wonder | Requirements | ![]() |
Effects |
---|---|---|---|
![]() ![]() |
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400 | |
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400 | |
![]() ![]() |
![]() Must be built on a Holy City |
300 |
|
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300 |
|
![]() ![]() |
![]() ![]() |
300 | |
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300 | |
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![]() City must be built within 2 tiles of a mountain that is inside your territory |
300 |
|
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400 |
Renaissance Era[]
Wonder | Requirements | ![]() |
Effects |
---|---|---|---|
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![]() ![]() |
500 |
|
![]() ![]() |
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500 |
|
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500 |
|
![]() ![]() |
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500 |
|
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![]() ![]() |
625 |
|
![]() ![]() |
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625 | |
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500 |
|
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625 |
|
![]() |
![]() Aesthetics tree unlocked |
625 |
|
Industrial Era[]
Wonder | Requirements | ![]() |
Effects |
---|---|---|---|
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![]() ![]() |
750 | |
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750 |
|
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![]() ![]() |
750 |
|
Modern Era[]
Wonder | Requirements | ![]() |
Effects |
---|---|---|---|
![]() ![]() |
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1060 |
|
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1060 | |
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500 (Vanilla) 625 ( ![]() 1060 ( ![]() |
|
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![]() City must be built within 2 tiles of a mountain that is inside your territory |
1060 | |
![]() ![]() |
![]() Autocracy Must be built on a coastal city |
1060 |
|
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![]() ![]() |
1060 |
|
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1250 |
Atomic Era[]
Wonder | Requirements | ![]() |
Effects |
---|---|---|---|
![]() ![]() |
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1250 |
|
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1250 |
|
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![]() Must be built on a coastal city |
1250 |
|
Information Era[]
Wonder | Requirements | ![]() |
Effects |
---|---|---|---|
![]() ![]() |
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1250 |
|
![]() ![]() |
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1250 |
|
Other[]
Wonder | Requirements | ![]() |
Effects |
---|---|---|---|
![]() ![]() |
![]() |
Varies |
|
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1000 |
National Wonders[]
These are special wonders which can only be built once a certain building has been built in all cities the civilization controls directly (that is, excluding Puppet cities). Only one of these can exist in a single civilization, but each civilization can build one for itself (so, there is no competition here). Note that the Palace cannot be built: it is automatically built when a civilization's first city is founded. The Grand Temple must be built in a Holy City.
Wonder | Required building | Effect |
---|---|---|
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+5 ![]() |
![]() ![]() |
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Trade routes sent to this city generate +4 ![]() ![]() |
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+8 ![]() |
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+50% ![]() ![]() |
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Provides +15% greater ![]() ![]() |
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+8 ![]() |
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+3 ![]() ![]() |
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+25% Great Person generation rate in this city (![]() |
![]() ![]() |
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Promotes all existing spies and grants an extra spy. Reduces the effectiveness of enemy spies by 15% |
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+8 ![]() ![]() |
![]() ![]() |
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100% ![]() ![]() ![]() ![]() |
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+3 ![]() ![]() |
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- | +3 ![]() ![]() ![]() ![]() ![]() |
Guilds[]
In Brave New World, three guilds were introduced. They are actually a mix between a building and a national wonder, in that they don't need a prerequisite building in every city, but only one of each can exist in a single civilization. Since they're the only means for producing Great Writers, Great Artists and Great Musicians, the urgency of their building will depend on a civilization's victory strategy.
Artists' Guild: 2 GPP towards Great Artist; 2 Artist specialists slots.
Musicians' Guild: 3 GPP towards Great Musician; 2 Musician specialists slots.
Writers' Guild: 1 GPP towards Great Writer; 2 Writer specialists slots.
Projects[]
These late-game projects grant a civilization a powerful ability once finished. They cannot be rushed using Great Engineers (except for spaceship parts if a civilization is using the Order Ideology).
Apollo Program: Begins the race to construct the parts listed below.
SS Booster: One of the parts required to trigger a Science Victory. Unlike other parts, 3 of these are required. Multiple cities can produce one at once, but no more than 3 can be built.
SS Cockpit: One of the parts required to trigger a Science Victory.
SS Engine: One of the parts required to trigger a Science Victory.
SS Stasis Chamber: One of the parts required to trigger a Science Victory.
Manhattan Project: Grants the civilization finishing it the ability to construct nuclear warheads.
Utopia Project: Grants the civilization finishing it a Cultural Victory (Cannot be built in BNW).
International Projects[]
- Main article: International Project (Civ5)
These projects are a new feature in Brave New World. Unlike normal projects, they may only be proposed during the World Congress. If the proposition passes, the projects can be undertaken by all civilizations simultaneously. Each International Project grants prizes depending on how much the civilization was involved, based upon the Production contributed towards the project. Only the civilization that contributed the highest amount of production will get the first prize, whereas every civilization that contributed the stated amount or above will get second and third prizes. Each project may be undertaken/completed only once.
- International Games:
Tourism increases by 100% for 20 turns and free Social Policy
- +3
Happiness and one-time increase of 30
Influence with City-States
- +3
Happiness
International Space Station:
- +1
Production from Scientists and +1
Science from Engineers, and Great Scientists provide 33% more
Science when used to discover new technology
- Free Great Scientist
- One-time Research boost
- +1
- World's Fair:
Culture increases by 100% for 20 turns
- Free Social Policy
- 500 points towards next Golden Age
Unused Wonders[]
- Panama Canal: The painting and the icon remain. The painting can randomly appear as the initial loading screen in vanilla.
- Three Gorges Dam: The painting and the icon remain. Possibly because if it were to be included in game, like Machu Picchu and Neuschwanstein, it would have required a certain tile. In this case, it might have been a lake with a river connected to it, making it rather difficult to obtain. Its quote was going to be:
- "The people turn to a benevolent ruler as water flows downwards and as wild beasts fly to the wilderness."
- Mencius
- Large Hadron Collider: A placeholder image and the music file remain.
- Motherland Calls: Cut from Brave New World because of copyright issues. It had the painting and a music file with the following quote:
- "One of the hallmarks of a great nation is its ability to rise through its feet after a fall."
Valid only in the Gods & Kings expansion pack.
Valid only in the Brave New World expansion pack.
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