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Logistics is a Military Policy Card in Civilization VI.
Strategy[]
Slotting Logistics provides all units with 1 extra Movement if they start their turns in friendly territory. Both military and civilian units receive the bonus, making this policy useful in both wartime and peacetime.
Logistics also boosts the Movement of air units, which can be important when rebasing bombers and fighters or deploying fighters at even greater distances.
Logistics reduces the reliance on Great Generals for allowing siege units to move and shoot inside your and your allies' borders. For more details on how the move-and-shoot rule works, head here.
Civilopedia entry[]
In the late 16th Century AD, the size of armies in Europe increased dramatically, and forces of 100 thousand were not unheard of (although these reported numbers may have included the horde of camp followers as well). Given the state of transport and roads in the Renaissance, in general when operating in enemy territory an army would forage (i.e., pillage) to maintain itself. But this didn’t supply much that was now necessary – munitions, siege guns, uniforms, medical supplies, booze, and all the other things that keep soldiers content. Thus, the baggage trains that attended armies grew; during the Thirty Years' War for some mercenary armies this amounted to a wagon for every 15 men.
See also[]
- Logistics in other games