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Game Info[]

Unique building of the Iroquois civilization. Replaces the Workshop.


The Longhouse shifts the Production Production bonus focus from a general bonus to the more specific bonus to Production Production yield from Forests. While this building may seem worse in many cases than the Workshop it replaces, it must be assessed in terms of wider Iroquois strategy.

Whereas with most other civilizations a Forest tile is relatively weak and best chopped down and replaced by a Farm or Great Person improvement, an Iroquois player can best make use of the Longhouse and their unique ability by keeping Forests intact. With a Lumber Mill, Scientific Theory, and a Longhouse, a single Forest tile can yield 1 Food Food and 4 Production Production to the city that works it - which, considering the Iroquois starting bias for Forest, is likely to create a powerful late-game Production Production center without sacrificing too much growth.

Alternatively, Trading Posts and Forts can be built on the Forest tiles, with the former providing Gold Gold (and Science Science with the Rationalism social policy) and the latter providing defensive boosts in addition to the Forest's innate defensive bonuses. Because the Longhouse still provides extra Production Production, they can still be treated as Lumber Mills in addition to their new improvements. This makes Forest tiles incredibly versatile for the Iroquois.

With the exceptions of the Moroccan Kasbah and the Dutch Polders, no other unique building or improvement in Civilization V bestows a raw Production Production benefit, and unlike the Kasbah, the Longhouse improves an already high Production Production potential. Use it to train an army in no time, or build buildings faster!

Civilopedia entry[]

For much of their history, many of the Iroquois people lived in villages containing one or more "Longhouses," communal buildings constructed of wood saplings sheathed in elm bark. In fact, the Iroquois call themselves "Hodenosaunee," which translates into "People of the Longhouse." The longhouses ranged from 12 to 120 meters (40 to 400 feet) in length and some 8 meters (25 feet) wide. They were divided into compartments by inner partitions, each connected by an open center aisle. Several compartments would share a cooking fire in the center aisle, with an opening in the roof above acting as a chimney.

Longhouses are efficient structures, cheaper to construct and heat than individual dwellings, thus requiring fewer natural resources than other types of homes. They are representative of the Iroquois' cultural desire to survive and thrive in harmony with the environment around them.

Civilization V Buildings [edit]
Airport BNW-onlyAmphitheater GodsKings5 clearAqueductArmoryArsenalBank (Hanse BNW-onlySatrap's Court) • Barracks (Ikanda BNW-onlyKrepost) • Bomb Shelter GodsKings5 clearBroadcast TowerCaravansary BNW-onlyCastle (Mughal Fort) • Cathedral GodsKings5 clearCircusColosseumConstabulary GodsKings5 clearCourthouseFactoryForgeGarden (Candi BNW-only) • GranaryHarborHospitalHotel BNW-onlyHydro PlantLibrary (Paper MakerRoyal Library BNW-only) • LighthouseMarket (Bazaar) • Medical LabMilitary AcademyMilitary BaseMintMonastery GodsKings5 clearMonument (Stele GodsKings5 clear) • Mosque GodsKings5 clearMuseumNuclear PlantObservatoryOpera House (Ceilidh Hall GodsKings5 clear) • Pagoda GodsKings5 clearPolice Station GodsKings5 clearPublic SchoolRecycling Center GodsKings5 clearResearch LabSeaportShrine GodsKings5 clear (Pyramid GodsKings5 clear) • Solar PlantSpaceship FactoryStable (Ducal Stable BNW-only) • StadiumStock ExchangeStone WorksSupermarket2Temple (Burial TombMud Pyramid Mosque) • TheatreUniversity (Wat) • Walls (Walls of Babylon1) • Water Mill (Floating Gardens) • Windmill (Coffee House GodsKings5 clear) • Workshop (Longhouse) • Zoo BNW-only
1 Requires a DLC2 Сut from the game

GodsKings5 clear Added in the Gods & Kings expansion pack.
BNW-only Added in the Brave New World expansion pack.