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(Removed adding Hetairoi because it broke the link. Need a way to add 2 different UU)
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|title = Macedon
 
|title = Macedon
 
|ability-name = Hellenistic Fusion
 
|ability-name = Hellenistic Fusion
|ability-description = Conquering a [[City (Civ6)|city]] grants a free {{Eureka6}} [[Eureka moment (Civ6)|Eureka]] for each [[Encampment (Civ6)|Encampment]] or [[Campus (Civ6)|Campus]] in the conquered city and a free {{Inspiration6}} [[Eureka moment (Civ6)|Inspiration]] for each [[Holy Site (Civ6)|Holy Site]] or [[Theater Square (Civ6)|Theater Square]].
+
|ability-description = Conquering a [[City (Civ6)|city]] grants a free {{Eureka6}} [[Eureka moment (Civ6)|Eureka]] for each [[Encampment (Civ6)|Encampment]] and [[Campus (Civ6)|Campus]] [[District (Civ6)|district]] in the conquered city and a free {{Inspiration6}} [[Eureka moment (Civ6)|Inspiration]] for each [[Holy Site (Civ6)|Holy Site]] and [[Theater Square (Civ6)|Theater Square]] district.
 
|unit = Hypaspist
 
|unit = Hypaspist
 
|building = Basilikoi Paides
 
|building = Basilikoi Paides
Line 9: Line 9:
 
|leader-bonus-description = Macedonian [[City (Civ6)|cities]] never incur [[War weariness (Civ6)|war weariness]]. All military units heal completely when a city with a [[Wonder (Civ6)|Wonder]] is captured. Gain the [[Hetairoi (Civ6)|Hetairoi]] unique unit with [[Horseback Riding (Civ6)|Horseback Riding]].
 
|leader-bonus-description = Macedonian [[City (Civ6)|cities]] never incur [[War weariness (Civ6)|war weariness]]. All military units heal completely when a city with a [[Wonder (Civ6)|Wonder]] is captured. Gain the [[Hetairoi (Civ6)|Hetairoi]] unique unit with [[Horseback Riding (Civ6)|Horseback Riding]].
 
|leader-agenda-name = Short Life of Glory
 
|leader-agenda-name = Short Life of Glory
|leader-agenda-description = Likes civilizations at war with powers other than Macedon. Dislikes civilizations at peace.
+
|leader-agenda-description = Likes civilizations at war with powers other than Macedon. Dislikes civilizations at peace. {{GS}} {{Grievances6}} Grievances against this leader decay at twice the usual rate.
 
|empire_name = Macedonian Empire
 
|empire_name = Macedonian Empire
 
|adjectives = Macedonian
 
|adjectives = Macedonian
Line 18: Line 18:
 
}}
 
}}
 
{{seewp|Macedonia (ancient kingdom)}}
 
{{seewp|Macedonia (ancient kingdom)}}
 
 
The '''Macedonian''' people represent a [[Civilizations (Civ6)|civilization]] in ''[[Civilization VI]]''. Their colors are gray (#888888) and yellow (#E9EB01), and they are led by [[Alexander (Civ6)|Alexander]]. They are available with the [[Persia and Macedon Civilization & Scenario Pack (Civ6)|Persia and Macedon Civilization & Scenario Pack]], which was released on March 28, 2017.
 
The '''Macedonian''' people represent a [[Civilizations (Civ6)|civilization]] in ''[[Civilization VI]]''. Their colors are gray (#888888) and yellow (#E9EB01), and they are led by [[Alexander (Civ6)|Alexander]]. They are available with the [[Persia and Macedon Civilization & Scenario Pack (Civ6)|Persia and Macedon Civilization & Scenario Pack]], which was released on March 28, 2017.
   
The Macedonians' civilization ability is "Hellenistic Fusion," which provides them with [[Eureka moment (Civ6)|boosts]] based on the kinds of [[District (Civ6)|districts]] present in the [[City (Civ6)|cities]] they capture. Their [[Unique unit (Civ6)|unique unit]] is the [[Hypaspist (Civ6)|Hypaspist]] (which replaces the [[Swordsman (Civ6)|Swordsman]]), and their unique [[Building (Civ6)|building]] is the [[Basilikoi Paides (Civ6)|Basilikoi Paides]] (which replaces the [[Barracks (Civ6)|Barracks]]).
+
The Macedonians' civilization ability is '''Hellenistic Fusion''', which provides them with [[Eureka moment (Civ6)|boosts]] based on the kinds of [[District (Civ6)|districts]] present in the [[City (Civ6)|cities]] they capture. Their [[Unique unit (Civ6)|unique unit]] is the [[Hypaspist (Civ6)|Hypaspist]] (which replaces the [[Swordsman (Civ6)|Swordsman]]), and their unique [[Building (Civ6)|building]] is the [[Basilikoi Paides (Civ6)|Basilikoi Paides]] (which replaces the [[Barracks (Civ6)|Barracks]]).
   
 
==Strategy==
 
==Strategy==
  +
Throughout the history of the ''Civilization ''franchise, whenever you see Alexander as a leader, you'd better expect he will lead his people into an endless war. In ''Civilization VI'', there is no difference, Macedon under Alexander will charge into conflicts and never look back.
Macedon is focused almost exclusively on waging long wars and conquering your enemies. The Basilikoi Paides allows you to stay with your enemies in terms of technology, and the Hellenistic Fusion ability rewards you much more than other civilizations for conquest. You will need to sacrifice [[Religion (Civ6)|religion]] but you can take [[Wonder (Civ6)|wonders]] over from other cities when you conquer them. Purchase [[Builder (Civ6)|Builders]] when you have the {{Gold6}} and focus on {{Gold6}} and {{Production6}}; your main priority is pumping out units for your army and paying their upkeep.
 
   
  +
=== '''Hellenistic Fusion''' ===
Against Alexander, research [[Masonry (Civ6)|Masonry]] and [[Archery (Civ6)|Archery]] quickly, as you will need the extra defense to repel him. Alexander does not gain [[War weariness (Civ6)|war weariness]], so don't expect him to want to surrender on his own. You'll need to build an army of your own and push him back.
 
  +
The Macedonian civilization ability truly highlights the importance of war. Often, early wars are quite costly, since you have to dedicate {{Production6}} to build an army, thus leaving you lagging behind in terms of {{Science6}} and {{Culture6}}. As an ability, ''Hellenistic Fusion'' removes that limitations, allowing Macedon to start waging wars really early without any hesitation. Of course, an {{Inspiration6}}Inspiration or a {{Eureka6}}Eureka is relatively equal in value, but considering that you constantly need to upgrade your units to gain an edge in combat, you most likely want to target cities with [[Encampment (Civ6)|Encampments]] and [[Campus (Civ6)|Campuses]]. The Basilikoi Paides also helps you earn extra {{Science6}} just by putting troops on the field as well.
   
  +
=== '''To the World's End''' ===
==Civilopedia entry==
 
  +
Alexander's ability truly makes the Macedonian troops terrifying, especially in long, drawn out wars. All of their units get fully healed if a [[Wonder (Civ6)|Wonder]] is captured. This is especially scary to civilizations who love building Wonders in the early game, notably [[China (Civ6)|China]] and [[Egypt (Civ6)|Egypt]] (China is an easier target considering the Egyptian [[Maryannu Chariot Archer (Civ6)|Maryannu Chariot Archer]] is pretty strong at fending off invasions while Chinese [[Crouching Tiger (Civ6)|Crouching Tiger]] is not available until [[Machinery (Civ6)|Machinery]]). Also, Macedonian cities under Alexander do not incur [[War weariness (Civ6)|war weariness]], meaning unless your troops are no longer sufficient at taking cities, you have no reason to stop marching. However, the most crucial piece in Alexander's war kits is the [[Hetairoi (Civ6)|Hetairoi]], an extremely powerful unique heavy cavalry unit. At a slightly higher {{Production6}}, Hetairoi benefits twice as much as a normal unit from [[Great General (Civ6)|Great Generals]] and have a bonus at generating Great General point from kills. Not to mention, they start with a free [[Promotion (Civ6)|promotion]] right from the start. This promotion can either be [[Barding (Civ6)|Barding]] or [[Charge (Civ6)|Charge]], making them either very resilient to ranged damage or an almighty attacker.
According to legends generally accepted by the ancient Greeks and hardly anyone else, Macedon was founded by Hellenic emigrants from Argos who gradually expanded in the region around Mount Bermius. Perdiccas, one of the original colonists, was acknowledged as the first king of Macedon in founding the Argead dynasty. More likely, the original Macedones were barbarians from the north, distinct from the Hellenes, Thracians, and Illyrians around them, who happened to find a stretch of unoccupied terrain suitable for their goats.
 
   
 
Against Alexander, research [[Masonry (Civ6)|Masonry]] and [[Archery (Civ6)|Archery]] quickly, as you will need the extra defense to repel him. Alexander does not gain [[War weariness (Civ6)|war weariness]], so don't expect him to want to surrender on his own. You'll need to build an army of your own and push him back.
We know that Caranus, Macedon's first recorded king, began his rule in 808 BCE. Although exact details are hazy, the next three centuries saw the rather ruthless and brutal Macedones master Pieria and Bottiaea, cross the Axius to conquer Mygdonia and Anthemus, dislodge the Eordi tribe, and deal similarly with the Almopes. Eventually they came to control all the lands between Thrace and Thessaly. Unfortunately for them, the Persian advance into Greece was a sudden check on their golden age of prosperity and slaughter.
 
   
  +
=== '''Victory Types''' ===
After wisely submitting, the Macedones became Persian subjects in 492 BCE, and were allowed to retain their own laws, customs, and kings. Alexander “Philhellene” played a minor part in the great invasion of the Persian king Xerxes, but quickly resumed the family business of conquest once the Persians were repulsed. Crestonaea and Bisaltia were reduced, and Macedonian control pushed eastwards almost to the river Strymon. A number of older Macedonian hill tribes submitted—the Lyncestis, the Eleimiots and others—but retained their own kings, who paid tribute.
 
  +
It is quite clear that the entire toolkit of Macedon points towards war, just war and never look back. A Domination Victory as Alexander is quite simple, as there is not a lot of true counter strategies that can be thrown back once his march starts.
   
 
==Civilopedia entry==
Despite their differences, Macedon became progressively involved in the politics of the squabbling southern city-states of Greece during the 5th Century BCE. Macedonian palace culture was more Mycenaean than Hellenic, while the Greek city-states possessed aristocratic or democratic institutions. Alexander Philhellene’s son Perdiccas II spent his spare time inciting a war between Sparta and Athens, created his own Olynthian League from Greek colonies neighboring Macedon, and switched sides during the Peloponnesian War whenever such perfidy looked advantageous.
 
  +
{{/Civilopedia}}
 
The next tyrant, Perdiccas’s bastard son Archelaus, transformed Macedon into a regional economic power and thus laid the foundation for its later military fury. He built roads and scattered fortresses all over the land. Since “barbarians” such as the Macedones were forbidden to compete in the Olympic Games, Archelaus founded a competing competition. He encouraged his people to develop a taste for Greek literature, even welcoming the controversial playwright Euripides into his court. Unfortunately, Archelaus was treacherous and licentious. He was assassinated, supposedly by one of the victims of his lust.
 
 
The murder of Archelaus in 399 BCE brought a long period of “disturbance” both internal and external. With a direct line of succession broken, the Macedonian court became the scene of plots and assassinations while a seemingly perpetual civil war raged throughout Macedonian territory. Numerous pretenders to the throne sprang up, backed by Illyrians, Thebans, Lacedaemonians, and even Athenians. It seemed for a time that Macedon might disappear entirely into the morass of history, bits being absorbed by its various greedy neighbors, until stability was re-established by Amyntas III.
 
 
Amyntas had three sons. His first, Alexander II, turned to an expansionist policy to solve Macedon’s problems. He invaded northern Greece, placed Macedonian garrisons in Thessaly's cities, and refused to withdraw them. Unfortunately for Alexander, the Thebans eventually forced their removal and took his brother hostage to ensure compliance. Upon Alexander II's death, Perdiccas III took the throne … until he managed to get 4,000 Macedones killed in a battle with the Illyrians, himself among them. The infant heir to Perdiccas was swiftly deposed by Amyntas’ third son, Philip II—a turning point in world history.
 
 
Until Philip II's ascension in 359 BCE, the most outstanding qualities of the Macedone kings had been their rude valor and their opportunistic cunning concerning diplomatic relations. Philip added "military genius" to the mix when he set out to restore the reputation of Macedones as mighty warriors—no easy task after recent events. Besides his deposed infant nephew, there were at least five pretenders to the Macedonian throne, two of whom were supported by foreign troops. The Illyrians, flushed with victory after Perdiccas III's defeat, had invaded Macedon and occupied most of the western provinces. Paeonia to the north and Thrace to the east rattled their spears.
 
 
Philip spent two years reorganizing and reforming his own military. He introduced a number of variations to the normal hoplite organization and its use. Among other things, he lengthened the spear and reduced the size of the shield. He added armored heavy cavalry called hetairoi and created more light infantry units to use as skirmishers. Once satisfied, Philip proceeded to introduce all who threatened his kingdom to his new hammer-and-anvil tactics. He drove back the Illyrians before turning on the Paeonians, annexing the regions of Pelagonia and southern Paeonia after slaughtering their armies. But Philip wasn't content to merely conquer his neighbors.
 
 
While the Athenians were distracted by the first Social War in 357-355 BCE, Philip laid siege to their ally Amphipolis. Having taken the city, he proceeded to capture the Athenian possessions of Pydna and Potidaea, then overran the entire coastal areas between the Strymon and Nestus to gain access to the Thracian gold mines—from which Macedon soon claimed an annual revenue of 1000 talents.
 
 
With the occupation of Nicaea, Cytinium and especially Elateia, the Athenians finally decided to do something about the upstart Philip, only to be smashed flat at the battle of Chaeronea by the irresistible Macedonian phalanxes. Macedon’s control of Greece was formalized at the Congress of Corinth in 337 BCE, attended by all the city-states except the Spartans, who Philip was content to ignore. With Greece conquered, Philip turned his attentions to Persia … but found himself decorating the sword of Pausanias, one of his seven bodyguards, during his own daughter’s marriage celebration. He died at the age of 47, having reigned for nearly half of his life.
 
 
Philip’s son Alexander III promptly continued his father's plans to invade Persia, and ended up forming the largest empire known to the ancient world. Though Alexander the Great's story is detailed elsewhere, the aftermath of his untimely demise was Macedon's own death knell. Nearly all Alexander's arranged marriages between Greeks and Susa noble families dissolved, and the Greek city-states rebelled. Various claimants crawled forth for the crown of Macedon itself.
 
 
After a decade of bloodshed, the terms of the peace treaty in 311 BCE were that each surviving general should keep what he possessed, that all the Greek cities should become independent, and that Cassander—son of the general Antipater—would retain power in Macedon until Alexander’s son by his wife Roxana came of age to rule. This led to the murder of Roxana and young Alexander IV on the orders of Cassander, who proceeded to found the Antipatrid dynasty when he declared himself King of Macedon in 305 BCE.
 
 
Cassander’s untimely death from dropsy in 297 BCE saw the Antipatrid dynasty fall to the Antigonids. As the dynasties fought, the whole country slipped into anarchy and the remnants of Alexander's empire went their own various ways. It wasn’t until Antigonus II that Macedon regained stability. Under his successors, Macedon even began to reassert its military prowess.
 
 
The Romans had other ideas. Their legions roundly defeated Philip V's vaunted Macedonian phalanxes. His son Perseus was forced into a losing engagement with the Romans near Pydna in 168 BCE, after which the fallen king fled to Samothrace with some 6,000 talents, the bulk of the Macedonian treasury. The conquered kingdom was itself divided into four distinct “provinces” by the Romans, who were content to receive half the tribute Macedones previously tithed their king. Consequently, few were upset by the demise of Macedon as an independent nation.
 
   
==City Names==
+
==Cities==
 
{{main|Macedonian cities (Civ6)}}
 
{{main|Macedonian cities (Civ6)}}
   
==Citizen Names==
+
==Citizens==
 
'''Males:'''
 
'''Males:'''
 
* Aeropus
 
* Aeropus
Line 87: Line 67:
 
* Stratonice
 
* Stratonice
   
'''Modern Males:'''
+
'''Modern males:'''
 
* Argyris
 
* Argyris
 
* Eleftherios
 
* Eleftherios
Line 99: Line 79:
 
* Zinon
 
* Zinon
   
'''Modern Females:'''
+
'''Modern females:'''
 
* Chrysanthi
 
* Chrysanthi
 
* Dimitra
 
* Dimitra
Line 113: Line 93:
 
==Trivia==
 
==Trivia==
 
* The Macedonian civilization's symbol is the [[wikipedia:Vergina Sun|Vergina Sun]], a historical symbol of Macedonian royalty.
 
* The Macedonian civilization's symbol is the [[wikipedia:Vergina Sun|Vergina Sun]], a historical symbol of Macedonian royalty.
  +
* The Macedonian civilization ability references [[wikipedia:Hellenization|the spread of ancient Greek culture and religion to conquered peoples, especially after Alexander the Great's conquests]].
  +
* Macedon is also playable in the [[Conquests of Alexander (Civ6)|Conquests of Alexander]] [[List of scenarios in Civ6|scenario]].
   
 
==Gallery==
 
==Gallery==
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{{Data|Civ6|GetSteamAchievement|Greatest Is As Greatest Does}}
 
{{Data|Civ6|GetSteamAchievement|Greatest Is As Greatest Does}}
 
{{Data|Civ6|GetSteamAchievement|Never Lost a Battle}}
 
{{Data|Civ6|GetSteamAchievement|Never Lost a Battle}}
  +
  +
[[ru:Македония (Civ6)]]
   
 
==External links==
 
==External links==

Revision as of 19:33, 17 December 2019

BackArrowGreen Back to Civilizations (Civ6)

The Macedonian people represent a civilization in Civilization VI. Their colors are gray (#888888) and yellow (#E9EB01), and they are led by Alexander. They are available with the Persia and Macedon Civilization & Scenario Pack, which was released on March 28, 2017.

The Macedonians' civilization ability is Hellenistic Fusion, which provides them with boosts based on the kinds of districts present in the cities they capture. Their unique unit is the Hypaspist (which replaces the Swordsman), and their unique building is the Basilikoi Paides (which replaces the Barracks).

Strategy

Throughout the history of the Civilization franchise, whenever you see Alexander as a leader, you'd better expect he will lead his people into an endless war. In Civilization VI, there is no difference, Macedon under Alexander will charge into conflicts and never look back.

Hellenistic Fusion

The Macedonian civilization ability truly highlights the importance of war. Often, early wars are quite costly, since you have to dedicate Production Production to build an army, thus leaving you lagging behind in terms of Science Science and Culture Culture. As an ability, Hellenistic Fusion removes that limitations, allowing Macedon to start waging wars really early without any hesitation. Of course, an Inspiration InspirationInspiration or a Eureka EurekaEureka is relatively equal in value, but considering that you constantly need to upgrade your units to gain an edge in combat, you most likely want to target cities with Encampments and Campuses. The Basilikoi Paides also helps you earn extra Science Science just by putting troops on the field as well.

To the World's End

Alexander's ability truly makes the Macedonian troops terrifying, especially in long, drawn out wars. All of their units get fully healed if a Wonder is captured. This is especially scary to civilizations who love building Wonders in the early game, notably China and Egypt (China is an easier target considering the Egyptian Maryannu Chariot Archer is pretty strong at fending off invasions while Chinese Crouching Tiger is not available until Machinery). Also, Macedonian cities under Alexander do not incur war weariness, meaning unless your troops are no longer sufficient at taking cities, you have no reason to stop marching. However, the most crucial piece in Alexander's war kits is the Hetairoi, an extremely powerful unique heavy cavalry unit. At a slightly higher Production Production, Hetairoi benefits twice as much as a normal unit from Great Generals and have a bonus at generating Great General point from kills. Not to mention, they start with a free promotion right from the start. This promotion can either be Barding or Charge, making them either very resilient to ranged damage or an almighty attacker.

Against Alexander, research Masonry and Archery quickly, as you will need the extra defense to repel him. Alexander does not gain war weariness, so don't expect him to want to surrender on his own. You'll need to build an army of your own and push him back.

Victory Types

It is quite clear that the entire toolkit of Macedon points towards war, just war and never look back. A Domination Victory as Alexander is quite simple, as there is not a lot of true counter strategies that can be thrown back once his march starts.

Civilopedia entry

According to legends generally accepted by the ancient Greeks and hardly anyone else, Macedon was founded by Hellenic emigrants from Argos who gradually expanded in the region around Mount Bermius. Perdiccas, one of the original colonists, was acknowledged as the first king of Macedon in founding the Argead dynasty. More likely, the original Macedones were barbarians from the north, distinct from the Hellenes, Thracians, and Illyrians around them, who happened to find a stretch of unoccupied terrain suitable for their goats.

We know that Caranus, Macedon's first recorded king, began his rule in 808 BCE. Although exact details are hazy, the next three centuries saw the rather ruthless and brutal Macedones master Pieria and Bottiaea, cross the Axius to conquer Mygdonia and Anthemus, dislodge the Eordi tribe, and deal similarly with the Almopes. Eventually they came to control all the lands between Thrace and Thessaly. Unfortunately for them, the Persian advance into Greece was a sudden check on their golden age of prosperity and slaughter.

After wisely submitting, the Macedones became Persian subjects in 492 BCE, and were allowed to retain their own laws, customs, and kings. Alexander “Philhellene” played a minor part in the great invasion of the Persian king Xerxes, but quickly resumed the family business of conquest once the Persians were repulsed. Crestonaea and Bisaltia were reduced, and Macedonian control pushed eastwards almost to the river Strymon. A number of older Macedonian hill tribes submitted—the Lyncestis, the Eleimiots and others—but retained their own kings, who paid tribute.

Despite their differences, Macedon became progressively involved in the politics of the squabbling southern city-states of Greece during the 5th Century BCE. Macedonian palace culture was more Mycenaean than Hellenic, while the Greek city-states possessed aristocratic or democratic institutions. Alexander Philhellene’s son Perdiccas II spent his spare time inciting a war between Sparta and Athens, created his own Olynthian League from Greek colonies neighboring Macedon, and switched sides during the Peloponnesian War whenever such perfidy looked advantageous.

The next tyrant, Perdiccas’s bastard son Archelaus, transformed Macedon into a regional economic power and thus laid the foundation for its later military fury. He built roads and scattered fortresses all over the land. Since “barbarians” such as the Macedones were forbidden to compete in the Olympic Games, Archelaus founded a competing competition. He encouraged his people to develop a taste for Greek literature, even welcoming the controversial playwright Euripides into his court. Unfortunately, Archelaus was treacherous and licentious. He was assassinated, supposedly by one of the victims of his lust.

The murder of Archelaus in 399 BCE brought a long period of “disturbance” both internal and external. With a direct line of succession broken, the Macedonian court became the scene of plots and assassinations while a seemingly perpetual civil war raged throughout Macedonian territory. Numerous pretenders to the throne sprang up, backed by Illyrians, Thebans, Lacedaemonians, and even Athenians. It seemed for a time that Macedon might disappear entirely into the morass of history, bits being absorbed by its various greedy neighbors, until stability was re-established by Amyntas III.

Amyntas had three sons. His first, Alexander II, turned to an expansionist policy to solve Macedon’s problems. He invaded northern Greece, placed Macedonian garrisons in Thessaly's cities, and refused to withdraw them. Unfortunately for Alexander, the Thebans eventually forced their removal and took his brother hostage to ensure compliance. Upon Alexander II's death, Perdiccas III took the throne … until he managed to get 4,000 Macedones killed in a battle with the Illyrians, himself among them. The infant heir to Perdiccas was swiftly deposed by Amyntas’ third son, Philip II—a turning point in world history.

Until Philip II's ascension in 359 BCE, the most outstanding qualities of the Macedone kings had been their rude valor and their opportunistic cunning concerning diplomatic relations. Philip added "military genius" to the mix when he set out to restore the reputation of Macedones as mighty warriors—no easy task after recent events. Besides his deposed infant nephew, there were at least five pretenders to the Macedonian throne, two of whom were supported by foreign troops. The Illyrians, flushed with victory after Perdiccas III's defeat, had invaded Macedon and occupied most of the western provinces. Paeonia to the north and Thrace to the east rattled their spears.

Philip spent two years reorganizing and reforming his own military. He introduced a number of variations to the normal hoplite organization and its use. Among other things, he lengthened the spear and reduced the size of the shield. He added armored heavy cavalry called hetairoi and created more light infantry units to use as skirmishers. Once satisfied, Philip proceeded to introduce all who threatened his kingdom to his new hammer-and-anvil tactics. He drove back the Illyrians before turning on the Paeonians, annexing the regions of Pelagonia and southern Paeonia after slaughtering their armies. But Philip wasn't content to merely conquer his neighbors.

While the Athenians were distracted by the first Social War in 357-355 BCE, Philip laid siege to their ally Amphipolis. Having taken the city, he proceeded to capture the Athenian possessions of Pydna and Potidaea, then overran the entire coastal areas between the Strymon and Nestus to gain access to the Thracian gold mines—from which Macedon soon claimed an annual revenue of 1000 talents.

With the occupation of Nicaea, Cytinium and especially Elateia, the Athenians finally decided to do something about the upstart Philip, only to be smashed flat at the battle of Chaeronea by the irresistible Macedonian phalanxes. Macedon’s control of Greece was formalized at the Congress of Corinth in 337 BCE, attended by all the city-states except the Spartans, who Philip was content to ignore. With Greece conquered, Philip turned his attentions to Persia … but found himself decorating the sword of Pausanias, one of his seven bodyguards, during his own daughter’s marriage celebration. He died at the age of 47, having reigned for nearly half of his life.

Philip’s son Alexander III promptly continued his father's plans to invade Persia, and ended up forming the largest empire known to the ancient world. Though Alexander the Great's story is detailed elsewhere, the aftermath of his untimely demise was Macedon's own death knell. Nearly all Alexander's arranged marriages between Greeks and Susa noble families dissolved, and the Greek city-states rebelled. Various claimants crawled forth for the crown of Macedon itself.

After a decade of bloodshed, the terms of the peace treaty in 311 BCE were that each surviving general should keep what he possessed, that all the Greek cities should become independent, and that Cassander—son of the general Antipater—would retain power in Macedon until Alexander’s son by his wife Roxana came of age to rule. This led to the murder of Roxana and young Alexander IV on the orders of Cassander, who proceeded to found the Antipatrid dynasty when he declared himself King of Macedon in 305 BCE.

Cassander’s untimely death from dropsy in 297 BCE saw the Antipatrid dynasty fall to the Antigonids. As the dynasties fought, the whole country slipped into anarchy and the remnants of Alexander's empire went their own various ways. It wasn’t until Antigonus II that Macedon regained stability. Under his successors, Macedon even began to reassert its military prowess.

The Romans had other ideas. Their legions roundly defeated Philip V's vaunted Macedonian phalanxes. His son Perseus was forced into a losing engagement with the Romans near Pydna in 168 BCE, after which the fallen king fled to Samothrace with some 6,000 talents, the bulk of the Macedonian treasury. The conquered kingdom was itself divided into four distinct “provinces” by the Romans, who were content to receive half the tribute Macedones previously tithed their king. Consequently, few were upset by the demise of Macedon as an independent nation.

Cities

Citizens

Males:

  • Aeropus
  • Agathocles
  • Alcetas
  • Balacrus
  • Caranus
  • Crateuas
  • Koinos
  • Lysimachus
  • Orested
  • Tryimmas

Females:

  • Adea
  • Arsinoe
  • Berenice
  • Cynane
  • Europa
  • Gygaea
  • Nicaea
  • Philinna
  • Phthia
  • Stratonice

Modern males:

  • Argyris
  • Eleftherios
  • Haris
  • Ioannis
  • Omiros
  • Prokopis
  • Stephanos
  • Thanasis
  • Tryfon
  • Zinon

Modern females:

  • Chrysanthi
  • Dimitra
  • Evdokia
  • Kyveli
  • Melpomeni
  • Nefeli
  • Paraskevi
  • Polyxeni
  • Theofania
  • Zinovia

Trivia

Gallery

Videos

CIVILIZATION_VI_–_First_Look-_Macedon

CIVILIZATION VI – First Look- Macedon

Related achievements

Greatest Is As Greatest Does
Greatest Is As Greatest Does
Playing as Macedon, conquer a city containing both the Great Library and Great Lighthouse wonders.
A play on the phrase 'Stupid is as stupid does' from Forrest Gump, and a reference to both wonders having the epithet 'Great' and being built in a city that Alexander founded (Alexandria in Egypt).
Never Lost a Battle
Never Lost a Battle
Win a regular game as Alexander
Alexander was famously undefeated on the battlefield.

External links