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The Machine Gunner is a unit in Call to Power II.

Summary[]

Gameplay[]

The Machine Gunner is an excellent all-around land unit. It is well suited to both assault teams and Fortified city defense.

Great Library entry[]

The machine gun developed gradually through the 19th century. Early work focused on multi-barrel guns, such as the Gatling gun invented by Richard Gatling in 1862. However, these guns remained prone to jams due to their reliance on black powder and a gravity-based system of feeding loose bullets into the chamber. The first true machine guns employed smokeless powder and metallic cartridges to load bullets into the firing chamber more efficiently. In the 1880s, Hiram Maxim built a single barrel gun that repeated fire by using the force of a single shot to discharge the bullet, reload another cartridge and fire again. By feeding it with a fabric belt of bullets, soldiers could fire the Maxim for indefinite periods, never needing to stop and reload. This development dramatically increased the effectiveness and purpose of infantry.

Trivia[]

See also[]

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior
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