Magnus, otherwise known as The Steward, is one of the Governors introduced in Civilization VI: Rise and Fall. He excels at procuring resources, expanding your empire and boosting cities' Production.
Titles[]
Rise and Fall[]
Tier | Promotion | Effect | Required Promotion |
---|---|---|---|
Default | Groundbreaker | +50% yields from plot harvests and feature removals in city. | - |
I | Surplus Logistics | +20% Growth in the city. Your Trade Routes ending here provide +2 Food to their starting city. | - |
I | Provision | +20% Production toward Industrial Zone buildings in the city. Settlers trained in the city do not consume a Population. | - |
II | Industrialist | +1 Production per turn from each Strategic resource in the city. | Surplus Logistics |
II | Black Marketeer | Strategic resources are not required in the city in order to build resource dependent units. | Provision |
III | Vertical Integration | This city receives Production from any number of Industrial Zones within 6 tiles, not just the first. | Industrialist or Black Marketeer |
Gathering Storm[]
Tier | Promotion | Effect | Required Promotion |
---|---|---|---|
Default | Groundbreaker | +50% yields from plot harvests and feature removals in city. | - |
I | Surplus Logistics | +20% Growth in the city. Your Trade Routes ending here provide +2 Food to their starting city. | - |
I | Provision | Settlers trained in the city do not consume a Population. | - |
II | Industrialist | Increase the Power provided by each resource of the Coal Power Plant, Oil Power Plant and Nuclear Power Plant by 1 and the Production by 2. | Surplus Logistics |
II | Black Marketeer | Strategic resources for units are discounted 80%. | Provision |
III | Vertical Integration | This city receives Production from any number of Industrial Zones within 6 tiles, not just the first. | Industrialist or Black Marketeer |
Strategy[]
Enterprising and capable, Magnus is able to procure valuable resources when needed. He is also quite skilled in optimizing the overall Production in the city.
Magnus is one of the most powerful Governors in the right hands even without any promotions. Groundbreaker increases harvests by 50%, so having Magnus in a city with many Bonus resources or Woods and Rainforest will provide a massive boost to your Production, which can be critical in finishing wonders, Districts, their accompanying buildings, or anything that counts toward the Science Victory.
Surplus Logistics is best used in your smallest city. To make full use of this promotion, send Trade Routes from your newer and smaller cities to your largest city to quickly grow the smaller city's Population. This is especially useful if you do not have Reyna's Contractor promotion (if you have Reyna at all). Couple this with the Collectivization policy card gained from discovering Class Struggle, and your new city is already gaining at least +6 Food.
Provision is best used in your largest city during the earlier eras of the game so that you can reliably pump out Settlers without losing too much Production. In later eras where most of the valuable land has been settled, place Magnus in cities that have great potential for high Production output that do not have an Industrial Zone yet.
Black Marketeer is useful in wartime. Even if you do not have, say, Oil for a Tank, you can still build one in Magnus's city, which may potentially turn the tide in your favor.
Vertical Integration is best used in a city surrounded by other cities. This will raise the chance that more of your Industrial Zones will affect Magnus's city and boost its Production. If you can couple this with Toronto's/Mexico City's Suzerain bonus and/or Nikola Tesla's retirement effect (which can be used twice with the Mausoleum at Halicarnassus), you may even receive more Production.
Civilopedia entry[]
The title of "steward" dates back to the Dark Ages, and is given to the representative of the lord of a manor who can act on their behalf in their absence. It is a position of great trust and importance, and a good steward acts to improve the wealth of the estate.