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|empire_name = Mali Empire
 
|empire_name = Mali Empire
 
|adjectives = Malian
 
|adjectives = Malian
|location = West Africa
+
|location = Africa
  +
|size = Approximately 150,000 square miles (400,000 square km) at apex
|size =
 
|population =
+
|population = Approximately 40 million people at apex
|irl-capital =
+
|irl-capital = Niani and Kangaba
 
}}
 
}}
 
{{seewp|Mali Empire}}
 
{{seewp|Mali Empire}}
Line 23: Line 23:
   
 
==Strategy==
 
==Strategy==
  +
Mali is able to establish a bustling commercial center of the world in the middle of a desert and grows their [[City (Civ6)|cities]] tall in the blink of an eye by their religious and purchasing power. Not much of a builder but a "buyer," Mali's distinct area of specialization allows for any type of victory.
   
  +
=== '''Songs of the Jeli''' ===
Mali should focus on generating gold and faith by settling desert locations. Doing so will also grant you bonus food to grow cities in area which other civilizations struggle in and let you pick the first Pantheon most of the time. Choosing Desert Folklore is a wise decision, seeing as you want to construct Holy Sites anyway to boost the yield of your Unique District, Suguba, another important component of your Mali game. Having both high income and reduced buying cost will help you overcome your production maluses by spending Gold. You can put your accumulated Faith to good use by purchasing Suguba District's buildings, religious (if you manage to found a religion), military (via the powerful Grand Master's Chapel) or Naturalist and Rock Band units.
 
  +
Mali's cities can grow very fast in the middle of a desert. If surrounded by 6 Desert tiles, Mali's {{Capital6}} Capital can grow with +6 starting {{Food6}} and {{Faith6}}, making them uncontested when trying to establish a [[Pantheons (Civ6)|Pantheon]]. [[Religious Settlements (Civ6)|Religious Settlements]] is always worth considering; however, choosing [[Desert Folklore (Civ6)|Desert Folklore]] is a wise decision - you want to construct [[Holy Site (Civ6)|Holy Sites]] anyway to boost the yield of your unique district, another important component of your Mali game, which may have a more lasting impact on your empire. Having both high income and reduced buying costs will help you overcome your {{Production6}} penalties by spending {{Gold6}}. You can put your accumulated {{Faith6}} to good use by purchasing Suguba buildings and religious (if you manage to found a [[Religion (Civ6)|religion]]), military (via the powerful [[Grand Master's Chapel (Civ6)|Grand Master's Chapel]]), or [[Naturalist (Civ6)|Naturalist]] and [[Rock Band (Civ6)|Rock Band]] units. As you might have guessed, the Grand Master's Chapel is the clear winner for buildings in the [[Government Plaza (Civ6)|Government Plaza]].
   
  +
When settling, try to look for areas with a lot of [[Hills (Civ6)|Hills]] to build Mines on, as Mali's Mines receive +4 {{Gold6}} each; this is absolutely crucial for their purchasing power later in the game. Desert Hills tiles are also the best ones to benefit from [[Petra (Civ6)|Petra]], a [[Wonder (Civ6)|Wonder]] that if successfully built will give Mali a huge leading edge into the [[Medieval Era (Civ6)|Medieval Era]] and beyond.
The key to unlocking Mali's true power is to set up international Trade Routes from your prosperous desert cities. Try to achieve as many Golden Ages as possible to increase your trade capacity. Don't worry about the possibility of getting your Traders pillaged, deployed Mandekalu Cavalry units will guard them on their long journeys. Having good relations with trade recipients leads to the creation of Alliances, which can supply your cities with Culture, Science, Faith or additional Gold. Consider going for either Religious or Cultural Victory, which can be decently supported by your Trade Routes to other civilizations. Having a lot of Gold to support the maintenance of faith-purchased military units opens up Domination Victory as well.
 
==Civilopedia entry==
 
   
  +
=== '''Sahel Merchants''' ===
 
The key to unlocking Mali's true power is to set up international {{TradeRoute6}} Trade Routes from your prosperous desert cities. Try to achieve as many [[Golden Age (Civ6)|Golden Ages]] as possible to increase your trade capacity. Don't worry about the possibility of your [[Trader (Civ6)|Traders]] being plundered; deploy Mandekalu Cavalry units to guard them on their long journeys. Having good relations with trade recipients leads to the creation of [[Diplomacy (Civ6)#Alliance|Alliances]], which can supply your cities with {{Culture6}}, {{Science6}}, {{Faith6}} or additional {{Gold6}}. Consider going for either a [[Victory (Civ6)#Religion|Religious]] or [[Victory (Civ6)#Culture|Cultural Victory]], which can be decently supported by your {{TradeRoute6}} Trade Routes to other civilizations. Having a lot of {{Gold6}} to support the maintenance of {{Faith6}}-purchased military units opens up [[Victory (Civ6)#Domination|Domination Victory]] as well.
  +
  +
As Mali, you may want to settle your cities close together. While this will give you less {{Production6}} per city (a problem that is compounded by the {{Production6}} penalties of Mali's Mines), this will allow you to place more Sugubas and Holy Sites, which will increase the number of {{TradeRoute6}} Trade Routes and amount of {{Faith6}} you will have. When founding a city, building a Suguba should be your first priority, followed by Holy Sites. By building such an empire, you can drown yourself in {{Gold6}}, and drown your enemies in religious units.
  +
  +
Since {{TradeRoute6}} Trade Routes are integral to Mali's strategy, your [[Policy Cards (Civ6)|Policy Card]], Wonder, and [[City-state (Civ6)|city-state]] [[Suzerain (Civ6)|Suzerain]] choices should focus first and foremost on increasing their yields. [[Caravansaries (Civ6)|Caravansaries]] may have too little impact to warrant a place in one of your [[Government (Civ6)|government's]] {{EconomicPolicy6}} Economic Policy slots early on, but [[Triangular Trade (Civ6)|Triangular Trade]] and [[Ecommerce (Civ6)|Ecommerce]] absolutely do. [[Trade Confederation (Civ6)|Trade Confederation]] and [[Market Economy (Civ6)|Market Economy]] will allow your international {{TradeRoute6}} Trade Routes to provide you with valuable {{Culture6}} and {{Science6}}, and [[Wisselbanken (Civ6)|Wisselbanken]] and [[Online Communities (Civ6)|Online Communities]] will give you a good incentive to stay on friendly terms with your neighbors and send a steady stream of Traders to their lands. [[Free Market (Civ6)|Free Market]] and [[Simultaneum (Civ6)|Simultaneum]] are also highly useful, as they will increase your cities' {{Gold6}} and {{Faith6}} output and give you more purchasing power. Similarly, Mali benefits most from Wonders that provide bonuses to their {{TradeRoute6}} Trade Routes or other aspects of their economy: the [[Colossus (Civ6)|Colossus]], the [[University of Sankore (Civ6)|University of Sankore]], [[Great Zimbabwe (Civ6)|Great Zimbabwe]], and [[Big Ben (Civ6)|Big Ben]] should always be high on your priority list, and the [[Casa de Contratación (Civ6)|Casa de Contratación]] can be helpful if you have an intercontinental empire. Where city-states are concerned, [[Antioch (Civ6)|Antioch]], [[Bandar Brunei (Civ6)|Bandar Brunei]], and [[Kumasi (Civ6)|Kumasi]] all have Suzerain bonuses that will further enhance your {{TradeRoute6}} Trade Routes, and you should make every effort to become the Suzerain of [[Valletta (Civ6)|Valletta]] if they appear in your game - being able to use your abundant {{Faith6}} to purchase discounted City Center and [[Encampment (Civ6)|Encampment]] buildings in any city with a Suguba will be a great boon to you. Mali is rather weak militarily, but you can still benefit from this by buying units to defend your territory.
  +
  +
=== '''Suguba''' ===
  +
This unique district is similar to the [[Hansa (Civ6)|Hansa]] and can be placed in the same way. If you found your cities only 4 tiles apart, you can easily place each Suguba between two Holy Sites and receive a +5 {{Gold6}} bonus (+2 from each Holy Site and +1 from having two adjacent districts). Place them on riverbanks for even better results.
  +
  +
The Suguba is the backbone of the Mali empire, as it is evident that the weakest point of Mali during the game is before [[Currency (Civ6)|Currency]] is unlocked. Aim for this technology as soon as possible and get up multiple Sugubas so your purchasing strategy can finally begin.
  +
  +
It is important that you promote either [[Reyna (Financier) (Civ6)|Reyna]] or [[Moksha (Cardinal) (Civ6)|Moksha]] (preferably both) so that you can straight up buy districts using {{Gold6}} and {{Faith6}} as soon as possible, even though the -30% {{Production6}} does not affect building districts.
  +
  +
=== '''Mandekalu Cavalry''' ===
  +
The Mandekalu Cavalry, the domination vessel of [[Songhai (Civ5)|Songhai]] in ''[[Civilization V]]'', returns to ''[[Civilization VI]]'' in quite a disappointing form.
  +
  +
The shining beacon of this unit is that it can earn {{Gold6}} from kills, which is the theme of Mali as a civilization. The problem here is that it replaces the Knight, so it will not come into play until the late Medieval Era. By this time, Mali's economy should already be solidified and earning at least a few hundred {{Gold6}} per turn, so a few {{Gold6}} from kills most likely does not matter too much. Second, Mali does not like actively waging wars, since they suffer from low {{Production6}} when producing units, so if they wanted a large army, they would have to buy it. At a 20% discount from the Suguba, a Mandekalu Cavalry costs 704 {{Gold6}}, meaning it has to kill an army equivalent to the {{Strength6}} Combat Strength of 15 enemy Knights to recoup its cost, and you definitely are not going to war with only 1 Mandekalu Cavalry with the hope of taking down 15 of its equivalent. Considering this unit has no combat edge over a normal Knight (a bonus of 1 {{Strength6}} Combat Strength should surely not qualify as an "edge"), you will not do a timing push with your unique unit, as you will lose more than you can ever get back from your enemies. Of course, you can still gain {{Gold6}} from killing [[Barbarians (Civ6)|Barbarians]], but in the Medieval Era, Barbarians are not as rampant, and with the low {{Strength6}} Combat Strength of [[Warrior (Civ6)|Warriors]] and [[Archers (Civ6)|Archers]], killing them to earn {{Gold6}} is like adding an extra drop into the ocean. If the {{Gold6}} earned by the Mandekalu Cavalry actually contributes a significant portion to your treasury, you are probably losing the game badly. The ability to protect Traders is clunky and impractical at best, because you will never be able to move your unit around to follow {{TradeRoute6}} Trade Routes, especially with the number of {{TradeRoute6}} Trade Routes that Mali has.
  +
  +
Overall, this is a mediocre unit that does nothing more than the basic Knight. Train one (two, if you are really generous) for the [[Historic Moments (Civ6)|Era Score]] and to protect your territory from Barbarians. If you get invaded, you can always buy more, but during peace time, this unit serves no purpose.
  +
  +
=== '''Victory Types''' ===
  +
Mali does not have a clear victory path, but they are skewed towards [[Victory (Civ6)#Diplomacy|Diplomatic]] and Religious Victory more than anything else. Religious Victory is the most obvious path, since Mali has good {{Faith6}} output from the very beginning of the game, and this victory largely does not rely on {{Production6}}, as you can buy districts, buildings and religious units relatively freely. In terms of Diplomatic Victory, your large {{Gold6}} income allows you to dominate [[Aid Request (Civ6)|Aid Request]] and [[Military Aid Request (Civ6)|Military Aid Request]] [[Competitions (Civ6)|competitions]], buy {{DiplomaticFavor6}}, and buy districts and units to complete city-states' quests, and their peaceful nature will lead to easy Alliances. However, they may have a hard time competing for Wonders, as Diplomatic Victory is more Wonder-reliant than Religious Victory.
  +
  +
=== '''Counter Strategy''' ===
  +
Mali is very weak before unlocking Currency, most specifically before they have their first Suguba up and running. They have low {{Production6}} in all cities, regular {{Gold6}} compared to a regular civilization and decent {{Faith6}} output, but they cannot use their {{Faith6}} to buy military units until they build the Grand Master's Chapel. If playing against Mali, should you spawn beside them, destroy them or cripple their early expansion efforts as soon as possible; literally every civilization can do this without any hurdle thrown their way as it is extremely difficult for Mali to defend or retaliate.
  +
 
==Civilopedia entry==
  +
{{/Civilopedia}}
   
 
==Cities==
 
==Cities==
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==Citizens==
 
==Citizens==
 
'''Males:'''
 
'''Males:'''
  +
* Alou
 
  +
* Boubacar
  +
* Esaie
  +
* Moctar
  +
* Kader
  +
* Kassim
  +
* Salif
  +
* Seydou
  +
* Tahirou
  +
* Wahabe
   
 
'''Females:'''
 
'''Females:'''
  +
* Adiaratou
 
  +
* Bibatou
  +
* Déni
  +
* Djen'hai
  +
* Mounaissa
  +
* D'jhello
  +
* Hamsetou
  +
* Tatiska
  +
* Kadidiatou
  +
* Zahra
   
 
'''Modern males:'''
 
'''Modern males:'''
  +
* Amos
 
  +
* Ali
  +
* Dango
  +
* Ibrahima
  +
* Makane
  +
* Salif
  +
* Konaté
  +
* Laurent
  +
* Vaughn
  +
* Zakaria
   
 
'''Modern females:'''
 
'''Modern females:'''
  +
* Aurelie
 
  +
* Binette
  +
* Dissa
  +
* Estou
  +
* Fatima
  +
* Germaine
  +
* Hawa
  +
* Micheline
  +
* Kadidia
  +
* Rama
   
 
==Trivia==
 
==Trivia==
Line 54: Line 120:
 
File:Civ6 Mandekalu Cavalry In-Game.jpg|The Mandekalu Cavalry, Mali's unique unit
 
File:Civ6 Mandekalu Cavalry In-Game.jpg|The Mandekalu Cavalry, Mali's unique unit
 
File:Civ6 Suguba In-Game.jpg|The Suguba, Mali's unique district
 
File:Civ6 Suguba In-Game.jpg|The Suguba, Mali's unique district
  +
File:Malian capital in Classical Era.png|Malian capital in Classical Era
 
</gallery>
 
</gallery>
   
Line 61: Line 128:
 
File:Civilization VI- Gathering Storm - Mali Gameplay Premiere|Mali gameplay premiere with [[Pete Murray]], [[Dennis Shirk]], and [[Brian Feldges]] (beginning at [https://youtu.be/6mOWnLqN5qo?t=1207 20:07])
 
File:Civilization VI- Gathering Storm - Mali Gameplay Premiere|Mali gameplay premiere with [[Pete Murray]], [[Dennis Shirk]], and [[Brian Feldges]] (beginning at [https://youtu.be/6mOWnLqN5qo?t=1207 20:07])
 
</gallery>
 
</gallery>
  +
  +
==Related achievements==
  +
{{Data|Civ6|GetSteamAchievement|Treasures of Heaven and Earth}}
  +
{{Data|Civ6|GetSteamAchievement|Hajj}}
   
 
==External links==
 
==External links==

Revision as of 22:02, 16 March 2020

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The Mali people (or Malians) represent a civilization in Civilization VI: Gathering Storm. Their colors are crimson and gold, and they are led by Mansa Musa.

The Malians' civilization ability is Songs of the Jeli, which provides their City Centers with additional Faith Faith and Food Food for each adjacent Desert and Desert Hills tile and also allows them to purchase Commercial Hub buildings with Faith Faith, but increases the Gold Gold output of their Mines at the cost of Production Production and gives them a 30% Production Production penalty to units and buildings. Their unique unit is the Mandekalu Cavalry (which replaces the Knight), and their unique district is the Suguba (which replaces the Commercial Hub).

Strategy

Mali is able to establish a bustling commercial center of the world in the middle of a desert and grows their cities tall in the blink of an eye by their religious and purchasing power. Not much of a builder but a "buyer," Mali's distinct area of specialization allows for any type of victory.

Songs of the Jeli

Mali's cities can grow very fast in the middle of a desert. If surrounded by 6 Desert tiles, Mali's Capital Capital Capital can grow with +6 starting Food Food and Faith Faith, making them uncontested when trying to establish a Pantheon. Religious Settlements is always worth considering; however, choosing Desert Folklore is a wise decision - you want to construct Holy Sites anyway to boost the yield of your unique district, another important component of your Mali game, which may have a more lasting impact on your empire. Having both high income and reduced buying costs will help you overcome your Production Production penalties by spending Gold Gold. You can put your accumulated Faith Faith to good use by purchasing Suguba buildings and religious (if you manage to found a religion), military (via the powerful Grand Master's Chapel), or Naturalist and Rock Band units. As you might have guessed, the Grand Master's Chapel is the clear winner for buildings in the Government Plaza.

When settling, try to look for areas with a lot of Hills to build Mines on, as Mali's Mines receive +4 Gold Gold each; this is absolutely crucial for their purchasing power later in the game. Desert Hills tiles are also the best ones to benefit from Petra, a Wonder that if successfully built will give Mali a huge leading edge into the Medieval Era and beyond.

Sahel Merchants

The key to unlocking Mali's true power is to set up international Trade Route Trade Route Trade Routes from your prosperous desert cities. Try to achieve as many Golden Ages as possible to increase your trade capacity. Don't worry about the possibility of your Traders being plundered; deploy Mandekalu Cavalry units to guard them on their long journeys. Having good relations with trade recipients leads to the creation of Alliances, which can supply your cities with Culture Culture, Science Science, Faith Faith or additional Gold Gold. Consider going for either a Religious or Cultural Victory, which can be decently supported by your Trade Route Trade Route Trade Routes to other civilizations. Having a lot of Gold Gold to support the maintenance of Faith Faith-purchased military units opens up Domination Victory as well.

As Mali, you may want to settle your cities close together. While this will give you less Production Production per city (a problem that is compounded by the Production Production penalties of Mali's Mines), this will allow you to place more Sugubas and Holy Sites, which will increase the number of Trade Route Trade Route Trade Routes and amount of Faith Faith you will have. When founding a city, building a Suguba should be your first priority, followed by Holy Sites. By building such an empire, you can drown yourself in Gold Gold, and drown your enemies in religious units.

Since Trade Route Trade Route Trade Routes are integral to Mali's strategy, your Policy Card, Wonder, and city-state Suzerain choices should focus first and foremost on increasing their yields. Caravansaries may have too little impact to warrant a place in one of your government's Economic Policy Economic Policy slots early on, but Triangular Trade and Ecommerce absolutely do. Trade Confederation and Market Economy will allow your international Trade Route Trade Route Trade Routes to provide you with valuable Culture Culture and Science Science, and Wisselbanken and Online Communities will give you a good incentive to stay on friendly terms with your neighbors and send a steady stream of Traders to their lands. Free Market and Simultaneum are also highly useful, as they will increase your cities' Gold Gold and Faith Faith output and give you more purchasing power. Similarly, Mali benefits most from Wonders that provide bonuses to their Trade Route Trade Route Trade Routes or other aspects of their economy: the Colossus, the University of Sankore, Great Zimbabwe, and Big Ben should always be high on your priority list, and the Casa de Contratación can be helpful if you have an intercontinental empire. Where city-states are concerned, Antioch, Bandar Brunei, and Kumasi all have Suzerain bonuses that will further enhance your Trade Route Trade Route Trade Routes, and you should make every effort to become the Suzerain of Valletta if they appear in your game - being able to use your abundant Faith Faith to purchase discounted City Center and Encampment buildings in any city with a Suguba will be a great boon to you. Mali is rather weak militarily, but you can still benefit from this by buying units to defend your territory.

Suguba

This unique district is similar to the Hansa and can be placed in the same way. If you found your cities only 4 tiles apart, you can easily place each Suguba between two Holy Sites and receive a +5 Gold Gold bonus (+2 from each Holy Site and +1 from having two adjacent districts). Place them on riverbanks for even better results.

The Suguba is the backbone of the Mali empire, as it is evident that the weakest point of Mali during the game is before Currency is unlocked. Aim for this technology as soon as possible and get up multiple Sugubas so your purchasing strategy can finally begin.

It is important that you promote either Reyna or Moksha (preferably both) so that you can straight up buy districts using Gold Gold and Faith Faith as soon as possible, even though the -30% Production Production does not affect building districts.

Mandekalu Cavalry

The Mandekalu Cavalry, the domination vessel of Songhai in Civilization V, returns to Civilization VI in quite a disappointing form.

The shining beacon of this unit is that it can earn Gold Gold from kills, which is the theme of Mali as a civilization. The problem here is that it replaces the Knight, so it will not come into play until the late Medieval Era. By this time, Mali's economy should already be solidified and earning at least a few hundred Gold Gold per turn, so a few Gold Gold from kills most likely does not matter too much. Second, Mali does not like actively waging wars, since they suffer from low Production Production when producing units, so if they wanted a large army, they would have to buy it. At a 20% discount from the Suguba, a Mandekalu Cavalry costs 704 Gold Gold, meaning it has to kill an army equivalent to the Strength Combat Strength of 15 enemy Knights to recoup its cost, and you definitely are not going to war with only 1 Mandekalu Cavalry with the hope of taking down 15 of its equivalent. Considering this unit has no combat edge over a normal Knight (a bonus of 1 Strength Combat Strength should surely not qualify as an "edge"), you will not do a timing push with your unique unit, as you will lose more than you can ever get back from your enemies. Of course, you can still gain Gold Gold from killing Barbarians, but in the Medieval Era, Barbarians are not as rampant, and with the low Strength Combat Strength of Warriors and Archers, killing them to earn Gold Gold is like adding an extra drop into the ocean. If the Gold Gold earned by the Mandekalu Cavalry actually contributes a significant portion to your treasury, you are probably losing the game badly. The ability to protect Traders is clunky and impractical at best, because you will never be able to move your unit around to follow Trade Route Trade Route Trade Routes, especially with the number of Trade Route Trade Route Trade Routes that Mali has.

Overall, this is a mediocre unit that does nothing more than the basic Knight. Train one (two, if you are really generous) for the Era Score and to protect your territory from Barbarians. If you get invaded, you can always buy more, but during peace time, this unit serves no purpose.

Victory Types

Mali does not have a clear victory path, but they are skewed towards Diplomatic and Religious Victory more than anything else. Religious Victory is the most obvious path, since Mali has good Faith Faith output from the very beginning of the game, and this victory largely does not rely on Production Production, as you can buy districts, buildings and religious units relatively freely. In terms of Diplomatic Victory, your large Gold Gold income allows you to dominate Aid Request and Military Aid Request competitions, buy Diplomatic Favor Diplomatic Favor, and buy districts and units to complete city-states' quests, and their peaceful nature will lead to easy Alliances. However, they may have a hard time competing for Wonders, as Diplomatic Victory is more Wonder-reliant than Religious Victory.

Counter Strategy

Mali is very weak before unlocking Currency, most specifically before they have their first Suguba up and running. They have low Production Production in all cities, regular Gold Gold compared to a regular civilization and decent Faith Faith output, but they cannot use their Faith Faith to buy military units until they build the Grand Master's Chapel. If playing against Mali, should you spawn beside them, destroy them or cripple their early expansion efforts as soon as possible; literally every civilization can do this without any hurdle thrown their way as it is extremely difficult for Mali to defend or retaliate.

Civilopedia entry

The Kingdom, and later Empire of Mali was a remarkably long-lasting, pious, and rich empire, built on a foundation of trade between the Sahara, Sahel, and Subsaharan regions of Africa, unified by an Islamic faith, and administered capably by rulers for over 300 years. The Empire of Mali was at its height of power between the 13th and 16th Centuries, until it fractured under internal pressure and external threats.

West Africa is blessed with a wealth in three valuable treasures: Gold, salt, and copper. The demand for these commodities has meant long-standing trade routes across the region for most of recorded Western history, and the introduction of the camel as a beast of burden during the 2nd Century enabled an increasing volume of trans-Saharan trade.

Into this context, the kingdom of Mali arose in the 9th Century as a local power. Islam spread to the region in the 10th or 11th Century. Mali began a campaign of expansion and conquest under Sundiata (or Sunjata) Keita in the early 13th Century, who is the subject of some of the most famous praise-songs of the Malinese jelis, or griots. Sundiata defeated the Sosso at the Battle of Kirina in 1235, setting Mali on its ascent. According to the Epic of Sundiata, he gathered the nobles to charter a government for Mali, organizing the society, declaring property rights, protecting the environment, declaring rights for women, and listing personal responsibilities—a remarkable document that has been declared a UNESCO Intangible Heritage item. The charter even lists the person who can joke with the royal family.

The kingdom was organized more as a confederation of allied city-states and locally administered territories. There was a noble, warrior clan aristocracy, as practiced in other places throughout the world. These rulers were advised by the jeli, a person who combined the role of troubadour, oral historian, and bard. The role of jeli or griot is still an important one throughout West Africa today. Sundiata started a process of centralizing more of this rule under the Manden, but local rulers and ruling families maintained authority after swearing allegiance to the Mansas of Keita.

Mansa Musa Keita I, the grandnephew of Sundiata, ruled for 25 years at the start of the 14th Century. During his lifetime he undertook a famous hajj to Mecca, bringing (and spending) an immense fortune in gold. While he was abroad, he recruited Islamic jurists, scholars, artists, and scientists from around the Islamic world, and invited them to return to Mali with him. Also during his Hajj, Malinese generals conquered the Songhai kingdom and incorporated the cities of Timbuktu and Goa into the empire. Musa returned to his own throne through these newly-conquered lands.

Timbuktu was already a rich trading city, situated on the edge of the Sahara and an important waypoint in the gold and salt trades. Mansa Musa ordered mosques built and the madrassa at Sankore enlarged, where it would become Africa's largest library and a center for jurisprudence (much as Bologna was becoming such a center of learning in Europe at the time). Their distinctive earthen construction was new for the era, but is now considered an iconic part of Malinese architecture.

Ibn Battuta, the legendary traveler and chronicler, passed through Mali from 1349-1353, and remains one of the best sources for life in Mali during the apex of the Empire. During his visit, he remarked positively on the Malian regard for justice, the public safety and absence of banditry, and the public devotion to Islam. He was less enthusiastic about the free mingling of sexes (he thought it unseemly, to say nothing of the dress code), the tolerance of pre-Islamic cultural and religious traditions (he thought it an insult to the faith), and Mansa Souleyman Keita's gifts of traditional foods (he thought them insufficient to his station).

Records of the Malian Empire are sparse from the 14th - 16th Centuries, possibly as a result of weakening central authority and ineffective rulers. Shifting ecological conditions may have contributed to some of the problems of the late empire. The southward expansion of the Sahara impinged on the woodland regions, reducing supplies of wood for fuel, and the wetter conditions of the early 16th Century may have led to the spread of tsetse flies, which prevented the Mandekalu cavalry from pushing southward. Weaker rulers, and growing power of Morocco and a resurgent Songhai, and a succession crisis on the death of Mahmud Keita IV resulted in the Manden heartland splintering into a series of successor states.

Mali's unique combination of traditional West African and Islamic cultures, oral heritage (particularly the role of the jeli or griot), and its fabulous wealth make it a particularly attractive and rewarding subject of study. West Africans today still look back on the reign of the Mansa with pride, at an age when the European-made maps of Africa depicted the region with a crowned, black-skinned king, sitting on a golden throne, holding an immense gold coin, and spoke of Timbuktu in hushed and awed tones—a heritage of immense material and cultural wealth.

Cities

Citizens

Males:

  • Alou
  • Boubacar
  • Esaie
  • Moctar
  • Kader
  • Kassim
  • Salif
  • Seydou
  • Tahirou
  • Wahabe

Females:

  • Adiaratou
  • Bibatou
  • Déni
  • Djen'hai
  • Mounaissa
  • D'jhello
  • Hamsetou
  • Tatiska
  • Kadidiatou
  • Zahra

Modern males:

  • Amos
  • Ali
  • Dango
  • Ibrahima
  • Makane
  • Salif
  • Konaté
  • Laurent
  • Vaughn
  • Zakaria

Modern females:

  • Aurelie
  • Binette
  • Dissa
  • Estou
  • Fatima
  • Germaine
  • Hawa
  • Micheline
  • Kadidia
  • Rama

Trivia

Gallery

Videos

Related achievements

Treasures of Heaven and Earth
Treasures of Heaven and Earth
Win a game as Mansa Musa
A reference to a Bible passage (Matthew 6:19-20).
Hajj
Hajj
As Mansa Musa, send a Trade Route to Mecca that gives the sending player at least 30 gold.
The Hajj, a mandatory pilgrimage to Mecca, is one of the Five Pillars of Islam. Mansa Musa did this during his reign, and almost crashed the economy of Egypt during a rest in Cairo.

External links