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The Mamluk is a unique heavy cavalry unit of the Arabian civilization in Civilization VI. It replaces the Knight.

In the Gathering Storm expansion, the Mamluk's Civ6Production Production cost is increased from 180 to 220, its Civ6Gold Gold purchasing cost is increased from 720 to 880, its Civ6Gold Gold maintenance cost is increased from 3 to 4, and it requires 10 Iron (Civ6) Iron to train.

  • Attributes:
    • Heals at the end of every turn, even if it moves or attacks an enemy unit.
    • Ignores enemy Zone of Control.


In battle, thanks to its superior movement and healing ability, an army of 4-5 Mamluks can be extremely difficult to deal with since they can alternate between attacking and healing. At the end of every turn, regardless of whether the unit moves or attacks that turn or not, it will heal 10 HP. This amount applies to all circumstances, meaning even if it Fortifies Until Healed, it still only regenerates 10 HP per turn without stacking the healing effect with the action and it still heals 10 HP instead of 5 when healing inside enemy's territory. Of course, if it Fortifies Until Healed inside friendly territory or inside a City Center, since the action regenerates more HP, the healing amount from this action will supersede its innate ability.

In Gathering Storm, unlike the Knight it replaces, the Mamluk still upgrades to the Tank instead of the Cuirassier, so it is a good idea to use light cavalry in combination with heavy cavalry, allowing your army to stay up to date when the Industrial Era rolls around.

Civilopedia entry Edit

Although the term mamluk simply means “property” or “owned slave” in Arabic, most think of the military caste in medieval Islam as the only mamalik (the plural form) in history. They are certainly the most famous. Although there is disagreement among scholars, most agree that the mamluk slave-warriors arose during the reign of the Abbasid caliphs of Bagdad sometime around the 9th Century AD. These warriors were primarily of Kipchak, Circassian, Georgian, and Balkan tribes, captured or sold into slavery, and proved devoted converts to Islam, superb horsemen, and vicious adversaries. Over time the mamluks became a political power – as in Cairo where they established a sultanate – in many Muslim kingdoms, where they sometimes served as kingmakers (well, sultan-makers). So successful and influential was the mamluk caste that it survived 1000 years until wiped out by the Ottoman general Muhammad Ali Pasha in 1811.

Gallery Edit

Related achievementsEdit

Steam achievement Arabian Knights (Civ6)
Arabian Knights
Conquer a city with a Mamluk
Pun on the collection of stories, 1001 Arabian Nights.
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