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The Manufactory is a unique Production building of the British civilization in Civilization VII.
- Base yields:
- +5
Production.
- +5
- Adjacency:
- +1
Production for each adjacent Resource.
- +1
Gold for each adjacent Navigable River tile.
- +1
Production for each adjacent Wonder.
- +1
Strategy[]
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Civilopedia entry[]
The utter transformation of English society in the 19th century as a result of the Industrial Revolution cannot be overstated. Whereas an activity such as weaving had in previous centuries been done in the countryside in large family homesteads, now, if a wealthy investor bought spinning and twisting machinery, he could rapidly outproduce any home industry. These machines needed steel and coal, and so these industries too began to rise. The operation of machines also required a workforce, preferably low-wage and unskilled, inducing people to move en masse from the countryside to the city. As these workers were paid wages and had no land to work, they needed more commodities, produced by the factories in which they worked. And as these machines needed more and more raw materials, largely from Britain’s colonies, colonial control grew tighter and tighter. It was a system that squeezed what it could from workers, colonial subjects, and the land itself, and yielded massive quantities of product and profit.
Charles Dickens charted the everyday lives of British citizens within this system and pointed to the remnants of humanity that persisted despite it. Friedrich Engels charted its cruel excesses, noting how the health and happiness in factory towns was far below what it was in the country – but, of course, the country was rapidly disappearing.
Here, then, is the manufactory: the “dark Satanic mill” of William Blake’s imagination. It belches smoke and steam and reshapes the land, but just look at how much money it can make!
Gallery[]
See also[]
- Manufactory in other games