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The Manufacturing Plant  Manufacturing Plant (abbreviated Mfg. Plant) is an economic city improvement in Civilization II, available with the Robotics advance.

A Manufacturing Plant can be built in a city with a Factory. It increases base Shield (Civ2) Shield output by 50%, for a combined total of 100%. A city with a Factory, Mfg. Plant, and power plant can obtain a maximum production bonus of 150%.

Strategy[]

Manufacturing Plants provide their production bonus even without a Factory present. Furthermore, a Mfg. Plant is considered a factory for the purpose of power plant synergy. This means a cash-strapped civilization may prefer to sell off Factories first, as these are cheaper to rebuild (200 Shield (Civ2) vs. 320 Shield (Civ2) for the Mfg. Plant).

When calculating a city's total production output, the Manufacturing Plant's bonus combines with the Factory's before rounding. This means a city with an odd Shield yield will gain one extra shield when both improvements are present, as per the following equation:

floor( s0 × f + m2 ) + floor( s0 × p2 ) = s1

where s0 is the city's Shield yield; f, m and p each equal 1 when a Factory, Mfg. Plant, and/or power plant are present, respectively; and s1 is the final bonus Shield output. So a city with an 11 Shield (Civ2) yield, a Factory, and a Mfg. Plant will gain

floor( 11 × 1 + 12 ) + floor( 11 × 02 ) = floor( 11 × 1 ) + floor( 11 × 0 ) = 11 + 0 = 11

for a total of 22 Shield (Civ2), whereas a city with an 11 Shield (Civ2) yield, a Factory, and a power plant will gain only

floor( 11 × 1 + 02 ) + floor( 11 × 12 ) = floor( 11 × 12 ) + floor( 11 × 12 ) = 5 + 5 = 10

for a total of 21 Shield (Civ2).

Civilopedia entry[]

Manufacturing plants are large industrial complexes that produce goods of all types, although they are generally used to produce durable consumer goods such as automobiles. Essentially, a manufacturing plant is a large, sophisticated factory that employs specialization of labor, complex machinery, and assembly lines to gain efficiency and economies of scale. This combination of manpower and automation increases productivity and reduces production costs.

See also[]

City improvements in Civilization II [edit]
Defense
Efficiency Corruption
Pollution
Growth Food
Population
Happiness
Industry Production
Power
Science Research
Spaceship
Trade
Units
Related pages
1 Only featured in Test of Time.
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