Back to Civilization VI
The map is the world on which a game of Civilization VI takes place. The map consists of a rectangular set of hexagonal tiles, with sections of terrestrial land divided into continents. The map may be generated with various map scripts, and comes in six sizes.
In most cases, the map will be cylindrical with wraparound on an east–west axis, with impassible ice caps at the northern and southern edges. However, there are some map scripts, such as Inland Sea, that do not feature wraparound, with hard borders on all four edges.
Map scripts[]
Maps can be randomly generated through scripts. These scripts arrange the continental land and open sea into various configurations, with extra settings in Advanced Setup to further modify how land is generated.
Vanilla Civilization VI allows players to choose from eight different types of maps, with more added by DLC and update.
Icon | Name | Added in | Description | Notes | Playable civilizations |
---|---|---|---|---|---|
Continents | Civilization VI | A few large landmasses. | Default map when generating a new game. | ||
Fractal | Civilization VI | Unpredictable map that can result in many or few landmasses. | |||
Inland Sea | Civilization VI | One large ocean in the center of the map. | No wraparound. | ||
Island Plates | Civilization VI | Islands ranging from small to large. | |||
Pangaea | Civilization VI | One massive landmass with surrounding islands. | |||
Shuffle | Civilization VI | What secrets will this map reveal? | |||
4-Leaf Clover | Civilization VI | Civilizations start in four balanced regions. The map forces players toward the center. | Sets map size to Tiny. No wraparound. No map customization options. | ||
6-Armed Snowflake | Civilization VI | Civilizations start in six balanced regions, with City-States on nearby islands. The map forces players toward the center. | Sets map size to Small. No wraparound. No map customization options. | ||
Earth | Winter 2016 Update | A representation of Earth with resources, terrain, and features reflecting their historic locations. | Sets map size to Standard. No map customization options. | ||
True Start Location Earth | Australian Summer 2017 Update | Civilizations start at the location of a historic capital on an Earth map. | |||
Earth Huge | April 2021 Update | A larger sized representation of Earth with resources, terrain, and features reflecting their historic locations. | Sets map size to Huge. No map customization options. | ||
True Start Location Earth Huge | April 2021 Update | Civilizations start at the location of their historic capital on an Earth map. | |||
Mediterranean Large | April 2021 Update | A large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations. | Sets map size to Large. No wraparound. No map custimizationan options. | ||
True Start Location Mediterranean | April 2021 Update | Civilizations start at the location of their historic capital on the large Mediterranean map. | Arabia, Babylon, Byzantium, Egypt, England, France, Gaul, Georgia, Germany, Greece, Hungary, Macedon, Ottomans, Persia, Phoenicia, Poland, Portugal, Rome, Spain, Sumer | ||
Archipelago | Rise and Fall | Lots of small islands with a few larger islands. | |||
Seven Seas | June 2019 Update
Added to all rulesets in September 2019 Update |
Several large bodies of water surrounded by land. Islands can be found in these waters. | |||
Small Continents | June 2019 Update
Added to all rulesets in September 2019 Update |
The world will consist of a few medium landmasses and some smaller islands. | |||
East Asia | Fall 2017 Update | A representation of East Asia with resources, terrain, and features reflecting their historic locations. | Sets map size to Standard. No wraparound. No map customization options. | ||
True Start Location East Asia | Fall 2017 Update | Civilizations start at the location of their historic capital on the Asia map. | China, India, Indonesia, Japan, Khmer, Korea, Mongolia, Scythia, Vietnam | ||
Europe | Rise and Fall | A representation of Europe with resources, terrain, and features reflecting their historic locations. | Sets map size to Standard. No wraparound. No map customization options. | ||
True Start Location Europe | Rise and Fall | Civilizations start at the location of their historic capital on the Europe map. | Byzantium, England, France, Gaul, Georgia, Germany, Greece, Hungary, Macedon, Netherlands, Norway, Ottomans, Poland, Portugal, Rome, Russia, Scotland, Scythia, Spain, Sweden | ||
Continents and Islands | September 2019 Update | A few large landmasses surrounded by islands. | |||
Lakes | September 2019 Update | A world without oceans, only lakes and inland seas. | |||
Mirror | September 2019 Update | Randomly generated balanced four-player map ideal for competitive multiplayer matches. | Sets map size to Tiny. | ||
Primordial | September 2019 Update | A map from an early time with unpredictable continents and islands. More volatile conditions exist with extra coastal lowlands and volcanoes. | |||
Splintered Fractal | September 2019 Update | A highly random map that will often form thin, snaky continents and islands. | |||
Terra | September 2019 Update | A continents map where all major civilizations start on the largest continent. | |||
Tilted Axis | September 2019 Update | A polar centered continents map. | No wraparound. | ||
Highlands | Byzantium & Gaul Pack | A large region dominated by hills and mountain ranges. | Limited map customization options. | ||
Wetlands | Portugal Pack | A continents map flooded with rivers and marsh. There are extra Woods, Flood Plains, and Rainforests as well. | Limited map customization options. |
Map size[]
As mentioned above, Civilization VI separates maps into six distinct sizes. The size of a map determines the default and maximum numbers of players and city-states, the maximum number of religions that can be founded, and also the number of natural wonders and continents, as shown in the table below.
Size | Dimensions | Players* | City-States* | Maximum Religions | Natural Wonders | Continents |
---|---|---|---|---|---|---|
Duel | 44×26 | 2/4 | 3/6 | 2 | 2 | 1 |
Tiny | 60×38 | 4/6 | 6/10 | 3 | 3 | 2 |
Small | 74×46 | 6/10 | 9/14 | 4 | 4 | 3 |
Standard | 84×54 | 8/14 | 12/18 | 5 | 5 | 4 |
Large | 96×60 | 10/16 | 15/22 | 6 | 6 | 5 |
Huge | 106×66 | 12/20 | 18/24 | 7 | 7 | 6 |
* Default/Maximum values
Regardless of map size, the minimum numbers of players and city-states are 2 and 0, respectively.
Related achievements[]
Alfred Wegener's Legacy
Win a regular game on the Pangaea Map.
|
Eight is Enough
Win a regular game on a Standard Map.
|
Four Corners Offense
Win a regular game on a Tiny Map.
|
Here's Looking At You Kid
Win a regular game on a Duel Map.
|
Island Hopping
Win a regular game with a Domination victory on any difficulty with any leader on a Huge Island Plates map.
|
Mare Nostrum
Win a regular game on the Inland Sea Map.
|
Master and Commander
Win a regular game on the Archipelago Map.
|
Riffle and Bridge
Win a regular game on the Shuffle Map.
|
Tectonic Shift
Win a regular game on the Continents Map.
|
Ten Commandments
Win a regular game on a Large Map.
|
The Taste of Victory
Win a regular game on the Island Plates Map.
|
Unique Snowflake
Win a regular game on Fractal Map.
|
See also[]
- Map in other games
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
|