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Game Info[]

Basic money-boosting building of the Classical Era.

Strategy[]

The Market is the first money-boosting building, significantly increasing a city's output of Gold Gold. It usually becomes available at a moment in the civilization's development when it's short on Gold Gold (you've accumulated buildings and units, you're starting to build your road system, but aren't trading with other civilizations much yet) so it is important to research Currency and start building it in your cities to overcome the shortage. Build it in cities with good Gold Gold output first - this way, the 25% boost will have greater effect earlier on. It also allows the creation of one Merchant (Civ5) Merchant, increasing the speed at which Great Merchants appear.

You need a Market in every city to unlock the National Treasury (or the East India Company in Brave New World).

In Brave New World the Market's general purpose changes a bit, becoming a booster for 20xInternationalTrade5 International Trade. The Market becomes more effective as the number of Trade Route Trade Routes passing through a city increases, so when prioritizing where to build it first, check and see which of your cities have the most Trade Routes with other civilizations.

Civilopedia entry[]

A market is a location where farmers and tradesmen and merchants bring their wares to sell. While the earliest and most primitive markets may have operated under a barter system, a truly successful market requires a working trusted currency to allow for the free exchange of goods and services. For obvious reasons, markets are located where the customers are, in villages, towns and cities. Smithfield has been a meat-trading market in London for over a thousand years, which helps to explain some of the street names like, "Cow Cross Street."

See also[]

Civilization V Buildings [edit]
Airport BNW-onlyAmphitheater GodsKings5 clearAqueductArmoryArsenalBank (Hanse BNW-onlySatrap's Court) • Barracks (Ikanda BNW-onlyKrepost) • Bomb Shelter GodsKings5 clearBroadcast TowerCaravansary BNW-onlyCastle (Mughal Fort) • Cathedral GodsKings5 clearCircusColosseumConstabulary GodsKings5 clearCourthouseFactoryForgeGarden (Candi BNW-only) • GranaryHarborHospitalHotel BNW-onlyHydro PlantLibrary (Paper MakerRoyal Library BNW-only) • LighthouseMarket (Bazaar) • Medical LabMilitary AcademyMilitary BaseMintMonastery GodsKings5 clearMonument (Stele GodsKings5 clear) • Mosque GodsKings5 clearMuseumNuclear PlantObservatoryOpera House (Ceilidh Hall GodsKings5 clear) • Pagoda GodsKings5 clearPolice Station GodsKings5 clearPublic SchoolRecycling Center GodsKings5 clearResearch LabSeaportShrine GodsKings5 clear (Pyramid GodsKings5 clear) • Solar PlantSpaceship FactoryStable (Ducal Stable BNW-only) • StadiumStock ExchangeStone WorksSupermarket2Temple (Burial TombMud Pyramid Mosque) • TheatreUniversity (Wat) • Walls (Walls of Babylon1) • Water Mill (Floating Gardens) • Windmill (Coffee House GodsKings5 clear) • Workshop (Longhouse) • Zoo BNW-only
1 Requires a DLC2 Сut from the game
GodsKings5 clear Added in the Gods & Kings expansion pack.
BNW-only Added in the Brave New World expansion pack.
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