- +3 Gold (boosted by Free Market Policy Card)
- +1 Citizen slot
- +1 Great Merchant point per turn.
- +4 Gold with each Trade City-States with 3 Envoy (Turns into +2 Gold with each Trade City-States with 3 Envoy in and +2 Gold with each Trade City-States with 1 Envoy in Ethiopia Pack).
- +1 Trade Route capacity if this city doesn't have a Lighthouse.
In Rise and Fall, the Market is an invaluable component for both your infrastructure and wealth, because it allows one more Trader to be trained. Be aware that this doesn't occur if you've already built a Lighthouse in the Harbor district in the same city. Furthermore, each trade city-state with 3 or more Envoys gives an additional +4 Gold in each Market.
Whether called a souk (Arabic), bazaar (Persian), mercado (Spanish) or palengke (Filipino), markets have been around since farmers had surpluses and tradesmen had wares to sell to townsfolk. While primitive markets may have operated on a barter system, it was the coming of writing and coinage that made markets profitable and, indeed, indispensable to civilization. Markets were located in towns, both transport hubs and centers of consumption, even when the latter were off the beaten track. Marketplaces in Thebes, Babylon, Athens, Rome, Bangkok, Marrakech, London, Delhi, in all places and all times, offered the exotic, innovative and everyday for sale. Their shape and style may differ dramatically – floating markets, indoor markets, street markets, night markets, market squares, ad infinitum – but the intent is the same: to make a profit for the stallholders.