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The Market is a basic economic building of the Classical Era in Civilization VI. It is built in the Commercial Hub district (or one of its replacements).


The Great Zimbabwe Wonder must be built adjacent to a Commercial Hub with a Market.

The Great Merchant Giovanni de' Medici can be used to instantly build a Market and a Bank in a Commercial Hub.

Building 2 Markets is the Inspiration6 Inspiration for the Guilds civic.

In Rise and Fall, the Market is an invaluable component for both your infrastructure and wealth, because it allows one more Trader to be trained. Beware that this doesn't occur if you've already built a Lighthouse in the Harbor district in the same city. Furthermore, each trade city-state with 3 or more Envoy6 Envoys gives an additional +4 Civ6Gold Gold in each Market.

Civilopedia entry Edit

Whether called a souk (Arabic), bazaar (Persian), mercado (Spanish) or palengke (Filipino), markets have been around since farmers had surpluses and tradesmen had wares to sell to townsfolk. While primitive markets may have operated on a barter system, it was the coming of writing and coinage that made markets profitable and, indeed, indispensable to civilization. Markets were located in towns, both transport hubs and centers of consumption, even when the latter were off the beaten track. Marketplaces in Thebes, Babylon, Athens, Rome, Bangkok, Marrakech, London, Delhi, in all places and all times, offered the exotic, innovative and everyday for sale. Their shape and style may differ dramatically – floating markets, indoor markets, street markets, night markets, market squares, ad infinitum – but the intent is the same: to make a profit for the stallholders.

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