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==Strategy== |
==Strategy== |
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− | In ''[[Civilization VI: Rise and Fall|Rise and Fall]]'', the Market is an invaluable component for both your infrastructure and wealth, because it allows one more [[Trader (Civ6)|Trader]] to be trained. |
+ | In ''[[Civilization VI: Rise and Fall|Rise and Fall]]'', the Market is an invaluable component for both your infrastructure and wealth, because it allows one more [[Trader (Civ6)|Trader]] to be trained. Be aware that this doesn't occur if you've already built a Lighthouse in the [[Harbor (Civ6)|Harbor]] district in the same city. Furthermore, each trade [[City-state (Civ6)|city-state]] with 3 or more {{Envoy6}}s gives an additional +4 {{Gold6}} in each Market. |
− | The [[Great Zimbabwe (Civ6)|Great Zimbabwe]] [[Wonder (Civ6)| |
+ | The [[Great Zimbabwe (Civ6)|Great Zimbabwe]] [[Wonder (Civ6)|wonder]] must be built adjacent to a Commercial Hub with a Market. |
The [[Great Merchant (Civ6)|Great Merchant]] [[Giovanni de' Medici (Civ6)|Giovanni de' Medici]] can be used to instantly build a Market and a [[Bank (Civ6)|Bank]] in a Commercial Hub. |
The [[Great Merchant (Civ6)|Great Merchant]] [[Giovanni de' Medici (Civ6)|Giovanni de' Medici]] can be used to instantly build a Market and a [[Bank (Civ6)|Bank]] in a Commercial Hub. |
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− | Building 2 Markets is the {{Inspiration6}} for the [[Guilds (Civ6)|Guilds]] civic. |
+ | Building 2 Markets is the {{Inspiration6}} for the [[Guilds (Civ6)|Guilds]] [[Civic (Civ6)|civic]]. |
== Civilopedia entry == |
== Civilopedia entry == |
Revision as of 20:39, 18 February 2021
Back to the list of Buildings
The Market is a basic economic building in Civilization VI. It is built in the Commercial Hub district (or one of its replacements).
- Effects:
- +3 Gold (boosted by Free Market Policy Card)
- +1 Citizen slot
- +1 Great Merchant point per turn
- +1 Trade Route capacity if this city doesn't have a Lighthouse.
Strategy
In Rise and Fall, the Market is an invaluable component for both your infrastructure and wealth, because it allows one more Trader to be trained. Be aware that this doesn't occur if you've already built a Lighthouse in the Harbor district in the same city. Furthermore, each trade city-state with 3 or more Envoys gives an additional +4 Gold in each Market.
The Great Zimbabwe wonder must be built adjacent to a Commercial Hub with a Market.
The Great Merchant Giovanni de' Medici can be used to instantly build a Market and a Bank in a Commercial Hub.
Building 2 Markets is the Inspiration for the Guilds civic.
Civilopedia entry
Whether called a souk (Arabic), bazaar (Persian), mercado (Spanish) or palengke (Filipino), markets have been around since farmers had surpluses and tradesmen had wares to sell to townsfolk. While primitive markets may have operated on a barter system, it was the coming of writing and coinage that made markets profitable and, indeed, indispensable to civilization. Markets were located in towns, both transport hubs and centers of consumption, even when the latter were off the beaten track. Marketplaces in Thebes, Babylon, Athens, Rome, Bangkok, Marrakech, London, Delhi, in all places and all times, offered the exotic, innovative and everyday for sale. Their shape and style may differ dramatically – floating markets, indoor markets, street markets, night markets, market squares, ad infinitum – but the intent is the same: to make a profit for the stallholders.