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The Marketplace increases tax revenue allocated to the treasury by 50%. It also increases the number
of happy faces produced by luxuries:
- 1 luxury = 1 happy face
- 2 luxuries = 2 happy faces
- 3 luxuries = 4 happy faces
- 4 luxuries = 6 happy faces
- 5 luxuries = 9 happy faces
- 6 luxuries = 12 happy faces
- 7 luxuries = 16 happy faces
- 8 luxuries = 20 happy faces
Civilopedia entry[]
As cities grew and prospered, trade between the farmers, artisans, and craftsmen who lived in the vicinity contributed to the economic health of the city. It soon became apparent that the best way for conducting trade within the city was to have a central location, or marketplace, where the people offering goods and services, or seeking them, could meet and conduct business. As a city's marketplace grew larger and more active, the economic vitality of the city grew as well.
Civilization III Buildings [edit] |
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Airport • Aqueduct • Bank • Barracks • Cathedral • Civil DefenseP • Coal Plant • Coastal Fortress • Colosseum • Commercial DockP • Courthouse • Factory • Granary • Harbor • Hospital • Hydro Plant • Library • Manufacturing Plant • Marketplace • Mass Transit System • Nuclear Plant • Offshore Platform • Palace • Police Station • Recycling Center • Research Lab • SAM Missile Battery • Solar Plant • SS Cockpit • SS Docking Bay • SS Engine • SS Exterior Casing • SS Fuel Cells • SS Life Support System • SS Planetary Party Lounge • SS Stasis Chamber • SS Storage/Supply • SS Thrusters • Stock ExchangeP • Temple • University • Walls |
P: Added in the Play the World expansion pack |