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Game Info[]

Terrain feature found on grasslands.

  • Base yield: -1 Food Food.


Marsh tiles can't be used for anything and limit movement without providing cover during battle, imposing a 15% penalty to units' Melee strength Combat Strength. In most cases, players should drain marshes in their territory (which clears the marsh from the tile and turns the terrain into basic grassland) as soon as they research Masonry. Dutch players, however, have a unique ability to build the Polder, which increases the yields of a marsh tile to +2 Food Food (and later +1 Production Production and +2 Gold Gold, when they've researched Economics) without having to clear it. It's highly beneficial for them to keep the marshes so that they can be used later!

Civilopedia entry[]

Although rich in biodiversity, marshes have little to offer a hungry growing civilization, as they must be drained or otherwise altered before they provide any city bonuses. Note that military units in marshes receive a significant PENALTY when attacked.

Civilization V Terrains [edit]
Base Coast Desert Grassland Hill Mountain Ocean Plains Snow Tundra
Features Atoll Fallout Flood plains Forest Ice Jungle Lakes Marsh Oasis River
Other Ancient RuinsEncampment
See also ImprovementNatural WonderResource