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(Corrected combat modifier)
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|prod =
 
|prod =
 
|gold =
 
|gold =
|combat = -33
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|combat = -15
 
|movementcost = 2
 
|movementcost = 2
 
|res1 = Oil
 
|res1 = Oil

Revision as of 11:13, 5 April 2015

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Game Info

Terrain feature found on grasslands.

  • Base yield: 1 Food Food Food.

Strategy

Although rich in biodiversity, marshes have little to offer a hungry growing civilization, as they must be drained or otherwise altered before they provide any city bonuses. Note that military units in marshes receive a significant PENALTY when attacked.

In most cases, players should remove marshes ASAP, since they can't be used for anything and limit movement without providing cover during battle. Dutch players, however, have a unique ability to build the Polder, which grants +3 Food Food Food (and later +1 Production Production Production and +2 Gold Gold Gold) on a marsh tile without having to clear it. It's highly beneficial for them to keep the marshes so that they can be used later!

Historical Info

A type of wetland that is dominated by herbaceous rather than woody plant species. Marshes can often be found at the edges of lakes and streams, where they form a transition between the aquatic and terrestrial ecosystems. They are often dominated by grasses, rushes or reeds. If woody plants are present they tend to be low-growing shrubs. This form of vegetation is what differentiates marshes from other types of wetland such as swamps, which are dominated by trees, and mires, which are wetlands that have accumulated deposits of acidic peat.