A Marsh is a terrain feature in Civilization VI. It is found on flat Grassland tiles.
- Yields:
- +1 Food.
- Movement needed:
- Defense provided:
- -2 penalty
- Additional traits:
- -1 Appeal
- Cannot be improved, unless there is a resource on it
- +1 Science with a Zoo
- +1 Production with Lady of the Reeds and Marshes pantheon ( +2 Production)
Strategy[]
Unlike in Civilization V, Marshes are more useful for a city. They now provide +1 Food (instead of subtracting it), making them helpful for promoting Population growth. They receive +1 Production from the Lady of Reeds and Marshes pantheon, and there are some interesting resources, such as Sugar, that are often found on Marsh tiles. They can also be used to construct Mont St. Michel, a useful wonder for players seeking a Religious or Cultural Victory.
Marshes can be incredibly useful for defensive purposes! Placing an army in a defensive position on the opposite side of a Marsh from an advancing enemy force will trap their melee attackers and allow your ranged units to pelt them from afar, inflicting more damage than usual (thanks to the defensive penalty of the Marsh).
They are not without drawbacks, however. Marshes still impose Movement and combat penalties on units. In addition, like Rainforests, they will decrease the Appeal of nearby tiles.
Removing Marshes[]
After researching Irrigation, a Marsh can be:
- Removed, which provides a progressive amount of Food (adjusted by game speed, difficulty level, and era) to the city owning the tile. It becomes Grassland.
- The site of a District or wonder as if it were Grassland. Beginning the construction project automatically removes the Marsh from the tile, but provides no Food to the city.
Civilopedia entry[]
Covered with herbaceous rather than woody plants, these freshwater wetlands are generally found along slow-flowing rivers or on the banks of lakes. Home to an incredible variety of valuable things, plant and animal, in some civilizations, towns in marshes and swamps grew into great cities: St. Petersburg, New Orleans, and the Brazilian ones in the Pantanal.
Gallery[]
See also[]
- Marsh in other games
Civilization VI Terrains [edit] | |
---|---|
Base | Coast • Desert • Desert (Hills) • Grassland • Grassland (Hills) • Hills • Lake • Mountains • Nile River3 • Ocean • Plains • Plains (Hills) • Snow • Snow (Hills) • Tundra • Tundra (Hills) |
Features | Cataract3 • Cliffs • Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains • Geothermal Fissure • Ice • Impact Zone1 2 • Marsh • Oasis • Rainforest • Burning Rainforest1 • Burnt Rainforest1 • Reef • River • Volcanic Soil • Volcano • Woods • Burning Woods1 • Burnt Woods1 |
Other | Barbarian Outpost • Meteor Site1 • Tribal Village |
See also | Improvement • Natural Wonder • Resource |
1 Requires DLC • 2 Apocalypse mode only • 3 Specific Scenarios only
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
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