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=== Irrigation === |
=== Irrigation === |
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Marshes are of limited use until [[Irrigation (Civ6)|Irrigation]] has been researched. Once that has occurred each marsh can be Harvested to provide a lump sum of {{Food6}} to the city owning their tile. The tile becomes [[Grassland (Civ6)|Grassland]] and may be used as normal land tile for building [[District (Civ6)|Districts, ]] [[Wonder (Civ6)|Wonders]], etc. |
Marshes are of limited use until [[Irrigation (Civ6)|Irrigation]] has been researched. Once that has occurred each marsh can be Harvested to provide a lump sum of {{Food6}} to the city owning their tile. The tile becomes [[Grassland (Civ6)|Grassland]] and may be used as normal land tile for building [[District (Civ6)|Districts, ]] [[Wonder (Civ6)|Wonders]], etc. |
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+ | ==Civilopedia entry== |
Covered with herbaceous rather than woody plants, these freshwater wetlands are generally found along slow-flowing rivers or on the banks of lakes. Home to an incredible variety of valuable things, plant and animal, in some civilizations, towns in marshes and swamps grew into great cities: St. Petersburg, New Orleans, and the Brazilian ones in the Pantanal. |
Covered with herbaceous rather than woody plants, these freshwater wetlands are generally found along slow-flowing rivers or on the banks of lakes. Home to an incredible variety of valuable things, plant and animal, in some civilizations, towns in marshes and swamps grew into great cities: St. Petersburg, New Orleans, and the Brazilian ones in the Pantanal. |
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[[Category:Terrain (Civ6)]] |
[[Category:Terrain (Civ6)]] |
Revision as of 22:36, 28 July 2017
Marsh is a type of terrain feature found on Grassland.
- Yield Modifier: +1 Food
- +1 Production with Lady of Reed and Marshes pantheon belief.
- Lowers Appeal of surrounding tiles.
- Confers a combat penalty to units defending in it
Strategy
Unlike in Civilization V, marshes are more useful for a city. They now provide +1 Food (instead of retracting food), making them helpful for promoting population growth. The Lady of Reeds and Marshes pantheon also adds +1 Production. Some interesting Resources are found exclusively on Marsh tiles, for example Sugar.
They are not without drawbacks, however. Marshes still provide movement and combat penalties to units. In addition, like rainforests they will decrease the Appeal of nearby tiles.
Irrigation
Marshes are of limited use until Irrigation has been researched. Once that has occurred each marsh can be Harvested to provide a lump sum of Food to the city owning their tile. The tile becomes Grassland and may be used as normal land tile for building Districts, Wonders, etc.
Civilopedia entry
Covered with herbaceous rather than woody plants, these freshwater wetlands are generally found along slow-flowing rivers or on the banks of lakes. Home to an incredible variety of valuable things, plant and animal, in some civilizations, towns in marshes and swamps grew into great cities: St. Petersburg, New Orleans, and the Brazilian ones in the Pantanal.