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{{Terrain feature (Civ6)|found on = {{Icon6|Grassland}} [[Grassland (Civ6)|Grasslands]]|yield total = +3 {{Food6}}|movement = 2|appeal = -1 to surrounding tiles|defense = -2|improvements = None|bonus = {{Icon6|Rice}}|strategic = {{Icon6|Oil}} {{Icon6|Antiquity Site}}|luxury = {{Icon6|Sugar}} {{Icon6|Truffles}}}}
 
{{Terrain feature (Civ6)|found on = {{Icon6|Grassland}} [[Grassland (Civ6)|Grasslands]]|yield total = +3 {{Food6}}|movement = 2|appeal = -1 to surrounding tiles|defense = -2|improvements = None|bonus = {{Icon6|Rice}}|strategic = {{Icon6|Oil}} {{Icon6|Antiquity Site}}|luxury = {{Icon6|Sugar}} {{Icon6|Truffles}}}}
 
'''Marshes''' are a [[Terrain (Civ6)#Features|terrain feature]] in ''[[Civilization VI]]''. Marshes are found on flat {{Link6|Grassland}} tiles.
 
'''Marshes''' are a [[Terrain (Civ6)#Features|terrain feature]] in ''[[Civilization VI]]''. Marshes are found on flat {{Link6|Grassland}} tiles.
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* '''Yields''': +1 {{Food6}}.
 
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* '''Movement needed''': 2 {{Movement6}} MPs
Marsh tiles have a base yield of +3 {{Food6}}. The [[Lady of the Reeds and Marshes (Civ6)|Lady of the Reeds and Marshes]] pantheon increases the yield of Marsh tiles by an additional +1 {{Production6}}.
 
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* '''Defense provided''': -2 penalty
 
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* '''Additional traits:'''
Marsh tiles have a +1 {{Movement6}} movement penalty. They also lower the [[Appeal (Civ6)|Appeal]] of surrounding tiles by -1, and reduce the combat strength of defending units by -2 {{StrengthIcon6}}.
 
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** Lowers the [[Appeal (Civ6)|Appeal]] of surrounding tiles by -1
 
** The [[Lady of the Reeds and Marshes (Civ6)|Lady of the Reeds and Marshes]] pantheon increases the yield of Marsh tiles by an additional +1 {{Production6}}.
   
 
==Strategy==
 
==Strategy==
 
Unlike in ''[[Civilization V]]'', marshes are more useful for a city. They now provide ''+1'' {{Food6}} (instead of retracting food), making them helpful for promoting population growth. The '''Lady of Reeds and Marshes''' pantheon also adds +1 {{Production6}}. Some interesting [[Resources (Civ6)|Resources]] are found exclusively on Marsh tiles, for example [[Sugar (Civ6)|Sugar]].
 
Unlike in ''[[Civilization V]]'', marshes are more useful for a city. They now provide ''+1'' {{Food6}} (instead of retracting food), making them helpful for promoting population growth. The '''Lady of Reeds and Marshes''' pantheon also adds +1 {{Production6}}. Some interesting [[Resources (Civ6)|Resources]] are found exclusively on Marsh tiles, for example [[Sugar (Civ6)|Sugar]].
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Marshes could be incredibly useful for defensive purposes! Placing an army in a defensive position on the opposite side of a Marsh from an advancing enemy force will trap their melee units, and allow your Ranged units to pelt them from afar, inflicting more damage than usual (thanks to the defensive penalty of the Marsh).
   
 
They are not without drawbacks, however. Marshes still provide movement and combat penalties to units. In addition, like rainforests they will decrease the Appeal of nearby tiles.
 
They are not without drawbacks, however. Marshes still provide movement and combat penalties to units. In addition, like rainforests they will decrease the Appeal of nearby tiles.

Revision as of 17:13, 6 October 2018

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Marshes are a terrain feature in Civilization VI. Marshes are found on flat Grassland tiles.

Strategy

Unlike in Civilization V, marshes are more useful for a city. They now provide +1 Food Food (instead of retracting food), making them helpful for promoting population growth. The Lady of Reeds and Marshes pantheon also adds +1 Production Production. Some interesting Resources are found exclusively on Marsh tiles, for example Sugar.

Marshes could be incredibly useful for defensive purposes! Placing an army in a defensive position on the opposite side of a Marsh from an advancing enemy force will trap their melee units, and allow your Ranged units to pelt them from afar, inflicting more damage than usual (thanks to the defensive penalty of the Marsh).

They are not without drawbacks, however. Marshes still provide movement and combat penalties to units. In addition, like rainforests they will decrease the Appeal of nearby tiles.

Irrigation

Marshes are of limited use until Irrigation has been researched. Once that has occurred each marsh can be Harvested to provide a lump sum of Food Food to the city owning their tile. The tile becomes Grassland and may be used as normal land tile for building Districts, Wonders, etc.

Civilopedia entry

Covered with herbaceous rather than woody plants, these freshwater wetlands are generally found along slow-flowing rivers or on the banks of lakes. Home to an incredible variety of valuable things, plant and animal, in some civilizations, towns in marshes and swamps grew into great cities: St. Petersburg, New Orleans, and the Brazilian ones in the Pantanal.

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