Civilization Wiki
(→‎Strategy: Added a paragraph re Irrigation.)
Tags: Visual edit apiedit
No edit summary
Tag: Visual edit
(29 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{BackArrow|Terrain (Civ6)|Back to Terrain}}<br>
+
{{Terrain feature (Civ6)
  +
|found on = Grassland
 
|yield total = +3 {{Food6}}
  +
|movement = 2
  +
|appeal = -1
  +
|defense = -2
  +
|bonus = Rice
  +
|strategic = Oil,Antiquity Site
  +
|luxury = Sugar,Truffles
  +
}}
 
'''Marshes''' are a [[Terrain (Civ6)#Features|terrain feature]] in ''[[Civilization VI]]''. Marshes are found on flat {{Link6|Grassland}} [[Tile (Civ6)|tiles]].
   
  +
* '''Yields:''' +1 {{Food6}}.
'''Marsh''' is a type of [[Terrain (Civ6)#Features|terrain feature]] found on {{Link6|Grassland}}.
 
  +
* '''Movement needed:''' 2 {{MovesIcon6}} MPs
 
  +
* '''Defense provided:''' -2 penalty
*Yield Modifier: +1 {{Food6}}
 
  +
* '''Additional traits:'''
* +1 {{Production6}} with '''Lady of Reed and Marshes''' pantheon belief.
 
*Lowers Appeal of surrounding tiles.
+
** -1 [[Appeal (Civ6)|Appeal]] to surrounding tiles
  +
** +1 {{Science6}} if worked by a [[City (Civ6)|city]] with a [[Zoo (Civ6)|Zoo]]
*Confers a combat penalty to units defending in it
 
  +
**+2 {{Science6}}, +1 {{Production6}} (with [[Etemenanki (Civ6)|Etemenanki]])
  +
** +1 {{Production6}} with [[Lady of the Reeds and Marshes (Civ6)|Lady of the Reeds and Marshes]] [[Pantheons (Civ6)|pantheon]] ({{GS}} +2 {{Production6}})
   
 
==Strategy==
 
==Strategy==
Unlike in ''[[Civilization V]]'', marshes are more useful for a city. They now provide ''+1'' {{Food6}}, making them helpful for promoting population growth. The '''Lady of Reeds and Marshes''' pantheon also adds +1 {{Production6}}. Some interesting [[Resources (Civ6)|Resources]] are found exclusively on Marsh tiles, for example [[Sugar (Civ6)|Sugar]].
+
Unlike in ''[[Civilization V]]'', Marshes are more useful for a city. They now provide ''+1'' {{Food6}} (instead of subtracting it), making them helpful for promoting {{Population6}} Population growth. They receive +1 {{Production6}} from the Lady of Reeds and Marshes pantheon, and there are some interesting [[Resources (Civ6)|resources]], such as {{Sugar6}}, that are often found on Marsh tiles. They can also be used to construct [[Mont St. Michel (Civ6)|Mont St. Michel]], a useful [[Wonder (Civ6)|wonder]] for players seeking a [[Victory (Civ6)#Religion|Religious]] or [[Victory (Civ6)#Culture|Cultural Victory]].
  +
  +
Marshes can be incredibly useful for defensive purposes! Placing an army in a defensive position on the opposite side of a Marsh from an advancing enemy force will trap their melee units and allow your [[Units (Civ6)#Ranged|ranged units]] to pelt them from afar, inflicting more damage than usual (thanks to the defensive penalty of the Marsh).
  +
 
They are not without drawbacks, however. Marshes still impose movement and combat penalties on units. In addition, like [[Rainforest (Civ6)|Rainforests]], they will decrease the Appeal of nearby tiles.
  +
  +
=== Clearing a Marsh ===
  +
Marshes are of limited use until [[Irrigation (Civ6)|Irrigation]] has been researched. Once that has occurred [[Builder (Civ6)|Builders]] can Harvest a Marsh to provide a lump sum of {{Food6}} to the city owning its tile. The tile becomes [[Grassland (Civ6)|Grassland]] and may thereafter support {{District6}}s and [[Wonder (Civ6)|wonders]].
   
  +
==Civilopedia entry==
They are not without drawbacks however. Marshes still provide movement and combat penalties to units. In addition, like rainforests they will decrease the Appeal of nearby tiles.
 
  +
{{/Civilopedia}}
   
=== Irrigation ===
+
== Gallery ==
  +
<gallery>
Marshes are of limited use until [[Irrigation (Civ6)|Irrigation]] has been researched. Once that has occurred each marsh can be:
 
  +
Marsh tile in-game (Civ6).png|A Marsh tile, as seen in-game
* Harvested to provide a lump sum of {{Food6}} to the city owning their tile. It becomes a [[Plains (Civ6)|Plains]].
 
  +
</gallery>
* Improved as if were a [[Plains (Civ6)|Plains]].
 
* The site of a Wonder or district as if were a [[Plains (Civ6)|Plains]].
 
   
  +
{{Terrains (Civ6)}}
==Historical Context==
 
  +
[[ru:Болото (Civ6)]]
Covered with herbaceous rather than woody plants, these freshwater wetlands are generally found along slow-flowing rivers or on the banks of lakes. Home to an incredible variety of valuable things, plant and animal, in some civilizations, towns in marshes and swamps grew into great cities: St. Petersburg, New Orleans, and the Brazilian ones in the Pantanal.
 
[[Category:Terrain (Civ6)]]
 

Revision as of 19:20, 15 March 2021

BackArrowGreen Back to Terrain features

Marshes are a terrain feature in Civilization VI. Marshes are found on flat Grassland tiles.

Strategy

Unlike in Civilization V, Marshes are more useful for a city. They now provide +1 Food Food (instead of subtracting it), making them helpful for promoting Citizen Population growth. They receive +1 Production Production from the Lady of Reeds and Marshes pantheon, and there are some interesting resources, such as Sugar Sugar, that are often found on Marsh tiles. They can also be used to construct Mont St. Michel, a useful wonder for players seeking a Religious or Cultural Victory.

Marshes can be incredibly useful for defensive purposes! Placing an army in a defensive position on the opposite side of a Marsh from an advancing enemy force will trap their melee units and allow your ranged units to pelt them from afar, inflicting more damage than usual (thanks to the defensive penalty of the Marsh).

They are not without drawbacks, however. Marshes still impose movement and combat penalties on units. In addition, like Rainforests, they will decrease the Appeal of nearby tiles.

Clearing a Marsh

Marshes are of limited use until Irrigation has been researched. Once that has occurred Builders can Harvest a Marsh to provide a lump sum of Food Food to the city owning its tile. The tile becomes Grassland and may thereafter support District Districts and wonders.

Civilopedia entry

Covered with herbaceous rather than woody plants, these freshwater wetlands are generally found along slow-flowing rivers or on the banks of lakes. Home to an incredible variety of valuable things, plant and animal, in some civilizations, towns in marshes and swamps grew into great cities: St. Petersburg, New Orleans, and the Brazilian ones in the Pantanal.

Gallery

Civilization VI Terrains [edit]
Base CoastDesertDesert (Hills)GrasslandGrassland (Hills)HillsLakeMountainsNile River3OceanPlainsPlains (Hills)SnowSnow (Hills)TundraTundra (Hills)
Features Cataract3CliffsFloodplainsDesert FloodplainsGrassland FloodplainsPlains FloodplainsGeothermal Fissure GS-OnlyIceImpact Zone1 2MarshOasisRainforestBurning Rainforest1Burnt Rainforest1Reef R&F-OnlyRiverVolcanic Soil GS-OnlyVolcano GS-OnlyWoodsBurning Woods1Burnt Woods1
Other Barbarian OutpostMeteor Site1Tribal Village
See also ImprovementNatural WonderResource
1 Requires DLC2 Apocalypse mode only • 3 Specific Scenarios only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.