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Marsh is a terrain feature in Civilization VI. Marshes are found on flat Grassland tiles.

Strategy[]

Unlike in Civilization V, Marshes are more useful for a city. They now provide +1 Food Food (instead of subtracting it), making them helpful for promoting Citizen Population growth. They receive +1 Production Production from the Lady of Reeds and Marshes pantheon, and there are some interesting resources, such as Sugar Sugar, that are often found on Marsh tiles. They can also be used to construct Mont St. Michel, a useful wonder for players seeking a Religious or Cultural Victory.

Marshes can be incredibly useful for defensive purposes! Placing an army in a defensive position on the opposite side of a Marsh from an advancing enemy force will trap their melee attackers and allow your ranged units to pelt them from afar, inflicting more damage than usual (thanks to the defensive penalty of the Marsh).

They are not without drawbacks, however. Marshes still impose Movement Movement and combat penalties on units. In addition, like Rainforests, they will decrease the Appeal of nearby tiles.

Removing Marshes[]

After researching Irrigation, a Marsh can be:

  • Removed, which provides a progressive amount of Food Food (adjusted by game speed, difficulty level, and era) to the city owning the tile. It becomes Grassland.
  • The site of a District District or wonder as if it were Grassland. Beginning the construction project automatically removes the Marsh from the tile, but provides no Food Food to the city.

Civilopedia entry[]

Covered with herbaceous rather than woody plants, these freshwater wetlands are generally found along slow-flowing rivers or on the banks of lakes. Home to an incredible variety of valuable things, plant and animal, in some civilizations, towns in marshes and swamps grew into great cities: St. Petersburg, New Orleans, and the Brazilian ones in the Pantanal.

Gallery[]

See also[]

Civilization VI Terrains [edit]
Base CoastDesertDesert (Hills)GrasslandGrassland (Hills)HillsLakeMountainsNile River3OceanPlainsPlains (Hills)SnowSnow (Hills)TundraTundra (Hills)
Features Cataract3CliffsFloodplainsDesert FloodplainsGrassland FloodplainsPlains FloodplainsGeothermal Fissure GS-OnlyIceImpact Zone1 2MarshOasisRainforestBurning Rainforest1Burnt Rainforest1Reef R&F-OnlyRiverVolcanic Soil GS-OnlyVolcano GS-OnlyWoodsBurning Woods1Burnt Woods1
Other Barbarian OutpostMeteor Site1Tribal Village
See also ImprovementNatural WonderResource
1 Requires DLC2 Apocalypse mode only • 3 Specific Scenarios only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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