Although rich in biodiversity, marshes have little to offer a hungry growing civilization, as they must be drained or otherwise altered before they provide any city bonuses. Note that military units in marshes receive a significant PENALTY when attacked.
Notes[]
- -1
Food from the underlying terrain - Must be drained to be productive.
- Movement cost of 3
Movement - -15%
Combat Strength Modifier - +1
Food from Cytonursery
See also[]
- Marsh in other games
| Civilization: Beyond Earth Terrains | |
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| Biomes | |
| Terrains | |
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