Although rich in biodiversity, marshes have little to offer a hungry growing civilization, as they must be drained or otherwise altered before they provide any city bonuses. Note that military units in marshes receive a significant PENALTY when attacked.
Notes[]
- -1 from the underlying terrain
- Must be drained to be productive.
- Movement cost of 3 Movement
- -15% Combat Modifier
- +1 from Cytonursery