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Martial Law is a Military Policy Card in Civilization VI. In Gathering Storm, it becomes a Wildcard Policy Card and is only available after adopting Fascism as a government.

Strategy[]

Martial Law reduces the rate of war weariness accumulation and provides garrisoned cities with a Loyalty bonus that increases in each expansion. It's invaluable for warmongers making a late-game push toward a Domination Victory, and all but ensures that Cyrus, the Zulus, and the Ottomans won't have to assign Governors to the cities they capture in order to hold them.

Civilopedia entry[]

Martial law is that legalism by which military law “temporarily” supersedes civil law, declared by a government whereby it doesn’t have to worry about such niceties as civil rights, habeas corpus, civil courts (civilians defying martial law can be tried by military tribunals), and can impose curfews, travel bans, rationing, and such at will. In effect, all power is transferred to the military, and is removed from the previous executive, legislative, and judicial authorities (some of whom may well be imprisoned themselves). There are many potential reasons for imposition of martial law “to restore order”: following a coup (as in Thailand in 2006) or a natural disaster (the San Francisco earthquake), perhaps during labor unrest (the Colorado Coalfields War) or war (as in Hawaii from 1941 to 1944).

See also[]

Civilization VI Policy Cards [edit]
Military Policy
Military
After Action Reports R&F-OnlyAgogeBastionsChivalryConscriptionCraftsmen GS-OnlyDefense of the MotherlandDisciplineDrill Manuals GS-OnlyEquestrian Orders GS-OnlyFeudal ContractForce Modernization GS-OnlyGrande ArméeIntegrated Space CellInternational WatersLevée en MasseLightning WarfareLimesLimitanei R&F-OnlyLogisticsManeuverMaritime IndustriesMartial LawMilitary FirstMilitary ResearchNational IdentityNative ConquestPatriotic WarPress GangsProfessional ArmyPropagandaRaidResource Management GS-OnlyRetainersRetinues GS-OnlySackSecond Strike Capability R&F-OnlyStrategic Air ForceSurveyTheir Finest HourThird Alternative GS-OnlyTotal WarVeterancyWars of Religion
Economic Policy
Economic
AestheticsCaravansariesCivil Prestige R&F-OnlyCollectivizationColonial OfficesColonial TaxesColonizationCorvéeCraftsmenEcommerceEconomic UnionExpropriationFive-Year PlanFree MarketGod KingGothic ArchitectureGrand OperaHeritage TourismIlkumInsulaeLand SurveyorsLiberalismMarket EconomyMedina QuarterMeritocracyNatural PhilosophyNaval InfrastructureNew DealOnline CommunitiesPublic TransportPublic WorksRationalismReligious OrdersResource ManagementSatellite BroadcastsScriptureSerfdomSimultaneumSkyscrapersSports MediaThird AlternativeTown ChartersTrade ConfederationTriangular TradeUrban Planning
Diplomatic Policy
Diplomatic
Arsenal of DemocracyCharismatic LeaderCollective ActivismColonial Offices GS-OnlyColonial Taxes GS-OnlyCommunications OfficeContainmentCryptographyDiplomatic LeagueGunboat DiplomacyInternational Space AgencyMachiavellianismMerchant ConfederationMusic Censorship GS-OnlyNuclear EspionagePolice StatePraetorium R&F-OnlyRajWisselbanken R&F-Only
Wildcard Policy
Wildcard
Aerospace Contractors GS-OnlyAutocratic Legacy R&F-OnlyCommunist Legacy R&F-OnlyDefense of the Motherland GS-OnlyDemocratic Legacy R&F-OnlyDiplomatic Capital GS-OnlyFascist Legacy R&F-OnlyFrescoesGlobal Coalition GS-OnlyHallyu GS-OnlyInspirationIntegrated Attack Logistics GS-OnlyInventionLaissez-FaireLiterary TraditionMartial Law GS-OnlyMercantile Legacy R&F-OnlyMilitary OrganizationMonarchic Legacy R&F-OnlyNavigationNobel PrizeNon-State Actors GS-OnlyOligarchic Legacy R&F-OnlyRabblerousing GS-OnlyRepublican Legacy R&F-OnlyRevelationScience Foundations GS-OnlySpace Tourism GS-OnlyStrategosSymphoniesTheir Finest Hour GS-OnlyTheocratic Legacy R&F-OnlyTraveling Merchants
Dark Age Policy
Dark R&F-Only
Automated Workforce GS-OnlyCollectivism R&F-OnlyCyber Warfare GS-OnlyDecentralization1Despotic Paternalism1Disinformation Campaign GS-OnlyElite Forces R&F-OnlyFlower Power GS-OnlyInquisition R&F-OnlyIsolationism R&F-OnlyLetters of Marque R&F-OnlyMonasticism R&F-OnlyRobber Barons R&F-OnlyRogue State R&F-OnlySamoderzhaviye1Soft Targets1Twilight Valor R&F-Only
Golden Age Policy
Golden1
Culture Industry1Exodus of the Evangelists1Free Inquiry1Heartbeat of Steam1Mandala State1Military-Industrial Complex1Monumentality1Popular Front1Praetorian Guard1Reform the Coinage1Sakdina1Sky and Stars1Solidarity1To Arms!1Wish You Were Here1
1 Dramatic Ages mode only
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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