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The Maryannu Chariot Archer is a unique ranged cavalry unit of the Egyptian civilization in Civilization VI. It replaces the Heavy Chariot.

In the Gathering Storm expansion, the Maryannu Chariot Archer becomes a standalone unique unit and no longer replaces the Heavy Chariot.

Vanilla and Rise and Fall[]

  • Common abilities:
  • Special abilities:
  • Special traits:
    • Higher Production Production cost (120 vs. 65)
    • Higher Gold Gold maintenance cost (2 vs. 1).
    • Lower Strength Combat Strength (25 vs. 28).

Gathering Storm[]

Strategy[]

The Maryannu Chariot Archer is a very powerful early game unit. On flat terrain, its Movement Movement is unmatched by any standard unit of its time and equaled only by the War-Cart and the Saka Horse Archer, neither of which can compete with the Maryannu Chariot Archer's Range Range and high Ranged Strength Ranged Strength. Its drawbacks are its high Production Production and maintenance costs, but a few Maryannu Chariot Archers can form the base of a strong military in the early game.

Despite its classification as a ranged cavalry unit, the Maryannu Chariot Archer can only benefit from the Agoge policy card and its upgrades. In Gathering Storm, it becomes independent, so Egypt can train Heavy Chariots and doesn't have to rely on Warriors as the only frontline option to back up its Maryannu Chariot Archers in the Ancient Era. All the same, melee units also benefit from Agoge, so the Egyptians are advised to slot this policy card as they begin building their army.

In the expansions, the Maryannu Chariot Archer's high cost makes it a unit that the Egyptians will either train once for the +4 Era Score and then ignore, or train in numbers and then go to war to get something out of their investment. A neighboring opponent who hasn't focused on building up his or her empire's defenses will easily fall prey to a few Maryannu Chariot Archers with melee or cavalry support.

Civilopedia entry[]

The maryannu (the singular form marya, meaning “young warrior” or “youthful hero”) was a hereditary caste of chariot-mounted nobility, found in several societies in Bronze Age Middle East. In Egypt, they rode in two-man light chariots, which offered a more stable base for archery than did horseback, given the length of the bows common at the time. And the marya could carry more ammunition. But there were some significant disadvantages for the young heroes such as the limitations of terrain and the maintenance of the vehicle and horses on long campaigns. Nonetheless, the maryannu were a powerful elite in the pharaoh’s army; the best record of their effectiveness in battle is at Kadesh, c. 1274 BC, where they carried the day for Ramesses II. There are lots of images left behind depicting the ancient Egyptian maryannu chariots (one of the indelible images of that civilization), and six well-preserved specimens were found in the tomb of Tutankhamun (who passed over around 1323 BC).

Gallery[]

See also[]

Civilization VI Units [edit]
Civilian SettlerBuilderTraderArchaeologistSpyNaturalistRock Band GS-Only
Land military AT CrewArcher (Hul'che1Pítati Archer1) • ArtilleryBarbarian Horse ArcherBarbarian HorsemanBombardCatapultCavalry (CossackHuszár GS-OnlyLlanero1) • Courser GS-Only (Black Army GS-OnlyOromo Cavalry1) • Crossbowman (Voi Chiến1) • Crouching TigerCuirassier GS-Only (Rough RiderWinged Hussar1) • Field Cannon (Hwacha R&F-Only) • Giant Death Robot GS-OnlyHeavy ChariotHelicopterHorseman (Hetairoi1) • Infantry (Digger1) • Keshig R&F-OnlyKnight (Mandekalu Cavalry GS-OnlyMamlukTagma1) • Line Infantry (Garde ImpérialeRedcoat) • Machine GunMalón Raider R&F-OnlyMan-At-Arms (Khevsur R&F-OnlyBerserkerSamurai) • Maryannu Chariot ArcherMechanized InfantryModern ATModern ArmorMountie GS-OnlyMusketman (ConquistadorJanissary GS-Only) • Nihang1Pike and Shot (Carolean GS-Only) • Pikeman (Impi R&F-Only) • Questing Knight4Ranger (Highlander R&F-Only) • Rocket ArtillerySabum Kibittum1Saka Horse ArcherScout (Okihtcitaw R&F-Only) • Skirmisher GS-Only (Warak'aq GS-Only) • SlingerSpearman (Hoplite) • Spec Ops R&F-OnlySwordsman (Hypaspist1Immortal1LegionNgao MbebaToa GS-Only) • TankTrebuchet (Domrey1) • Vampire3VaruWar-CartWarrior MonkWarrior (Eagle WarriorGaesatae1) • Zombie5
Naval military Aircraft CarrierBattleship (Minas Geraes) • Caravel (Nau1) • DestroyerFrigate (De Zeven Provinciën R&F-OnlyJong1) • Galley (Bireme GS-OnlyViking Longship) • IroncladMissile CruiserNuclear SubmarinePrivateer (Barbary Corsair GS-OnlySea Dog) • Quadrireme (Dromon1) • Submarine (U-Boat)
Aircraft BiplaneBomberFighter (P-51 Mustang) • Jet BomberJet Fighter
Support Anti-Air GunBattering RamCultist3Drone R&F-OnlyMedicMilitary EngineerMobile SAMObservation BalloonSiege TowerSoothsayer2Supply Convoy R&F-Only
Religious ApostleGuruInquisitorMissionary
See also Great PeopleHeroes
1 Requires DLC2 Apocalypse mode only • 3 Secret Societies mode only • 4 Heroes & Legends mode only • 5 Zombie Defense mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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