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Masonry is an advance in Call to Power II.

Gameplay[]

Masonry primarily involves the science and technique of bricklaying. Bricks of stone, clay and marble provided the ability to build over varying kinds of terrain. The Aqueduct city improvement transports water over great distances.

The Great Wall is also a testament to the permanence and resiliency of Masonry.

Great Library entry[]

Some societies, such as the Egyptians, standardized masonry techniques as early as 4000 BC. Masonry is divided into two broad categories called rubble and ashlar. Rubble involves irregular and coarsely jointed quarried and field stones. Ashlar, by contrast, is made up of cut stones set with fine, close joints. Some cultures opted to use mortar and other adhesives, but others used "dry masonry."

The limitations of geography and whatever geological conditions prevailed have affected access to masonry materials. Sandstone, limestone, alabaster, granite and basalt dominate Egyptian architecture as sun-dried and kiln-glazed clay bricks are found in Persian and Assyrian structures. Masonry became a crucial skill for ancient peoples, and its mastery has enabled civilizations to solve many problems of resource access, national security and city expansion.

The Romans made extensive use of masonry, adapting their methods to the idiosyncrasies of each geographic area they ruled. Perhaps the most famous Roman masonry achievement was their aqueduct system. Stretching for hundreds of miles, from Gaul to Asia Minor, aqueducts provided Roman citizens and subjects with fresh water for public baths, toilets, and fountains.

Built in the 3rd century BC, the Great Wall of China is one of the wonders of the world. Winding along 1,500 miles of Northern China from the Gansu province to the Hebei province, it was designed to protect China from northern nomads and invaders. Almost all of it is earth and stone faced with brick, an example of the permanency and durability of masonry.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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