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Mass Media is an advance in Call to Power II.

Gameplay[]

With the invention of the Television, the age of Mass Media begins. Television is an economic boon to Cities. The Televangelist takes advantage of television's reach to bring his message of redemption to the people.

Great Library entry[]

Although radio was a primary source of news and entertainment for much of the civilized world, the television became the overwhelmingly dominant medium in the late 20th century. The first two decades of the 20th century saw developments in picture tube technology, methods of amplifying electronic signals and the theoretical formulation of the electronic-scanning principle. These advancements later became the basis of the modern television. In 1932, the Radio Corporation of America employed a camera tube called an iconoscope and a cathode-ray tube in the receiver of one of the first all-electronic televisions. By the 1950s, there were separate color and black-and-white signals broadcast. Televisions became a standard fixture in the living rooms of America, supplanting radio as the dominant source of entertainment. By the 1960s, television had reached many other nations and, by the end of the 20th century had influenced virtually every aspect of the societies in which it was used, from politics and culture to art and entertainment.

See also[]

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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