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Mass Production is an advance in Call to Power II.

Gameplay[]

Mass Production represents an explosion in the productive power of Factories to generate finished goods. The Advance makes the PT Boat and the Destroyer available. Players can redirect Production into Public Works with infrastructure. The Sonar Buoy is a strong defensive weapon in naval combat.

Great Library entry[]

The Industrial Revolution ushered in the age of factory-driven production, with huge machines increase automation and virtually eliminating the need for highly skilled artisans and craftsmen. Factory systems continued to evolve throughout the 19th and 20th centuries, and, in 1913, a moving conveyor belt installed in an automobile plant in Dearborn, Michigan became the first instance of modern mass production techniques in use. One of the progenitors of mass production was industrialist and inventor Henry Ford. He and his colleagues examined the historical benefits of dividing the manufacturing process into sequences of individual tasks, each performed by a specially trained worker. Ford further refined his conveyor belt operations by employing the time and motion studies pioneered by F.W. Taylor and Lillian B. Gilbreth in the late 19th and early 20th centuries.

Mass production techniques took the manufacturing world by storm. Specialization, division of labor and standardization of parts lowered the cost, improved the quality and increased the quantity of finished goods. These changes particularly affected large-scale manufacturing operations, such as automobile, ship and airplane building.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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