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"What can be labeled, packaged, mass produced is neither truth nor art."
–Marty Rubin
"People can have the Model T in any color - so long as it's black."
–Henry Ford

Mass Production is a Renaissance Era technology in Civilization VI. It can be hurried by building a Lumber Mill.

Strategy Edit

The concept of mass production, where different items are made exactly the same, using uniform parts which can be interchanged, prepares humankind for the Industrial revolution which will change the world as we know it. The full scope of implementation of this concept has to wait until such time as technology develops, but in the Renaissance some things can already be mass-produced. The invention of the Printing press allows mass production of standardized texts, and the utilization of uniform planks allows mass production of ships. A new structure is invented in Harbor districts to implement this - the Shipyard.

This tech is usually not very useful to any non-seafaring civilization. In fact, even civs with coastal cities but no great navies can't benefit that much from it: the tech only enables the Tier II Harbor building, whose utility is highly dependable on the Harbor's Adjacency bonus, and adds little else to the city but Civ6Production Production. And the Venetian Arsenal is a Wonder incredibly difficult to place.

Now seafaring civs have much more use for the Shipyard - besides the Production bonus (which is likely to be bigger in the cities of civs specialized in coastal settling), it adds the usual other bonuses, of which the XP bonus is maybe the most important to boost further your growing military fleet.

But regardless of what use are the Shipyard is, this tech also unlocks the all-important Industrialization in the next Era. For this reason only every civ will need it sooner than later.

Civilopedia entry Edit

Until the Industrial Revolution, the idea of “mass production” was limited to pottery (molds), Chinese crossbows with interchangeable parts, and assembly line production of books. But in the Renaissance, Venice began mass-producing ships to maintain their grip on the Mediterranean in their famed Arsenal, using prefabricated parts and assembly lines that would not be matched for output for three centuries. At its peak of efficiency, the Arsenal could produce a seaworthy ship in a day and employed some ten thousand workers.

Meanwhile, the printing press gave rise to another kind of mass production, standardized texts produced cheaply for the masses. Although the products of movable type printing were not as elegant nor as durable as hand-copied tomes, they were inexpensive and firmly established the idea of uniform quality (whatever the level) in the midst of quantity. Meanwhile, molds were being used to create ceramic and metal products in large numbers that were identical, and mills staffed by hundreds of spinners and weavers were churning out standardized woolen garments in England and France.

The Industrial Revolution brought mass production to just about everything, even things that hadn't been invented when it started in the early 1800s.

In 1914 AD Henry Ford realized that by making a conveyor line on which automobiles moved and giving each worker on the line a series of specialized tasks they alone would do, he could make cars cheaply and more efficiently. The time it took to turn out a Model T in the factory went from 728 minutes to 98 minutes; this time was eventually to drop to one Model T every 24 minutes. Where once folks were thrilled to pay extra for mass-produced goods of uniform quality, now hand-crafted things are more highly valued. That's progress ...

Civilization VI Technologies [edit]

Animal HusbandryArcheryAstrologyBronze WorkingIrrigationMasonryMiningPotterySailingWheelWriting


Celestial NavigationConstructionCurrencyEngineeringHorseback RidingIron WorkingMathematicsShipbuilding


ApprenticeshipButtress GS-OnlyCastlesEducationMachineryMilitary EngineeringMilitary TacticsStirrups


AstronomyBankingCartographyGunpowderMass ProductionMetal CastingPrintingSiege TacticsSquare Rigging


BallisticsEconomicsIndustrializationMilitary ScienceRiflingSanitationScientific TheorySteam Power


ChemistryCombustionElectricityFlightRadioRefining GS-OnlyReplaceable PartsSteel


Advanced BallisticsAdvanced FlightCombined ArmsComputersNuclear FissionPlasticsRocketrySynthetic Materials


CompositesGuidance SystemsLasersNanotechnologyNuclear FusionRoboticsSatellitesStealth TechnologyTelecommunications

Future GS-Only

Advanced AIAdvanced Power CellsCyberneticsFuture Tech*Offworld MissionPredictive SystemsSeasteadsSmart Materials

* Future Tech is an Information Era technology until the Gathering Storm expansion.

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