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Mass Transit is an advance in Call to Power II.

Gameplay[]

Mass Transit reduces Pollution by providing citizens an alternative to atmosphere-choking automobiles. Public Transportation reduces citywide pollution.

Great Library entry[]

Mass Transit is designed to move large numbers of people in and around cities, suburbs and large metropolitan areas. As modern urban planning efforts began to separate urban areas into industrial, commercial and residential areas, planners developed complex public transit systems to enable people to cheaply and efficiently move between their homes and workplaces.

Originally privately owned and operated, mass transit systems became more complex and expensive to operate, prompting many city and county governments to take over. There are two basic kinds of mass transit: fixed- and nonfixed-route. Fixed-route usually involves rail and trolley systems in below surface, surface and above-surface modes. Nonfixed-route refers to travel on streets and highways. Some systems utilize ferries, boats, hydroplanes and even hovercrafts where geography and commuter need demands it.

See also[]

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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